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S0TR

Posted (edited)

3 hours ago, Kuroo said:

Silly question, but this mod allows for more NPCs to spawn at the default monuments? Also can it spawn random NPCs in the world to fight others and the player?

Yes, inside the /data/BetterNpc folder you can set the number of NPCs you want any and all monuments, including Oil Rigs, Cargo Ship, Bradley/Heli crashes, monuments that normally don't have NPCs, and more. You can either remove the default NPCs and only have yours or leave the default and include yours with them.

Regarding your question about randomly spawning NPCs, there are options in the /data/BetterNpc folder for Biomes and Road spawns, each with their own types (Arctic, Desert, Wide Roads, Dirt Roads etc). With these options, you set the number of NPCs you want, and they spawn randomly throughout the world on those Biomes/Roads so your players will encounter them at random times, at random locations.

You'll have to go inside the NpcSpawn plugin specifically, not BetterNpc, to make these (and any plugin that NpcSpawn controls) attack other types of NPCs. A mouthful, yes, but for example when I set inside the /config/NpcSpawn file for them to attack other NPCs, my BetterNpcs attack my Convoy NPCs and vice versa; it's quite fun to hear chaos and gunfights go down between NPCs

By far a great investment for me, I would highly recommend if someone is creating a PvE, or a mix of PvP/PvE, server

Edited by S0TR
ShadoW6

Posted

what about custom monuments?

S0TR

Posted (edited)

2 hours ago, ShadoW6 said:

what about custom monuments?

Yes, there is a folder inside /data/BetterNpc called "Custom". I could not tell how to exactly configure a custom monument, but it is possible for sure.

Edited by S0TR
ShadoW6

Posted

last question. Is this plugin will work with Spawn NPC ?

S0TR

Posted

11 hours ago, ShadoW6 said:

last question. Is this plugin will work with Spawn NPC ?

If you're talking about this plugin -> codefling.com/npcspawn - Yes, this is necessary.

Other NPC spawning plugins do not work with BetterNpc, you must have NpcSpawn

ShadoW6

Posted

yes I have this plugin. 

ShadoW6

Posted

i was hope that the npc will be more aggressive than regular npc, but they not.

so my question is how to make them more aggressive.

S0TR

Posted (edited)

To make NPCs more "aggressive" and/or stronger, go into your data/BetterNpc files and modify how your Npcs function. For example, you would modify these lines inside the data/BetterNpc/

"Enabled? [true/false]": true,
      "Minimum numbers - Day": 25,
      "Maximum numbers - Day": 25,
      "Minimum numbers - Night": 25,
      "Maximum numbers - Night": 25,
      "NPCs setting": {
        "Names": [
          "Pollar Bear Man"
        ],
        "Health": 130.0,
        "Roam Range": 50.0,
        "Chase Range": 30.0,
        "Attack Range Multiplier": 1.0,
        "Sense Range": 35.0,
        "Target Memory Duration [sec.]": 10.0,
        "Scale damage": 0.8,
        "Aim Cone Scale": 1.2,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": true,
        "Vision Cone": 135.0,
        "Speed": 6.5,
        "Minimum time of appearance after death (not used for Events) [sec.]": 1200.0,
        "Maximum time of appearance after death (not used for Events) [sec.]": 1800.0,
        "Disable radio effects? [true/false]": true,
        "Is this a stationary NPC? [true/false]": false,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "coffeecan.helmet",
            "SkinID (0 - default)": 2503956851
          },
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 2730818336
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 2730813975
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 2530900232
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 2454377972
          }
        ],
        "Belt items": [
          {
            "ShortName": "smg.mp5",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.holosight",
              "weapon.mod.flashlight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],

 

 

 

Increase these values to have faster, stronger, and more alert Npcs

 

	    "Health": 130.0,
        "Roam Range": 50.0,
        "Chase Range": 30.0,
        "Attack Range Multiplier": 1.0,
        "Sense Range": 35.0,
        "Target Memory Duration [sec.]": 10.0,
        "Scale damage": 0.8,
        "Aim Cone Scale": 1.2,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": true,
        "Vision Cone": 135.0,
        "Speed": 6.5,

Increase their "Health" to be harder to kill

"Roam Range" so they can walk around further

"Chase Range" so they can follow your players further

"Attack Range Multiple" makes them hit harder at distance

"Sense Range" gives them the ability to sense and attack your players from father away (probably the option you're looking for in terms of aggression)

"Target Memory" allows them to remember and stay aggressive to a certain player for longer

"Scale Damage" increases their overall damage

"Aim Cone" determines the spread of their shots (smaller cone = more accurate)

"Detect The Target Only In The NPCs Viewing Cone" determines if you want players to sneak around NPCs or if the NPC senses and attacks them right away

"Vision Cone" is the NPC sight

"Speed" is how fast they move in general.

