Dexta
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Everything posted by Dexta
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- 1,315 comments
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- 1
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- #leveling
- #progression
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@imthenewguy hi again, loooooove this plugin Am I the only one not getting the "Stroke of luck" skill working? Config is set to default. Max level (5) = Node Spawn Chance +25%. No nodes are spawning now. Tried with pickaxe, stone.pickaxe and icepick.salvaged. It was working yesterday before the Rust update.
- 1,315 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,315 comments
-
- #leveling
- #progression
- (and 19 more)
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@imthenewguy I'm just starting using this plugin in my server and the players adore it! The skill "Primitive Expert" isn't having effect inside a Raidable Base (from the plugin Raidable Bases). Outside the Raidable Base bubble the skill works perfectly. Is it possible to add additional "Raid perk settings" in the config? To add something like: "Settings for Primitive_Expert": { "Prefabs blacklist - will ignore the buff": [], "Allow this buff to work with raidable base?": true }, Maybe I'm overcomplicating things and this can be fixed elsewhere. Thank you very much for your work.
- 1,315 comments
-
- #leveling
- #progression
- (and 19 more)
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@DeepBlue the plugin works perfectly fine. The only change I can remember was the addition of a very easy to understand config file, but maybe that's why it doesn't work for you. Configuration file, inside your oxide\config\ folder: CFuelUI.json If you use it make sure this 2 lines have false values: "Disable for minicopter and scrap heli": false, "Disable for snowmobiles": false Examples of the UI working: https://imgur.com/a/aEcRVBa
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Hi all. My players found an exploit regarding the /rbag. I just tested on a local server with only basic plugins (permission manager and TerrainViolationFix) and Professions with its dependencies (ImageLibrary and MechanicQuest). Nothing else, so no plugin conflict there. Video link of the test: Playable video Note: I didn't record it but using the hot key to fast dropping items also works ( the Hover Loot key ). Hopefully isn't a difficult fix. Amazing plugin!
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- 20 comments
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- 20 comments
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Hi @kasvoton, if is not too much trouble: * Could be possible to add one more WriteInfo($"OnSupplyDropDropped by Player:...") with the {player.displayName} or {player.userID}? (only for supply signals) * If not then maybe the position (coordinates x,y,z not quadrant)? (for both standard airdrops and supply signals) Sometimes my players throw 20 supply signals at the same time. It would be good to know immediately by checking the console who is doing it. Thank you.
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Yes, it is working perfectly for minicopters, scrap transport helis, rowboats, snowmobiles and tomahas. It doesn't use a config file neither custom permissions. You can use the command /fuel to enable or disable the fuel UI. If you use the command you'll need to dismount the vehicle and remount it for the change to take effect.
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Hi, I'm glad to say using the last version ( 1.0.6 ) I don't experience any error on my console. But can't get to show the UI while driving modular cars. For me it works with minicopters, scrap transport helis, rowboats, snowmobiles and tomahas. I saw that the scrap transport heli was remove from the post Description (but still working). Did someone manage to make it work with Modular Cars? Will be also great to make it work whit RHIBs, submarines, hot air baloons and even with the junkyard crane (but not as important as modular cars) Thank you all, great plugin, great community.
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Hi! Amazing plugin. Could be possible to add different sound effects to different NPC presets? Example: As far as I know, currently we can only set if the NPC have the radio effects enable or disable. "Disable radio effects? [true/false]": true, It would be awesome to be able to set the sound effect of our choice the same way we set the loot table: "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab" Thank you so much, hopefully this isn't something too difficult to implement.