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Jbird

Posted

2 hours ago, TacTicToe said:

Is there a way to make this work with Junktown from the official Observer map from Facepunch? They are very similar and this plugin doesnt recognize Junktown. Or will that need to be a separate plugin?

The event plugins that take place on a monument need the Facepunch monument prefab to be able to find the location and take place there. So custom monuments even if they are very similar or broken down versions of the monuments, the plugin is not going to be able to find them since the monument isn't there. This is how the event is able to work automatically and at an accurate location. The only way this works is if it is a Junkyard monument with custom stuff added to it, as long as it's still the default prefab it won't work.

DodgeMan

Posted (edited)

 

 

 

It might be possible to adjust it for use in Junktown, but there are specific elements that have been manually placed and may not integrate seamlessly.

Firstly, there's a SAM site mounted on the roof of the recycler building.

Secondly, the location of the grinder/recycler where you drop cars.

Lastly, the location where the camper drops, which you must fight for before dropping it into the grinder.

You can attempt to modify it, but I recommend making a backup copy before doing so. Typically, when I modify a plugin, I open it with Notepad++ and save it as a new file, such as JunkyardEvent.cs.ORIG. Then, after editing, I save it as JunkyardEvent.cs. Once you're done editing and saving, the changes will take effect. I don't have access to that map, but I'll search for more information

Edited by DodgeMan
Kleementin

Posted

20240221212529_1.jpg.83861ddcd05b1ae842ad5bf3107d9fab.jpg

Could you give us an option to not present these messages to the general chat?

I wanna make sure nobody knows when the event is being done.

I would like just delete that 4th line but it is important message to the player too so that he knows what to do.

Jbird

Posted (edited)

On 2/21/2024 at 3:31 PM, Kleementin said:

Could you give us an option to not present these messages to the general chat?

I wanna make sure nobody knows when the event is being done.

I would like just delete that 4th line but it is important message to the player too so that he knows what to do.

Can you confirm that message is going to all of chat? Some of the messages are only for the players in the event zone. I can add something to our notes if those messages are going to all of chat and not just those in the event or in the area. The developer already considered this but there has not been feedback or requests for it before to our recollection. Generally people are able to remove messages they don't want or just remove chat messages entirely. I believe the newer GameTip option works the way you are trying to use this which might be an option you could use and might like. But if you can't get it situated let us know and we will add something to our notes.

Edited by Jbird
Kleementin

Posted

7 hours ago, Jbird said:

Can you confirm that message is going to all of chat? Some of the messages are only for the players. I can add something to our notes if those messages are going to all of chat and not just those in the event or in the area. The developer already considered this but there has not been feedback or requests for it before to our recollection. Generally people are able to remove messages they don't want or just remove chat messages entirely. I believe the newer GameTip option works the way you are trying to use this which might be a better option instead of chat. But if you can't get it situated let us know and we will add something to our notes.

Yes. I can confirm that.

But I think the developer should know better cause he wrote this.

Jbird

Posted

3 hours ago, Kleementin said:

Yes. I can confirm that.

But I think the developer should know better cause he wrote this.

You are welcome to join the Mad Mapper Discord and create a ticket if you want to dialogue with KpucTaJl in more detail.

We don't know about something until it is reported or requested, and keep in mind you are talking about a game that updates constantly, sometimes things do change that were written and intended differently when the plugin or previous updates are released. I was simply pointing out that neither he nor I remember hearing anything about this type of request when I mentioned it to him and we discussed.

Thank you for confirming. I've added this to our notes.

Sp4wn5t3r

Posted

Hello I have a question before I buy this plugin. Is it possible to create an event with a specific owner via command ?

Jbird

Posted

9 minutes ago, Flexo said:

Hello I have a question before I buy this plugin. Is it possible to create an event with a specific owner via command ?

If you use also PveMode yes, this was added in version 2.1.6. You can review the update notes to confirm if you'd like.

