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Hello , Love the plugin but every time the server restarts the pipes disconnect ?

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Hello! Is this a question about disconnecting pipes, or have you encountered such an issue?
Because before adding this plugin, I specifically checked this. I turned the server off and on about 5 times to verify this. Just now I created and started a clean server and did the same thing twice. The pipes remained connected.

The reason this can happen is the removal and creation of new adapters and boxes. Objects are only deleted if the plugin is unloaded or removed.
Thank you for reaching out.

Edited by IIIaKa
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1 hour ago, IIIaKa said:

Hello! Is this a question about disconnecting pipes, or have you encountered such an issue?
Because before adding this plugin, I specifically checked this. I turned the server off and on about 5 times to verify this. Just now I created and started a clean server and did the same thing twice. The pipes remained connected.

The reason this can happen is the removal and creation of new adapters and boxes. Objects are only deleted if the plugin is unloaded or removed.
Thank you for reaching out.

Hi i encountered this problem when i restart the server the pipes dissconnect

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1 hour ago, Ac3 said:

Hi i encountered this problem when i restart the server the pipes are dissconnect

You are right. When server is Restarted, pipes disconecting. I will fix it.

Edited by IIIaKa
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51 minutes ago, IIIaKa said:

You are right. When server is Restarted, pipes disconecting. I will fix it.

Thank you verry mutch for the fast fix 

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3 minutes ago, Ac3 said:

Thank you verry mutch for the fast fix 

You are welcome.

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Hi few questions I wan to ask.

1.Does the dung box just appear after you placed the hitch and through?

2.is there a permission I can set to let player have/not have access to it?

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9 hours ago, Tomato_Jesus said:

Hi few questions I wan to ask.

1.Does the dung box just appear after you placed the hitch and through?

2.is there a permission I can set to let player have/not have access to it?

1) On plugin load, if there are any HitchTroughs exist, the plugin will create new entites above. This happens also when new HitchTrough is placed after plugin loaded.
2)No there is no permission like this. But it can be done, if there is demand.

Edited by IIIaKa
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1 hour ago, IIIaKa said:

1) On plugin load, if there are any HitchTroughs exist, the plugin will create new entites above. This happens also when new HitchTrough is placed after plugin loaded.
2)No there is no permission like this. But it can be done, if there is demand.

Ah I wanted to make it only for donators. The thing is kind of OP in a sense. I have entity limit on hitch and through. Will it still work after the plugin is loaded? Or it is a completely different entity? I will hold on for now. 

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36 minutes ago, Tomato_Jesus said:

Ah I wanted to make it only for donators. The thing is kind of OP in a sense. I have entity limit on hitch and through. Will it still work after the plugin is loaded? Or it is a completely different entity? I will hold on for now. 

This plugin, doesn't affect to HitchTrough's spawn.

Edited by IIIaKa
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I dont see it either when the pipes are connected 

Edited by Ac3
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14 hours ago, Country_Sass said:

I'm not seeing the stack splitting in the composters? Is there something else that needs to be done?

5 hours ago, Ac3 said:

I dont see it either when the pipes are connected 

Update please to 0.1.2, it must be fixed.

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Hi, just purchased 0.1.2

Could we get a use permission? I sold permissions in a shop but in this state anyone can use this for free.

/idung unload work but /idung reload then doesn´t (unknown command)

The box take the dung direct from horse but when i drop it from inventory to the ground it doesn´t take it. 

Dung stacksize in composter is 1. Could that be higher somehow?

"Allow placing only Horse Dung and Fertilizer in the Composter": true, It takes all!

Edited by Omega
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12 hours ago, Omega said:

Hi, just purchased 0.1.2

Could we get a use permission? I sold permissions in a shop but in this state anyone can use this for free.

/idung unload work but /idung reload then doesn´t (unknown command)

The box take the dung direct from horse but when i drop it from inventory to the ground it doesn´t take it. 

Dung stacksize in composter is 1. Could that be higher somehow?

"Allow placing only Horse Dung and Fertilizer in the Composter": true, It takes all!

