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  1. More information about "Kits"

    $34.95 $21.95

    Kits

    Unique kit system with the highest possible functionality and beautiful design. This will please you (no need to sit in the config every time and try to fill in some incomprehensible values, etc.), and your players (convenient, clear and informative interface). You just start editing items directly in the game) and your players (comfortable, clear, informative interface)!
     

     
    🌟  Features of Kits
    Beautiful User Interface: Experience a visually appealing and user-friendly design. High Performance: Optimized for fast, reliable performance. Automatic Kit Conversion (uMod): Easily convert your existing kits. In-Game Kit and Item Setup: Configure kits directly in the game. Auto Kits & Wipes (Optional): Automate kit distribution and server wipes. Custom Items & Commands: Assign unique items and commands to kits. Advanced Item Settings: Fine-tune every aspect of your items. CopyPaste Integration: Seamlessly work with CopyPaste. Optional Features: Delays after wipes, set blocking in Building Block, logging, and item chances. Skills & ServerPanel Support: Enhance player experience with integrated support.
    🎮  Commands
    kit  – open the kit interface kit help  – get help with kits kit autokit  – enable or disable automatic kit.
    Requires the "kits.changeautokit" permission. You can set this permission up in the plugin configuration under "Permission to enable/disable autokit". kit list – display all  available kits kit [name] – redeem a specific kit kits.resetkits – delete all kits kits.give [name/steamid] [kitname]  – grant a kit to  player kits.convert – convert from uMod  Kits kits.wipe –  clear players data kits.reset – resets the player data or kits in the kits system. kits.reset data [<targetID>/all] – resets the data of a player or all players.
    Parameters:
    <targetID>: The ID of the player whose data is to be reset. If you specify all, the data of all players will be reset. kits.reset kits – resets all kits in the data kits.template <interface_type> <interface_style> <template> [template_version] – allows the administrator to customize the appearance of the bundles interface by choosing between fullscreen and inmenu mode. Different styles and templates are available for each interface type. The old style (old) is only available for fullscreen mode, while the new Rust style (rust) is available for both interface types. When using the Rust style, you must specify a specific template such as normal, content, categories or content_categories. For inmenu rust templates, you can also specify the ServerPanel template version (1 or 2).
    Parameters: <interface_type>: The type of interface template. Valid values: fullscreen: Fullscreen interface template. inmenu: Menu interface template. <interface_style>: The style of the interface. Valid values: old: The old interface style (fullscreen only). rust: New Rust interface style (for fullscreen and inmenu). <template>: The name of the target template. Valid values depend on the interface style: normal, content, categories, content_categories. [template_version]: (Optional, only for inmenu rust) ServerPanel template version. Valid values: 1 or 2. Specifies the template version to be used with the selected inmenu rust template. Examples: kits.template fullscreen old - Sets the fullscreen interface to the old style. kits.template fullscreen rust normal - Sets the fullscreen interface to the Rust style with the normal template. kits.template fullscreen rust content - Sets the fullscreen interface to the Rust style with the content template. kits.template fullscreen rust categories - Sets the fullscreen interface to the Rust style with the categories template. kits.template fullscreen rust content_categories - Sets the fullscreen interface to the Rust style with the content_categories template. kits.template inmenu rust normal 1 - Sets the menu interface to the Rust style with the normal template for ServerPanel version 1. kits.template inmenu rust content 2 - Sets the menu interface to the Rust style with the content template for ServerPanel version 2. kits.template inmenu rust categories 1 - Sets the menu interface to Rust style with the categories template for ServerPanel version 1. kits.template inmenu rust content_categories 1 - Sets the menu interface to the Rust style with the content_categories template for ServerPanel version 1.  
    🎥  Video
    P.S. Video of the old version, video for the V2+ version is now in development
     
    🖼️  Showcase
    Full screen Templates
    Template OLD STYLE
    Template NEW RUST
    Default:  

    Content:

    Categories:

    Content & Categories:

     
    In-Menu Templates
    Template V1 (V1.1)
    Default:

    Content:

    Categories:

    Content & Categories:

     
    Template V2
     
    Default:

    Content:

    Categories:

    Content & Categories:

