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Thanks for your interest in my plugin!

If you have any questions or issues with the plugin, please contact me.
For support related questions, please create a thread in the Support Section or send a direct message to my profile @MeventSupport.

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dustyhansen

Posted

so what does the new update fix exactly?

BetterDeadThanZed

Posted

23 hours ago, Zienem said:

I don't know how, I did as well, people get disconnected when they pull hammers, blueprints etc. from TC, stack sizes still don't work when transferring between some containers and will default to the default stack sizes sending hundreds of bags of loot onto the ground.

Go to Updates, Click on Changelog. Select 1.5.7 and then there's a download link.

I'll update to 1.5.9 when I can be on the server when I update it so I can be sure items don't become stacks of 500 or 1000 like they did with 1.5.8.

Zienem

Posted (edited)

8 minutes ago, BetterDeadThanZed said:

Go to Updates, Click on Changelog. Select 1.5.7 and then there's a download link.

I'll update to 1.5.9 when I can be on the server when I update it so I can be sure items don't become stacks of 500 or 1000 like they did with 1.5.8.

Oh no I meant I dont know how it was working for you, because I did revert to 1.5.7 and the new update is still extremely busted. Update fixed almost nothing and made some things even worse. I still get kicked from the server when I pull anything from tool storage in a TC, you can now bypass stacksizes for containers, and it will still become default stack sizes occasionally.

Edited by Zienem
Nick Las

Posted

On 9/5/2022 at 9:30 AM, Zienem said:

Oh no I meant I dont know how it was working for you, because I did revert to 1.5.7 and the new update is still extremely busted. Update fixed almost nothing and made some things even worse. I still get kicked from the server when I pull anything from tool storage in a TC, you can now bypass stacksizes for containers, and it will still become default stack sizes occasionally.

 As I see Mevent hasn't updated their plugins for a while, another case of coder abandoning plugin development.. Profits seem to be good though  

Zienem

Posted

21 hours ago, Nick Las said:

 As I see Mevent hasn't updated their plugins for a while, another case of coder abandoning plugin development.. Profits seem to be good though  

To be fair, he messaged me back on Discord and said that he has been ill and is now getting back to working on plugins. So we will see, he replied to me on here just before after wipe but we went a four days without a word from him and that was were my frustration was. So I don't believe he abandoned anything just very much a lack of communication around forcewipe.

Suerion

Posted

13 hours ago, Zienem said:

To be fair, he messaged me back on Discord and said that he has been ill and is now getting back to working on plugins. So we will see, he replied to me on here just before after wipe but we went a four days without a word from him and that was were my frustration was. So I don't believe he abandoned anything just very much a lack of communication around forcewipe.

I disagrree you. We wait for an other plugin to update more then 1 month, he update not the right thing, he release always new plugins and do nothing to his older plugins….

he is ill, he is in vacation, he is not at home, allways the same…. But releasing could be done 🤷‍♂️
 

you should overthink, how you work, if you want money, then to the right support, 

 

I think it is annoying allways paying plugins and nobody support or update this, but allways releasing new plugins.

your work is good, but you support is the worst…

 

  • Like 3
Zienem

Posted

4 hours ago, Suerion said:

I disagrree you. We wait for an other plugin to update more then 1 month, he update not the right thing, he release always new plugins and do nothing to his older plugins….

he is ill, he is in vacation, he is not at home, allways the same…. But releasing could be done 🤷‍♂️
 

you should overthink, how you work, if you want money, then to the right support, 

 

I think it is annoying allways paying plugins and nobody support or update this, but allways releasing new plugins.

your work is good, but you support is the worst…

 

Good to know, I wasn't aware of this.

  • Like 1
youronlylight

Posted

I don't know what to do with this error 😞 It's been spamming my console lately

Failed to call hook 'CanMoveItem' on plugin 'Stacks v1.5.7' (AssertionException: Assertion failure. Value was False

Expected: True

split_Amount <= 0)

at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <745c4d442eef4e08b35b5975d62d89d1>:0

at UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x0000f] in <745c4d442eef4e08b35b5975d62d89d1>:0

at Item.SplitItem (System.Int32 split_Amount) [0x00000] in <c4171536ddd34a55a3a9736c22d565be>:0

at Oxide.Plugins.Stacks.CanMoveItem (Item movedItem, PlayerInventory playerInventory, System.UInt32 targetContainerID, System.Int32 targetSlot, System.Int32 amount) [0x00224] in <0bbf688c58db41eda65a08cdd2f6bc7c>:0

at Oxide.Plugins.Stacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00496] in <0bbf688c58db41eda65a08cdd2f6bc7c>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

 

pvtjones

Posted

Can I use this plugin to limit the maxstack in auto turret container to 1 stack of 128 5.56 bullets?

