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We're happy to announce our collections feature, which lets users create and browse collections created by fellow server owners, admins, and creators. Build and organize private collections per server to get support and see updates at a glance, share your favorites with other users, create additional shopping carts and wishlists, or organize your files as a creator to offer customers themed packs. How you use it is up to you!* Looking for themed packs for your server? Best admin tools? Best PvE plugins? This is the new home to discover and share content. Found a collection that you like? Be sure to upvote to increase its discoverability! Can't find any? Build your own and share it with the world, or hoard it for yourself How does it work? When viewing a file, you'll now see an add to collection button that prompts you to add it to an existing collection or create a new one. Once a collection is created, you can continue adding new files using the same button or from the collection's page. To access your collections, click your username in the top-right of the site and select "My Collections" from the dropdown menu. https://codefling.com/collections/17 points
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Version 1.0.0
3 downloads
MORDOR is a medieval world designed and based on The Lord of the Rings saga. It features rocky and volcanic terrain, as well as flat areas for building. The Mordor map contains large custom-built construction zones, including a massive fortress with a vast flat area. This fortress is situated atop a cliff, which is guarded and surrounded by multiple flat construction zones for players. Two enormous flat areas have been provided for the Raidable Bases plugin; construction in these areas is blocked for players. FEATURES Size: 4000. Objects: 107076. Map protection plugin included. The map can be edited: Yes. PLAYER RESPAWN Players spawn in towers; these towers are scattered throughout the map and contain custom recyclers, workbenches, furnaces, a refinery, and a chimney. If you want players to spawn in the classic beach areas, you can edit the Mordor map using Rustedit by removing the “Spawn Point” volume. THE LOOT On the Mordor map, we’ve decided to set up the loot system a bit differently. We’ve created two loot tables: one is based on all the primitive-medieval items provided by Rust, while the second table contains resources and weapons. These chests feature a wooden design, and we’ve also included the classic medicine and food chests. The Loot table files have been provided so you can edit them to suit your needs. ELECTRICITY AND PUZZLES Mordor is a map for players seeking a medieval style; there is no electricity on this map, nor does it include any puzzles involving electricity or security cards (Green Card, Blue Card, Red Card). This map contains location-based puzzles and parkour-style puzzles with traps and drops into the void. In Mordor, there are no markers for monument locations; Mordor is designed so that players explore and discover on their own places that will remind them of The Lord of the Rings saga. THE NPCS The NPC spawning system consists of two free plugins. One plugin spawns the NPCs, while the other plugin provides them with clothing, loot, and weapons. You can edit or modify the appearance or content of the NPCs to suit your needs. THE MONUMENTS Players must explore the map to find each Monument; Monuments are located both on the surface and beneath the map. List of Monuments: Towers. Dock. Black Ships. Lumberjack Huts. Orc Fortresses. Allied Fortress with a construction zone. Multiple construction zones. Orc Camps. Orc Villages. Caves. Caves with construction zones. Maze. Giant Arena Zone: This zone is designed for two events: “Death Match” and “Last Man Standing”. It is fully configured and ready for use; the Mordor map contains the configuration files for all necessary plugins. Torrech Ungol, the lair of the spider Shelob. Morgul Mines, stronghold of the Witch-King. The Black Gate. Barad-dûr, the great tower of the Eye of Sauron. Orodruin, Mount Doom, the volcano where Sauron’s Ring was destroyed. Secret locations. OFFICIAL MONUMENTS - Does not contain any Official Monuments. IMAGES FOR FLAGS • Flags of Gondor and Mordor included. TIPS • Set your server to Primitive mode. • Use a plugin to control the weather and create a spooky atmosphere with clouds, thunder, and a dark sky. • Have fun SUPPORT: https://discord.badgyver.com$49.904 points -
4 points
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4 points
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4 points
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4 points
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Really solid quest plugin. It’s clean, very adaptable, and gives server owners a lot of control when building custom quests! However recently it’s become very performance heavy on my server. I’m seeing CPU spikes around 40% which causes noticeable lag for players. Great plugin overall, I just wish it would get an optimization update and a response from the dev regarding the issue. If the performance gets fixed, this could easily be a 4–5 star plugin. Update: After spending some time digging through the plugin and testing different parts of the code, I was able to track down what was causing the performance spikes on my server. The monument checking and NPC-related systems seemed to be the main contributors in my particular setup. After removing those features (which I wasn’t using anyway), the CPU spikes completely stopped and the plugin has been running smoothly. I also had the chance to speak with the developer directly and he was very helpful and chill about everything. Really appreciated the conversation and the work that went into the plugin. Overall I’m very happy with it now. It’s still a very solid and flexible quest system.4 points
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Version 1.0.0
9 downloads
VOLCANO ISLAND – 4500K CREATIVE RUST MAP Volcano Island is a visually beautiful and fun to explore, builder-friendly 4500k Rust map loaded with every major monument and 50+ custom build spots marked with an "X". Designed for smooth performance, focusing on extreme low entity counts for a lag free experience, creative freedom, and competitive gameplay. Your players will NEVER run out of places to build on this Map! What Makes It Special 50+ Custom Build Zones marked with an "X" on the Map!!! The most buildable location for any Map of mine yet! Fully connected train tracks + underground rails for fast travel and tactical control Endless Custom Buildable areas/Caves/Rock Formations that players will love! Beautiful Volcano Mountains and Valleys players can Build on Diverse terrain: forests, deserts, coasts, cliffs, valleys & plateaus Perfect for solos, clans, builders, and high-pop servers. Low-prefab, FPS-friendly buildables: Custom caves Underwater Locations to build a base Hidden structures Unique build pockets Works with all Popular Events Plugins like Convoy, ArmoredTrain, Raidable Bases, Sputnik, Airfield Event and many more! All Facepunch Monuments Included Launch Site • Military Tunnels • Military Base • Silo • Airfield • Power Plant • Water Treatment • Trainyard • Harbors • Outpost • Excavator • Large Oil Rig • Small Oil Rig • Arctic Base • Junkyard • Sphere Tank • Satellite Dish • Ferry Terminal • Sewer Branch • Abandoned Supermarket • Oxum's Gas Station • Mining Outpost • Lighthouse • Bandit Camp • Fishing Village • Large Barn • Underwater Labs • Stone Quarry • Sulfur Quarry • HQM Quarry • Underwater Labs • Abandoned Cabins • Jungle Ziggurat • Jungle Ruins • Caves • Ranch — and more. Map Info Size: 4500k Prefabs: ~10,281 Support Discord: Dymize_$29.993 points -
3 points
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Version 1.0.0
15 downloads
