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Gay Sparkly T-Rex

Posted

Love the event and cant wait to implement this onto my servers. Tho I did notice that if for some reason the addon crashes/ is unloaded then the GUI stays stuck on the screen. Also was wondering that if maybe down the line we could get kits integration? I know we can set each item manually but would be easier for owners to tie into existing kits... just a thought.

KpucTaJl

Posted

Hi, there are a lot of Kits, everyone uses different Kits. There will definitely be no integration of Kits into the plugin

Covfefe

Posted

Can we get a $15 halloween sale?

Donald Varino

Posted

I get this error when trying to start event

 

Failed to call hook 'ChatStartEvent' on plugin 'SatDishEvent v1.1.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SatDishEvent.CanSendDiscordMessage () [0x00000] in <ad85620b2a324b42becf39f5f6f48c48>:0 
  at Oxide.Plugins.SatDishEvent.AlertToAllPlayers (System.String langKey, System.Object[] args) [0x00000] in <ad85620b2a324b42becf39f5f6f48c48>:0 
  at Oxide.Plugins.SatDishEvent.Start () [0x0004f] in <ad85620b2a324b42becf39f5f6f48c48>:0 
  at Oxide.Plugins.SatDishEvent.ChatStartEvent (BasePlayer player) [0x00016] in <ad85620b2a324b42becf39f5f6f48c48>:0 
  at Oxide.Plugins.SatDishEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01344] in <ad85620b2a324b42becf39f5f6f48c48>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 

KpucTaJl

Posted

On 12/21/2021 at 11:08 AM, Donald Varino said:

I get this error when trying to start event

 

Failed to call hook 'ChatStartEvent' on plugin 'SatDishEvent v1.1.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SatDishEvent.CanSendDiscordMessage () [0x00000] in <ad85620b2a324b42becf39f5f6f48c48>:0 
  at Oxide.Plugins.SatDishEvent.AlertToAllPlayers (System.String langKey, System.Object[] args) [0x00000] in <ad85620b2a324b42becf39f5f6f48c48>:0 
  at Oxide.Plugins.SatDishEvent.Start () [0x0004f] in <ad85620b2a324b42becf39f5f6f48c48>:0 
  at Oxide.Plugins.SatDishEvent.ChatStartEvent (BasePlayer player) [0x00016] in <ad85620b2a324b42becf39f5f6f48c48>:0 
  at Oxide.Plugins.SatDishEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01344] in <ad85620b2a324b42becf39f5f6f48c48>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0 

Hi, you are using an old version of the configuration, you need to generate a new configuration file

Covfefe

Posted

What does this mean?

"Is active the timer on to start the event? [true/false]": false,

If it's false does that mean the event runs forever?

KpucTaJl

Posted

6 hours ago, Covfefe said:

What does this mean?

"Is active the timer on to start the event? [true/false]": false,

If it's false does that mean the event runs forever?

this parameter is necessary to disable the automatic start of the event

Covfefe

Posted

How do i make the event always on?

31 minutes ago, KpucTaJl said:

this parameter is necessary to disable the automatic start of the event

 

Covfefe

Posted

2 hours ago, KpucTaJl said:

this parameter is necessary to disable the automatic start of the event

So if it’s false the event never starts? How would it start then?

Aby

Posted

This may sound a bit dumb but for 

  "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,

How would I go by using better loot as an option? I want to change both this and the harbor event plugin to better loot.

Jbird

Posted

On 2/28/2022 at 4:38 AM, Covfefe said:

How do i make the event always on?

Can you describe more what you mean by always on?

  "Duration of the event [sec.]":

This parameter in the config will determine the length (in seconds) of the event.
But depending on what you mean by always on this could be done in different ways.

  "Minimum time between events [sec.]":
  "Maximum time between events [sec.]":

This might be what you would alter, it will be how long minimum and maximum when one ends and another starts.
 

On 2/28/2022 at 6:47 AM, Covfefe said:

So if it’s false the event never starts? How would it start then?

There are plugins that will enter commands for you.
You can schedule events this way if you have many events, so that they do not end up running all at the same time.
This helps with performance and keeps chat more clear and less confusing if multiple events happen at once.
You can also many different ways allow the command to be used to start the event.
You can run it manually among many other ideas.

Jbird

Posted

On 5/3/2022 at 5:50 AM, William Sova said:

This may sound a bit dumb but for 

  "Which loot table should the plugin use in the crates? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,

How would I go by using better loot as an option? I want to change both this and the harbor event plugin to better loot.

0 for default would be what you would enter.
You have it set correctly above.

BetterLoot and some other plugins like this, control the default loot.
So by using default loot it will choose to use your BetterLoot loot table for that container.

