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If you have any questions or issues with the plugin, please contact me.
For support related questions, please create a thread in the Support Section or send a direct message to my profile @MeventSupport.

Thanks!

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  • Curator
Mevent

Posted

3 minutes ago, RR_Tappi said:

I would also like an update please 🙂

Does the OnHammerHit error appear for everyone?

RR_Tappi

Posted

2 minutes ago, Mevent said:

Does the OnHammerHit error appear for everyone?

I don't get the error.

But I'd like the new build skin 😉

madsarn89

Posted

 {

          "Enabled": true,

          "Lang Key": "skinjungle",

          "Permission": "",

          "Skin": 10326,

          "Enable colors?": false

        }

 

  • Like 1
MeventSupport

Posted

On 4/13/2025 at 11:46 PM, Tanki said:

Hello, sorry i don't have read all pages.. it support clan from CF/umod but what about Clan reborn from Chaos?

 

Thanks

Sorry for the long reply. 
makes no difference, clan plugins usually have the same API

MeventSupport

Posted

On 5/3/2025 at 4:25 AM, tobi-polar said:

Hey Mevent,

Will an update be coming soon? Would love for this plugin to have the jungle building skin as an option

Hey! yes, we are actively working on the update!

  • Like 1
MeventSupport

Posted

On 5/3/2025 at 6:03 PM, Ryster said:

Hope to see an update soon please good Sir.

Need Jungle skin as an option on the stone tier, also this error when hitting with a hammer now seems to be a thing since the latest update.

03/05 15:57:01 | Failed to call internal hook 'OnHammerHit' on plugin 'BuildTools v1.5.38' [4229965862] (Object reference not set to an instance of an object)
at IgnoredBlock Oxide.Plugins.BuildTools+RemoveSettings.GetIgnoredBlock(BaseEntity entity) in C:/RustServer/carbon/plugins/BuildTools.cs:line 1440
at void Oxide.Plugins.BuildTools+BuildComponent.DoIt(BaseCombatEntity entity) in C:/RustServer/carbon/plugins/BuildTools.cs:line 3568
at object Oxide.Plugins.BuildTools.OnHammerHit(BasePlayer player, HitInfo info) in C:/RustServer/carbon/plugins/BuildTools.cs:line 2168
at object Oxide.Plugins.BuildTools.InternalCallHook(uint hook, object[] args) in BuildTools.cs/Internal:line 615

Thanks muchly 🙂

I'll check it out

  • Like 1
RR_Tappi

Posted

On 5/3/2025 at 11:42 PM, madsarn89 said:

 {

          "Enabled": true,

          "Lang Key": "skinjungle",

          "Permission": "",

          "Skin": 10326,

          "Enable colors?": false

        }

 

Ah nice thank you

dustyhansen

Posted

On 5/3/2025 at 4:42 PM, madsarn89 said:

 {

          "Enabled": true,

          "Lang Key": "skinjungle",

          "Permission": "",

          "Skin": 10326,

          "Enable colors?": false

        }

 

this doesn't work for me
will this plugin ever be updated?

Kobani

Posted

@Mevent
Question about Facepunch's new DLC rules and plugin compatibility

Hello!
I just read the new server guidelines from Facepunch (as of July 2025). It clearly states that servers are not allowed to give players access to DLC or Facepunch-locked skins unless they actually own them.

What does this mean for this plugin?
Will there be a feature in the future to automatically detect and block Facepunch DLC content for players who don’t own it?

Thank you in advance – I just want to make sure my server stays compliant with the rules.

  • Like 1
Malkizid

Posted (edited)

2 hours ago, Kobani said:

@Mevent
Question about Facepunch's new DLC rules and plugin compatibility

Hello!
I just read the new server guidelines from Facepunch (as of July 2025). It clearly states that servers are not allowed to give players access to DLC or Facepunch-locked skins unless they actually own them.

What does this mean for this plugin?
Will there be a feature in the future to automatically detect and block Facepunch DLC content for players who don’t own it?

Thank you in advance – I just want to make sure my server stays compliant with the rules.

Good question and first I will say I don't have a solid answer but based on what I read in the Facepunch site here https://facepunch.com/legal/servers, this only referred to Community Servers. So unless they have re-defined the meaning of "Community Servers" to include "Modded Servers" as a legal term in this scenario, then I believe there is no issue.  

Unless DLC items or skins are being paywalled or actually monetized on, that could become an issue on modded servers too.

That was my take and interpretation on the subject, I don't have any further facts.



If I'm incorrect about types of servers, well the only relevant part then really is this:
and the part that defines FP DLC

"(a) Can I restrict access to DLC content on our Servers? No - if it is Facepunch approved downloadable content ("Facepunch DLC"), then players must be able to freely and unconditionally access their validly purchased Facepunch DLC across all Servers."