     
    Editor

     
    🧪  TEST SERVER
    Join our test server to view and experience all our unique features yourself!
    Copy the IP Address below to start playing!
    connect 194.147.90.239:28015  
    📚  FAQ
    Q: Where can I see an example of a config?
    A:    Config
    Q: Where can I see an example of a data?
    A:    Data
    Q: How do I add Kits to ServerPanel?
    A: To add Kits to your ServerPanel, create a new category in your ServerPanel configuration with these settings:
    "Type": "Plugin", "Plugin Name": "Kits", "Plugin Hook": "API_OpenPlugin". Q: Does the Kits plugin support other plugins?
    A:  Yes, this Kits plugin has an API similar to other popular kits plugins. If the plugin works with Kits - it works with this plugin too.
    Q:  How do I enable the sale of kits?
    A:  You need to configure the plugin economy (which plugin, its hooks, etc.), enable "Enable sale" in the Kits data (oxide/data/Kits/Kits.json or carbon/data/Kits/Kits.json) and set the price to "Selling price"
    "Enable sale": true, "Selling price": 100, Q:  How do I use Economics to pay for kits?
    A:  Example configuration settings:
    "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q:  How do I use ServerRewards  to pay for kits?
    A:  Example configuration settings:
    "Economy": { "Type (Plugin/Item)": "Plugin", "Plugin name": "ServerRewards", "Balance add hook": "AddPoints", "Balance remove hook": "TakePoints", "Balance show hook": "CheckPoints", "ShortName": "", "Display Name (empty - default)": "", "Skin": 0 }, Q:  How do I use scrap  to pay for kits?
    A:  Example configuration settings:
    "Economy": { "Type (Plugin/Item)": "Item", "Plugin name": "", "Balance add hook": "", "Balance remove hook": "", "Balance show hook": "", "ShortName": "scrap", "Display Name (empty - default)": "", "Skin": 0 }, Q:  How do I resize the kit image?
    A:  You can do this in the config, here's an example of the image setup (-32 and 32 are width, and -75 and -11 are height😞
    "Kit Image": { "AnchorMin": "0.5 1", "AnchorMax": "0.5 1", "OffsetMin": "-32 -75", "OffsetMax": "32 -11" }, Q:  How can I remove the numbers on the kits ("#1", "#2", etc.)?
    A:  You need to turn off "Show Number?" in the config:
    "Show Number?": false, Q:  How do I make it so that others can see kits with different permissions without being able to claim them?  
    A:  You need to turn off "Show All Kits?" in the config:
    "Show All Kits?": true, Q:  Where can I edit the names in the plugin or add my own language?
    A:  You can edit lang files that are located (for example) at "oxide/lang/en/Kits.json" or "carbon/lang/en/Kits.json".
    Q:  Players get "The plugin does not work correctly, contact the administrator!" message. How to fix?
    A:  This error occurs when the ImageLibrary plugin is not working properly. Solutions:
    Install the ImageLibrary plugin if it's not installed. Make sure ImageLibrary is loaded and running properly (check with o.plugins command). Restart the server after installing ImageLibrary. Check server console for ImageLibrary errors and fix them. Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
    A: These issues occur when there are problems downloading images from the internet. The Kits plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). To fix this, enable Offline Image Mode which will use local images instead:
    Enable the mode in config: Open "oxide/config/Kits.json" (or "carbon/config/Kits.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload Kits (Oxide) or c.reload Kits (Carbon) Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
    Q:  What placeholders are available for commands and what do they do?
    A:  You can use these placeholders in kit commands and they will be automatically replaced:
    %steamid% - Replaced with the player's Steam ID (e.g., "76561198000000000") %username% - Replaced with the player's display name (e.g., "PlayerName") %player.x% - Replaced with the player's X coordinate position %player.y% - Replaced with the player's Y coordinate position %player.z% - Replaced with the player's Z coordinate position Example usage in kit commands:
    "Commands on receiving (via '|')": "say Welcome %username%!|teleport %steamid% %player.x% %player.y% %player.z%" Note: Multiple commands can be separated by the "|" character, and they will be executed in sequence when the kit is redeemed.
     
