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arno1986

Posted

Just now, arno1986 said:

the map is fantastic, just a couple of suggestions  can you add the no building block on raid islands its annoying if you forget to edit map. Also i swapped the large heli tower you are using for the smaller version and i dont have to mess with my heli config as if i change heights of the heli players own heli towers cant see the heli as its very high. 

i would be cool with heli tower islands maybe 2 

badgyver

Posted

2 hours ago, arno1986 said:

i would be cool with heli tower islands maybe 2 

Thank you for your comment. Very recently, I was asked to remove the no-build volume on raidable islands. Actually, it's better this way, since the event plugin itself contains the no-build zone option.

The helicopter tower is tall to reduce lag, as the helicopter event sometimes causes some lag, but I'm glad you modified the helicopter tower to suit your needs.

  • Like 1
SlayersRust

Posted

I've been seeing quite a few people update their maps today. Will we need any updates to get the new puzzles at the vanilla monuments on your custom map?

Added - Updated with staging branch and new puzzles  😉

badgyver

Posted

31 minutes ago, SlayersRust said:

I've been seeing quite a few people update their maps today. Will we need any updates to get the new puzzles at the vanilla monuments on your custom map?

Added - Updated with staging branch and new puzzles  😉

Vanilla monuments should be automatically updated after the wipe.

SlayersRust

Posted

3 minutes ago, badgyver said:

Vanilla monuments should be automatically updated after the wipe.

Okay good to know 🙂

Kobani

Posted

Is there currently a server where the map is active? I would like to see it live.

 

SlayersRust

Posted

3 hours ago, Kobani said:

Is there currently a server where the map is active? I would like to see it live.

 

You can check it out here: 168.100.161.149:28015

I have it running on 7 servers total this wipe

  • Like 1
MrIce

Posted

Hello The map is really nice but the raid bases is not spawn on the island for raid What do I need to do so that work

badgyver

Posted

1 hour ago, MrIce said:

Hello The map is really nice but the raid bases is not spawn on the island for raid What do I need to do so that work

Hello, I'm glad you like the map. To make the raidable bases appear on the islands, you have to configure the raidable bases plugin. Visit the raidable bases plugin page and follow the instructions.

MrIce

Posted

Hello again I have try to see where but I cant see where So if samone want to help me it will be nice

badgyver

Posted

4 hours ago, MrIce said:

Hello again I have try to see where but I cant see where So if samone want to help me it will be nice

Read and follow the steps to configure the plugin.

https://codefling.com/plugins/raidable-bases

Millahdee

Posted

Hi there. Great looking map! I'm really looking forward to running this starting today and really looking forward to using it after the Naval Update comes out. Wondering if you have any BetterNPC config files available for this? Thanks for producing such a great product!

  • Like 1
badgyver

Posted

6 minutes ago, Millahdee said:

Hi there. Great looking map! I'm really looking forward to running this starting today and really looking forward to using it after the Naval Update comes out. Wondering if you have any BetterNPC config files available for this? Thanks for producing such a great product!

Hello, thank you for your comment. At the moment, I don't usually use settings for the BetterNPC add-on, but I intend to implement it in future maps. I'm glad you like the map. Have a nice day.

Millahdee

Posted

Thanks for your reply earlier. The map is great except playrs are getting "red letter" kicked any time they get even remotely close to the Heli Tower. I'm wondering if there's an issue with the elevator in there maybe? I've had issues with elevator prefabs in custom maps before. I can't even get close enough in god mode to see what could be going on. In case it helps, kick message is:

Object reference not set to an instance of an object.
  at Client.%f5d8e890efe09cf993644c95aa8161aef7b412df (%15cce7c091359c72d6bbe5704c2f0943577e2ad7 %5f7edd0bb1b48aa75396385ee29738b5100ed606, System.Int64 %4def4bfe5b8f409e2eaf99721f9e5a1decd4120e) [0x00000] in <00000000000000000000000000000000>:0 
  at Client.%08cb8c7308c625030650bfda6da1a22b8b9d778c (%907a6f0d4ec6ff97c7bddf0499a0ff72357ff3c9 %d979e58bc839869a5c0f0ca03883ea13b5be6166) [0x00000] in <00000000000000000000000000000000>:0 
  at Client.%4781d0201541457d7ad8fe1aee91e90ec66d9d1a (%907a6f0d4ec6ff97c7bddf0499a0ff72357ff3c9 %d979e58bc839869a5c0f0ca03883ea13b5be6166) [0x00000] in <00000000000000000000000000000000>:0 
  at %79a1b01698d8635bfa5afca0972876de7c0a1c33.%dc48b4a1f8fc05c9cdbc35c2d6245c34b5c7ab78 (%ad73a64135d37f039f819b18451de41f29cd1bb5 %5ed06919111f30acc9b873d2d4caf721b5e0b498) [0x00000] in <00000000000000000000000000000000>:0 
  at %fad0aaa8170143bf289205836c632c9998cf412d.%123f70720d7361fffb84dac4e62491f1303bd870 () [0x00000] in <00000000000000000000000000000000>:0 
  at Client.Update () [0x00000] in <00000000000000000000000000000000>:0 

arno1986

Posted

its the heli tower i have it on another map and its doing the same

 

  • Like 1
Millahdee

Posted

I'm trying to figure out just how close you can get to it to throw an eject zone around it but it's hard to tell because of course the 100,000 characters of nonsense error message Rust throws gives nothing helpful, like a world position coordinate

  • Haha 1
arno1986

Posted

i think it will be a rust edit update by the looks of it

 

Millahdee

Posted

Yeah probably so 😞

Millahdee

Posted

Looks like you are safe more than two grids away from it, though that probably varies a lot. Must kick when an asset gets loaded, probably the elevator, so it can vary when that happens. 2+ grids tho seems ok.

badgyver

Posted

We apologize, but we have different schedules and understand how complicated deletion can be. Updates to the maps and prefabricated elements will be available soon. Thank you.

badgyver

Posted

The latest update to “Oxide.Ext.RustEdit.dll” fixes the elevator bug and player ejection.

If you experience any other bugs, please let us know. Thank you all for your reports.

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