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  1. More information about "NpcRaiders"

    $21.00

    NpcRaiders

    They will raid your base tell they find the tc or the time set in the config runs out or you kill all npc waves.

    Only People authorized on the tc they are going after can kill the npc and only the npc can attack them.

    You can use kits plugin from umod to kit them with clothing and guns See config example below.

    Perms are set in config per raid type.

    Permissions
    npcraiders.use - Needed to use /raidme chat command.
    npcraiders.admin - Needed to use /raidme reload chat command.
    npcraiders.nocooldown - Disable the setting of your cooldown.
    npcraiders.nocost - Disable the being charged.

    Chat Command
    /raidme - Will show raid help menu.
    /raidme buy - Will show raid buy help menu and costs.
    /raidme buy <type> - To start raid of the type.
    /raidme reload player <playerName> = Will cancel there raid event.
    /raidme reload all - Will cancel all events.
    /raidme terrain - Get Terrain name your standing on.
    /raidme loot - Generate a loot profile with all the items in your inventory

    Loot Profiles
    /raidme loot add <profileName> - Create or add more items to a profile
    /raidme loot clear <profileName> - Clear all information from a profile

    When you create a loot profile you will need to edit its datafile and set the min and max amount of items to give.. There you can change other min/max for item ammounts default is 1 to Amount when created


    Config BuyType
    ByTypes can be "Itemid" , "ServerRewards", or "Economics"
    Default is scrap "-932201673"

    Config.RewardType
    RewardType can be "Itemid" , "ServerRewards", "Economics" , or "kit"

    Config.AutoTurretDamage
    "AutoTurretDamage": 0.0 - Disable targeting the npc.
    "AutoTurretDamage": 1.0 - Full damage to the npc / Range is 0.0 to 1.0.
     
     
     
     
     
  2. More information about "Npc Random Raids"

    $22.00 $19.80

    Npc Random Raids

    Optional Dependency  Raidable Bases  -  https://codefling.com/plugins/raidable-bases
    Optional Dependency  Custom Loot  - https://codefling.com/plugins/custom-loot

    How To Call In Random Raids
    Randomly calls in npc raids with options for Mlrs and Attack Hele Set a configurable timer and chance to auto call in raid
    With Raidable bases plugin set a chance with configurable options for the npc's to come back and attack the raiders at one of there bases.
    After a certain amount of npc kills have a random chance.
    With item found in loot containers or given in shops by admins.

    SEE ALL CONFIG SETTINGS!

    Chat Command  -  Permission = randomraids.admin

    /randomraid -- Will display command usage.
    /randomraid item list - will display list of raid item for admin to give them self.
    /randomraid item <type> -   example config types = easy, medium, hard
    Server command
    randomraid <playerid> <type> - Gives player raid item to start a raid.
     