One Grid Launch Site – 1400K LAUNCH SITE MONUMENT FOCUSED SMALL ONE GRID RUST MAP! One Grid Launch Site is a compact, fast-paced 1400k fantasy Rust map. Even at its small size it was important to me to make the beach waters extremely shallow with endless space to build! The problem with most other One Grid Maps is there is never anywhere flat or interesting to build a base for players. I feature huge, open, perfectly flat build zones that let players design bases of any size for a Solo or a Zerg. I even utilized the ocean areas by placing "7" Total Underwater Buildable Bunker Bases for players to hide from the chaos. The terrain also has many other unique “X” build areas and I even have brought back the classic Bus Stops you could build in with my own style of Giant Bus Stop bases to build a base inside, arch-rock hideaway caves, scattered flat peninsulas, custom homes, military-inspired structures, and much more. The center of the island is rich with monuments and loot routes where players can battle it out, while the ocean sides are built for pure creativity with base builders in mind, offering nonstop base-building potential. One Grid Launch Site blends exploration, freedom, and intense Rust gameplay into one tightly crafted map. What Sets It Apart: • Creative selection of flat “X” building zones created for maximum freedom. • The Beach Ocean is extremely shallow and massively flat for endless base building! • Built for smooth performance with a very low entity count whether you’re solo, in a team, or running high-pop servers. • Includes a Custom Map Route for the Convoy Plugin Custom Build Zones: Low-prefab, FPS-friendly buildables: 7 Underwater Bunker Bases Arch Rock Caves to build Hidden structures Unique build pockets Custom Buildings Custom Bus Stops Many Facepunch Monuments Included • Launch Site • Dome Sphere Tank • Missile Silo • Large Oil Rig • Small Oil Rig • SuperMarket • RadTown • Warehouse • Gas Station • 2x Lighthouse • HQM Quarry • Sulfur Quarry • Stone Quarry • Jungle Ziggurat Ruins • Several Power SubStations • Several Waterwells • Fishing Village/Outpost/BanditCamp/Ranch Combined — and more. Map Info: Size: 1400K Prefabs: ~2204 Support: Discord: DarkoRust$19.993 points -
Version 1.0.0
8 downloads
Large Mod/Staff Room The Ultimate Under-Map Sanctuary for Server Administration Provide your staff team with the security and luxury they deserve. The Large Mod/Staff Room is a comprehensive, high-detail prefab designed specifically for server administrators, moderators, and staff members. Built with a focus on both functionality and aesthetic appeal, this "under-the-map" facility serves as a secure logout zone, a private meeting hub, and a recreational space away from the prying eyes of players. ️ Security & Utility Designed to be placed beneath the map terrain, this prefab ensures that staff bodies remain 100% safe from player interaction or raiding during offline hours. It provides a centralized, "off-grid" location for your team to coordinate without interference. Key Features Administrative Wing: Staff Meeting Room: A formal space for team briefings and policy discussions. 2 Secure Holding Cells: Perfect for temporary player containment or roleplay scenarios. Interrogation Room: A dedicated, atmospheric space for staff inquiries. Living & Comfort: 8 Private Bedrooms: Individualized spaces for team members to safely log off. Large Modern Bar & Kitchen: A fully detailed social hub for staff relaxation. Full Bathroom: High-quality interior detailing to complete the "home base" feel. Recreation & Esthetics: Basketball Court Private Courtyard For any Assistance or questions Please contact me on Discord @ https://discord.gg/HNhPTPZVmd$7.993 points -
Version 1.0.0
2 downloads
Black Rock Medical Center Step into the decaying halls of Black Rock Medical, a medium-to-large scale monument designed to be the crown jewel of your Rust map. Whether you run a hardcore PvP environment or a custom PvE survival world, this abandoned hospital offers the perfect blend of atmospheric storytelling and high-stakes gameplay. Once a state-of-the-art facility, Black Rock now stands as a hollowed-out labyrinth of rusted gurneys and shattered glass—yet, it remains heavily stocked with the supplies players crave. Key Features Dual-Tier Logic Puzzle: Navigate a complex security system featuring two separate Red Keycard rooms. Getting through the first door is only the beginning; players will need to solve a secondary environmental puzzle to access the deepest, most lucrative vaults. Dynamic Combat Layout: Designed with verticality and tight corridors, the hospital provides intense "close quarters combat" (CQC) opportunities while offering plenty of flanking routes for tactical squads. High-Tier Loot Progression: From medical supplies in the wards to elite crates in the secure wings, the rewards are scaled to match the monument’s difficulty. Atmospheric Detail: Immersive lighting and custom prefab work ensure this monument feels like a lived-in part of the Rust world. The "Mad Doctor" Mystery Legend has it the facility wasn't entirely abandoned. As players delve deeper into the basement levels, they must stay alert to avoid becoming the Mad Doctor’s final patient. WARNING: A mysterious button is located within the facility. Its purpose is unknown, and the consequences of pressing it are... unpredictable. Use at your own risk. For any Assistance or questions Please contact me on Discord @ https://discord.gg/HNhPTPZVmd$9.993 points -
3 points
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Version 1.0.0
69 downloads
An automated ocean tide system with adjustable settings, optional chat messages, and developer API for easy integration. Control tides with console and chat commands for a seamless experience. Features : Automated ocean tide system. Adjustable tide interval, step size, and hold duration Optional tide milestone chat messages Developer API included for plugin integration Support for chat and console overrides and settings. Permissions : tides.admin : Allows use of the tide commands. Commands : Console and Chat tide pause tide resume tide set <value> tide clear tide max <value> tide step <value> tide interval <seconds> tide hold <seconds> tide rising tide falling Configuration : { "Tides Enabled": true, "Update Interval Seconds": 1.0, "Increment Amount Per Tick": 0.005, "Maximum Tide Level": 1.15, "Time Between Tides Seconds": 600.0, "Send Tide Milestone Messages": false, "Debug": false, "Plugin Version (Do not edit)": "1.0.0" } Language : { "Prefix": "[Tides]", "NoPermission": "You don't have permission to use this command.", "Usage": "Usage: tide pause | resume | set <value> | clear | max <value> | step <value> | interval <seconds> | hold <seconds> | rising | falling", "TidesPaused": "Tides paused.", "TidesResumed": "Tides resumed.", "ManualSet": "Manual ocean level override enabled: {0:0.###}.", "ManualCleared": "Manual override cleared. Incremental tides resumed.", "MaxSet": "Maximum tide level set to {0:0.###}.", "StepSet": "Increment amount per tick set to {0:0.###}.", "IntervalSet": "Update interval set to {0:0.###} seconds.", "HoldSet": "Time between tides set to {0:0.###} seconds.", "DirectionRising": "Tide direction set to rising.", "DirectionFalling": "Tide direction set to falling.", "InvalidValue": "Invalid value.", "ReachedHigh": "High tide reached. Ocean level: {0:0.0}", "ReachedLow": "Low tide reached. Ocean level: {0:0.0}" } Developer API : object GetTideState() // Returns the current tide state. // Possible values: Rising, HighTide, Falling, LowTide object GetTideStateIndex() //Returns the tide state index. // 0 = Rising // 1 = HighTide // 2 = Falling // 3 = LowTide object GetCurrentTideLevel() //Returns the current ocean level. object TideIsRising() //Returns true if the tide is currently rising. object TideIsFalling() //Returns true if the tide is currently falling. object TideIsHigh() //Returns true if the tide is currently at high tide. object TideIsLow() //Returns true if the tide is currently at low tide. object GetTimeUntilNextStateChange() //Returns the seconds until the next tide state change. object GetTimeUntilRising() //Returns the seconds until the tide begins rising. object GetTimeUntilFalling() //Returns the seconds until the tide begins falling. object GetTimeUntilHighTide() //Returns the seconds until the next high tide. object GetTimeUntilLowTide() //Returns the seconds until the next low tide. object GetHoldRemaining() //Returns the remaining hold time during high or low tide.Free3 points -
