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Showing content with the highest reputation since 03/05/2026 in Posts

  1. We're happy to announce our collections feature, which lets users create and browse collections created by fellow server owners, admins, and creators. Build and organize private collections per server to get support and see updates at a glance, share your favorites with other users, create additional shopping carts and wishlists, or organize your files as a creator to offer customers themed packs. How you use it is up to you!* Looking for themed packs for your server? Best admin tools? Best PvE plugins? This is the new home to discover and share content. Found a collection that you like? Be sure to upvote to increase its discoverability! Can't find any? Build your own and share it with the world, or hoard it for yourself How does it work? When viewing a file, you'll now see an add to collection button that prompts you to add it to an existing collection or create a new one. Once a collection is created, you can continue adding new files using the same button or from the collection's page. To access your collections, click your username in the top-right of the site and select "My Collections" from the dropdown menu. https://codefling.com/collections/
    17 points
  2. I've transferred the license over for you.
    2 points
  3. Hello, It would be helpful to be able to add a specific reaction to a particular version, rather than applying it to the entire product. This would allow for more precise feedback directly related to the changes or fixes in a given version.
    2 points
  4. When you leave a comment, you'll see the option to follow the file to get notifications when someone replies. You can unfollow the file to stop receiving these notifications Working on an update now.
    1 point
  5. Notifications need a general overhaul IMO. My notifications are flooded daily by Raidable Bases comments because I once posted a comment and now I can't just receive version updates only without all the comment spam.
    1 point
  6. I've manually corrected the order and will be investigating the cause so this doesn't happen again. Sorry for the inconvenience!
    1 point
  7. We can see about adding a new hide layer that authors can manage in a future update.
    1 point
  8. I wanted to purchase a plugin as a gift for my friend. I completed the checkout process, but for some reason, the gift was not delivered to my friend. Instead, the plugin was added to my own account. Is it possible to fix this issue and transfer the plugin to my friend? Here is my friend's profile, in case it helps: https://codefling.com/stormo Thank you in advance for your assistance.
    1 point
  9. Hey, thank you - Very nice, and thank you i will come back to
    1 point
  10. Hello @xNullPointer95, the CUI builder is finished and operational; here's a short demo video. If you'd like access, send me a message on Discord
    1 point
  11. Hello everyone, my server always experiences a startup failure after each wipe. The specific error is as follows, which appears to be related to GroundVehicle.get_CurEngineState. Does anyone know what might be causing this? I have installed VehicleLicence and ensured it is up to date. This issue has been bothering me for a long time, so I'm seeking help! Spawning 156972 entities from map done. Postprocessing 156972 entities from map Setting parent to entity that hasn't spawned yet! (net is null) NullReferenceException: Object reference not set to an instance of an object. at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00139] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at MicrophoneStand.SpawnChildEntity () [0x0003e] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at MicrophoneStand.PostMapEntitySpawn () [0x00011] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x000a4] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00097] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at Bootstrap+<StartServer>d__22.MoveNext () [0x0033e] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <29a77516cc78463d81e5b2528077962e>:0 NullReferenceException: Object reference not set to an instance of an object at GroundVehicle.get_CurEngineState () [0x00000] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at ModularCar.RefreshEngineState () [0x00000] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at ModularCar.OnFlagsChanged (BaseEntity+Flags old, BaseEntity+Flags next) [0x0000d] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at BaseEntity.SetFlag (BaseEntity+Flags f, System.Boolean b, System.Boolean recursive, System.Boolean networkupdate) [0x0003d] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at BaseVehicle.UpdateMountFlags () [0x00025] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at BaseModularVehicle.ModuleEntityAdded (BaseVehicleModule addedModule) [0x001d2] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at ModularCar.ModuleEntityAdded (BaseVehicleModule addedModule) [0x00000] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at BaseModularVehicle+<>c__DisplayClass48_0.<OnChildAdded>b__0 () [0x00000] in <6484879e998d40b3bce00cbd1cc6dff6>:0 at InvokeHandlerBase`1[T].DoTick () [0x0010d] in <7370d544f6ff42f886272d05bfc8aaca>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <7370d544f6ff42f886272d05bfc8aaca>:0
    1 point
  12. yes it has a language file you can use and edit
    1 point
  13. At the moment viewing product images can only be done by seeing 3 at a time, and clicking next page for next 3 With the map products it can be especially painful when they upload 50 screenshots of the map and the map/shape itself is the last image
    1 point
  14. @RR_Tappi rust changed allot over the years so big floods are not what they used to be. small tides can be done tho
    1 point
  15. The version on review is solid and added to the list. Everything else will need to be investigated to see how viable it would be.
    1 point
  16. ill see if i can cook up a tides plugin somehwere this week
    1 point
  17. These are increasingly common nowadays. If you're running Carbon, here's my catch-all I keep handy. It should let the server boot without issue. DeathFix.cs
    1 point

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Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

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