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Message added by Raul-Sorin Sorban,

Fully compatible with procedural and custom maps.
Now with an integrated editor! See it in action here.

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molokatan

Posted

Hi.

nice plugin and easy to set up. Just got one small request for it.

 

I am using a 32:9 screen and i know that a lot of players (on my server) are running that game with 21:9.

When using such screens the whole UI gets stretched.

 

When changing the UI scale, some buttons and icons get scrambled and overlap other parts. (f.e. when choosing items for the containers, or the code lock input screen)

And the most important thing on that. When you change the scale of the UI, you expect that it is actually changing.

But thats only the case for some parts of it.

 

As your UI is not using full screen pages and is also not exploding on a 1080p screen....

Is it possible to rely less on AnchorMin/AnchorMax (relative positioning) for it and instead use OffsetMin/OffsetMax for the Containers on the screen?

That would be awesome and gives a better UX for all.

 

FYI: I already applied those changes for the UI that my players will see on the latest version. (Quick and dirty)

took me about 1h.

guess the admin screens will take around the same time to fix and some additional overhead for code cleaning.

 

greetings

Zulak

Posted

Hi ! Incredible your work! Just, could someone share me a ready-to-use configuration file? For some unknown reason I lost everything I configured yesterday and frankly I don't want to redo everything --' Thank you in advance!

  • Love 1
nashslash

Posted

1 hour ago, Zulak said:

Hi ! Incredible your work! Just, could someone share me a ready-to-use configuration file? For some unknown reason I lost everything I configured yesterday and frankly I don't want to redo everything --' Thank you in advance!

use the default one on the description page. works excellent.

  • Love 2
DySFunction

Posted

hello getting this error, i know its on my end.  just wondering if you could point me in the right direction so i dont have to redo all the work i did with this plugin, thank you.

 

(Filename: <8151eb69e1b04967b15c510ef5b883b0> Line: 0)

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.StaticLootables+<DoRefillingCalculations>c__Iterator1.MoveNext () [0x000aa] in <8151eb69e1b04967b15c510ef5b883b0>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <745c4d442eef4e08b35b5975d62d89d1>:0

UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)

UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)

Oxide.Plugins.StaticLootables:<OnServerInitialized>m__0()

Oxide.Core.Libraries.TimerInstance:FireCallback()

Oxide.Core.Libraries.TimerInstance:Invoke(Single)

Oxide.Core.Libraries.Timer:Update(Single)

Oxide.Core.OxideMod:OnFrame(Single)

Oxide.Core.Unity.UnityScript:Update()

  • Moderator
Mals

Posted

@DySFunction it would be best if you shared your config, otherwise it is hard to debug.

Thanks!

-Mal

  • Like 1
DySFunction

Posted

i will paste it when i get home from work, i appreciate you, and your help.

DySFunction

Posted

 @Mals  hey thank you again for the offer of your help, the server rebooted itself while i was at work, and that text has stopped flooding my console.  if it pops up again i will post here again and put up the config this time.

 

Callie Morales

Posted (edited)

Hello, I bought the plugin which works perfectly well...until today's update. I tried to uninstall it and reinstall it and nothing... I put you below the error message if ever someone can help me... sorry for my poor English

Error while compiling: StaticLootables.cs(2164,20): error CS0019: Operator `&&' cannot be applied to operands of type `bool' and `method group'

 

Edit: I just saw that I just have to wait for the rust update tomorrow. It's my fault sorry and thank you for this plugin

Edited by Callie Morales
  • Like 1
Muktuk

Posted

Hey man, since the update all the images for interacting with the lootables aren't loading and the black placeholder fills the screen. Is there a new setting I need to fiddle with?

rustfoxgaming

Posted

update please
 

(23:29:54) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png

(23:29:54) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png

(23:29:54) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png

(23:29:54) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png

(23:29:55) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png

(23:29:55) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 9bf1fb105216189e07f2139e839fdff8_0 - Image URL: https://i.imgur.com/0TIQoi1.png

 

rustfoxgaming

Posted

again with the new update.....