     
    { "Random settings": { "GUI AnchorMin": "0.807 0.96", "GUI AnchorMax": "0.996 0.99", "GUI2 AnchorMin": "0.807 0.92", "GUI2 AnchorMax": "0.996 0.95", "GameTip display time in seconds": 2.0, "Total raids allowed at once": 10, "A player on the tc must be online": true, "Use random raid timer": false, "Random raid timer time": 3600, "Chance of random raid at time (1-100)": 10, "Authorized players Cooldown minutes before random raided again by chance": 1440, "The maximum amount of time a rocket will fly before exploding": 4.0, "Npc spawn damage delay": 2.0, "Display global chat message on raid start": true, "Display global map marker on raid start": true, "Display Gui to base owners": false, "Use GameTip announcement to player": false, "Disable radio chatter": false, "Wait until all NPC are dead before sending in next wave": false, "Player must have randomraids.use inorder to get raided": false, "Use world text to show base location": false, "World text display time": 60.0, "Use discord Webhook": false, "Discord Webhook URL": "", "Discord Avatar URL": "http://images.myvector.xyz/discordimage.png" }, "All Random Raid Types": { "Random raid types": { "easy": { "Total auth players on tc needed": 1, "Total npcs per wave": 10, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": false, "Total event time in seconds": 640, "Npc drop loot on death": true, "Spawn health of the npc": 100.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "easy" ], "Surrender costs": 200 }, "medium": { "Total auth players on tc needed": 2, "Total npcs per wave": 15, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 900, "Npc drop loot on death": true, "Spawn health of the npc": 200.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "easy" ], "Surrender costs": 400 }, "hard": { "Total auth players on tc needed": 3, "Total npcs per wave": 20, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 1200, "Npc drop loot on death": true, "Spawn health of the npc": 400.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "easy" ], "Surrender costs": 600 }, "expert": { "Total auth players on tc needed": 4, "Total npcs per wave": 30, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 1500, "Npc drop loot on death": true, "Spawn health of the npc": 400.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "medium" ], "Surrender costs": 800 }, "nightmare": { "Total auth players on tc needed": 5, "Total npcs per wave": 30, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": false, "Send in Attack Copter support": true, "Total event time in seconds": 2100, "Npc drop loot on death": true, "Spawn health of the npc": 400.0, "Total rockets npc can fire": 20, "Total explosives npc can toss": 10, "Total AirDrops on event win": 1, "Rocket damage scale": 1.0, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Cobalt Scientist" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "AlphaLoot config profile names": [], "AlphaLoot config profile names for AirDrop": [], "Juggernaut config": [ "medium" ], "Surrender costs": 1000 } } }, "AttackCopter profiles": { "Profile Names": { "easy": { "Heli float health": 1000.0, "Total crates to drop": 2, "Heli strafe cooldown": 50.0, "Heli can strafe x times": 3 } } }, "Block Random raid in colider": { "Blocked": [ "iceberg", "ice_berg", "ice_sheet", "icesheet", "cliff", "cave" ] }, "Raidable Base plugin settings": { "Raid player on Raidable Base Completed": false, "Warn player in chat of upcoming revenge on them": false, "Raidable Base Settings": { "0": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy" ] }, "1": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium" ] }, "2": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium" ] }, "3": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "easy", "medium", "hard" ] }, "4": { "Total amount of mode complete before ever has chance": 3, "Reset kill count after chance happened": false, "Raidable Base Completed Delay Before Raid chance happens": 320.0, "raid chance (1-100)": 10, "Random raid to send them if chance": [ "hard", "expert", "nightmare" ] } } }, "Trigger by npc kills": { "Enable log kills and random raid on kills": false, "Reset npc kills on player raided.": false, "Warn player in chat of upcoming revenge on them": false, "Use total players on tc check on type": false, "Enable combine npc kills list": false, "Combine npc kills list": [ "scientistnpc_patrol", "scientistnpc_oilrig", "scientistnpc_heavy", "sentry.scientist.barge", "sentry.scientist.barge.static", "sentry.scientist.static", "heavyscientist_youtooz.deployed", "ch47scientists.entity", "scientist_corpse", "scientistnpc_arena", "scientistnpc_cargo", "scientistnpc_cargo_turret_any", "scientistnpc_cargo_turret_lr300", "scientistnpc_ch47_gunner", "scientistnpc_excavator", "scientistnpc_full_any", "scientistnpc_full_lr300", "scientistnpc_full_mp5", "scientistnpc_full_pistol", "scientistnpc_full_shotgun", "scientistnpc_junkpile", "sientistnpc_peacekeeper", "scientistnpc_roam", "scientistnpc_roam_nvg_variant", "scientistnpc_roamtethered", "npc_tunneldweller", "npc_tunneldwellerspawned", "npc_underwaterdweller", "scarecrow" ], "Combine Profile to use": { "Total amount of Npc killed before chance can happen": 70, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "Npc kills settings": { "scientistnpc_heavy": { "Total amount of Npc killed before chance can happen": 30, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "medium" ] }, "scientistnpc_oilrig": { "Total amount of Npc killed before chance can happen": 60, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_patrol": { "Total amount of Npc killed before chance can happen": 60, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] }, "scientistnpc_junkpile": { "Total amount of Npc killed before chance can happen": 60, "Reset kill count after chance happened": false, "Delay before chance happens": 320.0, "Raid chance (1-100)": 10, "Cooldown minutes before chance can happen again": 1440, "Random raid to send them if chance": [ "easy" ] } } }, "Juggernaut profiles": { "easy": { "Juggernaut spawns on witch Wave number/Total to spawn": { "1": 1 }, "Spawn health of the juggernaut": 500.0, "Player damage scale from the juggernaut": 1.0, "juggernaut aimConeScale": 2.0, "Names to give the juggernaut": [ "Juggernaut Raider" ], "Spawn kits for the juggernaut": [] }, "medium": { "Juggernaut spawns on witch Wave number/Total to spawn": { "1": 2 }, "Spawn health of the juggernaut": 700.0, "Player damage scale from the juggernaut": 1.0, "juggernaut aimConeScale": 2.0, "Names to give the juggernaut": [ "Juggernaut Raider" ], "Spawn kits for the juggernaut": [] } }, "Item profiles": { "easy": { "Raid call item skin": 2893480896, "Raid call item name": "Npc Raid Level 1", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "crate_normal", "crate_normal_2" ], "LootContainer Spawn Chance 1-100": 5.0 }, "medium": { "Raid call item skin": 2893480635, "Raid call item name": "Npc Raid Level 2", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "crate_normal", "crate_normal_2", "heli_crate" ], "LootContainer Spawn Chance 1-100": 5.0 }, "hard": { "Raid call item skin": 2893481009, "Raid call item name": "Npc Raid Level 3", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "bradley_crate", "crate_elite" ], "LootContainer Spawn Chance 1-100": 5.0 }, "expert": { "Raid call item skin": 2893481137, "Raid call item name": "Npc Raid Level 4", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "bradley_crate", "crate_elite" ], "LootContainer Spawn Chance 1-100": 5.0 }, "nightmare": { "Raid call item skin": 2893482048, "Raid call item name": "Npc Raid Level 5", "LootContainer Spawn enabled": false, "Can Spawn In LootContainer types": [ "bradley_crate", "crate_elite" ], "LootContainer Spawn Chance 1-100": 5.0 } }, "Version": { "Major": 1, "Minor": 7, "Patch": 7 } }  
    WARNING: Npc will go in and under water if there base is by water
  3. More information about "Boss Monster"

