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Fully compatible with procedural and custom maps.
Now with an integrated editor! See it in action here.

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Tage2

Posted

We got this error this morning: 

Failed to call hook 'PinApplyCommand' on plugin 'StaticLootables v2.9.8' (KeyNotFoundException: The given key 'Mr_Skills[76561198386208544]' was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <ff4e3fe86250407285eaebda8f185c35>:0 
  at Oxide.Plugins.StaticLootables.PinApplyCommand (ConsoleSystem+Arg arg) [0x00017] in <6f6e50e345994fabb39ef4970380bbc4>:0 
  at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017a] in <6f6e50e345994fabb39ef4970380bbc4>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 
Failed to call hook 'PinApplyCommand' on plugin 'StaticLootables v2.9.8' (KeyNotFoundException: The given key 'Mr_Skills[76561198386208544]' was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <ff4e3fe86250407285eaebda8f185c35>:0 
  at Oxide.Plugins.StaticLootables.PinApplyCommand (ConsoleSystem+Arg arg) [0x00017] in <6f6e50e345994fabb39ef4970380bbc4>:0 
  at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017a] in <6f6e50e345994fabb39ef4970380bbc4>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 

 

Not sure what's going on.  It seems to be working with this error.

MvP

Posted (edited)

On 7/12/2022 at 12:48 PM, Raul-Sorin Sorban said:

That's a bug in my config 😄 Thanks for letting me know. A fix for that would be to go to the green box you'd like to be lootable, edit it and press the P button, which marks that individual box only accessible in that monument, then save. Secondarily, you'd have to do go to the other box types around the map (road, etc) to do the same.

Now thinking about it, I need a "duplicate lootable preset" button.

Hello! Love this Plugin, had a few days to play around with it and to set up the loot for all containers until i figured out that the green boxes on player owned windmills are lootable too. I started off from your updated config. You called this a bug in your config, but why is this still a thing 2 years later? And why is the solution buried here in the Discussion section? Do i really have to do this for every monument on the map? And then repeat on multiple wipes when i don't have all monuments at once? I feel like this should have been fixed long time ago and nobody should have to crawl through pages  of unrelated discussions to find help. This is so far the only thing that sours the experience a little bit for me, other than that, extremely nice addition to every server.

EDIT: After fuming for a bit (sorry about the little rant there) i finally figured out to put "windmill" on the "Only If Not Parent" Filter and everything seems fine. Would be awesome if you could update this to be the default in your config to make it a bit easier for others. Thank you very much!

staticlootables_windmill.png

Edited by MvP
MatthiasBM

Posted

(18:52:02) | Failed to call hook 'OnServerInitialized' on plugin 'StaticLootables v2.9.8' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.StaticLootables.LoadContainer () [0x0000c] in <75f5952d05524f2f990d79531a0cbb44>:0

at Oxide.Plugins.StaticLootables.OnServerInitialized () [0x00029] in <75f5952d05524f2f990d79531a0cbb44>:0

at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0029b] in <75f5952d05524f2f990d79531a0cbb44>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

(18:52:02) | Calling 'OnServerInitialized' on 'StaticLootables v2.9.8' took 205ms [GARBAGE COLLECT]

Currently Broke And Not Working

0g.Ghost.7373

Posted

Is there any way to add custom items? Loving this so far!

chovah

Posted

is this up to date with October wipe? 

0g.Ghost.7373

Posted

3 minutes ago, chovah said:

is this up to date with October wipe? 

Only problem I have seen is sometimes you can edit an amount of an item and sometimes clicking edit doesnt open the UI.

 

OgGinja

Posted

Has anyone had issues with players unable to see the codes given on a piece of paper after hacked box is hacked? not all players just one so far, He can give the paper to one of his teammates and they can see the code.

0g.Ghost.7373

Posted

On 11/11/2024 at 9:23 PM, OgGinja said:

Has anyone had issues with players unable to see the codes given on a piece of paper after hacked box is hacked? not all players just one so far, He can give the paper to one of his teammates and they can see the code.

Is he doing it right? If you have a backpacks plugin, it will not show code if it is opened in the/a backpack....

Lolapalooza

Posted

is this plugin no longer available??

Knusperkeks

Posted

Warum sollte es das nicht mehr geben? Du Siehst es doch hier und kannst es Kaufen sowie herunterladem.

Lolapalooza

Posted

On 12/12/2024 at 10:28 AM, Knusperkeks said:

Warum sollte es das nicht mehr geben? Du Siehst es doch hier und kannst es Kaufen sowie herunterladem.

because it was removed from the market at that time. it's recently been reinstated.

Magnumk

Posted

Would it be possilbe to add ID tags directly in the game GUI rather than being needed to pick random item then open config to change. 
 

Thankful_John

Posted (edited)

I have a question. Just did my best to read through 12 pages.. I am looking to replace the contents of the metal_crate_b with the contents of the vanilla elite crate prefab. Don't wish to create my own list, just pull the vanilla "elite crate" contents.  If anyone has done this and could help me change what needs to be changed, I sure would appreciate it. I tried replacing the whole list of items with the path to the prefab, cannot seem to get the syntax exactly right. Thanks in advance for all your time and attention.

 

 

Bright blessings for tomorrow..

Edited by Thankful_John
✯Mr.Kingpin✯

Posted

Hello, after the latest update I get an error loading the plugin: 

 

Error while compiling LootablesExt: No overload for method 'Clear' takes 1 arguments | Line: 36, Pos: 19
Error while compiling StaticLootables: No overload for method 'Clear' takes 1 arguments | Line: 1520, Pos: 19

 

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