Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 03/29/2026 in File Comments

  1. I have already been informed about this, I am in the process of fixing it, I will try to fix it soon, sorry for the inconvenience
    3 points
  2. UPDATED [Fix] - Fixed a bug in OnItemUse. [Add] - Mushroom seeds (Mushroom Mycelium) can now be obtained from wild mushrooms.
    2 points
  3. Easter event doesn't seem to start and is not listed in Event Manager, is there some way of adding it?
    2 points
  4. I'm not sure about adding that to the plugin. Seems like players would exploit it where high tier loot spawning is guaranteed. I'll DM you an alternative solution, though.
    2 points
  5. How does the map marker name work, is it the Mapmarker name from RustEdit? I've tried this but can't get it to work, do I need to change something else? "Map marker name (leave empty if using Position+Rotation)": "The name that is the same as the marker in RustEdit",
    2 points
  6. Thanks, that's the plan, just got the idea with the water wheel first , as found it a little underwhelming outside of vanilla gameplay
    2 points
  7. I reloaded the plugin. The configuration was added.
    1 point
  8. omg it's the fortnight map
    1 point
  9. Hello, check UpdaterBetterNpc.cs and UpdaterNpcSpawn.cs in plugins folder, they shouldn't be there, if they are there, delete them.
    1 point
  10. Random bot ID generator, this number is different across our plugins, you actually don't need to edit that If you use more than one bot from this preset, it will always have a random appearance. If the number of bots is 1, you can assign a specific appearance to this bot. When a bot has been around for a long time and is out of sight of players, it will delete itself and respawn in the same place with same items, freeing up RAM and improving server performance. Random bot behaviour will be assigned on spawn (Aggressive, Friendly, Defensive) Decreasing these settings can cause bots to think faster in certain moments, but it also negatively impacts server performance. Increasing have the opposite effect. These settings are usually used to improve server performance Usually used on custom servers when there are navigation issues Allows you to spawn other boxes instead of the usual ones, for example from DLCs, or any other For example, if bot wants to farm wood, he'll check for items on this list in priority order. If “Allow to create item if it is not in inventory?” is enabled, he'll spawn item in his inventory if it isn't already there, and then proceed to farm wood, no crafting here. If this setting is disabled and the item isn’t in his inventory, he will continue down the list trying to find the needed item to farm wood. If he doesn’t have a tool, he won’t farm wood, he'll need to loot needed tool somewhere on the map
    1 point
  11. We sometimes hold discount sales when there are major changes to the plugin.
    1 point
  12. 1 point
  13. 1 point
  14. The plugin update is nearly finished. Just need some time to test it, and then we’re releasing
    1 point
  15. habe eine fehlermeldung: (16:31:02) | Failed to call hook 'OnEntitySpawned' on plugin 'TheWalkingDead v1.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheWalkingDead.GetZombieLoot (BaseNetworkable entity) [0x000a0] in <c655eab492d34465bc92e84d4d6b8180>:0 at Oxide.Plugins.TheWalkingDead.OnEntitySpawned (BaseNetworkable entity) [0x00044] in <c655eab492d34465bc92e84d4d6b8180>:0 at Oxide.Plugins.TheWalkingDead.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00123] in <c655eab492d34465bc92e84d4d6b8180>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
    1 point
  16. yeah add event facepunch then name it egg hunt or whatever u want then the command is - spawn egghunt
    1 point
  17. This is an amazing idea! I hope they add a simple configuration option to change the command to anything a server owner desires
    1 point
  18. Just get the original, I've given up on this here.
    1 point
  19. can we get an update ?
    1 point
  20. and for those that cannot read i guess your saying its not ok for them to ask questions? even if they have PAID for the product ? is it that time of the month?
    1 point
  21. I can look into that! - I'm glad you're enjoying the plugin
    1 point
  22. Hey! Nope, actually its the opposite. You need "Automatically give rewards after the wipe" set to true AND "Claim Reward Settings" > "Enabled" set to true. The first one stores the rewards after wipe, and the second one makes players claim them manually with /claimreward instead of getting them automatically when they connect.
    1 point
  23. Hello, I just read this. I don't know if I'll make it due to time zones. I'm at work now. I'll update as soon as I get there.
    1 point
  24. @Lizard_King all other plugins with API are supported too.
    1 point
  25. @Lizard_King you mean support some XP plugin? support exists for XPerience, Skill Tree and XLevels already. all other plugins with API are supported too.
    1 point
  26. so wondering, if you could add a start and off comand to add to custom events plugins too and if there could be an option to have the event spawn on main road and off road similar to convoy plugin since i run convoy on main road that will be awesome do they both dont colapse to each other
    1 point
  27. @nivex Thank you for the info and appreciate the help!
    1 point
  28. I can confirm its working now as normal. The countdown timer is counting. Thanks for the quick support and fix. Love this plugin.
    1 point
  29. Been trying everything to get them onto the floating cities, there's no nav mesh on them, I can get the spawn points to create ,but cant get them to populate. This will be huge for the deep sea, thanks Steen, can wait to see what you come up with.
    1 point
  30. Hi, von dem Ersteller kommt leider nichts und es wird auch schon lange nichts mehr geupdatet, gibt auch Probleme mit anderen plugins von ihm wo keine Reaktion kommt. Am besten mal melden, weil Leute Geld bezahlen und nichts funktioniert.
    1 point
  31. ExtendedTechTree is included in the download its 2 plugins.. You can not get blacklisted if using on a modded server.
    1 point
  32. Hey! Nah, theres no built in way to give XP based on time played right now. All XP in Skills is earned through actions like gathering, crafting, killing, looting etc. So its purely action driven. Ill note this down as a feature request tho, its been asked about before.
    1 point
  33. Hey! if you placed the marketplace terminal in an accessible location, it will be accessible to anyone who can get close to it. However, it's tied to your TC, so it'll most likely be inside your base. It can only be used for purchases, not sales, so it will work even inside your building.
    1 point
  34. Yes this would be amazing! In my server I'd like to allow people to have like a saferoom bunker system that they can pipe all there stuff into. still raidable just no doors. so if the drop box could have a connection on both sides it would work or if virtual pipes. that'd be cool too
    1 point
  35. @TheResilienceOg hi, that's shown when you click the map marker. you can set it to the relative amounts for what it should cost to raid a particular base if they take the optimal path. the plugin cannot set costs for you, it has to be input manually. i personally don't think it's worth using, as players might argue with you about it. so that just depends on your preference really.
    1 point
  36. Yes, I own the plugin. Im talking in the config option where you can change boat scale. Is there something else I need to do to get the boat platforms to be bigger?
    1 point
  37. Well, that's interesting... This product is very expensive, and the developer doesn't really communicate with customers. I'm not surprised it isn't selling very well... even though it could be a really good plugin...
    1 point
  38. @supreme What's New in Version 1.4.6 great job really!!!! after update all of players saying all stacked boxes got destroyed!!!!! So what can i say now to people.......................... fuck this shit cant no more trust on updates at all.
    1 point
  39. Most likely, yes. I'll have to take a look at it, though.
    1 point
  40. Any of you have problems with the NPCs? Like one or two of them are invulnerable to damage and the player need to leave dungeon and comeback to actually start to give damage to them?! It's only this event doing that
    1 point
  41. Player built boats are not currently supported. They will be added with the next update
    1 point
  42. What else could be place indoors with this plugin? The config looks like we can add stuff?
    1 point
  43. Very cool. Is it possible to run commands on specific days? Like if I schedule an auto event, can it run the command to begin that event?
    1 point

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
155.6k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.