@The_KiiiingI was able to replicate the issue as well, once you complete the Large Oil Red card, after killing all the scientists of course... few GHOST NPC / scientists spawn. They don't do anything, but they're unkillable. The issue I think appears to be caused by the plugin interfering with the normal death process of the newer oil rig scientist NPCs introduced in recent Rust updates. When these scientists die, the plugin’s loot-handling logic partially bypasses Rust’s built-in cleanup and death sequence, which leaves the game thinking the NPC is dead while parts of the entity are still active. When the oil rig tries to repopulate scientists afterward, this mismatch creates “ghost” scientists that look normal but do not take damage. The fix is to stop the plugin from overriding the death handling for oil rig scientists and instead let Rust handle their death and cleanup normally while the plugin should only modify the loot afterward. This preserves the game’s internal NPC state and prevents the unkillable respawn issue. I applied the below, seems to have resolved the issue for me. Will leave it to you though to vet how effective this is... as its your plugin. ################ #CODE EDIT 1 ################ [Hook] object OnCorpseApplyLoot2(ScientistNPC2 npc2, LootableCorpse corpse, State_Dead stateInstance) { if (!CanPopulateCorpseHook(corpse)) { return null; } var config = manager.GetConfig(npc2); if (config == null || !config.Enabled) { return null; } if (config.Id.Key == "npc_oilrig" || config.Id.Key == "npc_oilrig_large") { return null; } LootManager.PopulateCorpse2(corpse, config, stateInstance); return true; } ################ #CODE EDIT 2 ################ public static bool Hook(State_Dead instance, BaseEntity owner, LootableCorpse corpse) { // true = skip, false = continue if (owner is ScientistNPC2 npc && corpse != null && Instance != null) { var config = Instance.manager?.GetConfig(npc); if (config != null && (config.Id.Key == "npc_oilrig" || config.Id.Key == "npc_oilrig_large")) { return false; } return Instance.OnCorpseApplyLoot2(npc, corpse, instance) != null; } return false; }3 points
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3 points
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3 points
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I’m very glad to hear that you are working on fixing it. If you also added selling for economy or for a custom item, that would be great!3 points
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Version 1.0.1
3 downloads
Strike an animal or NPC with the Critterball to capture it. Drop the Critterball to release it. It's like that one Japanese game OVERVIEW -------- CritterBall lets players capture wild animals and NPCs by striking them with a CritterBall (a specially skinned rock). The captured creature is stored inside the ball and can be released anywhere by dropping it on the ground. HOW TO USE -------------------- 1. Obtain a CritterBall. For admins, with auth level 2, do /critterball or use the oxide permission. 2. Hold the CritterBall in your hand and hit an animal with a melee strike to capture it. - The animal disappears and the ball is renamed to show what is inside, e.g. "Rock [Bear]". - The ball drops at the capture spot — go pick it up. 3. To release the creature, drop the CritterBall on the ground. The animal spawns at the landing spot. One ball holds one creature at a time. Hitting an already- loaded ball does nothing — drop it first to release.$12.993 points -
Broken with March update 03/05 1:44:35 PM | >>> c.reload ATMSystem 03/05 1:44:35 PM | Warning! 'ATMSystem' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! 03/05 1:44:36 PM | Failed compiling 'ATMSystem.cs': 03/05 1:44:36 PM | 1. 'Pool' does not contain a definition for 'GetList' [CS0117] (ATMSystem 40 line 271)3 points
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3 points
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i will almost never give a review, but this time i do. I was verry pleased with the new system introduced and frankly am i flabergasted with such a fast U-turn. Yup you had a few negative reviews, i say a few because you have a down load od 5.6 k. no matter how hard i look i strugle to find even 50 negative reveiuws. in my opinion this U-turn is based on a " verry loud minority", the majority will just as me not react because we are pleased with it. I am aware you are in no position to turn it around yet again and frankly i would myself tell you not to do that. But i do think you gave up way and way to soon. it is a shame as i a was and am verry sure that it was the way to go.3 points
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Skill Tree update: * Renamed STCanGainXP hook to CanGainXp. Returning non-null will override default behaviour.2 points
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2 points
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Version 1.0.0
12 downloads
The Ultimate Sleeper-Cleanup & Anti-Exploiting Solution for Your Rust Server Take full control of your server’s safezones and monuments with this powerful, plug-and-play ZoneManagerAutoZones Config. Designed for performance, fairness, and monument stability, this config automatically ejects all sleepers from protected areas, eliminating exploits and ensuring loot respawns correctly. What This Config Does: Ejects Sleepers From EVERY Safezone Outpost Bandit Camp Large Barn Ranch Fishing Villages Players can no longer: Hide with their loot inside safezones Log out safely in protected areas Abuse safezone terrain or hidden corners Your safezones stay clean, fair, and clutter-free. Monument Sleeper Removal (Fully Automated) All monuments are included! When a player logs out inside a monument or loot area, they are instantly ejected a correct distance away. 100s of hours spent getting the perfect distances to eject sleepers outside of all monuments. This config has been tested on 12+ of my own servers for a few years now so I know it works wonders! This prevents: Lootroom blockage Respawn delays Hidden sleeper stash spots Players “living” inside high-value locations Loot respawns fast, monuments stay active, and farming loops become fair for everyone. Custom Warning Messages (Entering + Leaving Zones) Players receive special safezone warnings: Entering Zone: Example Message - Message is better in the actual config when purchased: “You are entering a NO-SLEEPING ZONE. Logging out here will eject your body!” Leaving Zone: “You are leaving a protected area.” This ensures there is no confusion and players always know the rules. Why This Config Is a Must-Have Without sleeper ejection, Rust safezones and monuments fill up with: Dead bodies AFK sleepers Hidden loot hoarders Clutter that slows loot respawn With this config: Loot cycles stay active Monuments stay clean Safezones remain functional Players cannot hide or exploit “permanent safety spots” Your server becomes faster, cleaner, and more competitive. Completely Automated Just drop the config into your server and reload! Everything runs automatically using ZoneManager + AutoZones. We suggest unloading ZoneManager.cs and ZoneManagerAutoZones.cs then deleting the ZoneManager data file before loading up our config so you have a fresh install! No complicated setup. No manual editing. No zone-by-zone tweaking. Simply install and enjoy. Perfect For Servers Who Want Fair loot flow Active monuments Anti-AFK & anti-exploiting protection Clean safezones Preventing sleeper stash abuse A balanced PvP environment$9.992 points -
Version 1.0.0
15 downloads