    $35.00

    Boss Monster

    This plugin adds to the game  a variety of NPC bosses with different abilities and a very adaptable configuration
     
     
     

    Description
    Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss.
    Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC.
    The map also displays the location of the actual bosses (their name and amount of health).
    You can give any clothes and weapons for NPCs using the configuration.
     
    Custom Map
    Maps that have a configuration for the appearance of boss on their custom monuments
    You can also download all these files for all maps  here
    Dark Ages Blue Tears All files for custom maps are stored in the folder  oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
    If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the  ID  of this custom map. After that you need to place an item such as a  RAND Switch  on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) -  ID
    As an example, let's take the coordinates  (26.896, -456.158, 527.258), then our identifier is  26.896 - 456.158 + 527.258 = 97.996
    Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear
     
    Dependencies (optional, not required)
    GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode  
    Chat commands (only for administrators)
    /WorldPos  - displays the actual player’s position on the map
    /SavePos <name>  - saves a new position to the configuration file for the boss with the name -  name, relative to the nearest monument
    /SpawnBoss <name>  - spawn of the boss with the name -  name  in the coordinates of the administrator
     
    Console commands (RCON only)
    SpawnBoss <name>  – spawn of the boss with the name –  name
    KillBoss <name>  – kill all bosses with the name –  name
     
    Plugin Config
    en  - example of plugin configuration in English ru  - example of plugin configuration in Russian  
    Boss Config
    en  - example of plugin configuration in English ru  - example of plugin configuration in Russian  
    Custom Map Config
    en  - example of plugin configuration in English ru  - example of plugin configuration in Russian  
    Hooks
    void OnBossSpawn(ScientistNPC boss)  - сalled when a boss appears on the map
    void OnBossKilled(ScientistNPC boss, BasePlayer attacker)  - сalled when a player kills a boss
     
    API
    ScientistNPC SpawnBoss(string name, Vector3 pos)  - spawns a boss named  name  in position  pos
    void DestroyBoss(ScientistNPC boss)  - destroys the boss
     
    My  Discord:  KpucTaJl#8923
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  4. More information about "Heavy Rig"

