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Dave

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Everything posted by Dave

  1. Dave

    IQChat

    +1 for the tag priority request. Seems an oversight not to include it in the fundamentals of the plugin. Especially as a competitor of BetterChat. Are users able to specify their own color gradient now? I see there's chat commands from the update logs but I don't see anything on the descrption page as a feature, just commands.
  2. Dave

    IQChat

    That's a shame. Players like to be unique, setting it for them wouldn't be great. Feature request? Seems there in an empty space in /chat that would look good with a size option menu
  3. Dave

    IQChat

    Can a player then select a size? Or is it that whatever permission is set for that size and assigned to that group, they are stuck with that size?
  4. Dave

    IQChat

    Can you add a feature/permission to change the size of names and text in chat? On a sliding scale. Config for min and max. That would allow VIPs to be a bit more unique and stand out (as annoying as bigger text is). I don't like the idea of setting a set size per permission, not everyone would want that.
  5. There's one or two plugins/harmony mods out there that don't work completely at the moment and certainly not with Carbon. F1 item spawn for normal players with the following features: Permission based Uses existing f1 spawn gui Ability to block 1, 100 or 1000 buttons Blacklisted items
  6. Dave

    Turret Fury

    Sams do not target MLRS, they just aim at the floor. Also, unless this new wipe has changed anything in this plugin's favour, turrets don't target anyone unless they have almost all of their body exposed.
  7. Dave

    EarlyQ (Early Queue)

    Hey, EarlyQ breaks from the most recent rust update. "Disconnected: Invalid Packet: Client Ready". Unload it, you can join.
  8. Dave

    Limit Entities

    I have 3 tiers of permissions including default. Can I remove the default permission by leaving it empty and it still applying to everyone? from: "Permission": "limitentities.default" to: "Permission": "" If you can, would that have any material (positive) impact on performance? Also, feature request: Some kind of map for prefab names so we can customize them. If you cache, it shouldn't add much overhead (i don't believe)
  9. Dave

    Turret Fury

    Would it be possible to add support for RemoverTool? So when you /remove the turret, the item bag with turret contents are not dropped on the floor. I guess this would only be needed when infinite ammo is enabled.
  10. Dave

    Turret Fury

    Yep, works now. Thanks! I did try different browsers etc, but always the same. Hopefully it fixes turrets not targeting players - but I can check that later.
  11. Dave

    Turret Fury

    @RustVHey, the download is giving version 1.2.2 instead of 2.1.0, can that be fixed please?
  12. Dave

    Turret Fury

    Any chance to add duplicated config for an extra VIP permission? For example, we have 2 VIP groups but only 1 should get unlimited ammo but both need electric set to false
  13. I'm not aware of such plugin but I believe it would be useful and fun for servers with high pop/entities. Overview: Button in TC to set off a timer before the base is removed. When the time limit is reached, the base is efficiently (x amount of entities per frame) removed. The idea is to make raiding fun but also clear up entities of a base rather than waiting hours for it to decay. Server loves it, players love it (unless they got raided). Details: Clans/Teams/Individuals, majority owner(s) of a base (if player matches TC owner) are marked as the owner. Clans/Teams/Individuals come along, manage to destroy the TC and place their own. When placed, an option appears in the TC to "Self Destruct". When clicked a timer is set off which gives anyone else 1 hour (as an example) to reclaim the base and place their own TC. If they don't, it's marked for deletion. Some simple messages such as "You were raided by x and your base was destroyed" when they log in or when in-game. Perhaps some other features too..
  14. Dave

    Not instant craft

    Old thread but same issue. It would be much better (and relevant to the name of the mod) to have quicker crafting than 1 second. It's what every server with instant craft expects.
  15. Dave

    DIesel Barrels

    It's just custom with extra ammounts. I'll take a further look though because on my 2nd server it seems fine. Might be a conflict somewhere.
  16. Dave

    DIesel Barrels

    Hello, When I have custom loottables enabled for diesel barrels, when you pick them up from say.. dome. Nothing enters your inventory. With it disabled, it works fine and 1 enters your inventory.
  17. I don't know if anyone else is having this issue but I'm having to restart the plugin after a server restart, or the loot in some crates isn't as expected. For example, 1 rocket instead of the range of 15-30. Among other items with the same issue.
  18. Dave

    BetterBeds

    Another good command would be to /removebeds. Once you've hit your limit, you can delete all your previous beds and start again. Good for PVP/BF servers.
  19. Dave

    Rust Rewards

    Just to add, if you do end up implementing this. Another safeguard for PVP is stop counting kills if you've killed the same person x amount of times in a row.
  20. Dave

    Rust Rewards

    Is it possible to add a feature for PVP whereby you get points for killing X amount of players, not just 1? For example if you kill 3 you get 1 RP, kill 5 you get 3RP and so on? There's a dead plugin on uMod that does this but without the features like team abuse that's already built in.
  21. Dave

    Welcome Panel

    Is it possible to give each tab its own command? For example /info rules. The chat alias plugin could then shorten this to /rules.
  22. Dave

    Building costs

    Hi Everyone, I'm hoping there's someone on here that has experience with the decay variables in rust. I'm trying to make building over x amount of blocks expensive (rather than using a plugin to limit it) but I cannot get the upkeep to change. I thought it may be these settings, but I see no difference. decay.bracket_0_blockcount decay.bracket_0_costfraction The only setting that makes any difference is; decay.upkeep_period_minutes But this affects small bases too. Does anyone know how to fix?
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