BATTLEFIELD DIAMOND RIDGE ISLAND – 3050K CREATIVE RUST MAP! Battlefield Diamond Ridge Island is a beautifully crafted 3050k custom Rust map built for high-pop servers, builders, clans, and creative players who want something completely unique. Every inch of this island is shaped for smooth performance, insane build freedom, and competitive gameplay—without unnecessary clutter dragging FPS down. This map features shallow beaches, allowing players to build closer to the shoreline than most Rust maps ever allow, opening massive new opportunities for ocean-edge bases and clan compounds. What Makes It Special Diamond Ridge Canyon! A massive valley filled with glowing diamonds, vibrant grass, crystal formations, and a unique canyon layout with a glass roof perfect for large bases, clan builds, and creative setups. One of the most visually striking buildable zones in Rust. 25+ Custom “X” Monuments! Hand-crafted, FPS-friendly, fully buildable monuments that give your players endless fresh places to claim and fight over. Do players complain about never having enough interesting spots to build? Now you NEVER have to worry about that again! With 25+ Custom Buildable Monuments and dozens of caves/arch rocks etc. you'll NEVER have to worry about this issue again. These include custom UnderWater Cave structures, Buildable Extra Dome, Custom Cave Bunkers, Glass Roof Arch Rocks, Custom Buildable Rock Formations, HUGE bus Stop Base, Cobalt Military bunker and creative buildings scattered all across the island. Tons of Buildable Caves Designed with smooth layouts, extended space, and clean performance. Each cave offers unique strategic options for solos, duos, and clans. Beautifully Crafted Terrain Expect: Diamond-filled valleys Glowing blue “energy grass” fields Canyons & cliffs Lakes, rivers, and plateaus Optimized forests Smooth desert transitions Clean terrain sculpting with no unnecessary clutter Everything is crafted by hand to play well and look amazing. Fully Connected Rails Above-ground and underground rails wrap the island for easy transport, strategic movement, and train-based PvP. Shallow Flat Extended Beach Zones These work amazing for those players who complain about not enough flat spaces for a base! Now they will have endless flat locations to build those huge compounds! Perfect for: Zerg Bases Wall Stacked Builds Ocean Base PvP Creative boat compounds Wider building zones than standard Rust maps All Major Facepunch Monuments Included (Except Arctic Research Base) ✔ Launch Site ✔ Airfield ✔ Military Tunnels ✔ Missile Silo ✔ Trainyard ✔ Water Treatment ✔ Power Plant ✔ Large and Small Harbors ✔ Junkyard ✔ Dome Sphere Tank ✔ Satellite Dish ✔ Ferry Terminal ✔ Outpost ✔ Bandit Camp ✔ Ranch ✔ Fishing Villages ✔ Excavator ✔ Large & Small Oil Rig ✔ Sewer Branch ✔ Desert Military Base ✔ RadTown ✔ Roadside Monuments ✔ Underwater Labs ✔ And all core vanilla monuments you'd expect (Only Arctic Research Base is excluded for performance and theme.) Map Info Size: 3050k Entities: ~4,615 Custom Monuments: 25+ Buildable Cave Systems: Many Theme: Diamonds • Canyons • Glowing Grass • Shallow Beaches • Performance-Optimized Support Discord: DarkoRust$24.992 points -
2 points
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Version 1.14.1
194 downloads
Easy Sailing gives you full control of the sails, engines, and anchors directly from the steering wheel. Take full command of the seas without ever leaving the wheel. Easy Sailing is the essential quality-of-life plugin for the Rust Naval Update. It overhauls the default boat controls, allowing captains to manage sails, engines, and anchors directly from the steering wheel. Whether you are a solo player trying to manage a large vessel or a clan captain needing immediate reaction times, Easy Sailing puts the control back in your hands. KEY FEATURES No more running around the deck to manually adjust sails or engines. Do it all from the pilot's seat. Smart Cycling: Intuitive forward and reverse throttle controls that intelligently manage your propulsion methods. Solo Friendly: Makes operating larger player-made boats viable for solo players or small groups. Hybrid Propulsion: Seamlessly blends sail power and engine power for maximum fuel efficiency or maximum speed. Adds tighter turn radius with Ctrl similar to the Tugboat. Optionally allow engines to run without the need for Low Grade Fuel. HOW IT WORKS Easy Sailing maps the boat's complex mechanics to your standard movement keys `Forward`, `Backward` and `Reload` (Anchor Control) key while mounted at the steering wheel. THE SPEED CYCLE Pressing `Forward` (W) and `Backward (S)` cycles through five distinct states: Idle (default), Sailing, Full Speed, Reverse, Full Reverse. Idle: All propulsion is cut. Sails are raised and engines are turned off. FORWARD THROTTLE: Sailing Mode: Sails are lowered to catch the wind. Engines remain off for silent, fuel-free cruising. Full Speed Mode: Sails remain lowered, and all available engines ignite for maximum thrust. REVERSE THROTTLE: Reverse Mode: Sails are lowered and reversed, engines are cut. Full Reverse Mode: Sails are lowered and reversed, and all available engines ignite in reverse for maximum backward thrust. Holding Ctrl while turning can allow for a tighter turn radius similar to the Tugboat. ANCHOR CONTROL Pressing `Reload` (R) while at the steering wheel will raise or lower the anchor. PERMISSIONS easysailing.use: Required for players to use Easy Sailing. easysailing.freefuel: Bypasses the need for low grade fuel in boat engines. CONFIGURATION Show Vital Info (Shows boat info in vitals): Shows your current direction (Reverse, Idle, Sailing, Full Speed) and speed in a Custom Vital. Show Vital Info Only: Does not enable sail and engine controls, but shows the current direction and speed in a Custom Vital. Enable Drift Mode (Hold Ctrl for tight turns): Holding Ctrl while turning the wheel, allows for tighter turn radius. Enable Free Fuel (Boats consume no fuel): Bypasses the need for low grade fuel in boat engines. DEFAULT CONFIGURATION { "Show Vital Info (Shows boat info in vitals)": true, "Show Vital Info Only": false, "Enable Drift Mode (Hold Ctrl for tight turns)": true, "Enable Free Fuel (Boats consume no fuel)": false }$9.002 points -
Version 1.0.0
5 downloads
The Auto Shop | Mid-Tier Monument The Auto Shop is a meticulously designed mid-tier monument for Rust, blending classic "Facepunch-style" aesthetics with engaging gameplay loops. Designed as an abandoned, weathered repair station, this monument fits seamlessly into the post-apocalyptic landscape while offering players a rewarding progression challenge. ### Key Features Progressive Card Puzzle: Features a dual-layered Green and Blue card puzzle system, providing a balanced challenge for mid-game players. High-Density Loot: The facility is packed with loot spawns, ranging from basic crates in the garage bays to high-tier rewards within the locked security office. Tactical PVE: Defended by a small detachment of Scientists, forcing players to approach with caution rather than simply sprinting through. Authentic "Rust" Atmosphere: Utilizing high-quality textures and professional lighting, the monument captures the grit of an abandoned roadside shop, complete with rusted lifts, scattered tools, and overgrown debris. ### Technical Specifications Size: Mid-sized footprint, ideal for filling roadside gaps or coastline areas. Optimization: Highly optimized prefab count to ensure minimal impact on server performance and FPS. Compatibility: Fully compatible with standard proc-gen maps and custom builds. The Auto Shop is the perfect addition for server owners looking to bridge the gap between basic roadside monuments and major industrial hubs. For any Assistance or questions Please contact me on Discord @ https://discord.gg/HNhPTPZVmd$5.002 points -
Version 1.0.0
5 downloads
Mini Raid Island 5 Pack Enhance your server's gameplay with this collection of 5 uniquely designed Mini Raid Islands. These compact, high-performance prefabs are designed specifically for Rust server owners looking to provide engaging PvP and PvE raiding experiences without sacrificing server performance. Each island in this pack offers a distinct layout, providing variety for your players and ensuring that no two raids feel the same. When used as automated raid bases, these islands are optimized for seamless integration. ### Key Features High Performance: Optimized with a low prefab count to ensure zero impact on server FPS. Compact Design: Small footprints allow for easy placement in ocean biomes or along coastlines. Diverse Layouts: Five distinct variations including industrial, rocky, and fortified themes. For any Assistance or questions Please contact me on Discord @ https://discord.gg/HNhPTPZVmd$5.002 points -
Version 1.0.4
13 downloads
Dome with a carefully crafted Racetrack going around and under it. Steep banked curves let you hit the corners faster and barriers and rocks help contain you on the track for any race events. There are 13 pipe themed checkpoint markers, including a large finish line checkpoint. Perfect for Motorbikes, Pedalbikes, Karzua's Custom Vehicles and you might even sqeeze some modular cars in. Only 700 prefabs total, all layer masks included except biome - be sure to double check the splat lines up and reapply the height mask again after any adjustments if it doesnt. Also includes the .map file it was built on, if you wanted to save your own prefab from it. Come and try it out on our test server: connect kpc.karuza.dev$15.002 points -
2 points
