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Everything posted by LizardMods
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- 28 comments
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- 1
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- #toolcupboard
- #workbench
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I'm just gonna leave a comment here because this plugin heavily depends on copy-paste. The position of the switch in copy-paste and many other plugins has gotten messed up. I asked White Thunder about it. This was his answer. "The Y position just needed to be +1 So CopyPaste could probably just +1 all of them, but only for old pastes. It could record a version number in the file or something so it knows whether to add that amount." I know you don't maintain this plugin but I thought I'd mention it because certainly someone will say something about a messed up raid base. and in this way at least you know what the problem is.
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I would highly recommend using the NPC user ID instead. make sure that this is set to true in TalkerSpawns.json for talkingnpc in the data file. "CallOnUseNpc": true, Then copy the NPC ID "NpcUserID": 815149023232, reload talkingnpc now in GUIShop each tab can be its own shop or have multiple tabs in one shop. each tab/ Category has an input field to Enable npc and npc id Here's a custom tab that I have. "Zipline": { "DisplayName": "Zipline", "DisplayNameColor": null, "Description": "You currently have {0} Cash in hand to spend in Zipline shop\n<color=lime>This crossbow allows you to deploy your own zip line</color>", "DescriptionColor": null, "Permission": "", "Currency": "Cash", "CustomCurrencyAllowSellOfUsedItems": false, "CustomCurrencyNames": "", "CustomCurrencyIDs": -1779183908, "CustomCurrencySkinIDs": 2420097877, "EnabledCategory": true, "EnableNPC": true, "NPCId": "", "NpcIds": [ "815149023232" ], "Items": [ "Zipline Crossbow", "Zipline Cable" ] }, you are going to add the NPCID in this spot here in the tab/ Category "EnableNPC": true, "NPCId": "", "NpcIds": [ "815149023232" ], You're going to have to do this for each tab/category you want the NPC to have. you can have one NPC for all tabs or Multiple NPC with one tab each. also, I made a video on a similar use case. https://www.youtube.com/watch?v=5T_16O94s8k&t=1456s Last but not least the number one rule with GUIShop is you can never delete sections of the config Mainly the tab/category but you can always add otherwise you're going to completely mess up your configuration file.
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found this today in server logs. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0000c] in <8412da4ab24a40809c5fe15ad79164b3>:0 at Oxide.Plugins.FacePunch+RootConfig+DamageRule.MakeTargetHurt (BaseCombatEntity target, BasePlayer initiator, System.Boolean onePunchManMode, Rust.DamageType damageType) [0x00007] in <b01c78e8962f4c418352faedff3ae67d>:0 at Oxide.Plugins.FacePunch+<>c__DisplayClass19_3.<Punch>b__2 () [0x00116] in <b01c78e8962f4c418352faedff3ae67d>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <11c35bb7f94341b4ac7fca38a55bb5aa>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <11c35bb7f94341b4ac7fca38a55bb5aa>:0
- 37 comments
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- #raulssorban
- #raul sorban
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I’m pleasantly surprised with the NoEscape plugin. I particularly appreciate the feature that allows you to add commands you want to be blocked during a raid or combat block. The best part is the building health regeneration during a raid block. It’s akin to the raid block building health plugin but with individual configurations for each building tier upgrade. What’s even better? It seamlessly works with other plugins that support NoEscape from Umod. Overall, NoEscape delivers a robust experience without compromising existing setups.
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what does this do? "Call OnDispenserGather hook": true, does it make it so the player can get XP from skill tree or rewards from gather rewords? also, I have random meteors falling next to players when they are out gathering resources. with does not make sense because "Direct Meteor Shower (on player)": false, I don't know if this is a bug or if I messed up my config. MeteorEvent.json
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ok, I got some sleep and I can see the examples. I was too focused on any one part of the config. Although I would admit that the layout is not typical as I am used to more true or false, rather than empty fields. Okay enough about me complaining the shooting stars are amazing. I have some players that are absolutely going to love this.
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I don't know what to do with this. I think I want to use it because of the comments I have read but I can't find any examples. Fully Custom Gather System Tools <--- need an example, please. "metal_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.ore", "Skin ID": 0, "Amount": 35, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.ore", "Skin ID": 0, "Amount": 900, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false }, { "Shortname": "hq.metal.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": true } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } },
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the vending machine icons are showing but the boss names are not displaying. am I missing a setting or did the face punch update break something? "Marker settings": { "Do you use the Marker? [true/false]": true, "Radius": 0.2, "Transparency": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } },
- 472 comments
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- #abilities
- #boss
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I have this flooding my console. how do I fix this? Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png
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- 472 comments
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- #abilities
- #boss
- (and 16 more)
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- 262 comments
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- #auto plant
- #auto farm
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- 37 comments
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- #raulssorban
- #raul sorban
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- 37 comments
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- #raulssorban
- #raul sorban
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