venda_vole's Wishlist
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Ori Island
By Wonder_Fox in Maps
🌍 Welcome to Ori Island – A Handcrafted Rust Adventure!
Step into Ori Island, a stunning hand-made map where every river, road, and ridge was carefully sculpted to deliver an unforgettable Rust experience.
🏗️ Explore Dozens of Custom Places to Build
Looking for the perfect base location? Ori Island offers a wide variety of custom places to claim as your own — from modern houses and glass spheres, to floating islands and even a cozy hobbit home!
Some of these unique spots even come with pre-built farms and stables, giving you a head start in survival.
🌊 Shoreline Designed for Raidable Bases & Player Builds
The coastline has been thoughtfully designed with spacious and flat shoreline areas, perfect for hosting Raidable Bases or for players to construct their dream homes near the water.
🗺️ Unique Custom Monuments Await
Take on exciting and deadly challenges in fully custom monuments designed to test your skill and teamwork:
⚔️ Bradley Arena – Three Bradleys guard powerful loot. Enter at your own risk.
🧠 Challenge House – Timed puzzles, radiation zones, barbed wire traps, and deadly lasers.
🚁 Heli Tower – The perfect sniper’s nest to take down patrol helicopters.
🛢 Custom Oil Rig – Puzzle-filled, NPC-guarded, and packed with top-tier loot.
...and many more hidden gems to explore!
🌿 All Biomes Included
From snowy mountain peaks to the new jungle biome, Ori Island features every environment Rust has to offer, encouraging diverse gameplay and exploration.
Specifications
• Map size: 5000
• Prefab count: ~95k. Despite the large number of prefabs, performance remains at a fairly good level
• Editing of the map is allowed, the password is in the ReadMe file
Custom monuments
• Motel
• Crystal Forest
• Custom Gas Station
• Custom Oil Rig
• Bradley Arena
• Mini Bandit Camp In Outpost
• Challenge House
• Heli Tower
• Mine
• Car Service
• Railway Station
• Large Warehouse
• 30 Custom Places To Build A Base, all marked on the map
Standard monuments
• Apartment Complex
• Jungle Ziggurat
• Toxic Village
• Arctic Research Base
• Fishing Villages
• Harbor 1
• Harbor 2
• Ferry Terminal
• Airfield
• Giant Excavator Pit
• Nuclear Missile Silo
• Military Tunnel
• Powerplant
• Water Treatment Plant
• Lighthouses
• Bandit Camp
• Outpost
• Junkyard
• Radtown Small
• Military Base
• Oilrig 1
• Oilrig 2
• Trainyard
• Roadside Monuments
• Sulfur Quarry
• Stone Quarry
• HQM Quarry
• Satellite Dish
• The Dome
• Underwater Labs
• Launch Site
• Large Barn
• Ranch
• Caves
- #custommap
- #custom
- (and 8 more)
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Monterose Island
By Wonder_Fox in Maps
Monterose Island is a custom map where you will find a lot of custom places to build a base, such as: a hobbit house, modern houses, a sphere in winter that is warm, a place underground with a glass roof, a place on water that has a ready-to-use farm, as well as locations with a farm can be found on the island itself and many other custom locations. There are custom monuments here, such as: a railway station, through which the railway passes and trains run, a bradley arena, where players can fight with three bradleys, a large warehouse with a lot of loot, a helicopter defense tower, where players can shoot down a helicopter, a challenge house and car service. The outpost has a mini bandit camp with all the features of a standard bandit camp
There is a lot of space on the map for spawning raidable bases
Specifications
• Map size: 4500
• Prefab count: ~66 800
• Editing of the map is allowed, the password is in the ReadMe file
Custom monuments
• Motel
• Bradley Arena
• Mini Bandit Camp In Outpost
• Challenge House
• Heli Tower
• Mine
• Car Service
• Railway Station
• Large Warehouse
• 20 Custom Places To Build A Base, all marked on the map
Standard monuments
• Apartment Complex
• Jungle Ziggurat
• Toxic Village
• Arctic Research Base
• Fishing Villages
• Harbor 1
• Harbor 2
• Ferry Terminal
• Airfield
• Giant Excavator Pit
• Nuclear Missile Silo
• Military Tunnel
• Powerplant
• Water Treatment Plant
• Lighthouses
• Bandit Camp
• Outpost
• Junkyard
• Radtown Small
• Military Base
• Oilrig 1
• Oilrig 2
• Trainyard
• Roadside Monuments
• Sulfur Quarry
• Stone Quarry
• HQM Quarry
• Satellite Dish
• The Dome
• Underwater Labs
• Launch Site
• Large Barn
• Ranch
- #monterose
- #island
- (and 5 more)
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Player Boat Decay
Player Boat Decay lets you tune player buildable boat global decay with straightforward configuration. Set how many minutes a boat takes to fully decay, and optionally add a “grace period” after last use before decay starts. Can easily reset back to vanilla and even apply updated settings without reloading plugin.
