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Paul H.

Posted

Everything is false but it doesn't change anything

Krungh Crow

Posted

    "Last Ditch Effort Rocket Amount": 0,
    "Last Ditch Effort Grenade Amount": 5,
    "Last Ditch Effort MLRS rocket Radius": 15,
    "Last Ditch Effort MLRS rocket Amount": 0,
    "Last Ditch Effort Hard Mode : targets player location": false

 

  • Like 2
Paul H.

Posted

Thanks, I completely overlooked that

  • Like 1
Geralldo.RuLey

Posted (edited)

hello Im gettitng this error after updating my plugin. do I have to generate a new cofig?

[09.01 10:58:57] at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 10:58:57] at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 10:58:58] Failed to call hook 'CanBradleyApcTarget' on plugin 'BradleyGuards v1.5.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyGuards.CanBradleyApcTarget (BradleyAPC bradley, BaseEntity target) [0x0006b] in <cd6514e2691142648a28e9eb9fdcdc4f>:0 
  at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007d6] in <cd6514e2691142648a28e9eb9fdcdc4f>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 10:59:00] Failed to call hook 'CanBradleyApcTarget' on plugin 'BradleyGuards v1.5.2' (NullReferenceException: Object reference not set to an instance of an object)

[09.01 04:03:09] at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 04:03:09] at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 04:03:09] Failed to call hook 'CanBradleyApcTarget' on plugin 'BradleyGuards v1.5.2' (NullReferenceException: Object reference not set to an instance of an object)
[09.01 04:03:09] at Oxide.Plugins.BradleyGuards.CanBradleyApcTarget (BradleyAPC bradley, BaseEntity target) [0x0006b] in <4f3be389e41147229a7a61a5350a9aa0>:0
[09.01 04:03:09] at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007d6] in <4f3be389e41147229a7a61a5350a9aa0>:0
[09.01 04:03:09] at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
[09.01 04:03:09] at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 04:03:09] at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 04:03:11] Failed to call hook 'CanBradleyApcTarget' on plugin 'BradleyGuards v1.5.2' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyGuards.CanBradleyApcTarget (BradleyAPC bradley, BaseEntity target) [0x0006b] in <4f3be389e41147229a7a61a5350a9aa0>:0 
  at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007d6] in <4f3be389e41147229a7a61a5350a9aa0>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 04:03:14] Failed to call hook 'CanBradleyApcTarget' on plugin 'BradleyGuards v1.5.2' (NullReferenceException: Object reference not set to an instance of an object)
[09.01 04:03:14] at Oxide.Plugins.BradleyGuards.CanBradleyApcTarget (BradleyAPC bradley, BaseEntity target) [0x0006b] in <4f3be389e41147229a7a61a5350a9aa0>:0
[09.01 04:03:14] at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007d6] in <4f3be389e41147229a7a61a5350a9aa0>:0
[09.01 04:03:14] at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0

Edited by Ping Chun Chang
Krungh Crow

Posted (edited)

uhm ok.. ill do som testing

EDIT : Patch has been released

Edited by Sabby
Geralldo.RuLey

Posted (edited)

Thanks Sabby 
but I still getting this error

[09.01 12:17:13] [Better Chat] [Global] |Skilled| Zerg ~JZT~ [Lv.74] Lucy: its personal or whole server?
[09.01 12:17:13] Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyOptions v2.2.4' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.BradleyOptions.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00079] in <54ebf113710a4269ac415965a86eb5b4>:0 
  at Oxide.Plugins.BradleyOptions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00331] in <54ebf113710a4269ac415965a86eb5b4>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 12:17:13] Calling hook OnEntityMarkHostile resulted in a conflict between the following plugins: TruePVE - True (Boolean), BetterVanish (Oxide.Plugins.BetterVanish (BetterVanish))
[09.01 12:17:18] Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyOptions v2.2.4' (NullReferenceException: Object reference not set to an instance of an object)
[09.01 12:17:18] at Oxide.Plugins.BradleyOptions.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00079] in <54ebf113710a4269ac415965a86eb5b4>:0
[09.01 12:17:18] at Oxide.Plugins.BradleyOptions.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00331] in <54ebf113710a4269ac415965a86eb5b4>:0
[09.01 12:17:18] at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
[09.01 12:17:18] at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 12:17:18] at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
[09.01 12:17:18] Calling hook OnEntityMarkHostile resulted in a conflict between the following plugins: TruePVE - True (Boolean), BetterVanish (Oxide.Plugins.BetterVanish (BetterVanish))

Edited by Ping Chun Chang
Krungh Crow

Posted

yes working on that one aswell 🙂

 

  • Love 1
Geralldo.RuLey

Posted

oh thank you, for a free plugin, you are working super fast. Thank you so much. 🙂

  • Like 1
Rust.Matrixx2xTrios

Posted

"Replaced Fire rockets for the actual Molotovs"

That made me sad, I loved the Fire Rockets more!

Krungh Crow

Posted

they will return 🙂

  • Love 1
Rust.Matrixx2xTrios

Posted

I don't know if you saw my support tickets, but I was wondering if you could make guards throw mollies at players and smoke grenades at their own feet to add that extra degree of challenge?

Also, players mostly use HV rockets to blow up Bradley and I noticed the grenades/mollies/Fire rockets don't trigger, can that be adjusted?

 

snapple

Posted

Would it be possible to add the option for the the last ditch effort attacks like MLRS to allow damage to player bases bypassing TruePVE? Using this in conjunction with Bradley Drops, and would love to see the additional risk involved with the loot pinata that is Bradley. 

Krungh Crow

Posted

good one you could add that yourself tho with truepve settings

snapple

Posted

23 hours ago, Sabby said:

good one you could add that yourself tho with truepve settings

Wouldnt that allow players to damage bases with mlrs, molotov or grenades if I allowed it in Truepve? 

Krungh Crow

Posted

hmm yes that is correct unless i use zones (never done that so i have to look into that)

snapple

Posted

3 hours ago, Sabby said:

hmm yes that is correct unless i use zones (never done that so i have to look into that)

I initially asked nivex about it, because I had a couple questions regarding Bradley damage... But what I was told was this:

"they'd need to use the CanEntityTakeDamage hook. otherwise TruePVE will block it if you dont have rules that allow it" 

But having rules in tpve that allow it would be less than ideal lol. 

Hope that helps! 

  • Like 1
Krungh Crow

Posted

almost ^^

  • Like 1
  • Sad 1
Krungh Crow

Posted (edited)

I would appreciate for requests or questions NOT TO SEND A SUPPORTTICKET
just ask here in the discussions then send a ticket if its a issue so I can have a clean view of actual problems in the Ticket system. This is more for all plugins not just related to BG 🙂

THX (i get 100+ emails a day just from CF with Tickets unrelated to issues)

Edited by Sabby
Y2kcavy

Posted

I got this warning after installing this event. if it matters, I am also running Carbon. Warning! 'BradleyGuards' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls.

Krungh Crow

Posted (edited)

can safely ignore this any warning for other plugins saying the same can be ignored aswell

This is very exaggerated 

Edited by Sabby
  • Like 1
abcderanzi

Posted

Hi, is there any plan to integrate Npc Spawn? It would be great if we can change the guard's behaviour such as their attack/sense radius, allow chasing player, modify their aim cone and all the other features that Npc Spawn provides.

Krungh Crow

Posted (edited)

not planned since npc get altered after spawning what can be done with the native plugins
And currently not interested myself into using other plugins to run the npc (not even  optional)
A new plugin is in the making but most likely will not be released soon.

Edited by Sabby
  • Like 1

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