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Everything posted by Dave
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+1 for the tag priority request. Seems an oversight not to include it in the fundamentals of the plugin. Especially as a competitor of BetterChat. Are users able to specify their own color gradient now? I see there's chat commands from the update logs but I don't see anything on the descrption page as a feature, just commands.
- 129 comments
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- #chatsystem
- #chat
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- 129 comments
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- #chatsystem
- #chat
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- 129 comments
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- #chatsystem
- #chat
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Can you add a feature/permission to change the size of names and text in chat? On a sliding scale. Config for min and max. That would allow VIPs to be a bit more unique and stand out (as annoying as bigger text is). I don't like the idea of setting a set size per permission, not everyone would want that.
- 129 comments
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- #chatsystem
- #chat
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There's one or two plugins/harmony mods out there that don't work completely at the moment and certainly not with Carbon. F1 item spawn for normal players with the following features: Permission based Uses existing f1 spawn gui Ability to block 1, 100 or 1000 buttons Blacklisted items
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- 40 comments
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- #optimize
- #optimization
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I have 3 tiers of permissions including default. Can I remove the default permission by leaving it empty and it still applying to everyone? from: "Permission": "limitentities.default" to: "Permission": "" If you can, would that have any material (positive) impact on performance? Also, feature request: Some kind of map for prefab names so we can customize them. If you cache, it shouldn't add much overhead (i don't believe)
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- 40 comments
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- 40 comments
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I'm not aware of such plugin but I believe it would be useful and fun for servers with high pop/entities. Overview: Button in TC to set off a timer before the base is removed. When the time limit is reached, the base is efficiently (x amount of entities per frame) removed. The idea is to make raiding fun but also clear up entities of a base rather than waiting hours for it to decay. Server loves it, players love it (unless they got raided). Details: Clans/Teams/Individuals, majority owner(s) of a base (if player matches TC owner) are marked as the owner. Clans/Teams/Individuals come along, manage to destroy the TC and place their own. When placed, an option appears in the TC to "Self Destruct". When clicked a timer is set off which gives anyone else 1 hour (as an example) to reclaim the base and place their own TC. If they don't, it's marked for deletion. Some simple messages such as "You were raided by x and your base was destroyed" when they log in or when in-game. Perhaps some other features too..
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Old thread but same issue. It would be much better (and relevant to the name of the mod) to have quicker crafting than 1 second. It's what every server with instant craft expects.
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It's just custom with extra ammounts. I'll take a further look though because on my 2nd server it seems fine. Might be a conflict somewhere.
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Hello, When I have custom loottables enabled for diesel barrels, when you pick them up from say.. dome. Nothing enters your inventory. With it disabled, it works fine and 1 enters your inventory.
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- 976 comments
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- #loot
- #customloot
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- 39 comments
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- #rust
- #sleepingbag
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Hi Everyone, I'm hoping there's someone on here that has experience with the decay variables in rust. I'm trying to make building over x amount of blocks expensive (rather than using a plugin to limit it) but I cannot get the upkeep to change. I thought it may be these settings, but I see no difference. decay.bracket_0_blockcount decay.bracket_0_costfraction The only setting that makes any difference is; decay.upkeep_period_minutes But this affects small bases too. Does anyone know how to fix?