Entity Inspector
Get deep-dive intel on any entity in the game world with one command. Point and inspect for full details like ownership, network IDs, health, power, biomes, class structure, and more. Perfect for admins, developers, or curious minds with control issues.
Features
- Detailed, color-coded entity information
- Specific data per entity type:
- IO Entities (power systems)
- Building blocks
- Storage containers
- Doors, auto turrets, furnaces
- Code locks (with PIN display)
- Biome detection
- Network & ownership metadata
- Class inheritance visualization
- Distance, position, and rotation tracking
- Output via both chat and console
Commands
- /inspectent – Inspect the entity you’re looking at
Permissions
- entityinspector.use – Grants access to the /inspectent tool
Configuration
{
"EnableConsoleOutput": true,
"EnableChatOutput": true,
"InspectDistance": 10.0,
"ColorPrimary": "#98FB98",
"ColorTitle": "#ffc34d",
"ColorValues": "#FFFFFF",
"ShowBiomeInfo": true,
"ShowDistance": true,
"ShowInheritance": true,
"ShowNetworkInfo": true,
"ShowOwnership": true,
"ShowCodeLockInfo": true,
"ShowCodeLockCode": true,
"ShowPosition": true,
"ShowRotation": true
}
Localization
{
"NoPermission": "You don't have permission to use Entity Inspector",
"NoEntity": "No entity found. Make sure you're looking at one!",
"InvalidEntity": "Invalid entity.",
"Title": "【 Entity Inspector 】",
"ShortPrefab": "Short Prefab",
"FullPrefab": "Full Prefab Path",
"Position": "Position",
"Rotation": "Rotation",
"Health": "Health",
"MaxHealth": "Max Health",
"IsValid": "Is Valid",
"IsBroken": "Is Broken",
"NetworkID": "Network ID",
"NetworkGroup": "Network Group",
"OwnerID": "Owner ID",
"ParentEntity": "Parent Entity",
"BiomeInfo": "Biome",
"Distance": "Distance",
"PowerInput": "Power Input",
"PowerOutput": "Power Output",
"HasCodeLock": "Has CodeLock",
"LockState": "Lock State",
"LockCode": "Lock Code",
"Inheritance": "Class Inheritance",
"Grade": "Grade",
"BuildingID": "Building ID",
"InventorySlots": "Inventory Slots",
"ItemsCount": "Items Count",
"IsLocked": "Is Locked",
"DoorState": "Door State",
"CanOpen": "Can Open",
"HasTarget": "Has Target",
"IsCooking": "Is Cooking",
"Temperature": "Temperature"
}
Recommended For
- Server Admins – Need to know who owns what (and how bad they broke it)
- Plugin Developers – Peek under the hood of game entities with ease
- Tech Junkies – You already know you’re gonna inspect everything anyway
Technical Notes
- Inspection range is configurable (default: 10m)
- Console output strips formatting automatically
- Viewing code lock PINs requires permission
- Class inheritance data is listed last to avoid clutter
- Power and lock states are color-coded
- Works with both chat and console output
Support
Need help? Join the Dark Side Development Discord.
We’ll help you debug your server, your plugin, or maybe your life — no promises.
Legal
Copyright © 2025 Lincoln
This plugin, Entity Inspector, is the intellectual property of Lincoln. The plugin may not be copied, modified, merged, published, or redistributed without the explicit permission of the creator, Lincoln.
Permission is granted solely for personal use on a Rust server that you own or manage. Commercial use, sharing with third parties, or distribution on multiple servers is strictly prohibited without prior consent from the creator.
Disclaimer of Warranty and Liability:
This plugin is provided "as is" without any express or implied warranties. The creator disclaims any liability for damages, including but not limited to server malfunctions, data loss, or other issues arising from the use of this software. Use of the plugin is at your own risk.