Permissions
playerboatdecay.admin
Required to use the chat commands (if not server admin)
Commands
/boatdecay status
Confirms current decay values
/boatdecay reload
Reloads the config, reapplies the global decay minutes immediately.
Config notes
Minutes to fully decay (-1 = vanilla): sets time to fully decay
Minutes until decay starts (-1 = vanilla): sets how often after no interaction the decay starts
Custom tick interval seconds: How often decay should tick when active
Skip decay when indoors: optional ignor decay if boat is considered inside
Log debug in console: prints decay details when enabled.
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Boss Monster
This plugin adds to the game a variety of NPC bosses with different abilities and a very adaptable configuration
Description
Using this plugin you can add NPC bosses to any point on the map. You can set up any ability with the plugin configuration. If it is necessary, you can add multiple abilities to one boss.
Abilities are divided into two categories, ones take place in a certain radius from the NPC, and others are triggered by damaging from an NPC.
The map also displays the location of the actual bosses (their name and amount of health).
You can give any clothes and weapons for NPCs using the configuration.
Custom Map
Maps that have a configuration for the appearance of boss on their custom monuments
You can also download all these files for all maps here
Dark Ages Blue Tears All files for custom maps are stored in the folder oxide/data/BossMonster/CustomMap. You don't have to delete files from there, the plugin will understand by itself which map is currently installed on the server and will download only the necessary file if there is one in this folder. The plugin will tell you about this process in the console during the plugin loading. It will write in the console what file works on the current map, and what ones don’t work
If you want to create a custom place for the boss to appear on your custom map or on a map that is not in this list, you have to create the ID of this custom map. After that you need to place an item such as a RAND Switch on your map. It must be placed randomly, where it will not be visible to other players. You will get the identifier, if you add up the three coordinates of the position of this object from RustEdit (x, y and z) and write the resulting value in the parameter of your file (an example file can be taken from ready-made files) - ID
As an example, let's take the coordinates (26.896, -456.158, 527.258), then our identifier is 26.896 - 456.158 + 527.258 = 97.996
Then you need to indicate a list of bosses that will appear on your map. You need to copy the configuration data block for each boss. In the database parameters you will specify the name of the boss and a list of positions where it can appear
Dependencies (optional, not required)
GUI Announcements Notify Discord Messages AlphaLoot CustomLoot Economics Server Rewards IQEconomic PveMode
Chat commands (only for administrators)
/WorldPos - displays the actual player’s position on the map
/SavePos <name> - saves a new position to the configuration file for the boss with the name - name, relative to the nearest monument
/SpawnBoss <name> - spawn of the boss with the name - name in the coordinates of the administrator
Console commands (RCON only)
SpawnBoss <name> – spawn of the boss with the name – name
KillBoss <name> – kill all bosses with the name – name
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Boss Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Custom Map Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnBossSpawn(ScientistNPC boss) - сalled when a boss appears on the map
void OnBossKilled(ScientistNPC boss, BasePlayer attacker) - сalled when a player kills a boss
API
ScientistNPC SpawnBoss(string name, Vector3 pos) - spawns a boss named name in position pos
void DestroyBoss(ScientistNPC boss) - destroys the boss
My Discord: KpucTaJl#8923
Join the Mad Mappers Discord here!
Check out more of my work here!
- #abilities
- #boss
- (and 16 more)
