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Everything posted by SuperKitten
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I have followed these instructions to the letter. I have biome, event, monument, and road npcs spawning. I do not have custom map npcs spawning. the custom folder is filled with the appropriate files for the map. They all have enabled true. I recognize that the names of the npcs in each custom npc file do not have corresponding names in the NpcSpawn Preset folder. I'm suspecting that because that doesn't exist, the custom files do not have a file to correspond with to know which npc to spawn.
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Certainly. ExtraNarrow.json ExtraWide.json Standard.json Aborigine.json Amphibiosis-1.json Amphibiosis-2.json Angler.json Arctic-Mercenary.json Armyman.json Astronauts.json Bee-Man.json Chicken-Man.json Crocodile-Man.json Desert-Sniper.json Diver.json Elder-Aborigine.json Engineer.json Farmer.json Fishman.json Harbor-Porter.json Hired-gun.json Homeless-Radtown.json Homeless.json Jungle-Man.json Kangaroo-Man.json Krieg.json Ladybug-Man.json Lieutenant.json Liquidman.json Machinist.json Marauder.json Marksmen.json Mechanic.json Mercenary.json Military-Abandoned-Military-Base.json Military-Arctic-Research-Base.json Military-Porter.json Military-Scientist-Airfield.json Military-Scientist-Military-Tunnel.json Miner.json Mordecai.json Nine-Toes.json Oil-Rig-Worker-Blue.json Oil-Rig-Worker-Red.json Oilman.json Older-Fishman.json Older-Miner.json Older-Oil-Rig-Worker-Blue.json Older-Oil-Rig-Worker-Red.json Outcast.json Patrolman.json Pollar-Bear-Man.json Porter.json Power-Hired-gun.json Rabbit-Man.json Radioactive-Scientist.json Radioactive-Sentry.json Radioactive-Soldier.json Scavenger.json Scientist-Cargo-Moving.json Scientist-Cargo-Stationary-1.json Scientist-Cargo-Stationary-2.json Scientist-Ferry-Terminal.json Scientist-Satellite-Dish.json ScientistSoldier.json Shark-Man.json Sniper.json Soldier.json Space-Mercenary.json Space-Porter.json Space-Scientist.json Space-Sentry.json System-Operator.json The-Sentry.json Top-Miner.json Villager.json Wolf-Man.json Worker-0.json Worker-1.json Workman.json
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Hello. I'm having trouble with a clean install - I cannot for the life of me figure out why I cannot get the custom map npcs and Road Map Npcs to spawn, but the monument and event npcs are working properly. The custom file is filled with the appropriate files from the map file for BetterNpc. Any advise, please?
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Hey — following up with some additional context that might help. I dug through Codefling support and noticed there have been a few past reports around NPCs spawning at incorrect elevations (floating / underground) with Airfield Event and similar event logic (older threads around 1.1.x where spawn height issues were addressed). In my case, the behavior was: NPCs spawn immediately in a straight line Well above the runway/loot Plane and loot behave normally Happens across custom maps and with other NPC plugins unloaded, and after multiple version updates. Root cause ended up being the ground-snap raycast intersecting the cargo plane collider (or never reaching terrain), which leaves NPCs at plane altitude. Increasing ray distance alone didn’t resolve it. The reliable fix was grounding off terrain first, then doing a short raycast near ground level to catch runway/colliders: float y = TerrainMeta.HeightMap.GetHeight(pos); RaycastHit hit; var start = new Vector3(pos.x, y + 50f, pos.z); if (Physics.Raycast(start, Vector3.down, out hit, 200f, layerMask)) y = hit.point.y; After that change, NPCs spawn correctly on the runway on custom maps. Just wanted to pass this along since it looks related to earlier elevation-spawn issues that have come up before. Appreciate the work on the plugin
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