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If you have any questions or issues with the plugin, please contact me.
For support related questions, please create a thread in the Support Section or send a direct message to my profile @MeventSupport.

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  • Update details
    v2.4.15
    Released
    Download size101.64 kB
    Total versions125
    Time between versions 7 days
    Typical update pace About every 15 days
    Freshness Updated today

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



user_404

Posted

Hello, i have question ... it is possible for players to sell selected items/resources back to server over plugin ? 

MeventSupport

Posted

14 minutes ago, venda_vole said:

Hello, i have question ... it is possible for players to sell selected items/resources back to server over plugin ? 

Yes, of course 

  • Like 1
athlonclub

Posted

Hi, I would like to have a currency selection immediately when displaying an item, so that the selected item is sold, for example, only for ECO and the other for RP, at the moment I think this can only be done manually, but with a large assortment it is not convenient.

MeventSupport

Posted

23 hours ago, athlonclub said:

Hi, I would like to have a currency selection immediately when displaying an item, so that the selected item is sold, for example, only for ECO and the other for RP, at the moment I think this can only be done manually, but with a large assortment it is not convenient.

Thanks for the idea, we'll think about how we can implement it

  • Like 1
Hawkhill

Posted (edited)

Hi!
I bought this plugin not long ago and are currently doing some preparations before i replace my old shop plugin.
I have been using scrap as currency, but that has a big limitation when it comes to balancing the economy since its a physical item.
So im planning to use this plugin along with economy plugin.
In that matter.... I have a question.
Is it possible to sett the sell prize with decimals? For example 10,2 $ and maybe the shop plugin can round-off he total sum in basket on checkout ?
The reason why i ask about this  is cause i want players to earn the same amount of $ no matter what they plant and harvest in their farms.
You get alot more potatoes than pumpkins for example.

Edit: I just installed Economics plugin and there is 2 decimals there, so i assume i can define prizes with decimals also in shop plugin.

Edited by Hawkhill
MeventSupport

Posted

On 2/28/2026 at 9:53 AM, Hawkhill said:

Hi!
I bought this plugin not long ago and are currently doing some preparations before i replace my old shop plugin.
I have been using scrap as currency, but that has a big limitation when it comes to balancing the economy since its a physical item.
So im planning to use this plugin along with economy plugin.
In that matter.... I have a question.
Is it possible to sett the sell prize with decimals? For example 10,2 $ and maybe the shop plugin can round-off he total sum in basket on checkout ?
The reason why i ask about this  is cause i want players to earn the same amount of $ no matter what they plant and harvest in their farms.
You get alot more potatoes than pumpkins for example.

Edit: I just installed Economics plugin and there is 2 decimals there, so i assume i can define prizes with decimals also in shop plugin.

Hello! About formatting: you can configure this in the config:

 

  "Formatting Settings": {

    "Buy Price Format": "G",

    "Sell Price Format": "G",

    "Shopping Bag Cost Format": "G",

    "Balance Format": "G"

  },

  • Like 1
Hawkhill

Posted

Damn i love your shop plugin.
The old plugin was very clunky to use if you wanted to sell items back to the shop.
So i had to place multiple vendingmachines in outpost / supermarkets that let the players sell their stuff.
This is so much easier combined with economics plugin.
I have another question.
I now use Economy as a main currency for my shop.
Is there a way to sell other items that only accept RP as currency?
I see there are a button on top where you can swap between Server Rewards and Economics, but that changes the currency for the entire shop.
Have an idea that i want to have a shop with some unique items that you cant buy with the main currency, And you have to use for example RP or a special item to pay for it.

Bodak

Posted

Hey, is there a way to make purchases using console commands, so players can set keybinds to purchase an item without opening the ui?

  • Curator
Mevent

Posted

1 hour ago, Bodak said:

Hey, is there a way to make purchases using console commands, so players can set keybinds to purchase an item without opening the ui?

Hey! There's no direct console command for buying without the UI, but there's a partial workaround. If you set "Force Buy": true on specific items in the config, those items skip the cart and purchase instantly when clicked in the shop. Combined with the openshopUI console command (which players can bind), it at least speeds things up - open shop, click item, done. Still requires the UI though, so a true keybind-to-buy feature would need to be a new addition to the plugin.

