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Message added by Raul-Sorin Sorban,

Fully compatible with procedural and custom maps.
Now with an integrated editor! See it in action here.

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MercedesCLA45AMG

Posted

is this mod able to use the alpha loot loot tables

  • Administrator
Raul-Sorin Sorban

Posted

29 minutes ago, MercedesCLA45AMG said:

is this mod able to use the alpha loot loot tables

Nope, at least not at the moment.

  • Administrator
Raul-Sorin Sorban

Posted

1 hour ago, Rudolf Rosenfeld said:

Just uploaded plugin and idkn why images didnt aplyied how to fix ?
 

 

Make sure to import ImageLibrary 

Covfefe

Posted

With the new global/permanent container option. Would the regular loot still respawn if it's missing?

  • Administrator
Raul-Sorin Sorban

Posted

1 hour ago, Covfefe said:

With the new global/permanent container option. Would the regular loot still respawn if it's missing?

Hey! Nope, the container initially spawns with contents set in the preset but it never repopulates.

Covfefe

Posted

3 hours ago, Raul-Sorin Sorban said:

Hey! Nope, the container initially spawns with contents set in the preset but it never repopulates.

Can you make it so it does repopulate while maintaining a global/permanent container?

  • Administrator
Raul-Sorin Sorban

Posted

2 hours ago, Covfefe said:

Can you make it so it does repopulate while maintaining a global/permanent container?

Sure!

  • Love 1
Darien

Posted

There are still some pictures that haven't been put into config and can't be downloaded in China. I have to change them in the plugin every time I update them

  • Like 1
Darien

Posted

There are still some pictures that haven't been put into config and can't be downloaded in China. I have to change them in the plugin every time I update them

  • Administrator
Raul-Sorin Sorban

Posted

55 minutes ago, CM1234 said:

There are still some pictures that haven't been put into config and can't be downloaded in China. I have to change them in the plugin every time I update them

I'll add all of them in the config next update.

  • Like 1
Andreas Grzybowski

Posted (edited)

coooooooles plugin.

Edited by Andreas Grzybowski
  • Like 1
PPlank

Posted

I'm seeing this in console every so often.

06/04 11:09:29 | Failed to call hook 'OnPlayerInput' on plugin 'StaticLootables v2.3.5' (KeyNotFoundException: The given key was not present in the dictionary.)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Oxide.Plugins.StaticLootables.OnPlayerInput (BasePlayer player, InputState input) [0x00d39] in <a14ed777ff3647eab367d1466df0e6ad>:0
at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00385] in <a14ed777ff3647eab367d1466df0e6ad>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0

 

GladyAce

Posted

 

On 4/19/2022 at 12:53 AM, Raul-Sorin Sorban said:

Nope, at least not at the moment.

is this possible @ all?

Id like to buy it but that inhibits me a little

  • Like 2
  • Administrator
Raul-Sorin Sorban

Posted

7 minutes ago, GladyAce said:

 

is this possible @ all?

Id like to buy it but that inhibits me a little

Next version will include an API so other plugins that have loot table editors and such, can manipulate preset lootable definitions. Stay tuned.

kristofer

Posted

Some plugins related to events have a timer that turns on the event within a random time interval set in the config and the event lasts for a certain time. Is there a way to implement this here? What would not be included around the clock?

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

32 minutes ago, kristofer said:

Some plugins related to events have a timer that turns on the event within a random time interval set in the config and the event lasts for a certain time. Is there a way to implement this here? What would not be included around the clock?

Since this is not an event plugin, that's not really something that'd fit natively. Although I can add permissions so other plugins may manage when players can loot or can not loot things by granting their groups the permission.

Avoided added permissions initially because it's only fair all players would be able to loot containers.

  • Like 1
AtomicTexan

Posted

Is the plugin that also adds water to the blue barrels?

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

10 minutes ago, AtomicTexan said:

Is the plugin that also adds water to the blue barrels?

Yep!

RustClient_Db9SEfFJEh.thumb.jpg.ce9103d65def2429cc7dbffcbebe656f.jpg

RustClient_vuEfUDI5Ca.thumb.jpg.218e87144937c39dd8d4c692abc98e10.jpg

  • Like 1
AtomicTexan

Posted

1 hour ago, Raul-Sorin Sorban said:

Yep!

RustClient_Db9SEfFJEh.thumb.jpg.ce9103d65def2429cc7dbffcbebe656f.jpg

RustClient_vuEfUDI5Ca.thumb.jpg.218e87144937c39dd8d4c692abc98e10.jpg

Thanks! I'm going to buy it now!

  • Like 1
Muktuk

Posted

Hey, bit of a feature request: blueprints. I'd love to be able to set a chance of finding blueprints in these things. 

  • Like 1
  • Love 1
  • Administrator
Raul-Sorin Sorban

Posted

15 minutes ago, Muktuk said:

Hey, bit of a feature request: blueprints. I'd love to be able to set a chance of finding blueprints in these things. 

Heck yeah.

  • Like 1
Muktuk

Posted

Nice one, thank you!

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

3 hours ago, Muktuk said:

Nice one, thank you!

Added.

  • Like 1
Icarust

Posted

hey, first of all a really good plugin. Now the question and I do not know if this has already been addressed? Is it possible in the future to include the Economics plugin, ie that I can set that a player can also receive money?

Would be really top 😉

  • Like 1

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