Edited by Malkizid
Malkizid

Posted

I did notice that some of my recent comments here explaining how to enable the building skins were removed. Even though they were simply pointing out the built in commands and configuration options that any owner of the plugin can do themselves.

(and I respectfully understand why, considering what can be done in this plugin, if creating and selling plugins that enable the use of DLC or official skins etc are now also at risk. due to Facepunch's new legal stance.  However I don't think that is the case.)   


 

Kobani

Posted

42 minutes ago, Malkizid said:

Good question and first I will say I don't have a solid answer but based on what I read in the Facepunch site here https://facepunch.com/legal/servers, this only referred to Community Servers. So unless they have re-defined the meaning of "Community Servers" to include "Modded Servers" as a legal term in this scenario, then I believe there is no issue.  

Unless DLC items or skins are being paywalled or actually monetized on, that could become an issue on modded servers too.

That was my take and interpretation on the subject, I don't have any further facts.



If I'm incorrect about types of servers, well the only relevant part then really is this:
and the part that defines FP DLC

"(a) Can I restrict access to DLC content on our Servers? No - if it is Facepunch approved downloadable content ("Facepunch DLC"), then players must be able to freely and unconditionally access their validly purchased Facepunch DLC across all Servers."

Hey Malkizid,

Just to clarify — Facepunch has now explicitly prohibited granting access to DLC for players who haven’t purchased it, and that applies to all servers, including modded servers.

Previously, modded servers weren’t clearly affected, but with the latest update, they are now explicitly covered.

From the updated guidelines (July 15, 2025):
🔗 https://facepunch.com/legal/servers

“Players must be able to freely and unconditionally access their validly purchased Facepunch DLC across all Servers.”
“You must not grant access to any Facepunch DLC to players who have not validly purchased it. Servers may not bypass ownership checks or artificially enable Facepunch DLC.”

The only exception is for temporary test servers.

So while this may have been okay before, it’s no longer permitted — even on modded servers.

Cheers,
Kobani

 

  • Like 1
Malkizid

Posted

26 minutes ago, Kobani said:

Hey Malkizid,

Just to clarify — Facepunch has now explicitly prohibited granting access to DLC for players who haven’t purchased it, and that applies to all servers, including modded servers.

Previously, modded servers weren’t clearly affected, but with the latest update, they are now explicitly covered.

From the updated guidelines (July 15, 2025):
🔗 https://facepunch.com/legal/servers

“Players must be able to freely and unconditionally access their validly purchased Facepunch DLC across all Servers.”
“You must not grant access to any Facepunch DLC to players who have not validly purchased it. Servers may not bypass ownership checks or artificially enable Facepunch DLC.”

The only exception is for temporary test servers.

So while this may have been okay before, it’s no longer permitted — even on modded servers.

Cheers,
Kobani

 

Thanks for clarifying that Kobani, 

Best regards,
Manky

MeventSupport

Posted

18 hours ago, Kobani said:

@Mevent
Question about Facepunch's new DLC rules and plugin compatibility

Hello!
I just read the new server guidelines from Facepunch (as of July 2025). It clearly states that servers are not allowed to give players access to DLC or Facepunch-locked skins unless they actually own them.

What does this mean for this plugin?
Will there be a feature in the future to automatically detect and block Facepunch DLC content for players who don’t own it?

Thank you in advance – I just want to make sure my server stays compliant with the rules.

Yes, mates, we already know about it! We're thinking now, as a team, what would be the best way out

  • Love 3
Ryster

Posted

On 7/17/2025 at 3:52 PM, MeventSupport said:

Yes, mates, we already know about it! We're thinking now, as a team, what would be the best way out

This is probably an oversimplification, but I presume there are APIs available to mod developers so that mods can know what skins a particular player has purchased, and then code the mod such that only those skins are selectable by the user.

Of course, if the APIs aren't currently capable of that, then I guess we're screwed lol

Kobani

Posted

@MeventSupport
I'm just a beginner, so maybe this isn't helpful — but maybe something like this could work:

private bool PlayerOwnsSkin(BasePlayer player, ulong skinId)
{
    return player?.blueprints?.steamInventory?.HasItem((int)skinId) ?? false;
}

It checks if the player owns a specific skin, so you could filter the visible ones. But I guess you probably already know that. I hope you find a good solution!

MeventSupport

Posted

On 7/27/2025 at 5:00 PM, Kobani said:

@MeventSupport
I'm just a beginner, so maybe this isn't helpful — but maybe something like this could work:

private bool PlayerOwnsSkin(BasePlayer player, ulong skinId)
{
    return player?.blueprints?.steamInventory?.HasItem((int)skinId) ?? false;
}

It checks if the player owns a specific skin, so you could filter the visible ones. But I guess you probably already know that. I hope you find a good solution!

Yes, we know about that, thank you very much! We are trying to finalise V2 to release it!

  • Like 1

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