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Kleementin

Posted

Could you add the ability for that NPC to use beancan grenades and melee weapons?

Thank you.

  • Like 1
Krungh Crow

Posted

i will check that ,it will require a diffrent npc type and can be either ranged or mellee so most likely need to add the scarecrow .
thx for the suggestion

  • Like 2
Kleementin

Posted

Thank you. I'd also appreciate the ability to choose more than one NPC to spawn.

  • Love 1
Krungh Crow

Posted (edited)

added the spawnamount
having some computer issues so somehow it took the unfinished future coding in previous 1.0.3 version
this has been removed in 1.0.4

making them throw grenades and mellee will be looked upon

Edited by Krungh Crow
  • Like 1
Kleementin

Posted

Hey! Any news to this?

Krungh Crow

Posted

hard to do and not really worth it its possible but still looking into coding it correctly its half done.
npc part is allready coded in now for the mono behaviour

 

Kleementin

Posted

Well, thank you for doing the work. Would be perfect for me with npc's that use melee weapons and chainsaws and throw beancans.

  • Like 1
Kleementin

Posted

Would be a wonderful christmas gift for me. 🙂

Not for the players. Cause they would die by a melee weapon using bot. 😄

Krungh Crow

Posted

ye if i get my pc running allright again ^^ thats kinda holding me back atm sorry bout that

  • Like 1
Kleementin

Posted

Oh. Damn it.

Maybe you should give yourself a little pc christmas present?! 😉

Krungh Crow

Posted

kids come first ^^ but ye i should 😛

  • Like 2
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Z1PP3R

Posted (edited)

I'm noticing some collision issues for example sometimes the Huntsman will spawn into rock formations or underground is there anything I need to do to fix this? Doesn't happen all of the time. Seems like if an animal is killed in an area with a more rocky terrain, the Huntsman will at times spawn in the rocks or underground. The more open an animal kill is the Huntsman will spawn as intended. BTW this plugin is the tits nice work here I absolutely love it.

Edited by Z1PP3R
  • Like 1
pookins

Posted

might just be a glitch , i have not noticed anything yet like that.

Krungh Crow

Posted

yes i need to look at terrain heights and rocks

  • Like 1
doublee313

Posted

Is it possible to allow more then 1 kit for huntsman? It would be nice to have more kits/setups when spawning 2 huntsman in etc. Thx

  • Like 1
Krungh Crow

Posted

    "Kit ID": [
      "diver","diver2","diver3"
    ],

divide kitnames with a ,  then it chooses a random one each time he spawns

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pookins

Posted

I use (part of config)

{
  "Hunter Settings": {
    "spawn chance (1-100%)": 70.0,
    "Spawn Amount": 1,
    "spawn radius": 15,
    "Health": 300,
    "Max Roam Distance": 20,
    "Damage multiplier": 4.6,
    "Lifetime (minutes)": 6.0,
    "Use kit (clothing)": true,
    "Kit ID": [
      "huntsman1",
      "huntsman2",
      "huntsman3",
      "huntsman4"

 

  • Like 1
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Boonie

Posted

I havent added this to my server yet because im curious on how offseason and on season works? How do i configure when offseason starts and when the hunting season does start?

pookins

Posted (edited)

4 hours ago, Boonie said:

I havent added this to my server yet because im curious on how offseason and on season works? How do i configure when offseason starts and when the hunting season does start?

there are no settings for season (?) so it is always out of  hunting season

{
  "Hunter Settings": {
    "spawn chance (1-100%)": 70.0,
    "Spawn Amount": 1,
    "spawn radius": 15,
    "Health": 300,
    "Max Roam Distance": 20,
    "Damage multiplier": 4.6,
    "Lifetime (minutes)": 6.0,
    "Use kit (clothing)": true,
    "Kit ID": [
      "huntsman1",
      "huntsman2",
      "huntsman3",
      "huntsman4"
    ],
    "Show messages": true,
    "Hunters drop a Backpack with loot": true,
    "Use Random Skins": true,
    "Spawn Min Amount Items": 6,
    "Spawn Max Amount Items": 8,
    "Loot Table": [
      {
        "shortname": "ammo.pistol",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.pistol.fire",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.pistol.hv",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.rifle",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.rifle.explosive",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.rifle.hv",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.rifle.incendiary",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.shotgun",
        "amount": 12,
        "skin": 0,
        "amountMin": 8
      },
      {
        "shortname": "explosive.timed",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "explosives",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "pistol.m92",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "shotgun.spas12",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "pickaxe",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "hatchet",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "can.beans",
        "amount": 3,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "can.tuna",
        "amount": 3,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "black.raspberries",
        "amount": 5,
        "skin": 0,
        "amountMin": 3
      }
    ]
  }
}

Edited by pookins
Krungh Crow

Posted

it is just a phrase 🙂 but the idea seems interesting but that is what the random spawn is roughly doing (getting a moment to get cought hunting)

Boonie

Posted

On 6/1/2021 at 1:27 PM, Krungh Crow said:

it is just a phrase 🙂 but the idea seems interesting but that is what the random spawn is roughly doing (getting a moment to get cought hunting)

 

On 6/1/2021 at 2:11 AM, pookins said:

there are no settings for season (?) so it is always out of  hunting season

{
  "Hunter Settings": {
    "spawn chance (1-100%)": 70.0,
    "Spawn Amount": 1,
    "spawn radius": 15,
    "Health": 300,
    "Max Roam Distance": 20,
    "Damage multiplier": 4.6,
    "Lifetime (minutes)": 6.0,
    "Use kit (clothing)": true,
    "Kit ID": [
      "huntsman1",
      "huntsman2",
      "huntsman3",
      "huntsman4"
    ],
    "Show messages": true,
    "Hunters drop a Backpack with loot": true,
    "Use Random Skins": true,
    "Spawn Min Amount Items": 6,
    "Spawn Max Amount Items": 8,
    "Loot Table": [
      {
        "shortname": "ammo.pistol",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.pistol.fire",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.pistol.hv",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.rifle",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.rifle.explosive",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.rifle.hv",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.rifle.incendiary",
        "amount": 5,
        "skin": 0,
        "amountMin": 5
      },
      {
        "shortname": "ammo.shotgun",
        "amount": 12,
        "skin": 0,
        "amountMin": 8
      },
      {
        "shortname": "explosive.timed",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "explosives",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "pistol.m92",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "shotgun.spas12",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "pickaxe",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "hatchet",
        "amount": 1,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "can.beans",
        "amount": 3,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "can.tuna",
        "amount": 3,
        "skin": 0,
        "amountMin": 1
      },
      {
        "shortname": "black.raspberries",
        "amount": 5,
        "skin": 0,
        "amountMin": 3
      }
    ]
  }
}

okay now it make sense thank you guys!

  • Like 1
Krungh Crow

Posted

seems the 1.1.7 version still has the issue

always Tim

Posted

should i worry bout that? not that i do xD1248423894_Screenshot2021-08-24223211.png.825e806432797061cb2a2b2f32e993fd.png

Krungh Crow

Posted

ye can ignore it for now allready debugging and testing new attempts ^^

  • Like 1
RetroMaja

Posted

Hi, it would be great if there could be some kind of delay which we can set when the huntsman appears. I tested some distance settings and there were situations that he spawned immediately right before you and you had no chance to react, even with 30 set for distance. I tested it with the latest version, we didn't have this situation before. It could be a conicidence.

  • Like 1

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