Hi @Tryhard, how to add the both large furnace with the same permissions, without creating duplicates?
{
"Custom Placeable Entities": [
{
"PrefabName": "assets/prefabs/deployable/furnace.large/furnace.large.prefab",
"ItemID": -1992717673,
"PlacementDistance": 2.2,
"Permission": "indoorfurnace.largefurnace",
"skinID": 0
},
{
"PrefabName": "assets/prefabs/deployable/furnace.large/skins/industrial_large_furnace/industrial.furnace.large.prefab",
"ItemID": 1868984394,
"PlacementDistance": 2.2,
"Permission": "indoorfurnace.largefurnace",
"skinID": 0
},
{
"PrefabName": "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab",
"ItemID": -1293296287,
"PlacementDistance": 1.0,
"Permission": "indoorfurnace.refinery",
"skinID": 0
}
]
}
=
[Indoor Furnace] Automatically Harmony patched 'WireTool.SharesRootParent_Patch1' method. (SharesRootParentPatch)
Duplicate permission registered 'indoorfurnace.largefurnace' (by plugin 'Indoor Furnace')
Loaded plugin Indoor Furnace v2.1.3 by Tryhard
Since I'm using it in SkillTree, it bothers me a bit that it's split into two permissions, because it shows up in the buff info