Jump to content

9 Screenshots

Recommended Comments



JuJu

Posted

thanks got it to work

 

Kk

Posted

Failed to call hook 'OnEntityKill' on plugin 'Convoy v2.4.4' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.)

at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <47fc8c70fa834cbf8141d7c1a7589125>:0

at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <47fc8c70fa834cbf8141d7c1a7589125>:0

at System.String.Format (System.String format, System.Object[] args) [0x00020] in <47fc8c70fa834cbf8141d7c1a7589125>:0

at Oxide.Plugins.Convoy.GetMessage (System.String langKey, System.String userID, System.Object[] args) [0x0000b] in <ea355d65feca466698c3d65e8d5dd4a1>:0

at Oxide.Plugins.Convoy+NotifyManager.SendMessageToPlayer (BasePlayer player, System.String langKey, System.Object[] args) [0x0003f] in <ea355d65feca466698c3d65e8d5dd4a1>:0

at Oxide.Plugins.Convoy+NotifyManager.SendMessageToAll (System.String langKey, System.Object[] args) [0x0001e] in <ea355d65feca466698c3d65e8d5dd4a1>:0

at Oxide.Plugins.Convoy+ConvoyController.OnConvoyVehicleDie (Oxide.Plugins.Convoy+ConvoyVehicle convoyVehicle) [0x00032] in <ea355d65feca466698c3d65e8d5dd4a1>:0

at Oxide.Plugins.Convoy.OnEntityKill (ModularCar entity) [0x00037] in <ea355d65feca466698c3d65e8d5dd4a1>:0

at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00720] in <ea355d65feca466698c3d65e8d5dd4a1>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

Dracconus

Posted (edited)

@Adem
Perchance, could you set this up so that we have an option to disable convoy spawning at night?
Something like "Allow Convoys to spawwn at Night: true," would be amazing!

Edited by Dracconus
  • Like 1
aimacak

Posted

4 hours ago, Dracconus said:

@Adem
Perchance, could you set this up so that we have an option to disable convoy spawning at night?
Something like "Allow Convoys to spawwn at Night: true," would be amazing!

i think u can configure it by TimedExecute from umod

Dracconus

Posted

9 hours ago, aimacak said:

i think u can configure it by TimedExecute from umod

TimedExecute has issues properly reading in-game time with rust.  I was previously using it for notifications delivered at specific in-game time for ZombieHorde, and 75% of the time notifications didn't show up.  That's why I requested k1lly0u to add the notifications to it natively.

  • Like 1
PhatBlinkie

Posted

can you describe how to use betterloot in the configuration? i see

"Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
      "Own loot table": {
        "Minimum numbers of items": 2,
        "Maximum numbers of items": 4,
        "List of items": [

q. Do i change the 0 to BetterLoot, or put the name of a better loot formatted json there? or something else

 

  • Like 1
WouayNote2

Posted (edited)

21 hours ago, PhatBlinkie said:

can you describe how to use betterloot in the configuration? i see

"Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
      "Own loot table": {
        "Minimum numbers of items": 2,
        "Maximum numbers of items": 4,
        "List of items": [

q. Do i change the 0 to BetterLoot, or put the name of a better loot formatted json there? or something else

 

Hello, as far as I understand it...
- 0 is either for default or BetterLoot or MagicLoot
- 1 is only for the 'Own loot table' json part
That means, for BetterLoot, you are just selecting 0 :
then "Own loot table" json part will be ignored.
- and your BetterLoot configuration will apply to Convoy.

Edited by WouayNote2
  • Like 3
Malkizid

Posted

21 hours ago, PhatBlinkie said:

can you describe how to use betterloot in the configuration? i see

"Which loot table should the plugin use? (0 - default, BetterLoot, MagicLoot; 1 - own)": 0,
      "Own loot table": {
        "Minimum numbers of items": 2,
        "Maximum numbers of items": 4,
        "List of items": [

q. Do i change the 0 to BetterLoot, or put the name of a better loot formatted json there? or something else

 

I don't use Betterloot or MagicLoot but all I can tell you is that when set to 0
it will use either default, Betterloot or Magic loot whichever you have running on yourserver.
Those loot profiles presumably must be made in the BetterLoot plugin for the specific loot prefabs that are available in Convoy. 
"or example Bradley APC Crate. 

I hope that helps somewhat

  • Like 1
Hawkhill

Posted

There something wrong with the convoy NPC's
A player attacked convoy from a supermarket that were about 3 grids away from his base.
He died and respawned in his base, then NPC's were running all the way to his base and started shooting rocket at it while he was inside.
Ive set chase range to 110m. 
Seems like the NPC's ignore that 110m chase range limit if they cannot see the player.
If they see players, they run max 110m, then runs back to the convoy.   Possible to fix this?

Other thing..... Normal Convoy NPC's (not bradley ones) wont run even if they get shot at.
They just roam around the convoy vehicles.
Bradley NPC's run when they get shot at.

Last thing.....
Possible to make the convoy only attack owner and team mates?
If im friend with convoy owner, i get attacked if im nearby.

Running a PVE server and use the PVEmode plugin.

Magnumk

Posted

Can I specify so that the plugin uses defined Alphaloot tables?

Robis

Posted

frustrating 😞

Ludek

Posted

I have the same problem. Convoy and Caravan. It's like they keep bumping into something. I tried multiple maps, still the same.

Adem

Posted

17 hours ago, Robis said:

frustrating 😞

 

3 hours ago, Ludek said:

I have the same problem. Convoy and Caravan. It's like they keep bumping into something. I tried multiple maps, still the same.

Fixed

 

Adem

Posted

On 2/24/2024 at 3:51 PM, Magnumk said:

Can I specify so that the plugin uses defined Alphaloot tables?

There is no such function at the moment

Robis

Posted

7 hours ago, Adem said:

 

Fixed

 

@Adem Yeah now it looks working properly. I see you even fixed npcs, before they appear and disappear in a cars like crazy. thank you!

Kk

Posted

Why do some NPCs become invincible? Is there something wrong with them?

Swedish Chef

Posted

12 hours ago, Kk said:

invincible

only time ive seen them take no damage is when youre out of range

"Maximum distance for dealing damage to the convoy": 100.0,

could that be it?

Misfit6A

Posted

anyone else having a problem with convoy staying stationary and when attacked no dismounts?

aimacak

Posted

8 hours ago, Misfit6A said:

anyone else having a problem with convoy staying stationary and when attacked no dismounts?

dont think so.. i havent

Adem

Posted

8 hours ago, Misfit6A said:

anyone else having a problem with convoy staying stationary and when attacked no dismounts?

Send your config pls

Misfit6A

Posted

Okay got that part fixed by using an older version on nps spawn. now the convoy and train are attacking even when that line in configs is set to false

 

  • Like 1
Maximo

Posted

How to get this fixed?

 

Exception while calling NextTick callback (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at Oxide.Plugins.Convoy+ConvoyVehicle.CreateRoamNpc () [0x0006f] in <80f4797deb774a68a1f1579699b40c53>:0
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.OxideMod.OnFrame_Patch0(Oxide.Core.OxideMod,single)

 

Thanks in advance.

chilakhsingh

Posted

Bradley's are targeting random players. Can this be turned off? The convoy without Bradley doesn't attack randomly.

  • Like 1
KingSizeKevin

Posted

The NPCs just stand there, and dont rocket players bases.  Any fix?

Komorebi

Posted

image.png.be4227d74eddd858c722c46bdbe9c4c1.png

How to solve this error?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Like 20
  • Love 12

Adem's Collection

User Feedback

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.2k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.