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jaybee3's Achievements
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Getting this error: Failed to compile: 'IndustrialCrafter' does not contain a definition for 'inventory' and no accessible extension method 'inventory' accepting a first argument of type 'IndustrialCrafter' could be found (are you missing a using directive or an assembly reference?) | Line: 829, Pos: 93
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- 24 comments
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- #community goal
- #commands
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(and 1 more)
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Failed to compile: 'HiddenValue>' does not contain a definition for 'Where' and no accessible extension method 'Where' accepting a first argument of type 'HiddenValue>' could be found (are you missing a using directive or an assembly reference?) | Line: 3182, Pos: 70
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- 8 comments
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- #collecting
- #item
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FYI: Talking NPC Vehicles is broken as of this wipe Failed to compile: 'IFuelSystem' does not contain a definition for 'GetFuelContainer' and no accessible extension method 'GetFuelContainer' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 593, Pos: 92
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jaybee3 started following IFuel System
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07/04 20:16:17 | Error while compiling SkillTree: 'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 6816, Pos: 58
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- 212 comments
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- 1,126 comments
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- #leveling
- #progression
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Any way to split out the xp requirements for the crafting professions? Or would you recommend tweaking the component costs to suit? Also is there anyway for /showitems to show the tier of the items. Common complaint from players is they have no clue what they can or cannot craft off the bat One more point: If tax is used, it would be good if Weaponsmiths at level 1 could still craft the higher tier gear for the tax amount (like all other players) rather than just being blocked from crafting. It sets them back versus others, as they grind out their levels. Last point, as we use skilltree as well and the professions are tied to skilltree tree perms, it would be great if when they changed job there was an option to either keep or refund the tree's skill points, as the tree is then locked to them.
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