    🛠️  HOOKS
    private string[] canRedeemKit(BasePlayer player) private void OnKitRedeemed(BasePlayer player, string kitName) private double  OnKitCooldown(BasePlayer player, double cooldown)  
    🧩  API
    private bool TryClaimKit(BasePlayer player, string name, bool usingUI) private string[] GetAllKits() private object GetKitInfo(string kitname) private string[] GetKitContents(string kitname) private double GetKitCooldown(string kitname) private double PlayerKitCooldown(ulong ID, string kitname) private int KitMax(string kitname) private double PlayerKitMax(ulong ID, string kitname) private string KitImage(string kitname) private bool IsKit(string kitname) private bool isKit(string kitname) private void GetKitNames(List<string> list) private double GetPlayerKitCooldown(ulong userId, string name) private double GetPlayerKitCooldown(string userId, string name) private void SetPlayerCooldown(ulong userId, string name, int amount) private int GetPlayerKitUses(ulong userId, string name) private int GetPlayerKitUses(string userId, string name) private void SetPlayerKitUses(ulong userId, string name, int amount) private JObject GetKitObject(string name) private int GetKitMaxUses(string name) private string GetKitDescription(string name) private string GetKitImage(string name) private bool GiveKit(BasePlayer player, string name, bool usingUI) private bool HasKitAccess(string userId, string name) private int GetPlayerKitAmount(string userId, string name)
  2. More information about "Clans"

    $45.95 $31.95

    Clans

    Clans is an all-in-one manager that lets you create, manage and invite players all from one stunning interface. Toggle friendly fire, view clan, and player leaderboards, create and break alliances, modify gather rates for clan members and set clan skins to identify clan members abroad easily.
     

       

    Features
    Beautiful user interface Performance Allied clans Gather rate for players (allows you to set how much each clan member must collect resources. For example: each member of the clan must collect 10 thousand sulfur, so that later it can be used to craft explosives and attack another clan) Clan skins (allows you to set common skins for all clan players. All the clothes on the players of the same clan will be the same, which allows you to distinguish your own from the enemies during the battle) The clan TAG min- and max-length can be defined in the config The clan overview shows offline member names Clan members can toggle friendly-fire protection for clan mates and allies Clan creation can check TAG’s against a blocked word list Clan tagging can be optionally disabled Old (not updated since x days) clans can be automatically purged Clans rating Players rating Setting a personal avatar for your clan Autowipe with wipe (optional)  
    Commands
    clans (display clan menu) clans help (get information about commands) clan create (create a clan) clan leave (leave from your clan) clan join (open UI with invitations) clan ff (toggle friendlyfire status) clan allyff (toggle friendlyfire status for allies) clan invite <name/steamid> (invite a player) clan withdraw <name/steamid> (cancel an invite) clan kick <name/steamid> (kick a member) clan allyinvite <clanTag> (invite a clan to ally) clan allywithdraw <clanTag> (cancel the offer of an alliance) clan allyaccept <clanTag> (accept the offer of an alliance) clan allycancel <clanTag> (cancen the offer of an alliance) clan promote <name/steamid> (promote a member) clan demote <name/steamid> (demote a member) clan disband (disband your clan)   clans.loadavatars (download avatars of all players)   clans.manage list - lists all clans, their owners and their member-count clans.manage listex - lists all clans, their owners/members and their on-line status clans.manage show [name/userId] - lists the chosen clan (or clan by user) and the members with status clans.manage msg [clanTag] [message] - sends a clan message clans.manage create [name/userId] [clanTag] - creates a clan clans.manage rename [oldTag] [newTag] - renames a clan clans.manage disband [clanTag] - disbands a clan clans.manage invite [clanTag] [name/userId] - sends clan invitation to a player clans.manage join [clanTag] [name/userId] - joins a player into a clan clans.manage kick [clanTag] [name/userId] - kicks a member from a clan clans.manage owner [clanTag] [name/userId] - sets a new owner clans.manage promote [clanTag] [name/userId] - promotes a member clans.manage demote [clanTag] [name/userId] - demotes a member   clans.reborn.convert (convert data from Clans Reborn plugin) clans.umod.convert (convert data from uMod Clans (v0.2.2+) plugin) clans.convert.olddata (convert data from old data) clans.convert.old.stats –  used to  update  player data  when  upgrading  from  older  versions  of the game  to 1.1.31  and above.  
    Permissions
    clans.cancreate (permission to create a clan) clans.canjoin (permission to join a clan) clans.canleave (permission to leave a clan) clans.candisband (permission to disband a clan) clans.cankick (permission to kick a clan member) clans.admin (permission to use command 'clans.manage')  
    Loot Types
    None  – used for disabled loot Gather – used for gathering loot LootCrate  – used for a loot crate Look  – used to look at loot Kill – used to kill entities Craft  – used for crafting items HackCrate  – used for hacking a loot crate  
    FAQ
    Q: Where can I see an example of a config?
    A:  Config
    Q: Does the Clans plugin support other plugins?
    A:  Yes, this Clans plugin has an API similar to other popular clans plugins. If the plugin works with Clans - it works with this plugin too.
    Q: How do I enable the display of clan ratings on the screen?
    A:  You need to install the Clans Top plugin
    Q: Does the Clans plugin work with other Rust plugins?
    A: The Clans plugin is designed to work with a wide range of other Rust plugins, but compatibility may vary depending on the specific plugins you are using.
  3. More information about "Bank System"

