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LizardMods

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Everything posted by LizardMods

    It does exactly what it says on the tin (automatically spawns additional storage) for a decent price.
  1. it's a Sentry Turret, or you can configure it like an auto turret and a SamSite. you can change the aim cone. it's all in the config.
  2. LizardMods

    Raidable Bases

    I've read most of your posts. I would not mind trying to help you. So long as you have a test server, know how to copy/paste, hop into a Discord call, and Speak English. My discord username is lizardmods
  3. LizardMods

    Raidable Bases

    No he did not I put in a bug report and several others have too evidently this affects more than switches it also affects the industry stuff and other electrical inputs. There are plenty of bug reports I am just not certain if misticos Is monitoring these channels.
  4. LizardMods

    Raidable Bases

    I'm just gonna leave a comment here because this plugin heavily depends on copy-paste. The position of the switch in copy-paste and many other plugins has gotten messed up. I asked White Thunder about it. This was his answer. "The Y position just needed to be +1 So CopyPaste could probably just +1 all of them, but only for old pastes. It could record a version number in the file or something so it knows whether to add that amount." I know you don't maintain this plugin but I thought I'd mention it because certainly someone will say something about a messed up raid base. and in this way at least you know what the problem is.
  5. I would highly recommend using the NPC user ID instead. make sure that this is set to true in TalkerSpawns.json for talkingnpc in the data file. "CallOnUseNpc": true, Then copy the NPC ID "NpcUserID": 815149023232, reload talkingnpc now in GUIShop each tab can be its own shop or have multiple tabs in one shop. each tab/ Category has an input field to Enable npc and npc id Here's a custom tab that I have. "Zipline": { "DisplayName": "Zipline", "DisplayNameColor": null, "Description": "You currently have {0} Cash in hand to spend in Zipline shop\n<color=lime>This crossbow allows you to deploy your own zip line</color>", "DescriptionColor": null, "Permission": "", "Currency": "Cash", "CustomCurrencyAllowSellOfUsedItems": false, "CustomCurrencyNames": "", "CustomCurrencyIDs": -1779183908, "CustomCurrencySkinIDs": 2420097877, "EnabledCategory": true, "EnableNPC": true, "NPCId": "", "NpcIds": [ "815149023232" ], "Items": [ "Zipline Crossbow", "Zipline Cable" ] }, you are going to add the NPCID in this spot here in the tab/ Category "EnableNPC": true, "NPCId": "", "NpcIds": [ "815149023232" ], You're going to have to do this for each tab/category you want the NPC to have. you can have one NPC for all tabs or Multiple NPC with one tab each. also, I made a video on a similar use case. https://www.youtube.com/watch?v=5T_16O94s8k&t=1456s Last but not least the number one rule with GUIShop is you can never delete sections of the config Mainly the tab/category but you can always add otherwise you're going to completely mess up your configuration file.
  6. found this today in server logs. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x0000c] in <8412da4ab24a40809c5fe15ad79164b3>:0 at Oxide.Plugins.FacePunch+RootConfig+DamageRule.MakeTargetHurt (BaseCombatEntity target, BasePlayer initiator, System.Boolean onePunchManMode, Rust.DamageType damageType) [0x00007] in <b01c78e8962f4c418352faedff3ae67d>:0 at Oxide.Plugins.FacePunch+<>c__DisplayClass19_3.<Punch>b__2 () [0x00116] in <b01c78e8962f4c418352faedff3ae67d>:0 at InvokeHandlerBase`1[T].DoTick () [0x00109] in <11c35bb7f94341b4ac7fca38a55bb5aa>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <11c35bb7f94341b4ac7fca38a55bb5aa>:0
  7. LizardMods

