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INFINITY-Z

Posted

Great and fun plugin 
but using the Halloween train with default settings eats up 20 server fps and it lags badly. 
Any chance what I could do improve or if it can be looked into?

 

  • Like 1
Kobani

Posted

1 hour ago, INFINITY-Z said:

Tolles und lustiges Plugin,
aber die Verwendung des Halloween-Zuges mit Standardeinstellungen frisst 20 Server-FPS und verzögert sich stark.
Gibt es eine Chance, was ich verbessern könnte oder ob es untersucht werden kann?


 

Same

  • Like 1
Adem

Posted

15 hours ago, INFINITY-Z said:

Great and fun plugin 
but using the Halloween train with default settings eats up 20 server fps and it lags badly. 
Any chance what I could do improve or if it can be looked into?

 

13 hours ago, Kobani said:

Same


Solutions to the problem:
1. replace locomotive_halloween with locomotive_new or locomotive_turret or locomotive_default for train_halloween
(locomotive_turret or locomotive_default have the least impact on performance among locomotives)

2.If 1. doesn't help, remove halloween_wagon from this train preset. It also has a significant impact on performance

 

This is my first experiment with so many objects moving at the same time. Next time I will try to use fewer of them)

  • Like 2
Malkizid

Posted (edited)

I look forward to seeing your new Halloween experiment!!

I wonder how many objects are on it 😄

From my experiments with editing train wagons in rust edit and placing tons of extra objects and loot, trains haven't caused performance issues on our server.
(except when I accidentally add non-parentable objects to the wagons but as you know I found out the hard way, that just breaks the whole plugin haha, but  simple trial and error)


We have not updated yet,  but wow I see the new screen shots - looks awesome, nice work Adem!

Edited by Malkizid
Žéŧ

Posted

Bom Dia. Nesta versão atual (1.4.4) o número que está aparecendo é outro:
[Info("JetSki", "senyaa", "1.4.2")]

The Friendly Chap

Posted

Ok, Halloween train was awesome. I question though : Will you be doing a Christmas train, and will the NPCs be dressed as evil elves?

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Flint Monkey

Posted

21 minutes ago, The Friendly Chap said:

Ok, Halloween train was awesome. I question though : Will you be doing a Christmas train, and will the NPCs be dressed as evil elves?

I was just about to ask the same thing, @The Friendly Chap! Thank you!

  • Like 1
Adem

Posted

10 minutes ago, Flint Monkey said:

I was just about to ask the same thing, @The Friendly Chap! Thank you!

 

31 minutes ago, The Friendly Chap said:

Ok, Halloween train was awesome. I question though : Will you be doing a Christmas train, and will the NPCs be dressed as evil elves?

I plan to make two customization presets for the new year:
New Year's Train - 100%
and gingerbread train, if the developers release DLC with new building blocks

  • Like 1
The Friendly Chap

Posted

Quote

I was just about to ask the same thing, @The Friendly Chap! Thank you!

Don't tell Adem, but as soon as he blesses us with a Xmas train, and the Xmas event has come and gone, we'll need to bug the poor fellow for an Easter train, complete with bunny-suited mercenaries. 😏

  • Haha 3
Adem

Posted

And these add-ons will be free, as always)

  • Love 3
Adem

Posted

2 minutes ago, The Friendly Chap said:

Don't tell Adem, but as soon as he blesses us with a Xmas train, and the Xmas event has come and gone, we'll need to bug the poor fellow for an Easter train, complete with bunny-suited mercenaries. 😏

Lol)
I don't see so many Easter decorations, compared to Halloween and New Year. So I won't promise)

Adem

Posted

If you have any good ideas about Any presets for train decorations, you can create them in RustEdit and send them to me. If they are cool, then I immediately add them

I would like to create a non-thematic (Default) customization for trains. So that it really looks like an armored train) which will be default in moments if there are no holidays

(Only objects from the F1 console are allowed to be used)

6 minutes ago, The Friendly Chap said:

Don't tell Adem, but as soon as he blesses us with a Xmas train, and the Xmas event has come and gone, we'll need to bug the poor fellow for an Easter train, complete with bunny-suited mercenaries. 😏

 

  • Love 1
The Friendly Chap

Posted

Love to, but I'm a creative as a brick*

*I can build stuff, but suck at thinking creatively.


 

  • Like 1
Flint Monkey

Posted

5 hours ago, The Friendly Chap said:

Don't tell Adem, but as soon as he blesses us with a Xmas train, and the Xmas event has come and gone, we'll need to bug the poor fellow for an Easter train, complete with bunny-suited mercenaries. 😏

Shhh... you're not supposed to put things like this where Adem can read them... 

  • Like 1
Flint Monkey

Posted

5 hours ago, Adem said:

Lol)
I don't see so many Easter decorations, compared to Halloween and New Year. So I won't promise)

There are tons of options for the NPCs. I like to terrorize my players with a wandering "Big Bad Bunny" in April. 

IHazQuestion

Posted (edited)

Is it possible to have the NPCs dismount from the train and chase players like they do in Convoy on attack?

Edited by IHazQuestion
  • Like 1
Kobani

Posted

Am 22.11.2023 um 22:07 Uhr sagte IHazQuestion:

Ist es möglich, dass die NPCs aus dem Zug absteigen und Spieler verfolgen, wie sie es in Convoy bei einem Angriff tun?

@adem This is indeed a very good idea, especially if you set "Stop the train after taking damage [true/false]": true.

  • Like 1
Adem

Posted

10 hours ago, Kobani said:

@adem This is indeed a very good idea, especially if you set "Stop the train after taking damage [true/false]": true.

 

On 11/23/2023 at 4:07 AM, IHazQuestion said:

Is it possible to have the NPCs dismount from the train and chase players like they do in Convoy on attack?

Hi! I think I will be able to implement this in one of the next updates.

  • Love 2
Kobani

Posted (edited)

@Adem
All players are attacked, although 
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can a helicopter attack a non-owner of the event? [true/false]": false,

Yes, I use the PveMode plugin
there were no problems before the update.

Edited by Kobani
  • Like 1
Adem

Posted

17 minutes ago, Kobani said:

@Adem
All players are attacked, although 
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can a helicopter attack a non-owner of the event? [true/false]": false,

Yes, I use the PveMode plugin
there were no problems before the update.

These parameters work only when the pve mod zone is created (the train is stopped)

Kobani

Posted (edited)

Deleted because the whole config was sent in the next post. 

Edited by Kobani
Kobani

Posted (edited)

8 hours ago, Adem said:

These parameters work only when the pve mod zone is created (the train is stopped)

Sorry if I seem to be missing something. But I don't think I'm doing anything wrong, because as I said before the updates everything worked without any problems. Here is my config. I would be grateful if you would take a look at it. 

 

Edited by Kobani
aimacak

Posted

1 hour ago, Kobani said:

@Adem
All players are attacked, although 
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can a helicopter attack a non-owner of the event? [true/false]": false,

Yes, I use the PveMode plugin
there were no problems before the update.

yeah, its true

Adem

Posted

Just now, aimacak said:

yeah, its true

When  train moving?

aimacak

Posted (edited)

20 minutes ago, aimacak said:

yeah, its true

I'm sorry, I checked without owner status, with owner status only turrets are attacked, after the driver was killed and train stoped ***

Edited by aimacak

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