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SuperKitten

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Everything posted by SuperKitten

  1. SuperKitten

    Better Npc

    Got it. Yes, found a preset folder in the Npc Spawn on the google drive. Thank you. This is why you're the professional. I appreciate all your help.
  2. SuperKitten

    Better Npc

    I have followed these instructions to the letter. I have biome, event, monument, and road npcs spawning. I do not have custom map npcs spawning. the custom folder is filled with the appropriate files for the map. They all have enabled true. I recognize that the names of the npcs in each custom npc file do not have corresponding names in the NpcSpawn Preset folder. I'm suspecting that because that doesn't exist, the custom files do not have a file to correspond with to know which npc to spawn.
  3. SuperKitten

    Better Npc

    You're correct. I've got files everywhere from trying to get this working. I've done a forth clean load. All are spawning except the Custom npcs from the map. I suspect because there isn't a preset for these specific npcs files?
  4. SuperKitten

    Better Npc

    I've done it three times. The files are directly from the latest download less than 24 hrs ago updated on Lone website (where I purchased the plugin).
  5. SuperKitten

    Better Npc

    Certainly. ExtraNarrow.json ExtraWide.json Standard.json Aborigine.json Amphibiosis-1.json Amphibiosis-2.json Angler.json Arctic-Mercenary.json Armyman.json Astronauts.json Bee-Man.json Chicken-Man.json Crocodile-Man.json Desert-Sniper.json Diver.json Elder-Aborigine.json Engineer.json Farmer.json Fishman.json Harbor-Porter.json Hired-gun.json Homeless-Radtown.json Homeless.json Jungle-Man.json Kangaroo-Man.json Krieg.json Ladybug-Man.json Lieutenant.json Liquidman.json Machinist.json Marauder.json Marksmen.json Mechanic.json Mercenary.json Military-Abandoned-Military-Base.json Military-Arctic-Research-Base.json Military-Porter.json Military-Scientist-Airfield.json Military-Scientist-Military-Tunnel.json Miner.json Mordecai.json Nine-Toes.json Oil-Rig-Worker-Blue.json Oil-Rig-Worker-Red.json Oilman.json Older-Fishman.json Older-Miner.json Older-Oil-Rig-Worker-Blue.json Older-Oil-Rig-Worker-Red.json Outcast.json Patrolman.json Pollar-Bear-Man.json Porter.json Power-Hired-gun.json Rabbit-Man.json Radioactive-Scientist.json Radioactive-Sentry.json Radioactive-Soldier.json Scavenger.json Scientist-Cargo-Moving.json Scientist-Cargo-Stationary-1.json Scientist-Cargo-Stationary-2.json Scientist-Ferry-Terminal.json Scientist-Satellite-Dish.json ScientistSoldier.json Shark-Man.json Sniper.json Soldier.json Space-Mercenary.json Space-Porter.json Space-Scientist.json Space-Sentry.json System-Operator.json The-Sentry.json Top-Miner.json Villager.json Wolf-Man.json Worker-0.json Worker-1.json Workman.json
  6. SuperKitten

    Better Npc

    Hello. I'm having trouble with a clean install - I cannot for the life of me figure out why I cannot get the custom map npcs and Road Map Npcs to spawn, but the monument and event npcs are working properly. The custom file is filled with the appropriate files from the map file for BetterNpc. Any advise, please?
  7. Hey — following up with some additional context that might help. I dug through Codefling support and noticed there have been a few past reports around NPCs spawning at incorrect elevations (floating / underground) with Airfield Event and similar event logic (older threads around 1.1.x where spawn height issues were addressed). In my case, the behavior was: NPCs spawn immediately in a straight line Well above the runway/loot Plane and loot behave normally Happens across custom maps and with other NPC plugins unloaded, and after multiple version updates. Root cause ended up being the ground-snap raycast intersecting the cargo plane collider (or never reaching terrain), which leaves NPCs at plane altitude. Increasing ray distance alone didn’t resolve it. The reliable fix was grounding off terrain first, then doing a short raycast near ground level to catch runway/colliders: float y = TerrainMeta.HeightMap.GetHeight(pos); RaycastHit hit; var start = new Vector3(pos.x, y + 50f, pos.z); if (Physics.Raycast(start, Vector3.down, out hit, 200f, layerMask)) y = hit.point.y; After that change, NPCs spawn correctly on the runway on custom maps. Just wanted to pass this along since it looks related to earlier elevation-spawn issues that have come up before. Appreciate the work on the plugin
  8. It appears after this wipe, the floats are no coming off the minicopters when not on water and casing the copter to fly at a snails pace.
  9. I'm having the hardest time getting my Discord to post the raid information. Webhook created and URL posted into config. Is there something else I need to do?
  10. SuperKitten

    Raidable Bases

    He says it's not his plugin. Reloaded it and it's still working for me at the moment, tho I've not reloaded raid bases.
  11. SuperKitten

    Raidable Bases

    Just noticed several people having the same issues. I've let k1lly0u know of the conflict.
  12. SuperKitten

    Raidable Bases

    Yes, unloaded RB, removed PlayerDLCAPI, and reloaded RB. That is what the PlayerDLCAPI mod is intended for, however, if you scrub your loot tables and kits to ensure those are not spawning, then you don't need it.
  13. SuperKitten

    Raidable Bases

    No. Using Kits by k1lly0u
  14. SuperKitten

    Raidable Bases

    I just tested the plugin with PlayerDLCAPI mod turned off. Loot is working again for me.
  15. SuperKitten

    Raidable Bases

    Thanks for taking a look at that for me. I somehow missed that.
  16. SuperKitten

    Raidable Bases

    RaidableBases.json
  17. SuperKitten

    Raidable Bases

    "Minutes Until Despawn After Inactive (0 = disabled)": 20,
  18. SuperKitten

    Raidable Bases

    Raidbases not despawning after timer set in config. Countdown icon shows the time but when it's up and it's supposed to despawn, the timer disappears and the base remains until manually despawned by chat command.
  19. SuperKitten

    Bank Heist

    Thank you. I was able to find a conflict with the Vault Door plugin. Had to remove it to get BH to work. Forgot that I had posted in support. Thank you for looking into that anyway.
  20. SuperKitten

    Bank Heist

    Door despawns 10 secs after using command /bse vault-door. Reloaded plugins after creating bank. Following demo video.
  21. SuperKitten

    Convoy

    I tested without any other mods and still having the same issue: once attacked the npcs run to you and all the vehicles starting running in circles through prefabs, rocks, roads, whatever is in their path. Only plugin could not unload and test with was NpcSpawn.cs. Plugin will not load without it.
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