  • Curator
Mevent

Posted

4 hours ago, Hawkhill said:

Damn i love your shop plugin.
The old plugin was very clunky to use if you wanted to sell items back to the shop.
So i had to place multiple vendingmachines in outpost / supermarkets that let the players sell their stuff.
This is so much easier combined with economics plugin.
I have another question.
I now use Economy as a main currency for my shop.
Is there a way to sell other items that only accept RP as currency?
I see there are a button on top where you can swap between Server Rewards and Economics, but that changes the currency for the entire shop.
Have an idea that i want to have a shop with some unique items that you cant buy with the main currency, And you have to use for example RP or a special item to pay for it.

Hey, glad you're loving the plugin! And yep, you can totally do this. Each item in the shop config has a "Currencies" section that lets you set per-item pricing for each economy. So for your unique items, you'd enable it and only add the RP economy (ID 1), leaving out Economics (ID 0). That way the item will only show up when a player has RP selected. Here's what it looks like in the config for an item:

"Currencies": {
  "Enabled": true,
  "Enabled currency for buying items (key - economy ID, if you use economy by default use 0)": {
    "1": {
      "Price": 500.0
    }
  },
  "Currency for selling items (key - economy ID, if you use economy by default use 0)": {
    "1": {
      "Price": 250.0
    }
  }
}

With this setup, the item only appears when the player switches to ServerRewards (RP) using that button at the top. So your main shop items would work with Economics as usual, and those special items would only be purchasable with RP. You can even set different prices per economy if you want an item available in both currencies.

  • Like 1
Hawkhill

Posted

Great! Thanks for answer. 
I will look into this later. First i need to make a plan for how players are going to earn RP and what they should be able to buy from it.
 

Hawkhill

Posted (edited)

Backpacks Plugin on uMod.... possible to support selling from that?
That worked in my old shop plugin with ItemRetriever plugin.

Edit: I might be lying about that..... think that might be when selling to vending machines.

Edited by Hawkhill
  • Like 1
MeventSupport

Posted

On 3/4/2026 at 10:51 PM, Hawkhill said:

Backpacks Plugin on uMod.... possible to support selling from that?
That worked in my old shop plugin with ItemRetriever plugin.

Edit: I might be lying about that..... think that might be when selling to vending machines.

Hi! We're working on it, and we'll give you a detailed answer later

  • Love 1
Hawkhill

Posted

4 hours ago, MKA0207 said:

Is it possible to easily integrate custom currencies? @MeventSupport

Scroll up and read his answer to me

MKA0207

Posted

9 hours ago, Hawkhill said:

Scroll up and read his answer to me

I meant custom currencies that aren't publicly available. Not ServerRewards or Economics.

  • Curator
Mevent

Posted

14 hours ago, MKA0207 said:

Is it possible to easily integrate custom currencies? @MeventSupport

Hey! Yes, super easy. In your config, go to "Additional Economics" and add a new entry like this:

{
  "ID": 1,
  "Enabled": true,
  "Type": "Plugin",
  "Plugin name": "YourPlugin",
  "Balance add hook": "YourAddHook",
  "Balance remove hook": "YourRemoveHook",
  "Balance show hook": "YourBalanceHook",
  "Title": "Custom Currency",
  "Balance": "{0}",
  "Price": "{0}"
}

Just replace the plugin name and hook names with yours. You can also use game items as currency with "Type": "Item".

  • Love 1
PumpkinKing

Posted

When Setting up some items only for sale with Economics and some only for sale with RP, when adding either to the cart you can then swap to the alternate currency at checkout and purchase? Am I missing a setting to disable this?

  • Curator
Mevent

Posted

6 hours ago, PumpkinKing said:

When Setting up some items only for sale with Economics and some only for sale with RP, when adding either to the cart you can then swap to the alternate currency at checkout and purchase? Am I missing a setting to disable this?

Hey! So the shop doesn't have a single toggle to lock items to one currency, but it actually handles this through the item pricing setup. If you only set a price for Economics on an item and don't add a ServerRewards price, that item won't be purchasable when a player switches to RP - it just won't show up or be available for that currency. Make sure you're not defining prices for both economies on items you want restricted to one. Double-check each item's currency settings and remove any prices for the economy you don't want used.

James78

Posted

Could someone help me where to find info on setting the shop up to an NPC  

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