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Everything posted by FiDDL3 STiCKS
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Thanks very much for the reply
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Hello I live in the UK and imgur has been blocked! please can you send me the images so i can host them myself? Many Thanks
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so this is what i would like to see i have quickly made just the one door and hooked it to the grass plots the button is just a prop and will have a sign above it with an image etc! but the idea is to utilise the lobby better! https://rustybangers.uk/assets/img/doors.mp4 add me on Discord fiddl31985
- 17 comments
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- 17 comments
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If you are able to could you please take a look at adding these? - Remove the ability to fly in lobby. - add a lobby kit. - People would love to make their server look a little different In BuildUI.cs you have the theme settings perhaps adding a logo where it says BUILD SYSTEM on both lobby dash and Plot dash and compile it to write a config adding the below public const string BgDark = "0.08 0.08 0.12 0.98"; public const string BgContent = "0.12 0.12 0.16 0.95"; public const string BgHeader = "0.15 0.15 0.20 1"; public const string BgInput = "0.05 0.05 0.08 1"; public const string Accent = "0 0.45 0.85 1"; public const string AccentLight = "0.2 0.6 1 1"; public const string Red = "0.8 0.25 0.25 1"; public const string Green = "0.25 0.7 0.35 1"; public const string Text = "0.9 0.9 0.95 1"; public const string TextDim = "0.6 0.6 0.65 1"; Also you have at the bottom an info page with no /info command as that command is well known and /help. players are coming onto my server don't know what to do they type a few unrelated commands and leave. I know we have /build at the bottom right but players don't see it lol. so I created my own welcome info panel that pops up on connection and now I no longer wish to use the info on your panel so could there be a way to turn that off from showing in your BuildUI.cs a toggle true/false to add to the config with all other theme settings maybe! I have already removed it from mine. But I've made so many changes that when you go to do an update ill have to redo them all again. I am also in the middle of creating doors and buttons on my lobby with each door pointing to build_grass etc and it uses the same flow/logic so it wont break anything. Also it gives me an opportunity to add more doors/buttons to lets say gungame or aim train etc or even show of my other servers and add a door connector button to connect straight to server. You have built a very good solid creative setup that works! no broken images your code is not duplicated like the other creative plugins! And its visually clean and tidy. I would like to see addons for this for sure! - Permissions handler - Looby with lobby doors - lobby door binder plugin - gungame - aimtrain - events like 1v1 - symmetry - jump time trial + leader board. the list is actually endless. Perhaps even add plots with god rocks and caves Many Thanks
- 17 comments
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- 17 comments
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- 17 comments
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When players are taking Bradley and killed it - the ARC Event spawned during the middle of this and takes over! is there away where it shouldn't spawn at all if Bradley is under attack or has been killed and the loot containers are still on fire? I have the setting set to off for Bradley to show during the event as I don't want the tank and the drone together as that's a bit much!
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My players are getting kicked with this message: RPC Error in MoveItem NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner+BoxController.ItemRemoveCheck (Item item) [0x0027f] in <85a91cdae5bc4cb1a4566cab8807b462>:0 at Oxide.Plugins.Skinner+BoxController.CheckforItem (Item item, System.Boolean b) [0x0013e] in <85a91cdae5bc4cb1a4566cab8807b462>:0 at ItemContainer.Remove (Item item) [0x00058] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.SetParent (ItemContainer target) [0x00012] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.RemoveFromContainer () [0x00009] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x005f9] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0049d] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr)
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- 6 comments
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- #items
- #admin tool
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So is there any instructions on how to view the demos? I cant seem to find them.
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Possibility of having a Cave or two added?
FiDDL3 STiCKS replied to FiDDL3 STiCKS's Support Request in Support
Normal caves wouid be perfect, maybe 1 of each type? Its just ones found on the normal maps so people can test out building cave bases. I have attached some screenshots of the map for you also. -
Hey We have been using your creative map for a while now on our build server, love the design and layout of it. I was wondering if it wouldn't be possible to add maybe 1-2 caves on the normal land, a few players of ours have wanted to perfect their cave bases and been unable to. Thanks for considering our request. PS. If you still need map screenshots I can provide some also.
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BattleReplay - Automatically record the player's battle playback Demo
FiDDL3 STiCKS commented on 4ua's file in Plugins
- 8 comments
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- #demo
- #anticheat
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Hi We are having an issue where team building seems to work like 5% of the time and other items not at all. Can you advise a fix that allows two people to build in the same plot together if they are in a team? Currently even if players are a team only the person who claimed the plot can build in it.
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Query: Can we record 1-2 mins prior to report being raised?
FiDDL3 STiCKS replied to FiDDL3 STiCKS's Support Request in Support
Thanks for getting back to us so quickly. If you need some additional testing we'd be happy to help out -
Query: Can we record 1-2 mins prior to report being raised?
FiDDL3 STiCKS posted A Support Request in Support
Hi Not sure if this is entirely possible so apologies if I waste your time by asking! We have been using your plugin on all 6 of our servers, however the issue we are getting is that when people are being reported it always tends to be immediately after they have been killed, so when we go to review the demos recorded we always miss the action. Is it possible that we can record 1-2 minutes PRIOR to the report being raised so it captures the action in the recording? For example, if someone has been killed by a player and the person who died reports them, we miss the part they are actually complaining about, and 9 out of 10 times the clips are just the offender looting the person and running off. Thanks -
Hi @CASHR We are having the same issue with this also, once we auto upgrade from TC it is leaving invisible faces on the foundations (they are still there its just the outside faces that are invisible) I didnt want to open a new ticket for this same issue. Can you let us know if you are working on a fix for this or how we can fix it ourselves please?
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Raidable Spawn Points being blocked
FiDDL3 STiCKS replied to FiDDL3 STiCKS's Support Request in Support
Damn it! I knew it would be something stupid... sorry for wasting your time with this! Thankyou for fixing this is now allows spawning, you may close this ticket. Appreciate your help.
