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monsterqueen

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Everything posted by monsterqueen

  1. monsterqueen

    The Ferry

    When the plugin loads, it spawns the ferry for a split second at ferry dock and never comes back. the only thing I touched in the config was the wait time at the dock.
  2. This is really fun in theory but the Bradleys are spawning at different time intervals than the locked crates/normal crates so people are just vulturing the loot after someone else kills the Bradleys.
  3. I cannot get the loottable to add Military Flame Thrower when trying to select loot to add to a crate. It just defaults to scrap.
  4. Yeah, I just tried adding one monument off to the side and for some reason it messed stuff up on the other side of the map. I always stay up to date on Rust Edit and regularly have used it the past 2 years for map editing for my server.
  5. This map is cool, and I have a copy of it and Hawk Ridge from the original website this was sold on, but once I broke the prefab groups to edit it and regrouped everything as written in the instructions that came with it it absolutely broke and so much was missing on the map from textures to missing prefabs and holes in the ground that I had to do an emergency wipe on my server. Word of warning to those who edit their maps.
  6. So it was just my end. All is well now, sorry for the false ticket. Thanks!
  7. monsterqueen

    Webhook stopped working

    Hi there, my webhooks randomly stopped working...nothing has changed on my end though. I noticed I forgot to renew it - so I did that. I'm not sure if that was causing it to not post? Even past renewing though it's still not logging. I appreciate any insight - I double checked webhooks etc. Thanks, MQ
  8. monsterqueen

    Webhook stopped working

    Hello, My webhook for discord posting just randomly stopped working...haven't changed anything on the server, etc. The plugin functions - it mutes etc but just no posting to my admin discord.
  9. monsterqueen

    Kamo Island

    Hello, thank you for providing an awesome map! Is there any chance you would have a map that shows where all the custom build locations? Or have the coordinates? I like to mark them all for my players and I'm currently doing my best to visually find and mark them in Rust Edit. LOL. Thanks EDIT: I loaded the map in-game and took screenshots, I see what's going on now, thanks anyways!
  10. So it looks like it edited the first message it ever sent and replaced it with what I was trying to get sent today lol weird
  11. weird not sure why it would just stop working.
  12. cannot get it to print to my discord via webhook suddenly although no changes on my part
  13. Everything is working this update EXCEPT my Supply Drops are vanilla even though I have them customized in the PlugIn.
  14. Is this still actively supported? My web developer tried to sure this and it broke the entire website.
  15. Hey there, is this compatible with the recent force wipe? I have had it up on my server all day and its compiled right, I don't see any errors. But it's not spawning and doesn't recognize the start command. Thanks for any help
  16. Appreciate you and all the work you do!
  17. Is there any way to change the trivia questions? I don't think I've seen a single player be able to answer any correct yet haha
  18. We had some other weirdness go on, I wonder if related. I think it might just be a buggy map. We ran the smaller challenge house and recently upgraded to this large one - these are so cool. Keep up the good work
  19. Hey there, halfway through my wipe 8 of the doors just disappeared. Can you provide any insight on why this might happen? No one that has the ability to ent kill key card doors didn't mess with them. Thanks!
  20. Hey there! I would make sure you copied all of the files from the "Prefabs Files" into your Rust Edit Custom Prefabs files. After you place the island in Rust Edit, make sure the "Y" value under position in the transform tool is set to the correct height (for the island in the screenshot it would be 6.684). After that, go down to "Prefab Modifiers" and click all of those buttons: Apply Biome Mask, Apply Height Mask, Apply Splat Mask, Apply Topology Mask. The Height Mask specifically is what brings the ground up to the correct heights. After, go to the Terrain Painter tool, choose the Topology Layer, change Paint Tool to Eraser, Change the channel to Ocean, and make sure that none of the island area is painted with the red so no ocean topology spawns in-game. If you need further help, feel free to reach out to me on discord @ Monster Queen#5124
  21. This is a custom prefab you will need to add into your custom map with Rust Edit. I don't think there's a way for it to randomly generate with a procedural map. Rustedit Training: HOW TO INSTALL RUSTEDIT https://www.youtube.com/watch?v=HAvh9MYUmFg RustEdit - Working With Custom Prefabs Tutorial https://www.youtube.com/watch?v=NYrNAox1Olc
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