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iMonkey's Achievements
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good call! that got it working, thank you! however, now the button spawns at ground level lol thoughts?
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Failed to call hook 'OnServerInitialized' on plugin 'TheRedButton v1.7.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheRedButton.LoadPuns () [0x00015] in <9346703de52748f3ad25a9e2f82715c8>:0 at Oxide.Plugins.TheRedButton.OnServerInitialized () [0x00028] in <9346703de52748f3ad25a9e2f82715c8>:0 at Oxide.Plugins.TheRedButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <9346703de52748f3ad25a9e2f82715c8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 Loaded plugin The Red Button v1.7.7 by NooBlet
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iMonkey started following Not working
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Failed to call hook 'OnEntityBuilt' on plugin 'TheRedButton v1.7.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheRedButton.SpawnButton (System.UInt64 playerid, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 ownerID, System.Boolean light) [0x00140] in <7b95acd432384c2a96f9c7ef27600646>:0 at Oxide.Plugins.TheRedButton.CheckDeployButton (BasePlayer player, BaseEntity entity) [0x0004f] in <7b95acd432384c2a96f9c7ef27600646>:0 at Oxide.Plugins.TheRedButton.RunChecks (BasePlayer player, BaseEntity baseEntity) [0x00000] in <7b95acd432384c2a96f9c7ef27600646>:0 at Oxide.Plugins.TheRedButton.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x00017] in <7b95acd432384c2a96f9c7ef27600646>:0 at Oxide.Plugins.TheRedButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0024f] in <7b95acd432384c2a96f9c7ef27600646>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
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- 727 comments
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- #loot
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- 727 comments
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- 727 comments
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iMonkey started following After oxide fiasco this morning
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Failed to call hook 'OnServerInitialized' on plugin 'Shop v1.1.81' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop.RegisterPerms () [0x0003e] in <4860b096dd1a44839361bfba2fd50212>:0 at Oxide.Plugins.Shop.OnServerInitialized () [0x0002a] in <4860b096dd1a44839361bfba2fd50212>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b1] in <4860b096dd1a44839361bfba2fd50212>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <c89ee1798e7041969be4e309db07aa57>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0
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iMonkey started following Drone Event , Simple Giveaways and Trade
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- 6 comments
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- 727 comments
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- #loot
- #customloot
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- 4 comments
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- #nodejs
- #discord bot
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iMonkey started following Maintained cool down per difficulty
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I want to have 1 of each difficulty on the map and set cooldowns on their respawns based on difficulty. So like easy gets raided - 15 mins respawn, medium gets raided - 30 mins respawn. Is there a way to set this?