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RIPJAWBONES's Achievements
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Version 1.0.3
8 downloads
Ready to elevate your modded Rust server by allowing players to spawn a variety of vehicles through chat commands? With this plugin, players gain the ability to instantly summon vehicles, ranging from hot air balloons to minicopters and boats, making exploration and transportation within the game effortlessly convenient. The plugin comes with built-in restrictions to balance gameplay, including limits on the number of vehicles a player can have and cooldown timers to prevent spamming. Customization options are extensive, allowing server admins to adjust spawn distances, fuel amounts, and even specific permissions for different vehicles. Additionally, the plugin supports UI customization for a seamless integration with your server's interface. Whether for rapid movement across the map or just adding fun elements to your server, Vehicle Spawner ensures that your adventures in Rust are never a dull moment. Key Features Spawn a wide range of vehicles via chat commands or UI buttons. Limit the number of vehicles per player to maintain server balance. Customize vehicle spawn settings, including cooldowns and permissions. Integrated UI support for easy vehicle management. Special conditions for vehicle spawning, including raid and combat block checks. Permissions vehiclespawner.use vehiclespawner.ui Transform how players interact with your Rust server, making transportation both fun and accessible, with the VehicleSpawner plugin. Default Configuration: Note you can add as many vehicles as you want using the prefab path. { "MsgSettings": { "Message Icon SteamID": "76561197960839785", "Message Prefix": "[VehicleSpawner]", "Message Prefix Color": "#5af" }, "Prefabs": { "Minicopter": { "AutoMount": false, "AutoTakeOff": false, "AutoTakeOffHeight": 50.0, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "mini", "mymini", "minicopter", "myminicopter" ], "CooldownTimer": 0.0, "DisableUIButton": false, "FuelAmount": 0, "IsTrain": false, "LockFuel": false, "Permission": "vehiclespawner.minicopter", "PrefabPath": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "SpawnDelay": 0.0, "SpawnDistance": 5.0 }, "Scrap Transport Helicopter": { "AutoMount": false, "AutoTakeOff": false, "AutoTakeOffHeight": 50.0, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "scrap", "myscrap", "heli", "myheli", "helicopter", "myhelicopter", "scrappy", "myscrappy", "scraptransport" ], "CooldownTimer": 10.0, "DisableUIButton": false, "FuelAmount": 0, "IsTrain": false, "LockFuel": false, "Permission": "vehiclespawner.scraptransporthelicopter", "PrefabPath": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "Rotation": { "x": 0.0, "y": 180.0, "z": 0.0 }, "SpawnDelay": 5.0, "SpawnDistance": 8.0 }, "Attack Helicopter": { "AutoMount": false, "AutoTakeOff": false, "AutoTakeOffHeight": 50.0, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "attack", "myattack", "attackheli", "myattackheli", "attackhelicopter", "myattackhelicopter", "atkheli", "atk", "myatk", "myatkheli" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "IsTrain": false, "LockFuel": false, "Permission": "vehiclespawner.attackhelicopter", "PrefabPath": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "SpawnDelay": 10.0, "SpawnDistance": 8.0 }, "Chinook": { "AutoMount": false, "AutoTakeOff": false, "AutoTakeOffHeight": 50.0, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "chinook", "mychinook", "ch47", "myc47" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "IsTrain": false, "LockFuel": false, "Permission": "vehiclespawner.chinook", "PrefabPath": "assets/prefabs/npc/ch47/ch47.entity.prefab", "Rotation": { "x": 0.0, "y": 240.0, "z": 0.0 }, "SpawnDelay": 10.0, "SpawnDistance": 10.0 }, "Balloon": { "AutoMount": false, "AutoTakeOff": false, "AutoTakeOffHeight": 50.0, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "balloon", "myballoon", "hotairballoon", "myhotairballoon", "myhab", "hab" ], "CooldownTimer": 120.0, "DisableUIButton": false, "FuelAmount": 0, "IsTrain": false, "LockFuel": false, "Permission": "vehiclespawner.balloon", "PrefabPath": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "Rotation": { "x": 0.0, "y": 90.0, "z": 0.0 }, "SpawnDelay": 10.0, "SpawnDistance": 12.0 }, "Horse": { "AutoMount": false, "AutoTakeOff": false, "AutoTakeOffHeight": 50.0, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "horse", "myhorse" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "IsTrain": false, "LockFuel": false, "Permission": "vehiclespawner.horse", "PrefabPath": "assets/rust.ai/nextai/testridablehorse.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SpawnDelay": 10.0, "SpawnDistance": 5.0 }, "Car": { "AutoMount": false, "AutoTakeOff": false, "AutoTakeOffHeight": 50.0, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": false, "ChatCommands": [ "sedan", "mysedan", "car", "mycar" ], "CooldownTimer": 180.0, "DisableUIButton": false, "FuelAmount": 0, "IsTrain": false, "LockFuel": false, "Permission": "vehiclespawner.car", "PrefabPath": "assets/content/vehicles/sedan_a/sedantest.entity.