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jaybee3

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  1. jaybee3

    Error on Compile

    Getting this error: Failed to compile: 'IndustrialCrafter' does not contain a definition for 'inventory' and no accessible extension method 'inventory' accepting a first argument of type 'IndustrialCrafter' could be found (are you missing a using directive or an assembly reference?) | Line: 829, Pos: 93
  2. jaybee3

    The Offering

    If we wanted to say "turn off" True PVE (and turn it into PVP mode) when the Offering was complete. Would you have an example of how that could be achieved?
  3. jaybee3

    Issue since today's update

    Failed to compile: 'HiddenValue>' does not contain a definition for 'Where' and no accessible extension method 'Where' accepting a first argument of type 'HiddenValue>' could be found (are you missing a using directive or an assembly reference?) | Line: 3182, Pos: 70
  4. jaybee3

    Quality Crafting

    Where can we find the paid version with more perks as alluded to in the google docs?
  5. Is there a command to wipe progress for player/all and/or onwipe?
  6. FYI: Talking NPC Vehicles is broken as of this wipe Failed to compile: 'IFuelSystem' does not contain a definition for 'GetFuelContainer' and no accessible extension method 'GetFuelContainer' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 593, Pos: 92
  7. jaybee3

    IFuel System

    07/04 20:16:17 | Error while compiling SkillTree: 'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 6816, Pos: 58
  8. jaybee3

    Quality Crafting

    The only ones that add anything other than the players would be the ones that handle bots - Botrespawn and TalkingNpc
  9. jaybee3

    Quality Crafting

    Players have had issues seeing stars after death. LIke they won't turn up at all until they've not only restarted Rust but their PC too. Also this has been flooding the console recently: [UiEngineFramework] UI ERROR: True True False False
  10. jaybee3

    Custom Loot

    So I'll be able to differentiate loot in crates at Launch versus Excav versus the biomes?
  11. jaybee3

    Professions

    Any way to split out the xp requirements for the crafting professions? Or would you recommend tweaking the component costs to suit? Also is there anyway for /showitems to show the tier of the items. Common complaint from players is they have no clue what they can or cannot craft off the bat One more point: If tax is used, it would be good if Weaponsmiths at level 1 could still craft the higher tier gear for the tax amount (like all other players) rather than just being blocked from crafting. It sets them back versus others, as they grind out their levels. Last point, as we use skilltree as well and the professions are tied to skilltree tree perms, it would be great if when they changed job there was an option to either keep or refund the tree's skill points, as the tree is then locked to them.
  12. jaybee3

    Phone

    Can the PhoneUI buttons be controlled by perm? or are all shown?
  13. jaybee3

    Professions

    Ah in the permissiong group created for the Profession! That's pretty cool.
  14. We're playing Roguelike, is there any chance these could drop on player death (when configured to reset them) with a configurable % of their total xp?
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