-
Posts
26 -
Joined
-
Last visited
Slug's Achievements
-
Slug changed their profile photo
-
- 21 comments
-
- 1
-
- #hydrae oxide
- #shiro
- (and 6 more)
-
Slug started following F15 Airstrike , Hydrae Oxide , Instant Ammo and 4 others
-
- 21 comments
-
- #hydrae oxide
- #shiro
- (and 6 more)
-
HI YaMang Do you have any ideas on how I can avoid having issues when players join a event manager event? trying to problem solve some having it enabled and some not plus it auto disables but it does not auto enable.. Could you possibly consider adding a check or config option on player respawn so it auto enables if they have the ammo?
-
-
-
-
Hi yes, even when no one on server this hook error happens few time a min, I am not sure if its affecting function only just added this to server yesterday. seems to work, I was kind of hoping it would store the Ids is it meant to delete IDs every time you leave the station? Still is handy we use plugin called xkamikaze drones and works well for single use application
-
Could you please fix the console spam. Failed to call hook 'OnEntityDismounted' on plugin 'MountComputerStation v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MountComputerStation.ScsDestory (BaseMountable entity, BasePlayer player) [0x00044] in <6db604fb3c8642378d7cf652dcb088cc>:0 at Oxide.Plugins.MountComputerStation.OnEntityDismounted (BaseMountable entity, BasePlayer player) [0x0000a] in <6db604fb3c8642378d7cf652dcb088cc>:0 at Oxide.Plugins.MountComputerStation.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00090] in <6db604fb3c8642378d7cf652dcb088cc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d4a0be71194349e98f7b43231b9cea3b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b974d7a025404888bcdd55b51f29c440>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b974d7a025404888bcdd55b51f29c440>:0
-
"Defenders Drop Loot": true, "Spawn Kits For The Defenders": [], "Keep Kit Items On Defender Corpse": false, "Remove Kit Weapon On Defender Corpse Spawn": false, "Lock Wear Slots On Defender Corpse Spawn": false, "Loot From CustomLoot Profile Name": [], "Loot Table Data File Name And Total Item Slots To Use": {} From what I understand setting the loot settings like this ^ would let the npcs pull there loot from AlphaLoot, but this does not work it only pulls default loot for that NPC am I doing something wrong there? if not could you please possibly add a setting for alpha loot users to make it obvious. I thought it might pull from only 1 sort of npc like the scientistnpc_full_any.prefab so I changed them all to only have a piece of coal but always default rust loot spawns. please let me know I would prefer to use this than the built in loot table
-
Using Shop by Mevent. it does work the way you mentioned, can still think of 2 reasons to use skinid allowing users to pick there own icon and to prevent stacking errors. Can stack Pressure Pads on Launch Pads and vice versa, this happens both single use and normal use. and deletes the remaining stack Cheers
-
- 41 comments
-
- #minicopter
- #attack heli
-
(and 2 more)
Tagged with:
-
-
-