 

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8fa33687dba7bce145830d842140fb49_0 - Image URL: https://i.imgur.com/8GOSKNt.png

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8fa33687dba7bce145830d842140fb49_0 - Image URL: 8GOSKNt.png

 


i lost much frame rate il all day with this....

  • Administrator
Raul-Sorin Sorban

Posted

4 hours ago, Killeroox said:

again with the new update.....

 

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 3a602da90a8065cdaaccacfa6ddbbae3_0 - Image URL: https://i.imgur.com/XxANoy7.png

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8a708f83e3380e0bb61e11834a17b7b5_0 - Image URL: https://i.imgur.com/C0RBdm7.png

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8fa33687dba7bce145830d842140fb49_0 - Image URL: https://i.imgur.com/8GOSKNt.png

(08:41:24) | Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: 8fa33687dba7bce145830d842140fb49_0 - Image URL: 8GOSKNt.png

 


i lost much frame rate il all day with this....

Update your config file from the plugin's description.

rustfoxgaming

Posted

5 hours ago, Raul-Sorin Sorban said:

Update your config file from the plugin's description.

where?

rustfoxgaming

Posted

1 hour ago, Raul-Sorin Sorban said:

image.thumb.png.8c3885bbb4179ae5ea1bb217faa9cb0b.png

coool thx bug broken my config loot no ? 😞

rustfoxgaming

Posted

1 hour ago, Raul-Sorin Sorban said:

image.thumb.png.8c3885bbb4179ae5ea1bb217faa9cb0b.png

i think is ok i have remplaced the 86 lines THX for this verry good plugin ❤️

 

nashslash

Posted

Failed to call hook 'PinApplyCommand' on plugin 'StaticLootables v2.9.0' (KeyNotFoundException: The given key was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0

at Oxide.Plugins.StaticLootables.PinApplyCommand (ConsoleSystem+Arg arg) [0x0001a] in <fe1c507077ae4a8188a9a9a0fb4d8144>:0

at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001d8] in <fe1c507077ae4a8188a9a9a0fb4d8144>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

BoundlessZeus

Posted

Could you add the ability to run commands from the console when opening a container instead of running it from the players console with their permissions? I want to use this to run certain commands from the RCON console to trigger events and adding this option in the containers shouldn't be too difficult. Although I don't need it for my purposes it would also be nice if you could add a way to put the players id into the command when it is triggered. Adding the ability to put a container on cooldown after it is looted would also make containers triggering commands much more useful since as of now people can just spam a container to keep running the command over and over. 

  • Like 1
  • Administrator
Raul-Sorin Sorban

Posted

3 hours ago, BoundlessZeus said:

Could you add the ability to run commands from the console when opening a container instead of running it from the players console with their permissions? I want to use this to run certain commands from the RCON console to trigger events and adding this option in the containers shouldn't be too difficult. Although I don't need it for my purposes it would also be nice if you could add a way to put the players id into the command when it is triggered. Adding the ability to put a container on cooldown after it is looted would also make containers triggering commands much more useful since as of now people can just spam a container to keep running the command over and over. 

No thanks, I only take advice from accounts that actually own SL or any files for that matter and they don't use throwaway accounts.

ZAC

Posted

On 7/18/2023 at 2:20 AM, Raul-Sorin Sorban said:

No thanks, I only take advice from accounts that actually own SL or any files for that matter and they don't use throwaway accounts.

i was just here to ask questions, but that kind of hostility from the author from such a simple request is startling. nvm lol

  • Administrator
Raul-Sorin Sorban

Posted

18 minutes ago, ZAC said:

i was just here to ask questions, but that kind of hostility from the author from such a simple request is startling. nvm lol

Feel free to ask 🙂 

Robis

Posted

Guys i cant see where items respawn timers ? I mean if you looted anything, when it respawns ?

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