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Billionaire

Posted

mmmmmm.... I will test this. This sounds nice to me. I keep the community informed.

  • Like 2
Billionaire

Posted (edited)

Good job, works very well, it would also be nice to be able to regulate the life of the npc.

Edited by Gbutome
  • Like 2
  • Love 1
Krungh Crow

Posted

will be added eventualy but would require a big rewrite handling bots instead of the basic scientists it is using now

  • Like 1
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Covfefe

Posted

Do they spawn after the bradley has been blown up?

  • Like 1
Krungh Crow

Posted

yes they spawn afterwards

Covfefe

Posted (edited)

Myself and my players are unable to kill the scientists until I unloaded TruePVE

 

[Oxide] 23:02 [Info] Unloaded plugin TruePVE v1.1.8 by RFC1920

5282503[5282503] was killed by Admin

I added 'Players can hurt anything' flag and I'm able to kill them now, but what are these scientists if I want to make my own ruleset for them? HTNplayer?

Edited by Covfefe
  • Like 1
Billionaire

Posted

@Covfefe

For the rules of TruePVE, you put this:

anything can hurt npcs

or

players can hurt npcs

  • Like 2
Billionaire

Posted

 

The update is a great job. Congratulations.

 

  • Like 2
Saha

Posted

Your NPCs leave the battlefield and run away from the debris.

It would be nice if they roam the place with Bradley wreckage.😀

  • Like 1
  • Love 2
Krungh Crow

Posted

yes working on the AI part of the npc responce

Perilous_Outlaw

Posted (edited)

one thing i wish could be controlled is the ability to have it not work with other plugins that use the bradley parts.  I have a plugin that is a event on my server that when it goes through the final phase it spawns in 4 bradleys that are destroyed at the bottom of the ocean. Issue is that spawns in the bradley guards as well at the bottom of the ocean and not sure how to bypass that. but my group loves the plugin you created hince why i have yet to disable it.

Edited by rednekOIO
  • Like 2
Krungh Crow

Posted

i will figure out not to spawn the npc under water.
Fairly new to coding so this will take some time.
THX for reporting the underwater issue 🙂

Krungh Crow

Posted (edited)

@Saha still looking into roam range so your request is not forgotten
@rednekOIO i implemented the npc to insta despawn when spawning submerged and will add this once i have Saha's request added
so hopefully soon 🙂

Edited by Krungh Crow
  • Like 2
Gamebundle

Posted

Just tested and i love the plugin 😄

Maybe adding something to change the amount of NPC To spawn could be nice 🙂
Instead of having God NPC with 1K health or so xD ( Hosting a Battlefield server so with M2 it's easy to kill them )

Maybe Setting up kits for them ? could be nice to see custom Npcs !

Otherwise Great Job ! 

 

  • Like 2
Krungh Crow

Posted

yes the AI is not easy to setup but thats a wip now 🙂

  • Love 1
Gamebundle

Posted

Indeed coding all that stuff isn't an easy task ! 🙂
I can just say that if you need any testing done i got test servers so i can easely test things out if you need to ! 😄

Otherwise As said it's a great plugin so far ! 😄

 

  • Like 2
Krungh Crow

Posted (edited)

Just wanted to share some WIP and future planning of the plugin

  • Permissions to show the chat and destroy messages (Added in version 1.0.3)
  • Add a new npc (GuardDog Trainer) that can spawn GuardDogs to attack the player (wolves) (WIP)
  • Extra minigame involving Gunners to throw Bombs/Molotovs towards Attackers (WIP) after they spawned
  • Adding more Bradley configuration in the config file (Added in version 1.0.3 WIP)
  • Randomising the Bradley health (min/max health) or give it Tiers (WIP)
  • Adding more NPC AI stats like roam/dmg/accuracy (not as easy to add) (WIP)
  • Adding Kits to the NPC (WIP)

Bear in mind i am not a experienced coder so some stuff will be added slower but i will try to do my best to add more fun stuff
to the plugins i make.

greetz

Krungh Crow

Edited by Krungh Crow
  • Like 2
HardStyle

Posted

Just noticed that scientists can walk through buildings and shoot at players  through the walls.

  • Like 1
Krungh Crow

Posted (edited)

rustbug but ill check working on a big update 🙂
is that at launchsite ? 

 

Edited by Krungh Crow
HardStyle

Posted

Yeah thats at launch site 🙂 Maybe you could add a feature that auto kills scientist after x minutes?

  • Like 1
Krungh Crow

Posted

yes i have it added same for roamrange in comming patch (will be released soon)

 

  • Like 1
HardStyle

Posted

Awesome, thanks!

  • Like 1
HardStyle

Posted

Just got an idea.

"waves" of npc's spawn. An option to let's say make the bradley spawn a few npc's when the bradley health bar is at  75%, 50% or 25%

That would make the bradley event even harder as players would need to kill the npc's before killing the bradley completely, and then ofc spawn the npc's when bradley explodes.

  • Like 3

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