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Version 2.5.0
302 downloads
Rust CUI Editor Visual Interface Designer for Rust Stop writing UI code blindly. Design your CUI interfaces visually and export ready-to-use code in seconds. What is this? Rust CUI Editor is a desktop application for creating Rust game UI (CUI) interfaces using a visual drag-and-drop editor. Instead of writing dozens of lines of CuiHelper code and constantly reloading your plugin to see the result, you design everything visually and get clean, working code instantly. Video demonstration Elements Panel Image (URL/sprite) Label (with outline) Button InputField ScrollView Countdown Draggable Slot NeedsCursor / NeedsKeyboard Layout Horizontal Layout Group Vertical Layout Group Grid Layout Group Content Size Fitter LayoutElement Visual Drag elements on canvas Resize with 8 handles Multi-selection Marquee select Anchor/offset system Element rotation Inline text editing Element locking Alignment Left / Center / Right Top / Middle / Bottom Stretch to parent Match Width/Height Distribute evenly Find & Replace Search and replace element properties across the entire project at once. No need to click through each element manually. ► Search by text content, color value, sprite, or material ► Filter results by element type ► Replace single matches or all at once ► Full undo support for bulk replacements Inspect Element Dedicated inspection window for any selected element. Shows all properties in structured form alongside the raw CUI JSON output. ► All component properties in one place ► Raw CUI JSON with one-click copy ► Useful for debugging and quick exports ► Opens with shortcut or right-click menu Snapshots Save named project states at any point and restore them without losing your current work. Snapshots are completely separate from undo history. ► Create named snapshots before risky changes ► Restore any snapshot at any time — current work is preserved ► Stored in a .snapshots folder next to the project file ► Independent from undo/redo stack Wrap in Parent You've built a header with a label and a close button, then realize you forgot to add a background panel behind them. Select all elements, right-click, Wrap in Parent — done. Nothing moves. ► Works with any selection of elements ► New parent is sized to the bounding box of the selection ► All anchors recalculate automatically ► Wrap into Panel, Button, Image, or ScrollView Themes Dark Theme Default dark interface. Easy on the eyes during long sessions. Light Theme Full light mode across all panels, dialogs, and overlays. Toggle in settings. Plugin Import Load CUI elements directly from an existing .cs plugin source file. The parser reconstructs the full element tree for visual editing. ► Parses CuiHelper and CuiElementContainer patterns ► Resolves local variables and string constants ► Handles loops and repeated element generation ► Substitutes lang message references with preview text ► Works on any Oxide/Carbon plugin file Built-in Reference A built-in help system with searchable articles covering the entire CUI system. No need to leave the editor to look something up. ► Articles for every element type and property ► Covers layers, ScrollView, blur materials, anchors, offsets, fonts ► Shortcut reference with all editor hotkeys ► Live demo canvas inside each article ► One-click "Add to project" from any example Performance Rewrite Canvas GPU rendering Scene bitmap cache Static layer cache SKPicture cache SKPaint pooling (50+ allocs/frame saved) Text layout cache Typeface cache Pan without full re-render Element Tree Debounced rebuild on rapid changes Bulk update batching Fast flat selection cache O(n) ThumbnailBrush cache Detach() memory leak fixed Color Picker Real-time updates while dragging Only the affected element redraws No full scene invalidation Live Preview See your UI exactly as it appears in-game, right inside the editor. Every element is fully rendered with correct Rust scaling, colors, sprites, and fonts. No need to reload your plugin to check the result. Rendering Panels & Images Labels with fonts Rich Text support Sprite tinting FadeIn / FadeOut Interactive Button hover & press ScrollView with inertia Elastic bounce Auto-hiding scrollbars Live Countdown Drag & Drop Draggable elements Slot filter matching MoveToAnchor snap Element swapping KeepOnTop z-order Tools Element Inspector Grid overlay Outlines view Auto-sync with editor Screenshot to PNG All CuiDraggableComponent properties are supported in preview: LimitToParent, MaxDistance, AllowSwapping, DropAnywhere, DragAlpha, ParentPadding, ParentLimitIndex, AnchorOffset, and more. ► Pick up Draggable elements and drop them into Slots ► Filter matching ensures only compatible elements snap ► Swap elements between occupied slots ► Inspector overlay shows element info on hover (shortcut: I) ► Grid and outline overlays for layout debugging (G / O) ► Background selector: dark, light, or any game screenshot ► Auto-sync keeps preview updated as you edit ► Export preview as PNG screenshot (S) Smart Hook Generation When your project uses Draggable or Slot elements, the export automatically generates ready-to-use hook methods with proper logic: ► OnCuiDraggableDrag with if/switch blocks for each draggable ► OnCuiDraggableDropped with switch by slot name ► Comments with accepted elements and filter values ► Works in both Snippet and Plugin export modes Developer Tools Professional plugin development toolkit with four dedicated tabs: Plugin Settings Author & version Chat/console commands Auto-show hooks Permissions list Plugin references Generate Unload Lang System Multi-language support Visual translation table Per-element lang keys lang.GetMessage() export Canvas preview ImageLibrary Image key/URL table Per-element ImageLib key GetImage() helper Auto OnServerInitialized Auto plugin reference Templates Reusable code templates Custom method generation Placeholder system Per-project settings Localization System Full multi-language support for your plugins. Assign lang keys to any text element, manage translations visually, and export with automatic lang.GetMessage() calls. ► Add unlimited languages (en, ru, de, fr, etc.) ► Visual translation table - edit all strings in one place ► Toggle between raw text and lang key per element ► Canvas shows resolved translations in real-time ► Exported code includes full LoadDefaultMessages with all languages ImageLibrary Integration Manage image assets directly in the editor. Define image keys and URLs, assign them to elements, and get clean export code with automatic ImageLibrary loading. ► Image key/URL table in Dev Tools ► ImageLib Key property on Image elements ► Export generates GetImage() helper method ► Plugin export auto-adds OnServerInitialized with image loading ► Automatic [PluginReference] ImageLibrary in export Syntax Highlighting ► C# syntax highlighting in Export window ► JSON syntax highlighting in Export window ► Color-coded keywords, strings, numbers, comments ► Optimized for large code blocks SVG Design Import Import your designs directly from professional design tools: Figma export to SVG and import Illustrator Adobe AI/SVG support Inkscape free vector editor Any SVG standard format ► Automatic source detection optimizes parsing for each tool ► Smart layer hierarchy preservation ► Automatic element type detection (btn_, lbl_, img_, panel_) ► Correct parent-child coordinate conversion Figma Plugin & Tools New "Tools" folder included with the editor: ► CuiHelper Plugin for Figma - export designs directly to C# code ► Sample SVG designs - ready-to-import examples for testing and learning ► Documentation - setup guide for Figma plugin Smart Resize Mode Default Mode Resize by changing Anchor values Perfect for responsive layouts that scale with screen size Shift + Resize Resize by changing Offset values Perfect for pixel-perfect positioning Orange handles indicate active mode Inline Text Editing ► Double-click any text element to edit it directly on canvas ► No need to switch to the property panel, just click and type ► Press Enter or click outside to confirm changes Guides, Grid & Smart Snapping ► Draggable guides from rulers ► Customizable grid with snap ► Smart guides - auto-snap to edges ► Distance indicators while dragging Multiple Backgrounds Preview your UI on actual game screenshots: Game view Inventory Loot container Crafting