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Ladie_M

Posted

I have players making an interesting request. Is it possible to have a shark added to Deployable Nature like we have for land mammals? 😆

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imthenewguy

Posted

2 hours ago, Ladie_M said:

I have players making an interesting request. Is it possible to have a shark added to Deployable Nature like we have for land mammals? 😆

I tried that. It just kept swimming away 😛

I'll have to give it another crack.

Ladie_M

Posted

17 hours ago, imthenewguy said:

I tried that. It just kept swimming away 😛

I'll have to give it another crack.

Thanks so much!!! 

Benjamin Tuttle

Posted

The creativity and building possibilities with this plugin are incredible. How hard is it to add new rocks, furniture, and other assets?  Would be willing to pay for additions.  Thanks!

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imthenewguy

Posted

Everything that is possible to add for rocks has been added.

I believe most spawnable furniture has been added as well.

 

SlayersRust

Posted

5 hours ago, Benjamin Tuttle said:

The creativity and building possibilities with this plugin are incredible. How hard is it to add new rocks, furniture, and other assets?  Would be willing to pay for additions.  Thanks!

Also would love to find out whats missing to have it added. My players absolutely love getting creative with this

  • Curator
imthenewguy

Posted

39 minutes ago, SlayersRust said:

Also would love to find out whats missing to have it added. My players absolutely love getting creative with this

Rule of thumb: if you cant spawn it with the spawn command in console, it wont work in the plugin. Lmk if you find any good ones.

 

SlayersRust

Posted

5 hours ago, imthenewguy said:

Rule of thumb: if you cant spawn it with the spawn command in console, it wont work in the plugin. Lmk if you find any good ones.

 

I found some really creative items so far that can be spawned using spawn in f1 console I tested all of them. I added some pictures of my favorite 3 items I found. Players could do ultimate roleplay with some of these and get super creative. I could see soon easily everyone wanting this plugin because of the variety.

train_signal_lights_b
train_signal_lights_a
excavatorsignalcomputer
coaling_tower_fuel_storage.entity
coaling_tower_ore_storage.entity
underwaterlab_dwelling_300_corner_h
underwaterlab_dwelling_300_corner_j
spawn underwaterlab_dwelling_300_edge_c
underwaterlab_dwelling_600_corridor_double_a
underwaterlab_dwelling_600_corridor_double_b
door.hinged.bunker.door_nuclear_silo
door.vault.static
door.hinged.bunker_hatch
door.hinged.cargo_ship
door.hinged.zigg_security_gate - cool for jail roleplay doors
Cactus-1
Cactus-4
Cactus-7
Roadsign1
Roadsign2
Roadsign6
Roadsign9
admin_rock_formation_a
shreddable_pickuptruck
harbor_dynamic_container
harbor_container_block
trainbarricadeheavy
traincaboose.static
vineswingingtreestump
vineswingingtree02
vineswingingtree03
door_barricade_dbl_b_large - could be used to create buildings with unique walls etc really improving deployablenature
door_barricade_dbl_a_large - could be used to create buildings with unique walls etc really improving deployablenature
door_barricade_dbl_a
door_barricade_dbl_b
door_barricade_a_large
door_barricade_a
door_barricade_b

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Screenshot 2025-10-17 180307.png

Screenshot 2025-10-17 180358.png

Screenshot 2025-10-17 182543.png

Benjamin Tuttle

Posted

Wow, great work.  How did you find these Slayer?  I can help curate a list.  @imthenewguycan these be added to the plugin?  I will gladly donate.  Thanks!

Benjamin Tuttle

Posted

@imthenewguy here is an example of the wonderful things being done with your plugin  🙂  hJune said it was a religious experience LOL.  My brother and I made this on the Art of Rust server using the deployable nature plugin to create the mine.

 

 

  • Like 2
SlayersRust

Posted

11 hours ago, Benjamin Tuttle said:

Wow, great work.  How did you find these Slayer?  I can help curate a list.  @imthenewguycan these be added to the plugin?  I will gladly donate.  Thanks!

You can type spawn then the partial name of something like “spawn door” to get a list in f1 console then I started trying 1 by 1 to see what spawns. You can also find items on your map while flying around if you are admin and type debug.entity to see the entity name. That allows me to get ideas of what items might be able to be spawned then I test them. 
 

There are tons more items to test I’m sure. The rule of thumb is that if it can be spawned felon f1 console using spawn itemname it should be usable. If it does not spawn it won’t work. Would appreciate any help as it’s lots of work searching. 

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