  • In couple days, I will release update, wich will add 3 permissions. In each you able to configure count of hitch/composters witch can be modified.
  • idung reload works fine for me(any way maybe i will delete this command in the next update)
  • It works corretly. Box must takes only from horse, or if you drop dung very close to horse's "dung gates"
  • I didn't understand this question
  • I will fix this.
Edited by IIIaKa
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Thank´s for reply. 

I thought that it would also be taken if you throw it down because you can see it in the video. I understand now, thank´s.
I only ever have 1 dung per stack in the composter. Perhaps it is like it work but i normally have higher stacksizes. Could make a video later.

(Stacks work now after a server restart)

Edited by Omega
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On 9/3/2023 at 10:24 AM, Tomato_Jesus said:

Hi few questions I wan to ask.

1.Does the dung box just appear after you placed the hitch and through?

2.is there a permission I can set to let player have/not have access to it?

I added permissions

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Everytime i add poop into the compuster i got a error 

 

 

EDIT : Fixed it by removing config / lang files

image.thumb.png.0960d0d70cb7f22459d2e9a8dcaf621a.png

Edited by Ac3
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This does not spawn the special hitch & through , it just beeps and does nothing, no box to collect the poo and no storage adapters?  any ideas?

 

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16 minutes ago, XianSeho said:

This does not spawn the special hitch & through , it just beeps and does nothing, no box to collect the poo and no storage adapters?  any ideas?

 

In the latest update, I added permissions, so now to spawn modifications you need to do one of the following:

  • to press on the HUD
  • to look at the hitch/composter and use /idung add
  • to use command /idung add *netID*
  • or use /idung auto, to spawn automaticly 
Edited by IIIaKa
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still nothing no hud, all the commands say unknown command . I am running my animal farm ...and extended industrial  can they not run at same time?

getting this error

Failed to call hook 'OnItemAddedToContainer' on plugin 'IndustrialDung v0.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IndustrialDung.SplitDungs (Item item, ItemContainer container) [0x0000f] in :0 at Oxide.Plugins.IndustrialDung.OnItemAddedToContainer (ItemContainer container, Item item) [0x0002b] in :0 at Oxide.Plugins.IndustrialDung.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00956] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

Edited by XianSeho
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3 hours ago, XianSeho said:

still nothing no hud, all the commands say unknown command . I am running my animal farm ...and extended industrial  can they not run at same time?

getting this error

Failed to call hook 'OnItemAddedToContainer' on plugin 'IndustrialDung v0.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IndustrialDung.SplitDungs (Item item, ItemContainer container) [0x0000f] in :0 at Oxide.Plugins.IndustrialDung.OnItemAddedToContainer (ItemContainer container, Item item) [0x0002b] in :0 at Oxide.Plugins.IndustrialDung.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00956] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

Try to delete plugin, then config, data and lang files. And after that load plugin again.
If after this adding will not working, try to use /idung add command.
And can you send screenshot when its "beeping".
Also try this with unloaded extended industrial

Edited by IIIaKa
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okay the hud works now but now getting this error

Failed to call hook 'OnEntityKill' on plugin 'IndustrialDung v0.1.3' (KeyNotFoundException: The given key 'Composter' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.IndustrialDung.OnEntityKill (BaseNetworkable entity) [0x000aa] in :0 at Oxide.Plugins.IndustrialDung.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

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11 hours ago, XianSeho said:

okay the hud works now but now getting this error

Failed to call hook 'OnEntityKill' on plugin 'IndustrialDung v0.1.3' (KeyNotFoundException: The given key 'Composter' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <2161c9885dd04ff291b79db9349c4b9b>:0 at Oxide.Plugins.IndustrialDung.OnEntityKill (BaseNetworkable entity) [0x000aa] in :0 at Oxide.Plugins.IndustrialDung.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00892] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

Thank you for your report. Most likely, this occurs when attempting to delete Composter from a dictionary where it doesn't exist. This will be fixed in the next update.

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Can anyone help me?
I would just like to have the display on the right instead of the left 
but somehow I can't get it right...

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