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Everything posted by Watcher
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I still have the problem. ------------------------------------------ NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005cf] in <17ebdb04006842fe8d551a05bdb61753>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <17ebdb04006842fe8d551a05bdb61753>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <17ebdb04006842fe8d551a05bdb61753>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <17ebdb04006842fe8d551a05bdb61753>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
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- 45 comments
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- 1
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- 1,595 comments
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- #leveling
- #progression
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- 1,595 comments
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- 1
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- #leveling
- #progression
- (and 19 more)
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Still the problem: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x005cf] in <3d54446885bc4b27bcfabab907c313c3>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <3d54446885bc4b27bcfabab907c313c3>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <3d54446885bc4b27bcfabab907c313c3>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <3d54446885bc4b27bcfabab907c313c3>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
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Another very useful and well thought plugin! Great work beee! It is a plugin what shows you: The amount and what kind of bullets you use on your screen. If you get low on bullets, it changes to red (warning). You can also see the amount you have left in your inventory. You can put it on or off and place where you want. And all this work is for freee
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After the latest update the Zombies from ZombieHorde still doesn't give XP. Can you fix this please?
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correction ingame is the base working, its only in fortify, sry
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This base Nightmare-8 has some probs on my server., this is how it looks in Fortify
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Stuff doesn't need resources to repair. is this intended?
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New comment in the server log file: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Sputnik+ZoneClass.CreateZone () [0x0055c] in <cd76bbaa2c7e477dab05dc0f588e7cad>:0 at Oxide.Plugins.Sputnik+ZoneClass.Init (Oxide.Plugins.Sputnik+SputnikClass sputnikClass) [0x00007] in <cd76bbaa2c7e477dab05dc0f588e7cad>:0 at Oxide.Plugins.Sputnik+SputnikClass.CreateZone () [0x00011] in <cd76bbaa2c7e477dab05dc0f588e7cad>:0 at Oxide.Plugins.Sputnik+SputnikClass+<OnSputnikFellCorountine>c__Iterator0.MoveNext () [0x000c1] in <cd76bbaa2c7e477dab05dc0f588e7cad>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0
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- 22 comments
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- 1
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- #bases
- #raidablebase
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(and 5 more)
Tagged with:
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- 22 comments
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- #bases
- #raidablebase
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(and 5 more)
Tagged with:
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Still not working for the zombies of ZombieHorde! You put BetterNPC in: if (npc.skinID == 11162132011012) AwardXP(attacker, config.xp_settings.xp_sources.BetterNPC); else if (npc.ShortPrefabName == "scientistnpc_heavy") But i think you also need to put ZombieNPC in.
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Ok, thank you must put it in the loottable, because yes it is not in the barrel when the ability triggers.
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You don't get XP for killing a zombie from ZombieHorde plugin anymore. Is there a solution for it please?
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- 1,595 comments
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- #leveling
- #progression
- (and 19 more)
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Is it possible to include "bleach" in the auto pickup?
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- 239 comments
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- 1
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- 223 comments
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- 45 comments