MONSTRO

Posted

Hey there - looks like the UI may have a bug - it shows 2 NPC's left but they were all killed and there were no NPC's in the area. Just wanted to share in case it needs an update. Thanks!

image.png.2b1191409c881e2715fe567fd6b499b1.png

Jbird

Posted

On 7/15/2024 at 2:22 PM, MONSTRO said:

Hey there - looks like the UI may have a bug - it shows 2 NPC's left but they were all killed and there were no NPC's in the area. Just wanted to share in case it needs an update. Thanks!

Has it happened more than once or was it isolated? Perhaps they got pulled away from the area or something like that?

MONSTRO

Posted

22 hours ago, Jbird said:

Has it happened more than once or was it isolated? Perhaps they got pulled away from the area or something like that?

Good question. I'll test again and report back.

Jbird

Posted

On 8/2/2024 at 8:14 PM, MONSTRO said:

Good question. I'll test again and report back.

I remembered something else as it came up in another ticket and was found in the configuration file.

Perhaps you have set too many NPCs and there are not enough places for them to spawn into. When this happens they will be sent to the GC point (0,0,0 coordinates) and obviously will be difficult to find there as this should generally be underneath the map, hopefully at least! Count the amount of spawn points and make sure the number doesn't go above that, or add more spawn points.

vip丶祭奠

Posted

Failed to call hook 'ConsoleStartEvent' on plugin 'JunkyardEvent v2.2.2' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.JunkyardEvent.Start (BasePlayer player) [0x0002f] in <9ccb1326ff9b4b58980e62f06684460d>:0

at Oxide.Plugins.JunkyardEvent.ConsoleStartEvent (ConsoleSystem+Arg arg) [0x0002a] in <9ccb1326ff9b4b58980e62f06684460d>:0

at Oxide.Plugins.JunkyardEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013a1] in <9ccb1326ff9b4b58980e62f06684460d>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b9949

Jbird

Posted

3 hours ago, vip丶祭奠 said:

Failed to call hook 'ConsoleStartEvent' on plugin 'JunkyardEvent v2.2.2' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.JunkyardEvent.Start (BasePlayer player) [0x0002f] in <9ccb1326ff9b4b58980e62f06684460d>:0

at Oxide.Plugins.JunkyardEvent.ConsoleStartEvent (ConsoleSystem+Arg arg) [0x0002a] in <9ccb1326ff9b4b58980e62f06684460d>:0

at Oxide.Plugins.JunkyardEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x013a1] in <9ccb1326ff9b4b58980e62f06684460d>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b9949

Reload the plugin and check the console messages for errors. If there are no errors then try a fresh install of the plugin.

Make sure you have NpcSpawn installed and have the data folder and files moved from the download into your server.

chovah

Posted

Where in the code does it specify that little icon to show up on the map? The recycle icon, cant seem to find it in the files?

 

image.png.30c62876a5e00e3ce5f94485d5cf3c1b.png

Jbird

Posted

10 minutes ago, chovah said:

Where in the code does it specify that little icon to show up on the map? The recycle icon, cant seem to find it in the files?

The map marker settings in the config file.

Anub

Posted

Hello i have a problem whit the event after kill the npc and put all the cars in the shreder, the caravan never will come and i dont can finish the event can you help me pls 

 

 

Jbird

Posted

5 hours ago, Anub said:

Hello i have a problem whit the event after kill the npc and put all the cars in the shreder, the caravan never will come and i dont can finish the event can you help me pls

Are you sure you have gone through the entire junkyard to get all of the trucks?

Have you seen any errors? Get messages as you are recycling the trucks in game chat?

If so, have you changed the configuration at all? There is a configuration section that partially pertains to this, perhaps something was adjusted there?

Anub

Posted

hy yes i have a nullreferece error in console after the plane pas over the junkyardevent just when the caravan have to fall from the sky 

 

Jbird

Posted

19 hours ago, Anub said:

hy yes i have a nullreferece error in console after the plane pas over the junkyardevent just when the caravan have to fall from the sky

NRE are often something to do with config.

Try a fresh configuration file, if that does not work, share the error.

You can jump into the Mad Mapper Discord and create a ticket if you'd like.

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