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Kk

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  1. Kk

    Raidable Bases

    During the raid, such spam messages were continuously sent to the backend <color=#aff>[rock.entity[108735382]] SwitchParent Missed player_corpse_new[108743590]</color> <color=#aff>[torch.entity[108735384]] SwitchParent Missed player_corpse_new[108743590]</color> I have received hundreds of such messages
  2. Kk

    Team Fix

    Error while compiling TeamFix: 'BasePlayer' does not contain a definition for 'ClientRPCPlayerAndSpectators' and no accessible extension method 'ClientRPCPlayerAndSpectators' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 211, Pos: 28
  3. Kk

    Custom Portals

    | Error while compiling CustomPortals: 'PlayerInventory' does not contain a definition for 'AllItemsNoAlloc' and no accessible extension method 'AllItemsNoAlloc' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 481, Pos: 50
  4. Kk

    Own Casino Premium

    Failed to run a 0.20 timer in 'OwnCasinoPremium v1.4.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.OwnCasinoPremium+WheelComponent.TryPickup (BasePlayer player) [0x0001f] in <e0ede4ee90d14348a9324090aec52ff8>:0 at Oxide.Plugins.OwnCasinoPremium+<>c__DisplayClass51_0.<CheckHit>b__0 () [0x0001c] in <e0ede4ee90d14348a9324090aec52ff8>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <beb2b64691c64e2b95b99491bd85442c>:0
  5. Kk

    Raidable Bases

    Hello author,How do I set up these entities to disappear at the end of the event, or do I need IQTurret's author to modify certain content?
  6. Kk

    Raidable Bases

    I have installed the IQTurret plugin RaidableBases left behind a bunch of button switches
  7. Kk

    IQSphereEvent

    [IQSphereEvent] Time out waiting for API #3732233 The event has never been successfully executed
  8. Kk

    IQSphereEvent

    [IQSphereEvent] Time out waiting for API #3732233
  9. I'm sorry, this is my own problem
  10. I'm so sorry, I couldn't complete and perfect the replacement inside
  11. The above is the plugin bug video I recorded, and there is also an issue with the turret not actively attacking humanoid NPCs. When recording the video above, I have removed all plugins related to the turret and only kept your turret pluginsThe above is the plugin bug video I recorded, and there is also an issue with the turret not actively attacking humanoid NPCs. When recording the video above, I have removed all plugins related to the turret and only kept your turret plugins
  12. 20240525_020010.mp4
  13. I have resolved the issue of turret damage, but your turret plugin cannot lock the weapons inside the turret. Dragging the weapons into the backpack to replace them can bypass the lock. After that, the weapons inside the gun turret can be easily taken away. Picking up the turret and placing it allows for unlimited brushing of weapons inside the turret
  14. The turret weapons are locked and can be replaced by dragging them from the backpack to replace the weapons inside the turret. It's not really locked
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