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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    scientist2

    Not possible for these types of npc they dont have a displayname they dont even have a inventory or a working gun They basicly a animation with a hitbox sicne nozzlefire is not even working (or sounds of the gun for that matter)
  2. Krungh Crow

    HuntsMan

    "Animals to trigger HuntsMan": { "Alpha Animal": true, "Omega Animal": true, "Bear": true, "Polar Bear": true, "Boar": true, "Chicken": true, "Stag": true, "Wolf": true, "Wolf2": true, "Crocodile": true, "Panther": false, "Snake": false, "Tiger": false }, did you toggle these ones too ? and the main permission ? huntsman.cantrigger Maybe another plugin that deals extra damage to animals or kil them on 1 shot ?
  3. thought that was fixed a while back, will be patched
  4. hp should reflect , check debug while spawning some or use bradley.quickrespawn ingame in the F1 console. if its skipping the bradley being tiered it might be overwritten bij other bradley plugins if you have them or its spawned by other plugins.
  5. if not using the loot from the plugin itself you have to set it to false for vanilla "Loot Settings": { "Use lootsystem (internal)": false, // false = use vanilla // true if you want to use the bradleytiers loottables "Use Random Skins (internal)": false, // works for bradleytiers loottable items "Use AlphaLoot": false // usage for alphaloot },
  6. thats an issue for to roadbradley dev not using the api i am still waiting for an api saying a bradley is a roadbradley instead of checking methods IsRoadBradley(bradley); for example
  7. set the following to false so it will not use BradleyTiers generated loot from its own lootsystem. So it will use vanilla or other plugins loot "Use lootsystem (internal)": false,
  8. Changed Status from Pending to Closed Changed Fixed In to 1.5.2
  9. Krungh Crow

    FW Broken?

    Changed Status from Pending to Closed Changed Fixed In to 1.5.2
  10. Krungh Crow

    New Error message

    Changed Status from Pending to Closed Changed Fixed In to 1.5.2
  11. are you using the 1.2.1 version since deatheffect was removed
  12. Krungh Crow

    New Error message

    race condition for harmony a reload should fix it for now, looking into it
  13. keep me posted nontheless
  14. Krungh Crow

    Is it still possible

    will be added back in the next patch including the notify options.
  15. notify will be back rest is automated vanilla can be added in cfg
  16. Krungh Crow

    Loot

    Changed Status from Pending to Closed Changed Fixed In from 2.0.2 to 2.0.3
  17. Krungh Crow

    Loot

    Changed Status from Closed to Pending
  18. Krungh Crow

    Loot

    just tested it myself the last update was indeed not skippi9ng the regular loot . only fixing the alphaloot not to be overwritten. in the 2.0.3 it will work and debug will show this in console [Bradley Tiers] [Debug] Loot disabled for Nightmare. Leaving crate 21637699 untouched for other plugins.
  19. Krungh Crow

    Loot

    did you disable it completely ? and running the 2.0.2 version ? "Loot Settings": { "Use lootsystem (internal)": false, "Use Random Skins (internal)": false, "Use AlphaLoot": false },
  20. Ignoring the roadbradleys at end of wipe or admin spawned bradleys ? For other plugins bradleys they can use the API to catch the upgrades. this can be added , no eta for that tho since i also want to create a spawnmethod to be able to let them be bought by shop or npc
  21. Krungh Crow

    Loot

    Changed Status from Pending to Closed Changed Fixed In to 2.0.2
  22. Krungh Crow

    Loot

    regarding the Loot Table & Stacksize plugin i have to research it since i do not own it
  23. Krungh Crow

    Loot

    received the cfg. sent a test version which should resolve this. Will be released after my work today when testing is succesfull.
  24. Krungh Crow

    Loot

    if you removed internal loottables i might have found the issue . can you send me your cfg in dm ?
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