    $29.95 $21.95

    Bank System

    Enhance your server's economy with a comprehensive banking system! Players can manage their finances through ATMs, transfer money, and even earn interest. Fully customizable and integrable with other economy plugins.

    💰 Features
    ATM system: Players can install their own ATMs and receive profit from them. ATMs can break and be repaired. Money transfer system between players. Support for HumanNPC. Ability for players to earn money. Adds banknotes as a new item to the game. Auto Wipe options for each item. Works with third-party economy plugins (optional). Conversion from ServerRewards and Economics. 💻 Commands
    bank - open the bank interface bank.givenote [target] [amount] - give banknotes to the player bank.giveatm [target] - give ATM to the player bank.setbalance [target] - set balance for the player bank.deposit [target] - deposit money to the player bank.withdraw [target] - withdraw money from a player bank.transfer [player] [target] - transfer money from a player to another player bank.wipe [type] (0 - all, 1 - players, 2 - logs, 3 - ATMs) - wipe data bank.convert.economics - convert from Economics bank.convert.serverrewards - convert from ServerRewards 📑 Hooks and API
    The plugin provides several hooks and API methods for developers to integrate with other plugins or custom scripts.
    Hooks:
    private object CanPlayerCreateCard(BasePlayer player) private void OnPlayerCreatedCard(BasePlayer player) private void OnBalanceChanged(ulong member, int amount) API Methods:
    private bool HasCard(BasePlayer player) private bool HasCard(ulong member) private int Balance(BasePlayer player) private int Balance(ulong member) private bool Deposit(BasePlayer player, int amount) private bool Deposit(string member, int amount) private bool Deposit(ulong member, int amount) private bool Withdraw(BasePlayer player, int amount) private bool Withdraw(string member, int amount) private bool Withdraw(ulong member, int amount) private bool Transfer(BasePlayer member, BasePlayer target, int amount) private bool Transfer(string member, string target, int amount) private bool Transfer(ulong member, ulong target, int amount) 🛡️ Permissions
    Permissions can be configured in the plugin's config file. For example: "Permission (example: banksystem.use)": "banksystem.use", Additionally, you can set permissions for ATM breakage percentages. 📚 FAQ
    Q: Where can I see an example of a config?
    A: Config
    Q: How do I spawn an ATM at a monument using BankSystem and MonumentAddons?
    A: Follow these steps to auto-spawn an ATM at your monuments:
    Go to a Monument:
    Position yourself at a monument where you want the ATM to appear (e.g., near a vending machine location). Spawn a Vending Machine:
    Run the following command to spawn a vending machine using MonumentAddons:
    /maspawn vendingmachine.deployed Convert It to an ATM:
    Immediately change the vending machine’s skin to the ATM design by running:
    /maskin 2551771822
    Confirm that 2551771822  matches the ATM skin ID configured in your BankSystem settings. Your ATM is now installed at the monument and will automatically respawn during wipes or map changes.
    Q: How do I fix RUSTNote stack splitting issues?
    A: You need to find "Enable item split control? (if there are errors with stack plugins - it is worth turning off)" in the config and set it to false.
  4. More information about "Daily Rewards"