    $20.00

    Heavy Rig

    HeavyRig is a event plugin that adds PushButton's to the oilrigs and a special Card to activate a wave of heavy scientist to come to Oil Rig
    Normal Mode: ------------ Large Oilrig 4 extra Hack Crates 55 Heavy Scientists Small Oilrig 2 Extra Hack Crates 18 Heavy Scientists Hard Mode Wave Card in one of the extra crates ----------- Hard Mode: ----------- Normal mode Hack Cycle Adds 3 extra events on 50% , 25% and 10% left on main Crate timer Extreme Mode Wave Card in one of the extra crates ------------- Extreme Mode: ------------- Normal Mode Hack Cycle Adds 2 more Hack Crates to hack Cycle Adds 5 extra events on 50% , 37.5% , 25% , 17.5% and 10% left on main Crate timer ------------- Extra Events: ------------- 1. Extra Heavy Scientists comming in with CH47 2. Radiation attack with F15 3. Patrol Helicopter Attacking Oilrig top deck 4. 30 MLRS rocket attack on Oilrig top deck 5. Bradley APC spawn on Helipad  
    Card need to be in   Inventory to use button   or swipe red room with card to activate event Button Press for Wave event needs to happen before hacking main crate  
    NormalCard = 3431997187 HardCard = 3431996394 Both still the redcard prefab for the servers that uses a GUI Shop  
    Console Commands
    givecard <Steamid> // gives player a Normal Wave Card givehardcard <Steamid> // gives player a Hard Wave Card giveextremecard <Steamid> // gives player a Extreme wave card  
    Chat Commands
    /hrconfig --- alows player to access config with ingame and do changes without reloading plugin(Admin only)  
    Config
    { "Enable HardMode mode?": true, "Enable Card spawn?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 10.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 20.0 } ], "Card Name": "Normal Wave Card", "Hard Card Name": "Hard Wave Card", "Extreme Card Name": "Extreme Wave Card", "Remove Npc Corpses?": true, "Presentage chance to drop loot bag?": 40.0, "Remove Heavy Scientists after Oilrig reset?": false, "Use Extra Loot System?": true, "Spawn HardCard In Normal Mode only?": true, "Spawn Cards in ExtraLoot?": true, "Use Extra Loot only in HardMode?": true, "Set all crate to Extra Loot? (False will pick one)": false, "Only use Extra Loot On Large OilRig?": true, "Extra Events Config": { "Mlrsrocketamount": 30 }, "Hard Mode Extra Loot Table": [ { "Short Prefab Name": "scrap", "Minimum Amount": 500, "Maximum Amount": 1500, "Skin ID": 0, "Chance": 75 }, { "Short Prefab Name": "ammo.rocket.basic", "Minimum Amount": 2, "Maximum Amount": 4, "Skin ID": 0, "Chance": 20 } ], "Extreme Mode Extra Loot Table": [ { "Short Prefab Name": "explosive.timed", "Minimum Amount": 5, "Maximum Amount": 10, "Skin ID": 0, "Chance": 15 }, { "Short Prefab Name": "m249", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0, "Chance": 10 }, { "Short Prefab Name": "l96", "Minimum Amount": 1, "Maximum Amount": 1, "Skin ID": 0, "Chance": 10 } ] } Lang file
    { "CrateNotReady": "Main Crate not Active or Hacked", "ActivateEvent": "A Player Activated the Wave Event at :", "ActivateEventPlayerMessage": "You have 5min's to hack main crate , or event will fail", "EventActiveMessage": "Event already running", "Rad": "WARNING !!!! Incoming Radiation!!", "Heavy": "WARNING !!!! Incoming Heavy Scientists!!", "Patrol": "WARNING !!!! Incoming Patrol Helicopter!!", "Mlrs": "WARNING !!!! Incoming MLRS Rockets!!", "Bradley": "WARNING !!!! Incoming Bradley spawn on PAD!!" }  
    Developer API
    void HeavyOilRigWaveEventStarted(bool hardmode, bool extrememode,Vector3 monumentpos)  void HeavyOilRigWaveEventStopped()  
    Credit
    Thanks to @Chill Roleplay  and Chill Roleplay Server for the Avatar
     
    Quick show and tell
    New hardmode addon . my server first attempt
     
     
  5. More information about "Animal Farm"

    $20.00 $18.00

    Animal Farm

    Allow your players to farm boars, bears, wolfs, panthers, tigers, alligators, and stags similarly to chickens. They need food and water to survive, and you can breed them to expand your farm.
    You can set how much resources they get by there age. There age increase 1yrs every 60min.. You can bread the animals by petting them if you have 2 of the same animals.
    Killing your own animal in the farm will not give you a baby item only animals in the wild will.

    Check the config for all available options.
    You can also find baby animals for your farm by slaughtering wild boars, bears, wolf, or stags.
    Permission
    "animalfarm.admin"; "animalfarm.gatherboar"; "animalfarm.gatherbear"; "animalfarm.gatherwolf"; "animalfarm.gatherstag"; "animalfarm.chickencoop"; "animalfarm.gatherpanther"; "animalfarm.gathertiger"; "animalfarm.gatheralligator"; /animalfarm <farm/coop/boar/stag/bear/wolf> <amount>
    animalfarm <userid> <farm/coop/boar/stag/bear/wolf/panther/tiger/alligator> <amount>
    WARNING: If your foundations are very low to the ground they will go threw the foundation a little to the ground.
     
