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iMonkey

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  1. iMonkey

    Not working

    good call! that got it working, thank you! however, now the button spawns at ground level lol thoughts?
  2. iMonkey

    Not working

    Failed to call hook 'OnServerInitialized' on plugin 'TheRedButton v1.7.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheRedButton.LoadPuns () [0x00015] in <9346703de52748f3ad25a9e2f82715c8>:0 at Oxide.Plugins.TheRedButton.OnServerInitialized () [0x00028] in <9346703de52748f3ad25a9e2f82715c8>:0 at Oxide.Plugins.TheRedButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <9346703de52748f3ad25a9e2f82715c8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 Loaded plugin The Red Button v1.7.7 by NooBlet
  3. iMonkey

    Not working

    Failed to call hook 'OnEntityBuilt' on plugin 'TheRedButton v1.7.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TheRedButton.SpawnButton (System.UInt64 playerid, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.UInt64 ownerID, System.Boolean light) [0x00140] in <7b95acd432384c2a96f9c7ef27600646>:0 at Oxide.Plugins.TheRedButton.CheckDeployButton (BasePlayer player, BaseEntity entity) [0x0004f] in <7b95acd432384c2a96f9c7ef27600646>:0 at Oxide.Plugins.TheRedButton.RunChecks (BasePlayer player, BaseEntity baseEntity) [0x00000] in <7b95acd432384c2a96f9c7ef27600646>:0 at Oxide.Plugins.TheRedButton.OnEntityBuilt (Planner plan, UnityEngine.GameObject go) [0x00017] in <7b95acd432384c2a96f9c7ef27600646>:0 at Oxide.Plugins.TheRedButton.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0024f] in <7b95acd432384c2a96f9c7ef27600646>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
  4. iMonkey

    Admin Map

    same problem here
  5. Failed to call hook 'OnServerInitialized' on plugin 'Shop v1.1.81' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop.RegisterPerms () [0x0003e] in <4860b096dd1a44839361bfba2fd50212>:0 at Oxide.Plugins.Shop.OnServerInitialized () [0x0002a] in <4860b096dd1a44839361bfba2fd50212>:0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002b1] in <4860b096dd1a44839361bfba2fd50212>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <c89ee1798e7041969be4e309db07aa57>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <1a298a556ab640a3a0e3fbde04ac5b5c>:0
  6. iMonkey

    Raidable Bases

    sorry if this has been covered, quite a long discussion section here lol only recently we've noticed that most of the boom spawns in a box really close to the front door. Any way to control this, or am I already, incorrectly, and just dont know it?
  7. Love the plugin @shady14u Any chance you can either exclude or delay delivery for folks that are participating in this event?
  8. iMonkey

    Trade

    any chance we can get some logging to a discord webhook?
  9. sorry if this has been answered before, any chance we can get control over deployable quarries like from the survey charges?
  10. iMonkey

    Drone Event

    after todays update, all the drones are SPAZZING out in the sky lol flipping a lot
    That was stupid easy to set up, and my jaw is still on the ground over the convenience of this.
  11. I want to have 1 of each difficulty on the map and set cooldowns on their respawns based on difficulty. So like easy gets raided - 15 mins respawn, medium gets raided - 30 mins respawn. Is there a way to set this?
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