    NoEscape

    I’m pleasantly surprised with the NoEscape plugin. I particularly appreciate the feature that allows you to add commands you want to be blocked during a raid or combat block. The best part is the building health regeneration during a raid block. It’s akin to the raid block building health plugin but with individual configurations for each building tier upgrade. What’s even better? It seamlessly works with other plugins that support NoEscape from Umod. Overall, NoEscape delivers a robust experience without compromising existing setups.
  8. what does this do? "Call OnDispenserGather hook": true, does it make it so the player can get XP from skill tree or rewards from gather rewords? also, I have random meteors falling next to players when they are out gathering resources. with does not make sense because "Direct Meteor Shower (on player)": false, I don't know if this is a bug or if I messed up my config. MeteorEvent.json
  9. I have an underground layer and had to put an Invisible Collider with RustEdit, but it worked after that. It works extremely well, and I am impressed. the bot pathing looks so good.
  10. ok, I got some sleep and I can see the examples. I was too focused on any one part of the config. Although I would admit that the layout is not typical as I am used to more true or false, rather than empty fields. Okay enough about me complaining the shooting stars are amazing. I have some players that are absolutely going to love this.
  11. I don't know what to do with this. I think I want to use it because of the comments I have read but I can't find any examples. Fully Custom Gather System Tools <--- need an example, please. "metal_ore": { "Meteor Prefab Path": "assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", "Max Meteor Flight Time (0, to not destroy)": 0.0, "Meteor Lifetime (0, to not destroy)": 1800.0, "Minimum Scale": 0.5, "Maximum Scale": 2.0, "Yield Multiplier": 2.0, "Scale Yield By Size": true, "Meteor Radiation Chance (0-100)": 0.0, "Meteor Radiation Amount": 0.0, "Scale Radiation With Size": true, "Run Atmosphere Enter Sound": true, "Enable Meteor Flame": true, "Enable Meteor Smoke": true, "Falling - Randomize Meteor X Rotation": true, "Falling - Randomize Meteor Y Rotation": true, "Falling - Randomize Meteor Z Rotation": true, "Landed - Randomize Meteor X Rotation": false, "Landed - Randomize Meteor Y Rotation": true, "Landed - Randomize Meteor Z Rotation": false, "Landed Entity Offset": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Required Tool To Destroy - Whitelist (shortnames)": [], "Required Tool To Destroy - Blacklist (shortnames)": [ "rock", "stone.pickaxe" ], "Fully Custom Gather System Tools": { "Items Per Meteor": [], "Fully Custom Gather System Tools (key value is tool shortname)": {} }, "Additional Output Per Hit": [ { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.ore", "Skin ID": 0, "Amount": 35, "Display Name": "", "Chance (0-100)": 35.0, "Only On Last Hit": false }, { "Required Gather Per Hit (0 to disable)": 20, "Shortname": "metal.refined", "Skin ID": 0, "Amount": 2, "Display Name": "", "Chance (0-100)": 2.0, "Only On Last Hit": false } ], "Big Meteor Config": { "Chance (0-100)": 5.0, "Minimum Scale": 5.0, "Maximum Scale": 7.0, "Output Per Hit": [ { "Shortname": "metal.ore", "Skin ID": 0, "Amount": 900, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": false }, { "Shortname": "hq.metal.ore", "Skin ID": 0, "Amount": 20, "Display Name": "", "Chance (0-100)": 100.0, "Only On Last Hit": true } ], "Call OnDispenserGather hook": true, "Explosive Config (key value is explosive prefab shortname, see website for more info)": { "ammo.rifle.explosive": { "Damage Dealt": 5.0, "Resource Multiplier": 0.1 }, "explosive.timed.deployed": { "Damage Dealt": 50.0, "Resource Multiplier": 1.0 }, "rocket_basic": { "Damage Dealt": 35.0, "Resource Multiplier": 0.7 } }, "Crate Inside Chance (0-100)": 5.0, "Crates Spawned Inside (prefab names: spawn weight)": { "assets/bundled/prefabs/radtown/crate_normal.prefab": 3, "assets/bundled/prefabs/radtown/crate_normal_2.prefab": 5 } }, "Marker Config": { "Marker Type (None/Normal/Explosion)": "Normal", "Marker Alpha (normal only)": 0.75, "Marker Color #1 (normal only)": "#E01300", "Marker Color #2 (normal only)": "#7D0B00", "Marker Radius (normal only)": 0.15, "Map Marker Text (normal only, disabled if empty)": "" } },
  12. Wait there's a UI a lot has changed in the year lol
  13. LizardMods

    Raidable Bases

    I could go a month or two without any more updates from Face Punch unless they would patch bugs. now to stay on topic. Do you have to click on the marker to see what it says? I guess any information In the UI is better than none.
  14. LizardMods

    Boss Monster

    the vending machine icons are showing but the boss names are not displaying. am I missing a setting or did the face punch update break something? "Marker settings": { "Do you use the Marker? [true/false]": true, "Radius": 0.2, "Transparency": 0.6, "Marker color": { "r": 0.81, "g": 0.25, "b": 0.15 } },
  15. I got a new error on compile. Error while compiling MeteorEvent: The type or namespace name 'CarbonAliases' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 17, Pos: 17
  16. I hope this is it thanks.
  17. so I set up a web server to host the images but I can't find this one. could you share it here, please? "BusyUrl": "https://i.imgur.com/98K4EyO.png",
  18. I have this flooding my console. how do I fix this? Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png
  19. LizardMods

    AutoFarm

    if you added a knife to one of the pouches so it would clone would be cool. in this way, you would not need to add a switch or button.
  20. punching salt water does not work anymore.
  21. It would be cool if you could punch a static lootable locked container.
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