    $34.95 $21.95

    Daily Rewards

    Daily Rewards is a strong tool for Rust admins who want to keep their players engaged until the end of the wipe. You can provide your gamers with distinct daily rewards for logging in with this plugin. This way, you not only liven up gameplay, but also encourage longer playtime. With Daily Rewards, don't lose the chance to draw in new players and keep returning ones!    🎁 🎮
     

     
     
    🌟  Features of Daily Rewards
    Beautiful and user-friendly interface Daily rewards for logging Motivating players to stay in the game longer Retention of players until the end of the wipe Compatibility with many plugins Edit rewards and config via in-game interface (no JSON editing required) By default, the plugin supports English, Russian, and Chinese languages Cooldown time before receiving an award Saving rewards in the plugin's inventory Do not receive rewards from inventory while in the build block, raid block, or combat block  
    🎮  Commands
    daily –  open daily rewards interface dailyrewards.wipe –  wipe of player data dailyrewards.top [format: csv, empty (default)] [limit (10 is default)] – get a list of players with the day their award. dailyrewards.manage – manage daily reward settings dailyrewards.manage playtime set <steam_id> <amount> – sets the playtime for the specified player. dailyrewards.template [fullscreen/inmenu] [target_template] – sets the interface template for daily rewards.
    Parameters: [fullscreen/inmenu]: Type of interface template to set. Valid values: fullscreen or inmenu. [target_template]: For the inmenu template, you must specify the template number (1 or 2).  
    🛡️  Permissions
    dailyrewards.use – allows you to open the DailyRewards menu dailyrewards.edit - allows you to enable edit mode  
    🎥  Video
     
    📚  FAQ
    Q: Where can I see an example of a config?
    A:    Config
    Q: How do I add DailyRewards to the ServerPanel menu?
    A: You can do this directly from the ServerPanel in-game:
    1. Open the ServerPanel menu in-game.
    2. If you have permission to edit, switch the panel to edit mode so you can see the blue "EDIT CATEGORY" and "EDIT PAGES" buttons.
    3. Choose the category where you want DailyRewards to appear and click the "EDIT CATEGORY" button for that category.
    4. While you are in this category in the ServerPanel, click the "EDIT PAGES" button to create a new page (or edit an existing one) for DailyRewards.
    5. For that page, set these exact parameters:
    Type: Plugin Plugin Name: DailyRewards Plugin Hook: API_OpenPlugin 6. Save the changes. The DailyRewards button will now appear in the ServerPanel in the category you selected.
  5. More information about "Battlepass"

    $21.95 $15.95

    Battlepass

    Creates quests/missions for users to complete in order to get rewards (currency, items, etc.). Players can spend the currency they receive to open cases. This can become a major plugin for your server. Your players will not get bored! And a nice and user-friendly interface will surprise them even more
     

     
    Features:
    Beautiful user interface Logging purchases / replenishment of the balance (both to the console and to a file) Versatility (can work with various economy plugins) Performance (plugin is faster than existing competitors) Interesting idea The ability to customize absolutely any inscription  
    Preview

    Commands
    addfirstcurrency {userid} {amount} (give the player the first currency) addsecondcurrency {userid} {amount} (give the player a second currency) battlepass.wipedata (clear player progress) pass (open interface) battlepass.migrate (migrate to PlayerDatabase) battlepass.convert.128 (convert from 1.28.0)
    Item Types
    Item Command Plugin
    Mission Types
    Gather Kill Craft Look Build Upgrade Fishing LootCrate Swipe RaidableBases RecycleItem HackCrate PurchaseFromNpc ArcticBaseEvent GasStationEvent SputnikEvent ShipwreckEvent HarborEvent JunkyardEvent SatDishEvent WaterEvent AirEvent PowerPlantEvent ArmoredTrainEvent ConvoyEvent SurvivalArena KillBoss
    FAQ
    How to use multiple NPCs in one mission Loot Hackable Crates (config example) Default Config
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