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Everything posted by Krungh Crow
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@RR_Tappi rust changed allot over the years so big floods are not what they used to be. small tides can be done tho
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Version 1.0.0
26 downloads
An automated ocean tide system with adjustable settings, optional chat messages, and developer API for easy integration. Control tides with console and chat commands for a seamless experience. Features : Automated ocean tide system. Adjustable tide interval, step size, and hold duration Optional tide milestone chat messages Developer API included for plugin integration Support for chat and console overrides and settings. Permissions : tides.admin : Allows use of the tide commands. Commands : Console and Chat tide pause tide resume tide set <value> tide clear tide max <value> tide step <value> tide interval <seconds> tide hold <seconds> tide rising tide falling Configuration : { "Tides Enabled": true, "Update Interval Seconds": 1.0, "Increment Amount Per Tick": 0.005, "Maximum Tide Level": 1.15, "Time Between Tides Seconds": 600.0, "Send Tide Milestone Messages": false, "Debug": false, "Plugin Version (Do not edit)": "1.0.0" } Language : { "Prefix": "[Tides]", "NoPermission": "You don't have permission to use this command.", "Usage": "Usage: tide pause | resume | set <value> | clear | max <value> | step <value> | interval <seconds> | hold <seconds> | rising | falling", "TidesPaused": "Tides paused.", "TidesResumed": "Tides resumed.", "ManualSet": "Manual ocean level override enabled: {0:0.###}.", "ManualCleared": "Manual override cleared. Incremental tides resumed.", "MaxSet": "Maximum tide level set to {0:0.###}.", "StepSet": "Increment amount per tick set to {0:0.###}.", "IntervalSet": "Update interval set to {0:0.###} seconds.", "HoldSet": "Time between tides set to {0:0.###} seconds.", "DirectionRising": "Tide direction set to rising.", "DirectionFalling": "Tide direction set to falling.", "InvalidValue": "Invalid value.", "ReachedHigh": "High tide reached. Ocean level: {0:0.0}", "ReachedLow": "Low tide reached. Ocean level: {0:0.0}" } Developer API : object GetTideState() // Returns the current tide state. // Possible values: Rising, HighTide, Falling, LowTide object GetTideStateIndex() //Returns the tide state index. // 0 = Rising // 1 = HighTide // 2 = Falling // 3 = LowTide object GetCurrentTideLevel() //Returns the current ocean level. object TideIsRising() //Returns true if the tide is currently rising. object TideIsFalling() //Returns true if the tide is currently falling. object TideIsHigh() //Returns true if the tide is currently at high tide. object TideIsLow() //Returns true if the tide is currently at low tide. object GetTimeUntilNextStateChange() //Returns the seconds until the next tide state change. object GetTimeUntilRising() //Returns the seconds until the tide begins rising. object GetTimeUntilFalling() //Returns the seconds until the tide begins falling. object GetTimeUntilHighTide() //Returns the seconds until the next high tide. object GetTimeUntilLowTide() //Returns the seconds until the next low tide. object GetHoldRemaining() //Returns the remaining hold time during high or low tide.Free-
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- #krungh crow
- #sea
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ill see if i can cook up a tides plugin somehwere this week
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they added the tidal stystem a few years ago , and there are some plugins allready out there doing what you asked
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its called the tide system and several plugins are created to automate that
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- 223 comments
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- 1
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- #bradley
- #krunghcrow
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Changed Status from Pending to Closed Changed Fixed In to 1.1.1
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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hey this has been asked several times , but this is the debug you can deactivate this in the cfg setting this to false it logs basicly actions and in this case its not a tiered bradley, disabling the debug will not show this
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After wipe no gametips appears anymore
Krungh Crow replied to mark bergervoet's Support Report in Support
Changed Status from Pending to Closed Changed Fixed In to 2.0.0 -
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- 2 comments
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- #tools
- #durability
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(and 5 more)
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- 223 comments
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- 1
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- #bradley
- #krunghcrow
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- 223 comments
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- #bradley
- #krunghcrow
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- 48 comments
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- #back to the wild
- #animals
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(and 2 more)
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- 48 comments
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- #back to the wild
- #animals
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(and 2 more)
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Version 1.0.0
82 downloads
AlphaAnimals Map automatically shows AlphaAnimals on the in-game map. Markers follow each Alpha as it moves and are removed when the animal dies or despawns. Requires the AlphaAnimals plugin. <----- Compatible with BackToTheWild. <----- No configuration needed. No permissions.Free -
- 48 comments
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- 1
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- #back to the wild
- #animals
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(and 2 more)
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- 223 comments
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- #bradley
- #krunghcrow
- (and 4 more)