    The Config Information
    In the config there is some default gather ages 1 to age 5, The age 5 is the default rust gather for the animal. Keep in mind if you have a gather manager for the animal its rates will still be applies. You can add as many ages as you like anything over the last age will use the max age you have in the config. The Gather settings can not and will not be able to add custom item to, You can use other plugins for that.
    { "Chicken Coop Settings": { "Total chickens animals allowed in the coop. Default UI will only show 4": 4, "Chickens hatch time minutes": 2, "Add storage adapter to coop": false, "Add water adapter to coop": false, "Allow auto hatching of eggs": false, "Player may have how many modifyed coops -1 = unlimited": -1, "Only use custom item to place coop": false, "Coop item skin": 3461239631, "Coop item name": "Industrial Chicken Coop" }, "Farm Settings": { "Farm item skinID": 3458119788, "Farm item name": "Animal Farm", "Total farm animals allowed in the farm": 10, "Add storage adapter to trough": true, "Add hopper to trough": true, "Require permissions for gatheringr": false, "Player may have how many farms -1 = unlimited": -1 }, "Boar Baby Settings": { "Chance to get baby boar from gathering": 10, "Baby Boar item skinID": 3458077515, "Baby Boar item name": "A Baby Boar", "Baby Boar groth minutes": 30, "Boar can breed.": true, "Boar breed chance.": 100, "Boar breed cooldown minutes.": 180, "Boar dung amount.": 2, "Boar gather age and items.": { "1": [ { "shortname": "meat.boar", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 5.0, "isBP": false }, { "shortname": "leather", "amount": 5.0, "isBP": false }, { "shortname": "cloth", "amount": 1.0, "isBP": false } ], "2": [ { "shortname": "meat.boar", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 15.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 8.0, "isBP": false }, { "shortname": "cloth", "amount": 2.0, "isBP": false } ], "3": [ { "shortname": "meat.boar", "amount": 6.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 15.0, "isBP": false }, { "shortname": "leather", "amount": 12.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "4": [ { "shortname": "meat.boar", "amount": 7.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 25.0, "isBP": false }, { "shortname": "fat.animal", "amount": 20.0, "isBP": false }, { "shortname": "leather", "amount": 16.0, "isBP": false }, { "shortname": "cloth", "amount": 7.0, "isBP": false } ], "5": [ { "shortname": "meat.boar", "amount": 8.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 40.0, "isBP": false }, { "shortname": "leather", "amount": 20.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ] } }, "Stag Baby Settings": { "Chance to get baby stag from gathering": 10, "Baby Stag item skinID": 3458079161, "Baby Stag item name": "A Baby Stag", "Baby Stag groth minutes": 30, "Stag can breed.": true, "Stag breed chance.": 100, "Stag breed cooldown minutes.": 180, "Stag dung amount.": 2, "Stag gather age and items.": { "1": [ { "shortname": "deermeat.raw", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 5.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "deermeat.raw", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 15.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "deermeat.raw", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 20.0, "isBP": false }, { "shortname": "cloth", "amount": 15.0, "isBP": false } ], "4": [ { "shortname": "deermeat.raw", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 30.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "5": [ { "shortname": "deermeat.raw", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 50.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ] } }, "Bear Baby Settings": { "Chance to get baby bear from gathering": 10, "Baby Bear item skinID": 3458078401, "Baby Bear item name": "A Baby Bear", "Baby Bear groth minutes": 30, "Bear can breed.": true, "Bear breed chance.": 100, "Bear breed cooldown minutes.": 180, "Bear dung amount.": 2, "Bear gather age and items.": { "1": [ { "shortname": "bearmeat", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 25.0, "isBP": false }, { "shortname": "fat.animal", "amount": 20.0, "isBP": false }, { "shortname": "leather", "amount": 20.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "bearmeat", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 50.0, "isBP": false }, { "shortname": "fat.animal", "amount": 40.0, "isBP": false }, { "shortname": "leather", "amount": 40.0, "isBP": false }, { "shortname": "cloth", "amount": 15.0, "isBP": false } ], "3": [ { "shortname": "bearmeat", "amount": 10.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 75.0, "isBP": false }, { "shortname": "fat.animal", "amount": 60.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "4": [ { "shortname": "bearmeat", "amount": 15.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 100.0, "isBP": false }, { "shortname": "fat.animal", "amount": 80.0, "isBP": false }, { "shortname": "leather", "amount": 80.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ], "5": [ { "shortname": "bearmeat", "amount": 20.