Jbird

Posted

Apologies if either of my replies have already been addressed.
Helping my colleague get caught up on everything and I want to ensure all answers have been given.

Covfefe

Posted

On 7/8/2022 at 5:51 PM, Jbird said:

Can you describe more what you mean by always on?

  "Duration of the event [sec.]":

This parameter in the config will determine the length (in seconds) of the event.
But depending on what you mean by always on this could be done in different ways.

  "Minimum time between events [sec.]":
  "Maximum time between events [sec.]":

This might be what you would alter, it will be how long minimum and maximum when one ends and another starts.
 

There are plugins that will enter commands for you.
You can schedule events this way if you have many events, so that they do not end up running all at the same time.
This helps with performance and keeps chat more clear and less confusing if multiple events happen at once.
You can also many different ways allow the command to be used to start the event.
You can run it manually among many other ideas.

I still don't understand what  "Is active the timer on to start the event? [true/false]" means

Do I need this to be true or false for the event to start on it's own?

Jbird

Posted

1 hour ago, Covfefe said:

I still don't understand what  "Is active the timer on to start the event? [true/false]" means

Do I need this to be true or false for the event to start on it's own?

True means it will start by itself with the given times provided in config as its parameters.

False means you will need to give the command in some way for the event to start.

  • Like 1
KingSizeKevin

Posted

Event is ending early as soon as the locked crate appears (according to players)

I saw it spawn and despawn event within less than 20 minutes when its usually much longer

Any ideas?

Kalle1989xD

Posted

Vor 7 Stunden sagte KingSizeKevin:

Das Event endet vorzeitig, sobald die verschlossene Kiste erscheint (laut Spielern)

Ich habe gesehen, dass es innerhalb von weniger als 20 Minuten spawnt und despawnt, wenn es normalerweise viel länger dauert

Irgendwelche Ideen?

You can set everything yourself in the CFG

Jbird

Posted

15 hours ago, KingSizeKevin said:

Event is ending early as soon as the locked crate appears (according to players)

I saw it spawn and despawn event within less than 20 minutes when its usually much longer

Any ideas?

As someone else stated I can confirm that this is all adjustable in the config to last longer, and to wait for the locked crate if it is opened near the end of the event.

KingSizeKevin

Posted

57 minutes ago, Jbird said:

As someone else stated I can confirm that this is all adjustable in the config to last longer, and to wait for the locked crate if it is opened near the end of the event.

We have had this event for a year with an unchanged config.  This just started happening when it didn't before.  

The event is set to expre after 3600 seconds, which it wasn't even lasting that long.  The event is despawning within 20mins in some cases.

It is not giving a 5 minute countdown before the event ends.  It just abruptly ends while a player is running it and it still says it has plenty of time on the GUI clock.

Config file: { "Minimum time between events [sec.]": 4200.0, "Maximum time between even - Pastebin.com

Jbird

Posted

1 hour ago, KingSizeKevin said:

We have had this event for a year with an unchanged config.  This just started happening when it didn't before. 

Nothing changed recently to change the functionality for you.

 

1 hour ago, KingSizeKevin said:
"Delayed departure of CH47 after the start of the event [sec.]": 0.0,

You have no delay for when the Chinook leaves, so it leaves near the beginning of the event. One the Chinook drops the hackable crate, and picks up the zombies, if there is nothing to stop them from doing that then the event is going to end and it is going to be quick.

  • Like 2
CaptainNebulous

Posted

On 3/6/2023 at 3:44 PM, Jbird said:

Nothing changed recently to change the functionality for you.

 

"Delayed departure of CH47 after the start of the event [sec.]": 0.0,

You have no delay for when the Chinook leaves, so it leaves near the beginning of the event. One the Chinook drops the hackable crate, and picks up the zombies, if there is nothing to stop them from doing that then the event is going to end and it is going to be quick.

Was just going to come back and ask about this very function

does that mean players have to wait at least that long to complete the event tho?

Jbird

Posted

32 minutes ago, CaptainNebulous said:

Was just going to come back and ask about this very function

does that mean players have to wait at least that long to complete the event tho?

Correct there is a balance to it, especially if you have a Bradley at the beginning of the event. You are correct though in your question that delays the Chinook from leaving to get the biological weapons (zombies). So you may need to tweak it and sometimes there can be bad timing. The main thing to consider though is that it is obviously best to put the Chinook arrival near the full timer of the event otherwise it will end the event before your timer runs out unless anyone is running the event at the time.

  • Like 1
CaptainNebulous

Posted (edited)

So after a bit of testing, I've concluded a perfect balance for the heli timer is 15 minutes.... in case anyone is wondering. Much longer keeps pros waiting for days. Much shorter doesn't give people time to show up. 

Edited by CaptainNebulous
  • Like 2

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