Flammable

Posted

@MeventI am blind or wagon carts are missing. I use another plugin to change spawned amount of resource - ex. min 10k sulfur max 20k sulfur in the wagon but stacks are vanilla 1k and only 10k sulfur spawns because it has 10 slots x1000 each slot. Decided to use your Stack plugin to modify wagon stacks to x2 or x3 but can't find these assets in the containers section. Ideas?

Mevent

Posted

3 hours ago, Flammable said:

@MeventI am blind or wagon carts are missing. I use another plugin to change spawned amount of resource - ex. min 10k sulfur max 20k sulfur in the wagon but stacks are vanilla 1k and only 10k sulfur spawns because it has 10 slots x1000 each slot. Decided to use your Stack plugin to modify wagon stacks to x2 or x3 but can't find these assets in the containers section. Ideas?

At this point, you can only set stacks and stack multiplier in containers. Functionality about multipliers for items and their categories is still under development.  ❤️

Flammable

Posted

5 hours ago, Mevent said:

At this point, you can only set stacks and stack multiplier in containers. Functionality about multipliers for items and their categories is still under development.  ❤️

Wagon storage is container isn't it?

DAVID MARTIN

Posted

brimstone cannot be stacked

CADÃO

Posted

have max stack? 

exemple
paper 100000000

MeventSupport

Posted

6 hours ago, CADÃO said:

have max stack? 

exemple
paper 100000000

Hi! In theory, up to 3.4 x 1038, But this is only in theory, in practice I don’t know

Hawkhill

Posted

In Raidable Bases, Weapons and Armor are stacking in the lootboxes.....
But when i transfer them to my inventory they wont stack.
Ive set max stack on those to 1. but is it possible to make it work so items that are already stacked can keep their stacks when transfered to inventory?
My old stack plugin worked like that (stacksize controller).

Dont want them to stack normally, but only when they are already stacked in for example RaidableBases.

MeventSupport

Posted

On 12/7/2023 at 6:10 AM, Hawkhill said:

In Raidable Bases, Weapons and Armor are stacking in the lootboxes.....
But when i transfer them to my inventory they wont stack.
Ive set max stack on those to 1. but is it possible to make it work so items that are already stacked can keep their stacks when transfered to inventory?
My old stack plugin worked like that (stacksize controller).

Dont want them to stack normally, but only when they are already stacked in for example RaidableBases.

Yes, we'll add that in an update

xKOKO159

Posted

Bulk stack increase:

It's the best heap plugin I've seen so far, but I think adding bulk heap boost to the configuration would make it much more useful.

For example, when making adjustments, I want to make all food multipliers 2x, but for this I need to adjust them one by one, It gets even longer when components, bullets or other things are involved

Mevent

Posted

2 hours ago, xKOKO159 said:

Bulk stack increase:

It's the best heap plugin I've seen so far, but I think adding bulk heap boost to the configuration would make it much more useful.

For example, when making adjustments, I want to make all food multipliers 2x, but for this I need to adjust them one by one, It gets even longer when components, bullets or other things are involved

unfortunately, now you can only manually change all stack in the plugin

But I'm working on multipliers

The Friendly Chap

Posted

Working on multipliers, yes. It's the one thing I'm not mad about. A way to apply a multiplier to all items in a category would be very useful. but retain the same structure so once I multiply the whole category, I can adjust individual ones nicely and easily. 

Right Click to Move oversize stacks : Hell no. The very reason I bought this plugin is the fact that the old "right click to move a 3452343 stack of GP over even if the stack is just 5000" wasn't possible. That makes it very hard to balance the economy, it makes stack limits a bit of a joke. I LIKE that you can't move big stack, so if you do add it @Meventplease make it optional

  • Like 1
MeventSupport

Posted

On 2/17/2024 at 1:43 AM, The Friendly Chap said:

Working on multipliers, yes. It's the one thing I'm not mad about. A way to apply a multiplier to all items in a category would be very useful. but retain the same structure so once I multiply the whole category, I can adjust individual ones nicely and easily. 

Right Click to Move oversize stacks : Hell no. The very reason I bought this plugin is the fact that the old "right click to move a 3452343 stack of GP over even if the stack is just 5000" wasn't possible. That makes it very hard to balance the economy, it makes stack limits a bit of a joke. I LIKE that you can't move big stack, so if you do add it @Meventplease make it optional

Yeah, we're already working on it.

MeventSupport

Posted

8 minutes ago, Arnolds Hemmelis said:

Plugin needs Update for New Cupboard

We'll be releasing an update soon 

  • Moderator
Mals

Posted

Any ETA on the patch for the April 2024 Rust patch?

Mevent

Posted

On 4/13/2024 at 10:36 AM, Mals said:

Any ETA on the patch for the April 2024 Rust patch?

done

  • Love 1

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