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Maintained cool down per difficulty

Pending 2.7.2

I want to have 1 of each difficulty on the map and set cooldowns on their respawns based on difficulty. So like easy gets raided - 15 mins respawn, medium gets raided - 30 mins respawn.

Is there a way to set this?

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heya. there's no way to configure respawn times and I won't be adding more cooldowns at this time. I firmly believe it is a bad idea, too. you want to always have at least 3 bases on the map or your players will get fussy whether they state so or not. on most servers the players become highly competitive with raiding these bases

you can however configure how many you want to spawn.

as the name says, this is for auto spawns:

      "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
        "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": true,
        "Easy": 1,
        "Medium": 1,
        "Hard": 1,
        "Expert": 1,
        "Nightmare": 1
      },

and this is for buyable events

      "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": {
        "Easy": 0,
        "Medium": 0,
        "Hard": 0,
        "Expert": 0,
        "Nightmare": 0
      },

since you want 1 of each then you would configure this under Maintained Events, or you can use Scheduled Events if you want to have a cooldown between ALL difficulties at once

"Always Maintain Max Events": true,
"Max Maintained Events": 5,

if you want all 5 to spawn every 2 hours then you would use this

    "Scheduled Events": {
      "Enabled": true,
      "Every Min Seconds": 7200.0,
      "Every Max Seconds": 7200.0,
      "Max Scheduled Events": 5,
      "Max To Spawn At Once (0 = Use Max Scheduled Events Amount)": 0,
      "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 0.0,
      "Include PVE Bases": true,
      "Include PVP Bases": true,
      "Minimum Required Players Online": 1,
      "Maximum Limit Of Players Online": 300,
      "Time To Wait Between Spawns": 15.0,
      "Convert PVE To PVP": true,
      "Convert PVP To PVE": false,
      "Ignore Safe Checks": false,
      "Ignore Safe Checks In X Radius Only": 0.0,
      "Ignore Player Entities At Custom Spawn Locations": false,
      "Spawn Bases X Distance Apart": 100.0,
      "Spawns Database File (Optional)": "none"
    },

if you do not want bases to despawn unless a player damages the base then you can use this,

this will prevent the base from despawning until a player has attacked it at least once

"Minutes Until Despawn After Inactive Resets When Damaged": true

 

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