Map Transparent Export Formats Generate ready-to-use code in three formats: C# (CuiHelper) container.Add(new CuiPanel { RectTransform = { AnchorMin = "0.3 0.3", AnchorMax = "0.7 0.7" }, Image = { Color = "0.1 0.1 0.1 0.9" } }, "Overlay", "MyPanel"); JSON [{ "name":"MyPanel", "parent":"Overlay", "components":[...] }] Full Plugin Complete .cs file with: • using statements • class definition • commands & permissions • Lang & ImageLib integration • all UI code Import Existing Code Already have CUI code? Import it! ► Paste JSON array ► Paste C# CuiHelper code ► Import from PSD files ► Import from SVG files (Figma, Illustrator, Inkscape) ► Import from .cs plugin source files The editor parses your code and recreates all elements for visual editing. Project Management ► Save/Load project files ► Multiple tabs for different projects ► Recent projects with thumbnails ► Per-project settings ► Close confirmation for unsaved changes Property Editor Full control over every element property: ► Position (anchors + offsets) ► Colors with Rust format (0-1 RGBA) ► Fonts and text alignment ► Sprite/material selection ► Outline settings ► Fade in/out animations ► Button commands ► Input field parameters ► ScrollView settings ► Rotation and pivot point Element Hierarchy ► Layer-based structure (Overlay, Hud, HudMenu) ► Parent-child relationships ► Drag & drop reordering ► Visibility toggle ► Lock elements to prevent accidental edits ► Rename with double-click ► Hover a tree node to highlight it on canvas Additional Tools Measure Tool measure distances on canvas Style Picker copy style between elements Sprite Library browse Rust sprites Color Picker Rust format preview Quality of Life ► Unlimited undo/redo ► Copy/paste/duplicate elements ► Copy/paste style ► Keyboard shortcuts for everything ► Multiple preset resolutions ► Smooth multiplicative zoom ► Auto-fit canvas to window ► Dark and light themes ► English & Russian localization ► Automatic update notifications System Requirements ► Windows 10/11 ► .NET 8.0 Runtime (bundled) Installation 1. Download and extract the archive 2. Run RustCUIEditor.exe 3. Start creating! Questions or support issues? Contact me via CodeFling messages.$39.992 points -
2 points
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2 points
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Thanks, i get it. Lang files normally don't get updated for existing keys. Would need to delete the lang and reload, or edit only the specific entry. I havent really thought whether there's a good way of handling this, considering you may have several languages configured. I'll see what i can do for next patch2 points
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A very interesting plugin, offering you players the ability to repair your items from almost anywhere (from boxes or even the /backpack) with a tax of your choosing! A truly aesthetically pleasing integration! The plugin offers a multitude of permissions that can be assigned to your players. And it will be very easy to integrate into other plugins, perhaps SkillTree?2 points
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Version 0.1.1
31 downloads
Bring your Rust server to life with Courier NPCs — AI bots that travel across the map carrying valuable loot. Hunt them down for rewards, but be careful — they may not go down without a fight. Features: Traveling Couriers • NPCs spawn with random loot from your config and start travel to point. • At destination, couriers either despawn or dropping a stash. • Setup health, damage rates, spawn frequency, and other. • Configure spawn loadouts — weapons, clothes, and loot for delivery. • Each courier can carry a backpack with its own separate loot. Dynamic Combat • Configurable combat behaviour: Friendly (doesn't attack, continues to run) Defensive (defends if attacked) Aggressive (attacks first) • Uses ranged and melee weapons in fights. • Couriers can deploy mines, bear traps, and other traps while traveling. • Couriers heal themselves during and outside of combat using configurable health thresholds. Flexible Spawn System • Multiple spawn modes available — random map position, road/beach position, or SpawnsDatabase points. • Spawn and destination modes can be mixed for varied and unpredictable routes. • Couriers can prefer road-based pathfinding or take off-road routes. See It in Action! Watch The Video Commands ("couriernpcs.admin" permission): /cnpc vis - shows all couriers on server /cnpc killall - kills all couriers /cnpc tp - teleports all couriers to you Configuration: { "Bots settings": [ { "Enable bot?": true, "How many of these bots can be spawned?": 1, "Bot name (leave empty for random)": "Leon", "Respawn timer (min 3 seconds)": { "Min": 600.0, "Max": 1800.0 }, "Configure the position of the courier's birth. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": false }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": false }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Configure the position of the courier's final path. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": false }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": false }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Maximum health": 500.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Backpack setup": { "Should I give out a backpack?": true, "Backpack item": { "Item shortname or ID": "largebackpack", "Item skin": 0 }, "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "Wear settings": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "hazmatsuit.kick", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] } ] }, "Belt customization (add weapons, ammo, medicine, traps that the bot can use here)": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "smg.mp5", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Item settings": { "Item shortname or ID": "ammo.pistol", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "legacy bow", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "arrow.wooden", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 300.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "salvaged.cleaver", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Random amount": { "Min": 300.0, "Max": 300.0 }, "Attachments": [] } ] }, "Inventory settings": { "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "List of items that won't drop on death (applies if the inventory is not locked)": [ { "Item shortname or ID": "smg.mp5", "Item skin": 0 } ], "Courier behavior settings": { "Time for a brain tick (0.01 - 1)": 0.1, "Combat setup (weapons, ammunition, should be given in the belt inventory)": { "Use ammunition from equipment?": true, "The bot's character when meeting players - Aggressive, Friendly, Defensive": "Aggressive", "The bot's character when meeting npc - Aggressive, Friendly, Defensive": "Defensive", "The bot's character when meeting animal - Aggressive, Friendly, Defensive": "Defensive", "Damage settings": { "Damage multiplier for players": 1.0, "NPC damage multiplier": 1.0, "Damage multiplier for animals": 1.0, "Courier damage multiplier from players": 1.0, "Courier damage multiplier from NPCs": 1.0, "Animal damage multiplier for the courier": 1.0 } }, "Treatment settings (medications should be issued in the belt inventory)": { "Percentage of health to enter the healing state (% 50 - 90)": 75.0, "Percentage of health to enter healing state during combat (% 1 - 50)": 30.0, "Use the medicines from the equipment?": true }, "Setting up traps (mines and traps should be given in the belt inventory)": { "Enable this setting?": true, "Use mines and traps from equipment?": false, "Trap usage check timer (min 60 sec.)": { "Min": 300.0, "Max": 300.0 }, "Chance of using a trap (% 0 - 100)": { "Min": 50.0, "Max": 50.0 }, "Life time (0 - will exist until restart)": 3600.0 }, "Setting up movement to the finishing position": { "Allow searching for routes by roads first?": true, "Speed of movement to the finish (Slowest, Slow, Normal, Fast)": "Fast" }, "Setting up behavior when reaching the finish position": { "Use stash mode?": true, "Use suicide mode?": true, "Movement speed while searching for a hiding place (Slowest, Slow, Normal, Fast)": "Fast", "Setting up a stash": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0 }, "Box setup (bot will put items in the box)": { "Enable?": false, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Another container prefab (you can leave it empty)": "" } } } }, "Controller settings": { "Time for a controller tick (0.01 - 0.2)": 0.05, "Allow turrets to attack the courier?": true } }, { "Enable bot?": true, "How many of these bots can be spawned?": 1, "Bot name (leave empty for random)": "Denis", "Respawn timer (min 3 seconds)": { "Min": 600.0, "Max": 1800.0 }, "Configure the position of the courier's birth. