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  1. More information about "Player Boat Decay"

    $5.99

    Player Boat Decay

    Player Boat Decay lets you tune player buildable boat global decay with straightforward configuration. Set how many minutes a boat takes to fully decay, and optionally add a “grace period” after last use before decay starts. Can easily reset back to vanilla and even apply updated settings without reloading plugin.
     
    Permissions
    playerboatdecay.admin
    Required to use the chat commands (if not server admin)
     
    Commands
    /boatdecay status
    Confirms current decay values
    /boatdecay reload
    Reloads the config, reapplies the global decay minutes immediately.
     
    Config notes
    Minutes to fully decay (-1 = vanilla): sets time to fully decay
    Minutes until decay starts (-1 = vanilla): sets how often after no interaction the decay starts
    Custom tick interval seconds: How often decay should tick when active
    Skip decay when indoors: optional ignor decay if boat is considered inside
    Log debug in console: prints decay details when enabled.
     
     
  2. More information about "Barges"

    $29.99

    Barges

    Discover the beauty of the open sea, with versatile barges perfect for transforming into your floating abode. Glide across the water effortlessly, by attaching a Tugboat, a Submarine, a RHIB, and more! You can traverse the waters of your Rust server with a custom Barge motor as well. Elevate your gaming experience, go on a wet and wild adventure with Barges, take the fight into the waves and beyond! The plugin includes 7 configurable platform shapes, each of which has it's own customization options in the config file. Note that the modules are configured within the config file, not in game. With proper TC authorization teammates can also access the Barge and it's modules. In the config file you can also adjust the maximum building height, movement speed, and several other parameters.


    Modules
    Barges each come with a variety of modules that you can enable, disable, or swap out for alternate modules, all within the config file. Regarding access to the modules in the game, this is restricted to players who have TC authorization.

    Connector
    Connector module allows attaching to a tugboat, a RHIB, or another barge. To allow attachment, press the button on the connector. You cannot install more than one Connector module on each Barge.


    Dock
    Dock module allows attaching boats and submarines to the Barge. Just approach it with your vehicle to activate and attach it. Mutliple Dock modules can be added to any Barge with available slots.


    Cabin
    Cabin module is used to drive the Barge. If this module is installed, the Barge can be driven with the help of an engine. To get into the Cabin, use the button on the door. To start the engine, fuel must be placed in the fuel tank behind the cabin. You can only connect one Cabin module on each Barge.


    Ramp
    Ramp module is used for loading and unloading vehicles, like motorcycles, cars, or minis! To open cor close the gate, use the button on the post. Multiple Ramp modules can be installed to each Barge.


    Anchor
    Anchor module will be the most used module for many who brave the sea on a Barge! Press the button to drop the Anchor, and stop movement so that you can build, or if you get a little seasick. Press the button again to go with the flow!

    Features and limitations
    • By default the construction on any Barge is restricted to either wood or metal. Stone and high quality are not currently an option. Those building parts will automatically receive the Legacy and Container skins.  You can disable the restriction in the config, but this will negatively impact the performance on some servers and appear to have rougher movement of build parts with a large number of barges on the server
    • These actions are available only while the Barge is Anchored, not while moving
         -  Base construction
         -  Use of chairs and sofas
         -  Installation of objects
         -  Interact with wires pipes or conveyors

    • For optimization installing Wallpaper on Barges is not allowed
    • Building parts can not exceed the boundaries of the Barge itself
    • Frankenstein tables are not able to be installed on any Barge
    • By default you are not able to approach Fishing Village by Barge

    Please consider this plugin in BETA testing. The plugin is functional but I cannot make it compatible with the many plugins out there without your help. Please feel free to reach out with ideas but be patient with new ideas, as many common functions of a base are not so easy to do on a constantly moving rocking and rolling unique water base. Please give feedback and make tickets for support. Please be patient as all support requests are always going to be answered. If you are willing to join the Mad Mapper Discord this is a great resource for creating tickets for suggestions feedback and support.
    Chat commands (admin only)
    /spawnbarge PresetName - spawn the barge in your position /killbarge  -  destroys the barge you're looking at /killallbarges -  destroys all barges on the server /givebarge  PresetName  -   give the barge to yourself  
    Console commands (RCON only)
    givebarge  PresetName userID  -   give the barge to the player  
    API
    bool IsEntityOnBarge(BaseEntity entity)
     
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Check out the rest of my work: Adem's Codefling Library
    You can reach out to me in Discord: Adem's Discord Profile
    Join the Mad Mappers Discord!
  3. More information about "Caravan"

    $29.99

    Caravan

    This plugin will add Caravans to your server that will attempt to transport valuable loot along the roads. Carriages are used to transport goods along the roads as configured, pulled by Horses. These convoys are accompanied by NPCs, Riders, and Balloons! By default, the plugin comes with 3 different caravan presets.
    The easiest caravan will be fun for early wipe and allows some basic loot for low effort Caravan raids. In order to rob the most difficult caravan, players will need to be tactical about their ambush and it will be much more challenging! The road selection system can make the Caravan less predictable as the NPCs try to find a safe route.
    The Caravan can traverse any road type, including good old country dirty roads. You can set up timers for each preset in the config file, to keep the more difficult Caravan from showing up until later in a wipe!
     

    Riders
    These can be very dangerous opponents! Unlike regular NPCs, they will quickly close the gap continually shooting at the players as they ride! Riders can be especially effective using short ranged weapons, they are deadly with a shotgun!

     
    Balloons
    These are mobile sniper towers on which several NPCs can be placed. In the config, armor can be added to the balloon, greatly increasing the protection for the Caravan snipers.When the caravan stops, Balloons will start moving around randomly, making it more difficult for players to hide! After defeating all of the snipers, Balloons will fall to the ground and explode.  

     
    Required Dependency (must install this free plugin)
    NpcSpawn  – link is included and can be found in the ReadMe file included with download  
    Chat commands (admin only)
    /caravanstart - launches the event using a random preset based on your configuration /caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset /caravanstop - stops the event /caravanroadblock - the event will not be held on the road where you are standing (clear the Blocked roads section of config when you change maps) /caravanpathstart - stand at starting point and enter command to start recording a custom route /caravanpathsave RoutePresetName - to save a custom route (enter anything you'd like in place of RoutePresetName) /caravanpathcancel - to reset the route  
    Console commands (RCON only)
    caravanstart - launches the event using a random preset based on your configuration caravanstart PresetName - add the name of a preset from the configuration to launch a specific preset caravanstop - stops the event  
    Plugin Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Hooks
    void OnCaravanStart() - Сalled when a caravan appears void OnCaravanStop() - Сalled when a caravan disappears void OnCaravanStartMoving(Vector3 position) - Called when the caravan starts moving void OnCaravanStopMoving(Vector3 position) - Called when the caravan stops moving void OnCaravanEventWin(ulong userId)  
    Check out the rest of my work: Adem's Codefling Library
    You can reach out to me in Discord: Adem's Discord Profile
    Thanks to Jbird for writing, translation, & support: Jbird's Discord Profile
    Join the Mad Mappers Discord!
     

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