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Swedish Chef

Posted

  On 8/30/2022 at 10:27 PM, byond1991 said:

Hello, Will the event start itself with out TimedExecute plugin?

Expand  

yes, ive never used TimedExecute for Convoy

saintmichel13

Posted (edited)

hello is the  pvp zone  affected by those shooting from the pve zone? 

just had an incident today where players outside the pvp zone were able to shoot into the pvp zone. i'm using nextgenpve

Edited by saintmichel13
Adem

Posted

Hi! I am aware of a problem with the Npc Spawn plugin. Work on updating it is already underway. Thanks for understanding

  • Like 3
byond1991

Posted

  On 9/1/2022 at 6:05 PM, Adem said:

Hi! I am aware of a problem with the Npc Spawn plugin. Work on updating it is already underway. Thanks for understanding

Expand  

Hi, is the npc spawn plugin out yet?

Adem

Posted

Hello!  download Npc Spawn again from the same link

byond1991

Posted

  On 9/2/2022 at 1:52 PM, Adem said:

Hello!  download Npc Spawn again from the same link

Expand  

Convoy was compiled successfully in 1961ms

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library D:/TCAFiles/Users/rany/2323257/RustDedicated_Data/Mono/data-0000026025A78090.dll

Failed to initialize plugin 'Convoy v2.1.2' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Convoy.Init () [0x00043] in <23d9ada1c1354747bef533127b26cd3f>:0

at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019c] in <23d9ada1c1354747bef533127b26cd3f>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <bae5f1223fce49c493b01571c99dce02>:0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Convoy v2.1.2 by Adem

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

No previous version to rollback plugin: Convoy

 

 

Is the not working, or just me lol

  • Like 1
Adem

Posted

  On 9/2/2022 at 3:34 PM, byond1991 said:

Convoy was compiled successfully in 1961ms

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library D:/TCAFiles/Users/rany/2323257/RustDedicated_Data/Mono/data-0000026025A78090.dll

Failed to initialize plugin 'Convoy v2.1.2' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.Convoy.Init () [0x00043] in <23d9ada1c1354747bef533127b26cd3f>:0

at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0019c] in <23d9ada1c1354747bef533127b26cd3f>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.CSPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x00043] in <bae5f1223fce49c493b01571c99dce02>:0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloaded plugin Convoy v2.1.2 by Adem

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

No previous version to rollback plugin: Convoy

 

 

Is the not working, or just me lol

Expand  

This is the first time I've seen this. Try restarting the server

byond1991

Posted

  On 9/2/2022 at 4:26 PM, Adem said:

This is the first time I've seen this. Try restarting the server

Expand  

Is NpcSpawn, does not work with airevent and waterevent? 

loaded the new file, but those event npc just standing there lol

  • Like 1
Shark-A-Holic

Posted

Hey Adem!

What are the chances of this plugin allowing event ownership without the PveMode plugin? I'm using TruePVE, so most of my event plugins actually have the ownership part coded into them. Could this be something we see added in the future?

 

Thanks! 🙂

  • Like 1
byond1991

Posted

Quick question: How to put muti custom route? 

"Custom route name": "route1", "route2",

is like this ? or something else

  • Like 1
byond1991

Posted

Quick question: How to put muti custom route? 

"Custom route name": "route1", "route2",

is like this ? or something else

  • Like 1
byond1991

Posted

  On 9/5/2022 at 12:39 AM, byond1991 said:

Quick question: How to put muti custom route? 

"Custom route name": "route1", "route2",

is like this ? or something else

Expand  

ops added extra  quote

 

  • Like 1
Adem

Posted

  On 9/3/2022 at 7:27 PM, Shark-A-Holic said:

Hey Adem!

What are the chances of this plugin allowing event ownership without the PveMode plugin? I'm using TruePVE, so most of my event plugins actually have the ownership part coded into them. Could this be something we see added in the future?

 

Thanks! 🙂

Expand  

Hello. I don't plan to add it yet. Because PVEMode has excellent functionality.

  • Sad 1
Adem

Posted

  On 9/5/2022 at 12:39 AM, byond1991 said:

Quick question: How to put muti custom route? 

"Custom route name": "route1", "route2",

is like this ? or something else

Expand  

Hello. Just save the second route with the same name. Then they will be randomly selected.

Shark-A-Holic

Posted

  On 9/6/2022 at 6:12 AM, Adem said:

Hello. I don't plan to add it yet. Because PVEMode has excellent functionality.

Expand  

Bah okay. I may have to remove the plugin for the time being. We're having a lot of issues with people stealing the event and a majority of our plugins depend on TruePVE. 😞 Hopefully it's something that will be added in the future, thank you for your response!

KingSizeKevin

Posted

Would it be possible to add support for the "Monument Bradley" plugin, so that when Convoy spawns, it could despawn ring road bradley while active, and respawn it when complete?   They end up overlapping each other and it gets goofy but I'd really like to keep both running.  

Adem

Posted

The plugin works! You need to re-download Npc Spawn from the link
 

Kleementin

Posted

Can we have an option to set more than 1 truck with a crate?

Also, "Detect the target only in the NPC's viewing vision cone?": true is not working.

Players that are far away trigger the npc's.  They seem also be triggered by players respawning somewhere after death.

They cannot see them but go straight in that direction.

Kleementin

Posted

Can you add the option to spawn more crate trucks?

Also, when all NPC's are killed the convoy can still start driving again for no reason.

  • Like 1
Adem

Posted

  On 10/26/2022 at 8:38 AM, Kleementin said:

Can you add the option to spawn more crate trucks?

Also, when all NPC's are killed the convoy can still start driving again for no reason.

Expand  

Hello. Imagine if a player attacked a convoy and killed the driver in the first car. If I don't respawn it again, how will the convoy move?

Adem

Posted

Yes. I will try to change the configuration system of the cars in the convoy in the next update.

  • Love 1
Kleementin

Posted

  On 10/26/2022 at 11:28 AM, Adem said:

Hello. Imagine if a player attacked a convoy and killed the driver in the first car. If I don't respawn it again, how will the convoy move?

Expand  

True. But can't you make the convoy not move again after all npc's have been killed.

Feels weird.

  • Like 1
Adem

Posted

I can make all the cars stop moving after all the NPCs have been killed. Please create a ticket so that I don't forget about this and about the spawn cars

 

Papanator

Posted

Hi there,

Currently am using the plugin with an 'out of the box' configuration. When the convoy is attacked, NPC's are not moving or interacting with the player at all. Am I missing something? I have the most recent download of NpcSpawns.

Thanks

Papanator

Posted

  On 10/29/2022 at 10:43 PM, Papanator said:

Hi there,

Currently am using the plugin with an 'out of the box' configuration. When the convoy is attacked, NPC's are not moving or interacting with the player at all. Am I missing something? I have the most recent download of NpcSpawns.

Thanks

Expand  

^ For anyone else that experiences this, I literally just wiped all config & data files & it's fixed it. User error 😂

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