Jump to content

FiDDL3 STiCKS

Member
  • Posts

    414
  • Joined

  • Last visited

Everything posted by FiDDL3 STiCKS

  1. FiDDL3 STiCKS

    imgur

    Thanks very much for the reply
  2. FiDDL3 STiCKS

    imgur

    Hello I live in the UK and imgur has been blocked! please can you send me the images so i can host them myself? Many Thanks
  3. so this is what i would like to see i have quickly made just the one door and hooked it to the grass plots the button is just a prop and will have a sign above it with an image etc! but the idea is to utilise the lobby better! https://rustybangers.uk/assets/img/doors.mp4 add me on Discord fiddl31985
  4. Yes because its custom! and time it takes to create this! Worth every penny! Not to mention the coding is very good! Light weight design! Its a very good system and is the best I have seen for a creative build server!
  5. If you are able to could you please take a look at adding these? - Remove the ability to fly in lobby. - add a lobby kit. - People would love to make their server look a little different In BuildUI.cs you have the theme settings perhaps adding a logo where it says BUILD SYSTEM on both lobby dash and Plot dash and compile it to write a config adding the below public const string BgDark = "0.08 0.08 0.12 0.98"; public const string BgContent = "0.12 0.12 0.16 0.95"; public const string BgHeader = "0.15 0.15 0.20 1"; public const string BgInput = "0.05 0.05 0.08 1"; public const string Accent = "0 0.45 0.85 1"; public const string AccentLight = "0.2 0.6 1 1"; public const string Red = "0.8 0.25 0.25 1"; public const string Green = "0.25 0.7 0.35 1"; public const string Text = "0.9 0.9 0.95 1"; public const string TextDim = "0.6 0.6 0.65 1"; Also you have at the bottom an info page with no /info command as that command is well known and /help. players are coming onto my server don't know what to do they type a few unrelated commands and leave. I know we have /build at the bottom right but players don't see it lol. so I created my own welcome info panel that pops up on connection and now I no longer wish to use the info on your panel so could there be a way to turn that off from showing in your BuildUI.cs a toggle true/false to add to the config with all other theme settings maybe! I have already removed it from mine. But I've made so many changes that when you go to do an update ill have to redo them all again. I am also in the middle of creating doors and buttons on my lobby with each door pointing to build_grass etc and it uses the same flow/logic so it wont break anything. Also it gives me an opportunity to add more doors/buttons to lets say gungame or aim train etc or even show of my other servers and add a door connector button to connect straight to server. You have built a very good solid creative setup that works! no broken images your code is not duplicated like the other creative plugins! And its visually clean and tidy. I would like to see addons for this for sure! - Permissions handler - Looby with lobby doors - lobby door binder plugin - gungame - aimtrain - events like 1v1 - symmetry - jump time trial + leader board. the list is actually endless. Perhaps even add plots with god rocks and caves Many Thanks
  6. Sorry I resolved the spawning. No issues. However please send me your Discord. Many Thanks
  7. Hello out of curiosity the lobby spawn points how can I change these please!? Is there a command to create new spawn points for the lobby? Do you have a Discord please? I would really like to talk with you. Many Thanks
  8. FiDDL3 STiCKS

    Brad

    When players are taking Bradley and killed it - the ARC Event spawned during the middle of this and takes over! is there away where it shouldn't spawn at all if Bradley is under attack or has been killed and the loot containers are still on fire? I have the setting set to off for Bradley to show during the event as I don't want the tank and the drone together as that's a bit much!
  9. FiDDL3 STiCKS

    Please Help

    My players are getting kicked with this message: RPC Error in MoveItem NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Skinner+BoxController.ItemRemoveCheck (Item item) [0x0027f] in <85a91cdae5bc4cb1a4566cab8807b462>:0 at Oxide.Plugins.Skinner+BoxController.CheckforItem (Item item, System.Boolean b) [0x0013e] in <85a91cdae5bc4cb1a4566cab8807b462>:0 at ItemContainer.Remove (Item item) [0x00058] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.SetParent (ItemContainer target) [0x00012] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.RemoveFromContainer () [0x00009] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x005f9] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0049d] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e4] in <be4adbdf5e0f4c4e9c1c34c20f6b5421>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() MonoMod.Utils.DynamicMethodDefinition:ServerMgr.Update_Patch0(ServerMgr)
  10. FiDDL3 STiCKS

    Ban Checker

    ok thank you!
  11. I could only see this after i paid for the plugin! I notice there has not been any updates? So I'm assuming this plugin is outdated and broken?
  12. FiDDL3 STiCKS

    Ban Checker

    Bug has been found with this plugin. Kicking any player for EAC/VAC bans when there's no bans. Working on a fix! wait is this fixed?
  13. Sorry i was being silly i thought i did the Prefab Modifiers! but i didnt! thanks!
  14. Hello! Firstly let me say the details is amazing! However do you have any instructions!?? I loaded the map into my RustEdit however the bit I don't understand is the steps to add it to the land as I have missing floor etc? I don't know the correct term for it. Are you able to help me? Many Thanks
  15. FiDDL3 STiCKS

    Give Item

    Hey, Using this plugin out the box does not comply with the new server rules with the skins etc will there be an update? Also will you add a search bar to this? Ill pay extra for it. Many Thanks
  16. So is there any instructions on how to view the demos? I cant seem to find them.
  17. Normal caves wouid be perfect, maybe 1 of each type? Its just ones found on the normal maps so people can test out building cave bases. I have attached some screenshots of the map for you also.
  18. Hey We have been using your creative map for a while now on our build server, love the design and layout of it. I was wondering if it wouldn't be possible to add maybe 1-2 caves on the normal land, a few players of ours have wanted to perfect their cave bases and been unable to. Thanks for considering our request. PS. If you still need map screenshots I can provide some also.
  19. Is there a command to add players to the whitelist to not be seen on the stats page at all? or have this permission based? Many Thanks
  20. Can you showcase this in action please?
  21. Hi We are having an issue where team building seems to work like 5% of the time and other items not at all. Can you advise a fix that allows two people to build in the same plot together if they are in a team? Currently even if players are a team only the person who claimed the plot can build in it.
  22. Thanks for getting back to us so quickly. If you need some additional testing we'd be happy to help out
  23. Hi Not sure if this is entirely possible so apologies if I waste your time by asking! We have been using your plugin on all 6 of our servers, however the issue we are getting is that when people are being reported it always tends to be immediately after they have been killed, so when we go to review the demos recorded we always miss the action. Is it possible that we can record 1-2 minutes PRIOR to the report being raised so it captures the action in the recording? For example, if someone has been killed by a player and the person who died reports them, we miss the part they are actually complaining about, and 9 out of 10 times the clips are just the offender looting the person and running off. Thanks
  24. Hi @CASHR We are having the same issue with this also, once we auto upgrade from TC it is leaving invisible faces on the foundations (they are still there its just the outside faces that are invisible) I didnt want to open a new ticket for this same issue. Can you let us know if you are working on a fix for this or how we can fix it ourselves please?
  25. Damn it! I knew it would be something stupid... sorry for wasting your time with this! Thankyou for fixing this is now allows spawning, you may close this ticket. Appreciate your help.
2.2m

Downloads

Total number of downloads.

10.3k

Customers

Total customers served.

149.3k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.