 

 

Change these lines to give your NPCs better armor, weapons and other goodies such as F1 grenades and more


        "Wear items": [
          {
            "ShortName": "coffeecan.helmet",
            "SkinID (0 - default)": 2503956851
          },
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 2730818336
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 2730813975
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 2530900232
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 2454377972
          }
        ],
        "Belt items": [
          {
            "ShortName": "smg.mp5",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.holosight",
              "weapon.mod.flashlight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],

 

Edited by S0TR
  • Like 1
ShadoW6

Posted

3 hours ago, S0TR said:

To make NPCs more "aggressive" and/or stronger, go into your data/BetterNpc files and modify how your Npcs function. For example, you would modify these lines inside the data/BetterNpc/

"Enabled? [true/false]": true,
      "Minimum numbers - Day": 25,
      "Maximum numbers - Day": 25,
      "Minimum numbers - Night": 25,
      "Maximum numbers - Night": 25,
      "NPCs setting": {
        "Names": [
          "Pollar Bear Man"
        ],
        "Health": 130.0,
        "Roam Range": 50.0,
        "Chase Range": 30.0,
        "Attack Range Multiplier": 1.0,
        "Sense Range": 35.0,
        "Target Memory Duration [sec.]": 10.0,
        "Scale damage": 0.8,
        "Aim Cone Scale": 1.2,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": true,
        "Vision Cone": 135.0,
        "Speed": 6.5,
        "Minimum time of appearance after death (not used for Events) [sec.]": 1200.0,
        "Maximum time of appearance after death (not used for Events) [sec.]": 1800.0,
        "Disable radio effects? [true/false]": true,
        "Is this a stationary NPC? [true/false]": false,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "coffeecan.helmet",
            "SkinID (0 - default)": 2503956851
          },
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 2730818336
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 2730813975
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 2530900232
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 2454377972
          }
        ],
        "Belt items": [
          {
            "ShortName": "smg.mp5",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.holosight",
              "weapon.mod.flashlight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],

 

 

 

Increase these values to have faster, stronger, and more alert Npcs

 

	    "Health": 130.0,
        "Roam Range": 50.0,
        "Chase Range": 30.0,
        "Attack Range Multiplier": 1.0,
        "Sense Range": 35.0,
        "Target Memory Duration [sec.]": 10.0,
        "Scale damage": 0.8,
        "Aim Cone Scale": 1.2,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": true,
        "Vision Cone": 135.0,
        "Speed": 6.5,

Increase their "Health" to be harder to kill

"Roam Range" so they can walk around further

"Chase Range" so they can follow your players further

"Attack Range Multiple" makes them hit harder at distance

"Sense Range" gives them the ability to sense and attack your players from father away (probably the option you're looking for in terms of aggression)

"Target Memory" allows them to remember and stay aggressive to a certain player for longer

"Scale Damage" increases their overall damage

"Aim Cone" determines the spread of their shots (smaller cone = more accurate)

"Detect The Target Only In The NPCs Viewing Cone" determines if you want players to sneak around NPCs or if the NPC senses and attacks them right away

"Vision Cone" is the NPC sight

"Speed" is how fast they move in general.

 

 

Change these lines to give your NPCs better armor, weapons and other goodies such as F1 grenades and more


        "Wear items": [
          {
            "ShortName": "coffeecan.helmet",
            "SkinID (0 - default)": 2503956851
          },
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 2730818336
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 2730813975
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 2530900232
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 2454377972
          }
        ],
        "Belt items": [
          {
            "ShortName": "smg.mp5",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.holosight",
              "weapon.mod.flashlight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],

 

thank you so much. have a Merry Christmas and Happy new Year.  And same for all CF user and Community. 

  • Love 1
ShadoW6

Posted

guys how wi can make an women npc 😄 that will do the same things it is possible to do that, if yes can some one tell how to make this.

Jbird

Posted

I just wanted to say thank you @S0TR for all the helpful assistance. I always check in here and you have been helping out before I get to it, so thank you from me and the developer. ❤️

On 12/27/2024 at 5:27 AM, ShadoW6 said:

guys how wi can make an women npc 😄 that will do the same things it is possible to do that, if yes can some one tell how to make this.

This is honestly an interesting question. Since Scientists by default always have full body outfits, and generally most NPCs get some other armor as well, I have never even really considered it other than to sometimes give some more feminine outfits and names.

I think that if anything they are either all the same under the armor or they are random but I would actually have to look into this. Would finding more feminine armor sets and names work well enough for the idea that you have?

  • Love 2
ShadoW6

Posted

that will be somethings new 

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