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Everything posted by Tage2
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Is there a setting (i can't find one, but i could just be missing it) to have the brad drop directly onto the supply call instead of "somewhere within a radius" of the supply call? Our players like building elaborate "bradley trap" buildings, but it's impossible to do if the bradley can fall several foundations worth of distance from the call itself.
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- 202 comments
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- #stacks
- #rust stacks
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After the update today, the stacks are completely not working. I've reloaded the plugin, it says "tell DEV items are not listed" or something like that. No stack is working, in inventory, backpack, bank, doesn't matter where. It says : "Deafult items are missing; Notify DEV, oepn support ticket."
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Stack modifier does exactly what it says, but Khan keeps it updated and he's extremely responsive when you ask questions in support. We had an issue that popped up, and he went back and forth with me for two days and the conversation included me sending some video of what was happening, and he absolutely nailed it, cranking out a few updates in a very short time that completely solved the problems. Total props to Khan and to the plugin itself for being so very useful.
- 202 comments
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- 3
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- #stacks
- #rust stacks
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ah, ok. he just added it and I wasn't sure if it was relevant. Figured I'd upload it as a precaution in case it ws relevant.
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In this video, the staff member puts a weapon into a standalone wooden box and it unloads it. No backpack involved. Moments-clip-from-May-04-2024.mp4
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I've had to leave my house, so i'm not at my computer. I've left notes for my fellow owner to try this with default bag sizes for the owners. That way, it doesn't affect the players, but it will affect him. It should hoefully be a sufficient test to see if it's bag size related. If not, we can run it with "generic" bag size for everyone for a short time. Btu I'll have to warn everyone if we do that, because our players are used to their bag sizes and the stuff in them would get dropped.
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config file attached Backpacks.json
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copy of the cs file Backpacks (1).cs
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https://umod.org/plugins/backpacks
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lemme grab a link to it
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staff member confirms, it doesn't have the problem using stacks in the regular inventory. It only happens in backpack.
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that's actually thet regular backpack, we have a backpack plugin that alters its size
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we have /bank plugin for vip/staff.
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Staff member made a clip of it happening. Moments-clip-from-May-04-2024.mp4
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looks like better attachments has had no updates ever, in 6 years.
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"Better Attachments", "Firearm Modifier". Seems to be the only ones
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lemme look at my plugins real quick and remind myself, be right back
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I'm always try to get folks as much data as i can, honestly I most often feel like I'm not giving enough iinformation to be helpful. If that complaint from a pl;ayer helps, that's fantastic.
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I'll try to figure it out. It's very much a "specific item" because the error isn't repeating (continuously), but it pops up at specific times. I"ll see if my staff can help me triangulate what item is doing it. Thank you for responding so quickly, I appreciate it.
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Got a complaint that "something is ejecting ammo out of guns when stacking." I assume that's related to this error.
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Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x0023f] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.4.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x0023f] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00384] in <66d4d6f8145a46908a6a0f62eb0b0202>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 That's the spewage in the console. Not sure what's going on. But it wastn' happening before the most recent update.
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The permissions were all fine and working yesterday. The error started when we did our daily restart and it has been... working haphazardly since. I reloaded the plugin which then tripped off the error in front of me. I doulble checked the permissions and they're all fine. Yet some work and some don't. It seems like existing boxes stop working, but if you place a new box after each daily restart, it then works.
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Got this error this morning and the plugin doesn't work anymore: Failed to call hook 'OnServerInitialized' on plugin 'AutoDungCollector v1.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <8aebd7627ade4efeae84aca54d1d32ad>:0 at Oxide.Plugins.AutoDungCollector.OnServerInitialized () [0x00047] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.AutoDungCollector.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <78d9eeb69e984ac4bc4bf33c662c5675>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0 Any help is appreciated. Thank you.