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SpawnDelay": 10.0, "SpawnDistance": 6.0 }, "Row Boat": { "AutoMount": false, "AutoTakeOff": false, "AutoTakeOffHeight": 50.0, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": true, "ChatCommands": [ "rowboat", "row", "myrow", "myrowboat", "boat", "myboat" ], "CooldownTimer": 10.0, "DisableUIButton": false, "FuelAmount": 0, "IsTrain": false, "LockFuel": false, "Permission": "vehiclespawner.rowboat", "PrefabPath": "assets/content/vehicles/boats/rowboat/rowboat.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SpawnDelay": 3.0, "SpawnDistance": 9.0 }, "RHIB": { "AutoMount": false, "AutoTakeOff": false, "AutoTakeOffHeight": 50.0, "BlockButAllowInBuildingAuthorized": false, "BlockButAllowInSafeZone": false, "BlockInAuthorizedArea": true, "BlockInBuildingBlocked": true, "BlockInSafeZone": true, "BlockOnLand": true, "ChatCommands": [ "rhib", "myrhib", "mybigboat", "bigboat" ], "CooldownTimer": 10.0, "DisableUIButton": false, "FuelAmount": 0, "IsTrain": false, "LockFuel": false, "Permission": "vehiclespawner.rhib", "PrefabPath": "assets/content/vehicles/boats/rhib/rhib.prefab", "Rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "SpawnDelay": 5.0, "SpawnDistance": 10.0 } }, "Settings": { "AmountOfPrefabsAllowedAtOnce": 2, "BlockNearPlayer": { "IgnoreTeam": true, "PlayerDistance": 5.0, "UsePlayerDistance": true }, "DestroyOnDeath": true, "DestroyOnDisconnect": true, "GlobalSpawnCooldownTimer": 10.0, "UseCombatBlocked": true, "UseRaidBlocked": true }, "UiPermission": "vehiclespawner.ui", "UsePermission": "vehiclespawner.use" }$15.00- 1 comment
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- #vehicles
- #minicopter
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RIPJAWBONES started following Custom maps file and Suggestion
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RIPJAWBONES started following Vehicle Spawner
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- 4 comments
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- #minicopter
- #scrapheli
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- 4 comments
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- #minicopter
- #scrapheli
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RIPJAWBONES started following Warning! 'OutpostRespawn' uses UnityEngine
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Version 1.0.7
18 downloads
Add new respawn options for players on your Rust server with Helicopter Respawn. This plugin automatically deploys sleeping bags named "Minicopter", "Scrap Heli" and "Attack Heli" for players at randomized locations, when players respawn using the custom sleeping bag they are automatically mounted on a flying helicopter. Say goodbye to tedious respawn processes and hello to swift returns. Sweet revenge awaits, with Helicopter Respawn keeping players engaged in the game. Automatically places sleeping bags for players. Spawns a helicopter and mounts the player on it upon respawn. Randomly selects a location for sleeping bag placement. Customizable sleeping bag name and respawn time in config. Customizable sleeping bag height and randomize spawn kits in config. Permissions: helicopterrespawn.minicopter helicopterrespawn.scraphelicopter helicopterrespawn.attackhelicopter$15.00- 4 comments
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- #minicopter
- #scrapheli
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RIPJAWBONES started following Helicopter Respawn
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Respawn Buttons stuck on a players screen
RIPJAWBONES replied to SlayersRust's Support Request in Support
Pending, need video or error of how this happened. -
Respawn Buttons stuck on a players screen
RIPJAWBONES replied to SlayersRust's Support Request in Support
When the player connects to the server it checks to see if they are dead. When the plugin is loaded it checks to see if players are online and dead. When the plugin is unloaded it destroys the UI. When the player respawns it destroys the UI and buttons. Even if you press f1 and bind kill to a key and respawn to a key it destroys it. I use it on high pop servers with no issues. If you can send me a video of how that happened or any errors I can help from there. I tried many hours multiple days now trying to get that to happen and it would not, you are the only person with this issue. The only thing I can think of its a conflict with another plugin you are using or your server was glitched out in some way. However I can send you a custom version of the plugin with additional checks to ensure the player is alive and the UI will be destroyed, but it shouldn't be needed at all. -
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Use it on my 60-100 pop server no issues, not bad on performance with or without the cooldowns. Every time someone shoots would be using the primary attack which the plugin does not include but does include the fire third which would be the middle mouse button. Even if it was primary attack button and every time they shoot it still would not cause performance issues unless the server is on a very low performance vps or dedicated machine. I included blocks for the binds and commands from being spammed.
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