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 150.0, "isBP": false }, { "shortname": "fat.animal", "amount": 100.0, "isBP": false }, { "shortname": "leather", "amount": 100.0, "isBP": false }, { "shortname": "cloth", "amount": 50.0, "isBP": false } ] } }, "Wolf Baby Settings": { "Chance to get baby wolf from gathering": 10, "Baby Wolf item skinID": 3458436442, "Baby Wolf item name": "A Baby Wolf", "Baby Wolf groth minutes": 30, "Wolf can breed.": true, "Wolf breed chance.": 100, "Wolf breed cooldown minutes.": 180, "Wolf dung amount.": 2, "Wolf gather age and items.": { "1": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 25.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 45.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "4": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 35.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "5": [ { "shortname": "skull.wolf", "amount": 1.0, "isBP": false }, { "shortname": "wolfmeat.raw", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 40.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 75.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ] } }, "Tiger Baby Settings": { "Chance to get baby tiger from gathering": 10, "Baby Tiger item skinID": 3469950143, "Baby Tiger item name": "A Baby Tiger", "Baby Tiger groth minutes": 30, "Tiger can breed.": true, "Tiger breed chance.": 100, "Tiger breed cooldown minutes.": 180, "Tiger dung amount.": 2, "Tiger gather age and items.": { "1": [ { "shortname": "bigcatmeat", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "bigcatmeat", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 25.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "bigcatmeat", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 45.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "4": [ { "shortname": "bigcatmeat", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 35.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "5": [ { "shortname": "bigcatmeat", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 40.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 75.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ] } }, "Panther Baby Settings": { "Chance to get baby Panther from gathering": 10, "Baby Panther item skinID": 3469941871, "Baby Panther item name": "A Baby Panther", "Baby Panther groth minutes": 30, "Panther can breed.": true, "Panther breed chance.": 100, "Pantherger breed cooldown minutes.": 180, "Panther dung amount.": 2, "Panther gather age and items.": { "1": [ { "shortname": "bigcatmeat", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "bigcatmeat", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 25.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "bigcatmeat", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 45.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "4": [ { "shortname": "bigcatmeat", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 35.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "5": [ { "shortname": "bigcatmeat", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 40.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 75.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ] } }, "Crocodile Baby Settings": { "Chance to get baby Crocodile from gathering": 10, "Baby Crocodile item skinID": 3470285566, "Baby Crocodile item name": "A Baby Crocodile", "Baby Crocodile groth minutes": 30, "Crocodile can breed.": true, "Crocodile breed chance.": 100, "Crocodile breed cooldown minutes.": 180, "Crocodile dung amount.": 2, "Crocodile gather age and items.": { "1": [ { "shortname": "crocodilemeat", "amount": 1.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 10.0, "isBP": false }, { "shortname": "fat.animal", "amount": 2.0, "isBP": false }, { "shortname": "leather", "amount": 10.0, "isBP": false }, { "shortname": "cloth", "amount": 5.0, "isBP": false } ], "2": [ { "shortname": "crocodilemeat", "amount": 2.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 20.0, "isBP": false }, { "shortname": "fat.animal", "amount": 4.0, "isBP": false }, { "shortname": "leather", "amount": 25.0, "isBP": false }, { "shortname": "cloth", "amount": 10.0, "isBP": false } ], "3": [ { "shortname": "crocodilemeat", "amount": 3.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 30.0, "isBP": false }, { "shortname": "fat.animal", "amount": 6.0, "isBP": false }, { "shortname": "leather", "amount": 45.0, "isBP": false }, { "shortname": "cloth", "amount": 20.0, "isBP": false } ], "4": [ { "shortname": "crocodilemeat", "amount": 4.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 35.0, "isBP": false }, { "shortname": "fat.animal", "amount": 8.0, "isBP": false }, { "shortname": "leather", "amount": 60.0, "isBP": false }, { "shortname": "cloth", "amount": 25.0, "isBP": false } ], "5": [ { "shortname": "crocodilemeat", "amount": 5.0, "isBP": false }, { "shortname": "bone.fragments", "amount": 40.0, "isBP": false }, { "shortname": "fat.animal", "amount": 10.0, "isBP": false }, { "shortname": "leather", "amount": 75.0, "isBP": false }, { "shortname": "cloth", "amount": 35.0, "isBP": false } ] } }, "Version": { "Major": 1, "Minor": 3, "Patch": 0 } }  
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