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Message added by Raul-Sorin Sorban,

Create your brand new prefabs with this Static Lootables tool!
Get them both in the bundle below!

3 Screenshots

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Disguise

Posted

yes yes yes yes yes yes yes yes yes

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beetle

Posted

Probably a foolish question, but I'll ask it in passing.

Is the LootableExt_data created during a wipe automatically deleted?

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Raul-Sorin Sorban

Posted

58 minutes ago, beetle said:

Probably a foolish question, but I'll ask it in passing.

Is the LootableExt_data created during a wipe automatically deleted?

It never gets deleted if you don’t remove it. 🙂 

  • Like 1
beetle

Posted

1 hour ago, Raul-Sorin Sorban said:

It never gets deleted if you don’t remove it. 🙂 

So, the new map will still generate custom prefabs in the locations created by the old map, I'll turn them delete every season. Good to know. Thanks!

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Raul-Sorin Sorban

Posted

4 minutes ago, beetle said:

So, the new map will still generate custom prefabs in the locations created by the old map, I'll turn them delete every season. Good to know. Thanks!

I can add a system where it clears the prefabs for you on map change but that can create accidental deletions. I'd rather avoid that and have the owners do manage that themselves.

  • Like 2
Pwenill

Posted (edited)

Hello, is it possible to integrate this in a custom plugin via API hooks?

Example: I want to press a specific area of a gas pump, and when I press it sends a message in the chat.

Edited by BOT_974
MelodyZE

Posted

any possibility to have Item.Text added in? some plugins like Treasure maps rely on item.Text retention and whatnot.
maybe a drop chance for an item?

          "ShortName": "water.salt",
          "CustomName": null,
          "SkinId": 0,
          "ItemText": null,
          "MinimumAmount": 30,
          "MaximumAmount": 125,
          "ConditionMinimumAmount": 0.2,
          "ConditionMaximumAmount": 0.65,
          "DropChance":  50.0,
          "SpawnChanceTimes": 4,
          "SpawnChanceScale": 5

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