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": true }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": true }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Configure the position of the courier's final path. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": true }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": true }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Maximum health": 150.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Backpack setup": { "Should I give out a backpack?": true, "Backpack item": { "Item shortname or ID": "smallbackpack", "Item skin": 0 }, "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "Wear settings": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "hazmatsuit.pilot", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] } ] }, "Belt customization (add weapons, ammo, medicine, traps that the bot can use here)": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "rifle.m39", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Item settings": { "Item shortname or ID": "ammo.rifle", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 300.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "trap.bear", "Item skin": 0 }, "Random amount": { "Min": 5.0, "Max": 10.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "trap.landmine", "Item skin": 0 }, "Random amount": { "Min": 5.0, "Max": 10.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Random amount": { "Min": 300.0, "Max": 300.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "largemedkit", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] } ] }, "Inventory settings": { "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "List of items that won't drop on death (applies if the inventory is not locked)": [ { "Item shortname or ID": "rifle.m39", "Item skin": 0 } ], "Courier behavior settings": { "Time for a brain tick (0.01 - 1)": 0.1, "Combat setup (weapons, ammunition, should be given in the belt inventory)": { "Use ammunition from equipment?": true, "The bot's character when meeting players - Aggressive, Friendly, Defensive": "Defensive", "The bot's character when meeting npc - Aggressive, Friendly, Defensive": "Defensive", "The bot's character when meeting animal - Aggressive, Friendly, Defensive": "Defensive", "Damage settings": { "Damage multiplier for players": 1.0, "NPC damage multiplier": 1.0, "Damage multiplier for animals": 1.0, "Courier damage multiplier from players": 1.0, "Courier damage multiplier from NPCs": 1.0, "Animal damage multiplier for the courier": 1.0 } }, "Treatment settings (medications should be issued in the belt inventory)": { "Percentage of health to enter the healing state (% 50 - 90)": 75.0, "Percentage of health to enter healing state during combat (% 1 - 50)": 30.0, "Use the medicines from the equipment?": true }, "Setting up traps (mines and traps should be given in the belt inventory)": { "Enable this setting?": true, "Use mines and traps from equipment?": true, "Trap usage check timer (min 60 sec.)": { "Min": 300.0, "Max": 300.0 }, "Chance of using a trap (% 0 - 100)": { "Min": 50.0, "Max": 50.0 }, "Life time (0 - will exist until restart)": 3600.0 }, "Setting up movement to the finishing position": { "Allow searching for routes by roads first?": false, "Speed of movement to the finish (Slowest, Slow, Normal, Fast)": "Fast" }, "Setting up behavior when reaching the finish position": { "Use stash mode?": true, "Use suicide mode?": true, "Movement speed while searching for a hiding place (Slowest, Slow, Normal, Fast)": "Fast", "Setting up a stash": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0 }, "Box setup (bot will put items in the box)": { "Enable?": false, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Another container prefab (you can leave it empty)": "" } } } }, "Controller settings": { "Time for a controller tick (0.01 - 0.2)": 0.1, "Allow turrets to attack the courier?": true } }, { "Enable bot?": true, "How many of these bots can be spawned?": 1, "Bot name (leave empty for random)": "Paul", "Respawn timer (min 3 seconds)": { "Min": 600.0, "Max": 1800.0 }, "Configure the position of the courier's birth. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": true }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": true }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Configure the position of the courier's final path. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": true }, "Random road position mode": { "Enable this mode?": true }, "Random spawn position mode": { "Enable this mode?": true }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Maximum health": 150.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Backpack setup": { "Should I give out a backpack?": true, "Backpack item": { "Item shortname or ID": "smallbackpack", "Item skin": 0 }, "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "Wear settings": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "hazmatsuit.diver", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] } ] }, "Belt customization (add weapons, ammo, medicine, traps that the bot can use here)": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "ammo.rifle", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 300.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "trap.bear", "Item skin": 0 }, "Random amount": { "Min": 5.0, "Max": 10.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "trap.landmine", "Item skin": 0 }, "Random amount": { "Min": 5.0, "Max": 10.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "syringe.medical", "Item skin": 0 }, "Random amount": { "Min": 300.0, "Max": 300.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "largemedkit", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] } ] }, "Inventory settings": { "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": [] }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": [] } ] }, "List of items that won't drop on death (applies if the inventory is not locked)": [ { "Item shortname or ID": "rifle.lr300.space", "Item skin": 0 } ], "Courier behavior settings": { "Time for a brain tick (0.01 - 1)": 0.1, "Combat setup (weapons, ammunition, should be given in the belt inventory)": { "Use ammunition from equipment?": false, "The bot's character when meeting players - Aggressive, Friendly, Defensive": "Defensive", "The bot's character when meeting npc - Aggressive, Friendly, Defensive": "Defensive", "The bot's character when meeting animal - Aggressive, Friendly, Defensive": "Defensive", "Damage settings": { "Damage multiplier for players": 1.0, "NPC damage multiplier": 1.0, "Damage multiplier for animals": 1.0, "Courier damage multiplier from players": 1.0, "Courier damage multiplier from NPCs": 1.0, "Animal damage multiplier for the courier": 1.0 } }, "Treatment settings (medications should be issued in the belt inventory)": { "Percentage of health to enter the healing state (% 50 - 90)": 75.0, "Percentage of health to enter healing state during combat (% 1 - 50)": 30.0, "Use the medicines from the equipment?": true }, "Setting up traps (mines and traps should be given in the belt inventory)": { "Enable this setting?": true, "Use mines and traps from equipment?": true, "Trap usage check timer (min 60 sec.)": { "Min": 300.0, "Max": 300.0 }, "Chance of using a trap (% 0 - 100)": { "Min": 50.0, "Max": 50.0 }, "Life time (0 - will exist until restart)": 3600.0 }, "Setting up movement to the finishing position": { "Allow searching for routes by roads first?": false, "Speed of movement to the finish (Slowest, Slow, Normal, Fast)": "Fast" }, "Setting up behavior when reaching the finish position": { "Use stash mode?": true, "Use suicide mode?": true, "Movement speed while searching for a hiding place (Slowest, Slow, Normal, Fast)": "Fast", "Setting up a stash": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0 }, "Box setup (bot will put items in the box)": { "Enable?": false, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Another container prefab (you can leave it empty)": "" } } } }, "Controller settings": { "Time for a controller tick (0.01 - 0.2)": 0.1, "Allow turrets to attack the courier?": true } }, { "Enable bot?": true, "How many of these bots can be spawned?": 1, "Bot name (leave empty for random)": "Mike", "Respawn timer (min 3 seconds)": { "Min": 600.0, "Max": 1800.0 }, "Configure the position of the courier's birth. