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Wild Shadow

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Everything posted by Wild Shadow

  1. Wild Shadow

    Conflict

    No, I don't think so; the problem has actually been going on for several wipes.
  2. Wild Shadow

    Conflict

    they just say : TCUpgrades - Failed to compile: 'WallpaperPlanner' does not contain a definition for 'Settings' | Line: 3224, Pos: 45
  3. Wild Shadow

    Conflict

    Hey @Iftebinjan, hru ? I have a conflict between your plugin and WallpaperPlanner of @RobJ, It seems that both are trying to use the class: 'WallpaperPlanner' does not contain a definition for 'Settings' | Line: 3224 Would it be possible to find a solution so that both work? Thaaank's
  4. Wild Shadow

    August Update

    hola: Error while compiling BoatControl: Cannot implicitly convert type 'Oxide.Plugins.Timer' to 'Oxide.Core.Libraries.Timer.TimerInstance' | Line: 2912, Pos: 30
  5. Wild Shadow

    Add Plane Crash

    Changed Status from Work in Progress to Closed
  6. Wild Shadow

    Add Plane Crash

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  7. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  8. Does this happen after a connection? Or a long time afterwards?
  9. Hi @NavyChief does your InfoPanel include admins?
  10. Wild Shadow

    Fail To compile

    No worries
  11. Wild Shadow

    Clan chat

    no plugin, native of the game https://www.corrosionhour.com/rust-clan-system-guide/ It shows up as channel 5 on the console; I don't know if that helps.
  12. Wild Shadow

    Clan chat

    Hi Mercury, I noticed that the clan chat wasn't working when IQchat was loaded.
  13. Wild Shadow

    Failed to compile

    @Simil3x CommunityEntity.ServerInstance.ClientRPC<string>(RpcTarget.Player("AddUI", connection), json);
  14. Wild Shadow

    Fail To compile

    Hey ViolationHandler.exe, Hru ? Failed to compile: The non-generic method 'BaseEntity.ClientRPC(RpcTarget)' cannot be used with type arguments | Line: 9482, Pos: 31
  15. Wild Shadow

    Fail To compile

    Hey Khan, Hru ? Failed to compile: The non-generic method 'BaseEntity.ClientRPC(RpcTarget)' cannot be used with type arguments | Line: 47, Pos: 24
  16. Wild Shadow

    Failed to compile

    Failed to compile: 'CommunityEntity' does not contain a definition for 'ClientRPCEx' and no accessible extension method 'ClientRPCEx' accepting a first argument of type 'CommunityEntity' could be found (are you missing a using directive or an assembly reference?) | Line: 7361, Pos: 52
  17. Wild Shadow

    Fail To compil

    StaticTrader - Failed to compile: 'BasePlayer' does not contain a definition for 'ClientRPCPlayer' and no accessible extension method 'ClientRPCPlayer' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 1541, Pos: 12
    A great plugin if you want to modify or customize the technology trees for each workbench. Simple to configure and easy for players to use. The developer is responsive to feedback! I highly recommend it.
  18. Hi @Tryhard, how to add the both large furnace with the same permissions, without creating duplicates? { "Custom Placeable Entities": [ { "PrefabName": "assets/prefabs/deployable/furnace.large/furnace.large.prefab", "ItemID": -1992717673, "PlacementDistance": 2.2, "Permission": "indoorfurnace.largefurnace", "skinID": 0 }, { "PrefabName": "assets/prefabs/deployable/furnace.large/skins/industrial_large_furnace/industrial.furnace.large.prefab", "ItemID": 1868984394, "PlacementDistance": 2.2, "Permission": "indoorfurnace.largefurnace", "skinID": 0 }, { "PrefabName": "assets/prefabs/deployable/oil refinery/refinery_small_deployed.prefab", "ItemID": -1293296287, "PlacementDistance": 1.0, "Permission": "indoorfurnace.refinery", "skinID": 0 } ] } = [Indoor Furnace] Automatically Harmony patched 'WireTool.SharesRootParent_Patch1' method. (SharesRootParentPatch) Duplicate permission registered 'indoorfurnace.largefurnace' (by plugin 'Indoor Furnace') Loaded plugin Indoor Furnace v2.1.3 by Tryhard Since I'm using it in SkillTree, it bothers me a bit that it's split into two permissions, because it shows up in the buff info
  19. Wild Shadow

    Console spam

    I have the same problem, is the plugin still being maintained? Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HitDamage.SetFlag (BasePlayer player, System.Boolean setTo) [0x0000f] in <29c471d38f0941eb9da7778fee455a1d>:0 at Oxide.Plugins.HitDamage+<>c__DisplayClass5_0.<OnEntityTakeDamage>b__0 () [0x000f5] in <29c471d38f0941eb9da7778fee455a1d>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
  20. Wild Shadow

    Fail to compilation

    Hey Mevent Team Error while compiling UltimateCases: ) expected | Line: 9321, Pos: 54
  21. Wild Shadow

    More icons

    Changed Status from Pending to Closed
  22. Wild Shadow

    More icons

    Changed Fixed In to Next Version
  23. Wild Shadow

    Wrong Number of version

    Hello, just to let you know that in CS the version is still noted as 1.3.6
  24. Wild Shadow

    add icon

    Changed Status from Work in Progress to Fixed

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