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  • Update details
    v3.0.6
    Released
    Download size 254.01 kB
    Total versions 119
    Typical update pace About every 7 days
    Freshness Updated 4 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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Mankus

Posted (edited)

38 minutes ago, avatarus777 said:

First time posting here. Loving the mod, my players love it too but I have been tweaking things to make it work more with our playstyle and I have a quiestion.

I've disabled allowing autoturrets to attack convoys as players were building ridiculous turret filled deathtraps to farm convoys easily. To compensate I've extended how far you can attack from and still do damage but the NPC's no longer swarm and attack en masse. They come one by one to die with little challenge. I'm sure there is some sort of setting for this but I haven't been able to find it yet. Thanks in advance.

Heya, sounds like your NPC's all have different attack, aggression and detection ranges.
Which I would expect overall,     but  if they are very diffierent within each convoy preset then this can have the result you described.

To have the whole convoy come to the attacking player(s)  You will want to make sure the "chase range" is as far as the "sense range" and that thsoe numbers match your damage limit distance. 

If you want the NPC to always detect the player then also make sure the below option is set to False:

"Detect the target only in the NPC's viewing vision cone?": true,

Hope that helps

Edited by Malkizid
  • Like 1
avatarus777

Posted

1 hour ago, Malkizid said:

Heya, sounds like your NPC's all have different attack, aggression and detection ranges.
Which I would expect overall,     but  if they are very diffierent within each convoy preset then this can have the result you described.

To have the whole convoy come to the attacking player(s)  You will want to make sure the "chase range" is as far as the "sense range" and that thsoe numbers match your damage limit distance. 

If you want the NPC to always detect the player then also make sure the below option is set to False:

"Detect the target only in the NPC's viewing vision cone?": true,

Hope that helps

This actually sounds great. I'll go through the convoys and adjust those values to match the range at which players can attack from. That does sound like it should work (I never noticed those values before, I'm pretty new to this). Thanks for your help.

  • Like 1
Kk

Posted

 "Aim Cone Scale": 0.8,

Hello author, what does this mean?
The smaller the value, the more precise the NPC's aiming?

Endr1ck

Posted

Hello,

Is possible to add permission for /convoystart and /convoystop ?

Thx

avatarus777

Posted

On 10/6/2025 at 12:48 PM, avatarus777 said:

This actually sounds great. I'll go through the convoys and adjust those values to match the range at which players can attack from. That does sound like it should work (I never noticed those values before, I'm pretty new to this). Thanks for your help.

Just wanted to let you know that editing these values definitely helped me get a lot closer to what I wanted. Will continue to refine them and will probably get about 90% of the way to what I was hoping which will be great.

 

One other quick question if anyone knows. What does the "Scale damage" value control on NPC configurations?

FandangoChristmas

Posted

Is their any way to get the NPCs in the convoy and armoredtrain plugins to target the drones? PLayers can use drones and destroy hard difficulty events pretty fast, without the drone even being seen by the bots.

  • Like 1
Watcher

Posted

11 hours ago, FandangoChristmas said:

Is their any way to get the NPCs in the convoy and armoredtrain plugins to target the drones? PLayers can use drones and destroy hard difficulty events pretty fast, without the drone even being seen by the bots.

Drones cannot hurt NPC's

 

Kleementin

Posted

I wonder about this for a while now.

Why are there always 2 crates left shown above when there is no more crate to loot left?

20250724095256_1.jpg

Watcher

Posted

46 minutes ago, Kleementin said:

I wonder about this for a while now.

Why are there always 2 crates left shown above when there is no more crate to loot left?

20250724095256_1.jpg

Do you take the loot from the 2 trucks, you can jump on the truck from the front and look down in the loot compartment?

 

Kleementin

Posted

6 minutes ago, Watcher said:

Do you take the loot from the 2 trucks, you can jump on the truck from the front and look down in the loot compartment?

 

What? 😄 I always used to just go in front of them. It's written Open but can never be opened.

Why is this made so complicated?!

Watcher

Posted

1 hour ago, Kleementin said:

What? 😄 I always used to just go in front of them. It's written Open but can never be opened.

Why is this made so complicated?!

no idea but its solved now. 😉

Kleementin

Posted

2 hours ago, Watcher said:

no idea but its solved now. 😉

Well you told me, yes. But it's not fixed. 😄

@Adem could you fix this?

FandangoChristmas

Posted

On 10/18/2025 at 9:21 PM, Watcher said:

Drones cannot hurt NPC's

 

That is false knowledge you spread. You can damage/kill NPCs with drones.

Watcher

Posted

3 hours ago, FandangoChristmas said:

That is false knowledge you spread. You can damage/kill NPCs with drones.

i use that in TruePVE 😉

 

Evox

Posted (edited)

.