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": false }, "Random road position mode": { "Enable this mode?": false }, "Random spawn position mode": { "Enable this mode?": true }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Configure the position of the courier's final path. (configure several modes for random selection)": { "Random map position mode": { "Enable this mode?": true }, "Random road position mode": { "Enable this mode?": false }, "Random spawn position mode": { "Enable this mode?": false }, "Mode of selection of a position from the Spawns.cs plugin": { "Enable this mode?": false, "File name with positions": "" } }, "Maximum health": 500.0, "What spawns on death (PlayerCorpse, NpcCorpse, Backpack)": "PlayerCorpse", "How many items will be destroyed when Backpack is selected (0 - 100%)": 0.0, "Backpack setup": { "Should I give out a backpack?": true, "Backpack item": { "Item shortname or ID": "kriegbackpack", "Item skin": 0 }, "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": null } ] }, "Wear settings": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "hazmatsuit.arcticsuit", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, "Belt customization (add weapons, ammo, medicine, traps that the bot can use here)": { "Lock container? (true - after death loot won't drop)": true, "List of items": [ { "Item settings": { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "knife.combat", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [] }, { "Item settings": { "Item shortname or ID": "largemedkit", "Item skin": 0 }, "Random amount": { "Min": 300.0, "Max": 300.0 }, "Attachments": [] } ] }, "Inventory settings": { "Lock container? (true - after death loot won't drop)": false, "List of items": [ { "Chance (% 0 - 100)": 10.0, "Item settings": { "Item shortname or ID": "rifle.sks", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": [ { "Item settings": { "Item shortname or ID": "weapon.mod.silencer", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null } ] }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "minigun", "Item skin": 0 }, "Random amount": { "Min": 1.0, "Max": 1.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 20.0, "Item settings": { "Item shortname or ID": "ammo.shotgun.slug", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 5.0, "Item settings": { "Item shortname or ID": "explosives", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 90.0, "Item settings": { "Item shortname or ID": "wood", "Item skin": 0 }, "Random amount": { "Min": 2000.0, "Max": 5000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "stones", "Item skin": 0 }, "Random amount": { "Min": 1000.0, "Max": 2000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 80.0, "Item settings": { "Item shortname or ID": "metal.fragments", "Item skin": 0 }, "Random amount": { "Min": 500.0, "Max": 1000.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 70.0, "Item settings": { "Item shortname or ID": "sulfur", "Item skin": 0 }, "Random amount": { "Min": 200.0, "Max": 500.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 60.0, "Item settings": { "Item shortname or ID": "scrap", "Item skin": 0 }, "Random amount": { "Min": 100.0, "Max": 200.0 }, "Attachments": null }, { "Chance (% 0 - 100)": 50.0, "Item settings": { "Item shortname or ID": "metal.refined", "Item skin": 0 }, "Random amount": { "Min": 50.0, "Max": 100.0 }, "Attachments": null } ] }, "List of items that won't drop on death (applies if the inventory is not locked)": [ { "Item shortname or ID": "rifle.ak.ice", "Item skin": 0 } ], "Courier behavior settings": { "Time for a brain tick (0.01 - 1)": 0.1, "Combat setup (weapons, ammunition, should be given in the belt inventory)": { "Use ammunition from equipment?": false, "The bot's character when meeting players - Aggressive, Friendly, Defensive": "Aggressive", "The bot's character when meeting npc - Aggressive, Friendly, Defensive": "Aggressive", "The bot's character when meeting animal - Aggressive, Friendly, Defensive": "Defensive", "Damage settings": { "Damage multiplier for players": 1.0, "NPC damage multiplier": 1.0, "Damage multiplier for animals": 1.0, "Courier damage multiplier from players": 1.0, "Courier damage multiplier from NPCs": 1.0, "Animal damage multiplier for the courier": 1.0 } }, "Treatment settings (medications should be issued in the belt inventory)": { "Percentage of health to enter the healing state (% 50 - 90)": 75.0, "Percentage of health to enter healing state during combat (% 1 - 50)": 30.0, "Use the medicines from the equipment?": true }, "Setting up traps (mines and traps should be given in the belt inventory)": { "Enable this setting?": true, "Use mines and traps from equipment?": false, "Trap usage check timer (min 60 sec.)": { "Min": 300.0, "Max": 300.0 }, "Chance of using a trap (% 0 - 100)": { "Min": 50.0, "Max": 50.0 }, "Life time (0 - will exist until restart)": 3600.0 }, "Setting up movement to the finishing position": { "Allow searching for routes by roads first?": true, "Speed of movement to the finish (Slowest, Slow, Normal, Fast)": "Fast" }, "Setting up behavior when reaching the finish position": { "Use stash mode?": true, "Use suicide mode?": true, "Movement speed while searching for a hiding place (Slowest, Slow, Normal, Fast)": "Fast", "Setting up a stash": { "Stash setup (bot will put items in the stash)": { "Enable?": true, "Hide stash?": true, "Life time (0 - will exist until restart)": 3600.0 }, "Box setup (bot will put items in the box)": { "Enable?": true, "Use small box?": true, "Box skin": 0, "Life time (0 - will exist until restart or until it dies)": 3600.0, "Another container prefab (you can leave it empty)": "" } } } }, "Controller settings": { "Time for a controller tick (0.01 - 0.2)": 0.05, "Allow turrets to attack the courier?": true } } ] }$19.902 points -
2 points
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2 points
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Version 1.0.0
3 downloads
Modern Luxury House is a detailed and stylish prefab designed for Rust servers that want to add realistic residential areas or high-quality custom locations to their maps. The house features a modern architectural style combined with classic brick accents, creating a clean and premium look.$7.002 points -
This is the plugin that started it all for me when I began my server journey, I was probably in over my head trying to get it all set up but I got it done. Anytime I had an issue Nivex was always quick with a tip or fix and that means a lot. I don't really partake in the server world much these days but this was the main course of it all, as well as pairing it up with some @TRAP BOX bases it would keep people busy for hours. If you have a PVE server (and PVP alike) this is the plugin to get, your players will thank you. 5 Star plugin from a Top Tier Dev.2 points
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2 points
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It's really irritating since a few of these plugins were taken over from M&B who was always on top of stuff. Mevent did 0-little work then the price was jacked up 2-3x the original with less than spectacular support. I paid i believe 10$ for this plugin originally from m&b. its not worth the current price when there's no support and he did not write the plugins. only (barely) maintains them.2 points
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2 points
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That is because skinner does not properly preserve the entity children while destroying it, if it was chest stacks issue then spray can skinning would also cause this, which it does not, because it properly preserves entity's children, that needs to be fixed on skinner side. I will soon push an update to allow proper skinning of the stacked boxes2 points
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2 points
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2 points