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chuck norris

Posted

hi

I used Umod's Bradley Guards. but i deleted everything, i don't know why i get this error

  • Like 1
rrex

Posted

10 hours ago, chuck norris said:

hi

I used Umod's Bradley Guards. but i deleted everything, i don't know why i get this error

all files including config and translations with name BradleyGuards? they have the same name and you must delete them all before run this one

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chuck norris

Posted

1 hour ago, rrex said:

all files including config and translations with name BradleyGuards? they have the same name and you must delete them all before run this one

yes, all 3 files have the same name, I deleted all the plugin, config and language again but it still gives the same error, I already checked if there is another file with the same name but I can't find it so there are 3 files

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Krungh Crow

Posted (edited)

did you unload the plugin first then delete >

Edited by Krungh Crow
chuck norris

Posted

28 minutes ago, Krungh Crow said:

did you unload the plugin first then delete >

I first deleted the plugin I was using from Umod that has the same name, I also deleted the config and language file

  • Like 1
rrex

Posted (edited)

What does support of Сonvoy means? they will go for help to Convoy's Tanks niw? xD

Edited by rrex
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Krungh Crow

Posted (edited)

they allready did but in the new cfg setting you can disable that
to disable the events around attacking convoy bradley (grenades molotovs rockets and MLRS)

 

Edited by Krungh Crow
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rrex

Posted

16 minutes ago, Krungh Crow said:

they allready did but in the new cfg setting you can disable that
to disable the events around attacking convoy bradley (grenades molotovs rockets and MLRS)

 

wow

should I removve old config file before updating?

  • Like 1
Krungh Crow

Posted

not needed it wiill be using old cfg and adds new cfg components automaticly.......some devs could learn

 

Krungh Crow

Posted

lang files should work nontheless unload plug first before deleting cfg and lang files

rrex

Posted

8 hours ago, Krungh Crow said:

not needed it wiill be using old cfg and adds new cfg components automaticly.......some devs could learn

 

great. but now I found that custom names are missing. is this my issue or You removed this section?

  • Like 1
Krungh Crow

Posted (edited)

on the corpses ? they removed that in rust long time ago when they changed the AI.
And custom names on kills are shown but they are hardcoded i could add it to config though

Edited by Krungh Crow
  • Like 1
energi_505

Posted

hello.after the update, it gives an error.

Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyGuards v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.OnEntityTakeDamage (BradleyAPC entity, HitInfo info) [0x0001f] in <c093f332796d421393e4f3a1af758bf1>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0048f] in <c093f332796d421393e4f3a1af758bf1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0

  • Like 1
energi_505

Posted

17 minutes ago, energi_505 said:

здравствуйте.после обновления выдает ошибку.

Не удалось вызвать хук «OnEntityTakeDamage» для плагина «BradleyGuards v1.4.0» (NullReferenceException: ссылка на объект не указывает на экземпляр объекта) в Oxide.Plugins.BradleyGuards.OnEntityTakeDamage (сущность BradleyAPC, информация HitInfo) [0x0001f] в <c093f332796d4213913e4f >:0 в Oxide.Plugins.BradleyGuards.DirectCallHook (имя System.String, System.Object& ret, System.Object[] args) [0x0048f] в <c093f332796d421393e4f3a1af758bf1>:0 в Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core Метод .Plugins.HookMethod, аргументы System.Object[]) [0x00079] в <e23ba2c0f246426296d81c842cbda3af>:0 в Oxide.Core.Plugins.CSPlugin.OnCallHook (имя System.String, аргументы System.Object[]) [0x000d8] в < 46ff2b534abb4b35952608167523b7ec>:0 в Oxide.Core.Plugins.Plugin.CallHook (хук System.String, System.Object[] args) [0x00060] в <46ff2b534abb4b35952608167523b7ec>:0

I read it in support and will try to do the same.it will fix it.

  • Like 1
Krungh Crow

Posted

working on new updates for all the bradley plugins hopefully this will be fixed

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energi_505

Posted

I still settled on the version a little earlier.it still gives an error.Thanks for supporting the cool plugin.

 

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Alien_Hoffi

Posted

Hi the Guards works now good but my problem is the health of the tank dosent change

  • Like 1
FandangoChristmas

Posted

A player notified me that after this update, the bradleys are only dropping 3 loot crates instead of 5 that I have set. I have been loving this plugin overall, and seeing the progress you have made since has been great!

  • Like 1
Krungh Crow

Posted

ok i will look into these issues once i can have my testerver running without being kicked due to the latest rust update

  • Like 1
Apoco

Posted (edited)

@Krungh Crow
- when Bradley guards is loaded the tanks on the armored train event by Adem don't shoot at all see video ^
- neither the machine gun or main gun shoot a few people have reported same tried to find you on discord but you don't seem to exist maybe just make your plugin ignore armored train all together?

- Also when shooting the Bradley with any gun it no longer does any damage only explosives seem to hurt it has this always been the case?
- Also in my config its supposed to pop 5 guards 1 driver 2 gunners 2 tank guards but when tank is destroyed only 3 pop out?
- Also the number of crates set in config is not what drops when tank is destroyed

Health of any default Bradley ie Launchsite are not being changed and staying the default values as well but does change any Bradley spawned by Monument Bradley plugin?.
image.thumb.png.80640e9ca62e2d14c4c3c267cb340de9.png 

Bradley Guards 1.4.4

Edited by steven burns
  • Like 1
Krungh Crow

Posted

- Explosives where always the only means of damage since normal bullets deal less then 1 damage.
- Amount of Npc can be a navmesh issue then they will be destroyed before the actual spawning this need to be looked at.
- Might have a fix for the targeting and the ignoring of the armored train Bradley's functionality does exactly that with cfg true false as i see in the video the player height is usualy front centre. which is inside the train
- crates i can add another check same like done for the HP settings

 

Krungh Crow

Posted

use debugg and check why the bradleys spawn with 1k
Monument bradley i have no support for since i cant see if it is a monumunt bradley or not.
The same goes for any other plugin not providing API

Apoco

Posted

37 minutes ago, Krungh Crow said:

use debugg and check why the bradleys spawn with 1k
Monument bradley i have no support for since i cant see if it is a monumunt bradley or not.
The same goes for any other plugin not providing API

this is just the default bradley at launchsite notthing changes on it.

  • Like 1

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