Edited by Evox
rex

Posted

 No previous version to rollback plugin: Convoy   merci 

 

rex

Posted

bonjour le convoies ne plus se   lancer  merci  

Hello, the convoys are no longer departing. Thank you.

rex

Posted

 No previous version to rollback plugin: Convoy

avatarus777

Posted

On 11/10/2025 at 10:05 AM, rex said:

bonjour le convoies ne plus se   lancer  merci  

Hello, the convoys are no longer departing. Thank you.

I'm also having problems where the event says it's running but no convoys are spawing. This started last wipe (I've been running this mod for many months now and never encountered this before). I can solve it by manually stopping and starting it but every once in a while it just seems to get stuck and not spawn anything automatically.

drifter10

Posted

will downloading loot manager interfere with better loot plugin 

  • Like 1
Adem

Posted

Just now, drifter10 said:

will downloading loot manager interfere with better loot plugin 

Hi, no.
This plugin is designed only for managing loot tables in events.
it does not conflict with other loot plugins and does not change loot on the server.

  • Like 1
Gallorum Rex

Posted

Just a heads up. The version number is still "2.8.6" in the update.

Hawkhill

Posted (edited)

Hi!
Im running a PvE server and using the plugins PvE settings.....
Today something strange happend......
A player attacked the convoy. Then another player sniped the last NPC and became the owner of the event and prevented the player that stopped the convoy from getting the loot. Both players was outside the eventzone when it happend.
But the one that stopped the convoy should have become the owner of the event, and the other player shouldnt have been able to do damage at all to the convoy NPC's.

Here is my settings:
 

"PVE Mode Setting": {
      "Use the PVE mode of the plugin? [true/false]": true,
      "The owner will immediately be the one who stopped the convoy": true,
      "If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": false,
      "If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false,
      "Allow only the owner or his teammates to loot crates? [true/false]": true,
      "Display the name of the event owner on a marker on the map? [true/false]": true,
      "The amount of damage that the player has to do to become the Event Owner": 50.0,
      "Damage coefficients for calculate to become the Event Owner.": {
        "Npc": 1.0,
        "Bradley": 2.0,
        "Helicopter": 2.0,
        "Turret": 1.0
      },
      "Can the non-owner of the event loot the crates? [true/false]": false,
      "Can the non-owner of the event hack locked crates? [true/false]": false,
      "Can the non-owner of the event loot NPC corpses? [true/false]": false,
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can Turret attack a non-owner of the event? [true/false]": false,
      "Can Helicopter attack a non-owner of the event? [true/false]": false,
      "Can the non-owner of the event do damage to Bradley? [true/false]": false,
      "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
      "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
      "Can the non-owner of the event do damage to Turret? [true/false]": false,
      "Allow the non-owner of the event to enter the event zone? [true/false]": false,
      "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
      "The time that the Event Owner may not be inside the event zone [sec.]": 300,
      "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
      "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
      "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 0.0
    },

 

Edited by Hawkhill
The Coffee Guy

Posted

1 hour ago, Hawkhill said:

Hi!
Im running a PvE server and using the plugins PvE settings.....
Today something strange happend......
A player attacked the convoy. Then another player sniped the last NPC and became the owner of the event and prevented the player that stopped the convoy from getting the loot. Both players was outside the eventzone when it happend.
But the one that stopped the convoy should have become the owner of the event, and the other player shouldnt have been able to do damage at all to the convoy NPC's.

Here is my settings:
 

"PVE Mode Setting": {
      "Use the PVE mode of the plugin? [true/false]": true,
      "The owner will immediately be the one who stopped the convoy": true,
      "If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": false,
      "If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false,
      "Allow only the owner or his teammates to loot crates? [true/false]": true,
      "Display the name of the event owner on a marker on the map? [true/false]": true,
      "The amount of damage that the player has to do to become the Event Owner": 50.0,
      "Damage coefficients for calculate to become the Event Owner.": {
        "Npc": 1.0,
        "Bradley": 2.0,
        "Helicopter": 2.0,
        "Turret": 1.0
      },
      "Can the non-owner of the event loot the crates? [true/false]": false,
      "Can the non-owner of the event hack locked crates? [true/false]": false,
      "Can the non-owner of the event loot NPC corpses? [true/false]": false,
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can Turret attack a non-owner of the event? [true/false]": false,
      "Can Helicopter attack a non-owner of the event? [true/false]": false,
      "Can the non-owner of the event do damage to Bradley? [true/false]": false,
      "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
      "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
      "Can the non-owner of the event do damage to Turret? [true/false]": false,
      "Allow the non-owner of the event to enter the event zone? [true/false]": false,
      "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
      "The time that the Event Owner may not be inside the event zone [sec.]": 300,
      "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
      "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
      "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 0.0
    },

 

the plugin use  and you need it  to make it work PVE
 

 

Hawkhill

Posted

I use PVE Mode plugin

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