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Everything posted by LizardMods
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so no fix for NpcSpawn NPC? I only need them to do two things take damage when they get hit by other NPC's and to defend themselves if they are attacked by other NPC's. This kind of behavior must be intentionally set by other plugins as well because most plugins use the scientist class in the vanilla behavior they do not attack each other. I don't know of any other NPC plugin out there that doesn't have this option by default. At least not any paid ones.
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I was updating Zombie horde and a user by the name of USPatriot posted stating that BetterNpc could not kill by the Zombie horde. He also stated that the dev told him to go and talk to k1lly0u to fix zombie horde. will k1lly0u told him that it was NpcSpawn.cs at fault. this is concerning to me because I have several plugins that use NpcSpawn.cs. so I tested it and this is what I came up with. https://www.youtube.com/watch?v=zOC9vCNgiE4
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example one if a player swipes a red keycard on a green door they get XP and the card will not lose any durability, the player can just keep swiping ore even set up an auto clicker for infinite XP. example two a player can just keep swiping a red keycard on a red keypad for infinite XP example three even if the card could take durability they could spec into Maintenance under combat skill tree for an infinite keycard I have updated my config to mitigate any further exploits "swipe_card_level_1": 50.0, "swipe_card_level_2": 100.0, "swipe_card_level_3": 250.0 keycard now give "swipe_card_level_1": 0.01, "swipe_card_level_2": 0.02, "swipe_card_level_3": 0.03
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this is from the log file, it looks the same to me but what do I know. compiling: InfiniteCandlesFog.cs(62,39): error CS1061: Type `FogMachine' does not contain a definition for `allowedItem' and no extension method `allowedItem' of type `FogMachine' could be found. Are you missing an assembly reference? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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same thang, its always the role play player that let you know its not working lol Error while compiling: InfiniteCandlesFog.cs(62,39): error CS1061: Type `FogMachine' does not contain a definition for `allowedItem' and no extension method `allowedItem' of type `FogMachine' could be found. Are you missing an assembly reference?
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I have tried updating the plugin to 1.27 but when I download it still gives me 1.2.6.
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originally we did not intend to market this anywhere else but we got a huge backlash and it seemed reasonable enough to go ahead and post it here as well. The other site that shall not be named has some nice tools in regards to web interface to make the documentation section much cleaner. However each site has its pros and cons nevertheless I hope this pleases people.
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Failed to call hook 'OnCollectiblePickup' on plugin 'SkillTree v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnCollectiblePickup (CollectibleEntity entity, BasePlayer player) [0x00000] in <0e2a83378d4140baac42a1cecf9865f8>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0321b] in <0e2a83378d4140baac42a1cecf9865f8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 1kb/s in, 9kb/s out at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 Failed to call hook 'OnCollectiblePickup' on plugin 'SkillTree v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnCollectiblePickup (CollectibleEntity entity, BasePlayer player) [0x00000] in <0e2a83378d4140baac42a1cecf9865f8>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0321b] in <0e2a83378d4140baac42a1cecf9865f8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 3kb/s in, 5kb/s out at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0
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I am on staging and it will not compile. Error while compiling: RaidableBases.cs(2502,45): error CS0115: `Oxide.Plugins.RaidableBases.HumanoidBrain.AttackState.StateThink(float)' is marked as an override but no suitable method found to override
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I was trying to set the event timer to "0" to disable it and when I reloaded the plugin I got this error. I have tried deleting the config and and lang file + reloading and still get the error. the plugin seam to work but I thought I should let you know. > o.reload MeteorEvent Failed to call hook 'Unload' on plugin 'MeteorEvent v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MeteorEvent.Unload () [0x00012] in <6b1fe417d07a42baa29a7f56644ffca3>:0 at Oxide.Plugins.MeteorEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00586] in <6b1fe417d07a42baa29a7f56644ffca3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <b6af59acae274e5a94fb209dfc179b8f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0d3ec4223e1545f9b3666f4f73517a10>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0d3ec4223e1545f9b3666f4f73517a10>:0 Unloaded plugin MeteorEvent v1.2.3 by ThePitereq Loaded plugin MeteorEvent v1.2.3 by ThePitereq
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one of my players is getting [Raidable Bases] You have entered a Raidable Base! nonstop in game chat when in the raid zone. when they were in the 2ed door and through c4 they got disconnected. when they came back that's when the chat started spamming the message. I snagged a clip. https://youtu.be/GUn_WblEv2Y I did not see any thing in the logs that could help but I add it. 03_00_28 (1).txt
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What would @Razor need to do to keep your bots from spawning on BaseCall? BaseCall is a plugin that skins a survey charge. When a player throughs the skinned survey charge an the ground it will call in a cargo plane and drop a supply crate. when the supply crate hits the ground it past in a base and looks cool as shit. the problem is when the supply crate drops the bots spawn as well. is there a why to prevent this?
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players getting kicked with jackhammer
LizardMods replied to LizardMods's Support Request in Support
I was going to put in another tick. when I first loaded the updated version there was a weird bug when using the jackhammer. It would only mine on the hot spot. this was happening on vanilla ore as well. but then I fully unloaded the plugin to test this and after loaded the plugin it just work. maybe there was something still in memory but it works now. anyway thanks for the quick fix. -
- 33 comments
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To be fair I could be wrong about this. . . I tried to look up the solution and also look at what other plugins do. But I'm gonna give it a try anyways. you might be able to do a null check for Economics OnServerInitialized and PrintWarning if its missing at that time. I could ask WhiteThunder the next time I talk to him for a more informative answer. I checked with WhiteThunder and he said the official recommendation from the uMod team is to check plugin dependencies in OnServerInitialized instead of in Init or Loaded.
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I had a player report this to me yesterday. they reported that they got kicked after using a jackhammer on a meteor. I asked if it was the big one that need explosives and they said no. I just tested this and it happens when you use a jackhammer on a "Normal" sulfur meteor. I pulled this from the log so I hope this helps. update this will happen on any Normal Meteor using a jackhammer. NullReferenceException: Object reference not set to an instance of an object at OreResourceEntity.OnAttacked (HitInfo info) [0x0006f] in <fa5bc33ffcdf4090ada554e73762793f>:0 at BaseMelee.DoAttackShared (HitInfo info) [0x00037] in <fa5bc33ffcdf4090ada554e73762793f>:0 at BaseMelee.PlayerAttack (BaseEntity+RPCMessage msg) [0x00939] in <fa5bc33ffcdf4090ada554e73762793f>:0 at BaseMelee.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001d9] in <fa5bc33ffcdf4090ada554e73762793f>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseMelee:OnRpcMessage(BasePlayer, UInt32, Message) Jackhammer:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ConnectedPacket(Connection) Facepunch.Network.Raknet.Server:Cycle() ServerMgr:Update()