LagginDragon's Wishlist
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Firework Shows
Are you tired of the boring single firework shows? Look no further. This pack contains 21 unique firework shows.
Many of the shows have multiple stages, just like a real firework show should be!
Some shows have delays with the use of timers. Your players will love them!
Setup guide
You ignite the shows with the use of RF Transmitters that's already provided with each show.
To set these shows up, all you have to do is: Find a place for your show, paste it with stability false using CopyPaste plugin.
Shows that use timers: Same procedure as the other shows, but you also have to turn on switches next to the setups to turn them on.
Monument shows: (fwshow19-fwshow20-fwshow21) have switches that needs to be turned on. Check README
Note: Monument shows will be fixed if they break as long as they do not require a complete rebuild. (Should be fine unless Facepunch makes changes)
CopyPaste command example: "/paste fwshow6 stability false" If you paste some of the shows without pasting them with stability false, they will collapse.
It is recommended to use this command before using these shows: basefirework.maxactivefireworks 250 (This command will allow the amount of fireworks set off at the same time. Lighting a lot of fireworks at once can cause lag/FPS drops on both high and lower end pc's)
When done, you can revert to: basefirework.maxactivefireworks 25 (Default setting)
Now you are ready to light up the sky with a big bang!
Do you like the shows? Please leave a review! It is highly appreciated.
- #fireworks
- #firework
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(and 7 more)
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Invisibility Cloak
Invisibility Cloak is a RUST plugin that provides time-limited, physical invisibility cloaks with multiple levels, skins and configurable restrictions.
This plugin provides physical, worn Invisibility Cloaks (IC's) to players for them to be able to use in order to return to their dropped kits, or to enter some of the more challenging POI's without being detected by turrets or NPC's. It's highly configurable and designed for server operators who wish to provide unique items for their players through vending machines, /kits or other plugins / NPC vendors. Originally designed to provide to players who lost their kits or equipment in some of the more challenging or custom POI areas a way to retrieve their lost gear without needing an admin or other players to assist, the Invisibility Cloaks have found a niche on modded servers looking to provide players with additional capabilities.
IC's do not provide unlimited invisibility!
The design incorporates limited battery life (depending on cloak level) and due to the sensitive electronics used to create the invisibility field, shooting weapons or throwing explosives will cause the cloak to malfunction and de-cloak the player. (All these settings are configurable.)
Works with:
Item Perks plugin - Item Perks and Invisibility Cloaks now work together. (As of version 1.0.48)
Raidable Bases plugin - can be configured to shut down when entering or staying within the Raidable Base bubble or protection zone.
ItemOwnership - plugin designed to prevent specially crafted items from being passed on from high level players to lower level (funelling.)
ImageLibrary - InvisibilityCloak's distinctive icon can be cached locally (saves on network traffic.)
Numerous chat commands for both players and game admins.
Summary of Features:
* Comes pre-configured with 6 levels of Invisibility Cloaks:
Beggar Cloak Peasant Cloak Apprentice Cloak Bard Cloak Thief Cloak Cutthroat Cloak Ability for admins to reset, change parameters, extend, and remove cloaks while in game chat or on the console.
In addition to the cloak icon appearing, players given the invisibilitycloak.seebattery permission will see the remaining battery percent charge displayed.
Each cloak is completely configurable, from the name of the cloak to the skin, available seconds of invisibility (before recharging) and more.
- #invisibility
- #vanish
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(and 5 more)
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Spawn Everything - Spawn all entity, Bases, Item, loot, Pickup Entity, Pickup Vehicles
Spawn Everything - Spawn Vehicle, Karuza Vehicle, Deployables, Bases, Item, Recycler, Crates, Custom entity, Execute Commands, Loots, Pickup Entity, Pickup Vehicles, and much more...
Spawn Everything - Spawn all entity, Bases, Item, loot, Pickup Entity, Pickup Vehicles, allows you to spawn any entity or execute commands, all by using an item, pickup entity or vehicles, and much more.
It is already configured to generate vehicles by default, including custom vehicles from Karuza, Crates, Locked Crate, Deployables, Casino items and much more.
Through the configuration you can add other entities that can be generated,
just enter a prefab name, or a command if you do not have a prefab name, and set the skin of the item that will be used.
It also allows you to limit the spawn, for example if you do not have building permits, avoid spawning in water or allow it only in water,
also being able to choose the minimum depth of the water, allow or not spawn inside buildings, monuments and more.
It is also possible to pick up the generated entity/vehicles, using the hammer.
You can add items to the in-game shop, loot, or wherever you want.
Spawn Bases using copy paste or other plugin.
Compatible with Oxide/Umod and Carbon.
ALL AVAILABLE ENTITIES
Here you can find a file with all the entities currently available and the various information on the item to create to spawn the entity
ALL AVAILABLE ENTITIES
PLAYLIST - VIDEO EXAMPLE
Below you can see an example video on how to use the plugin.
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SOME EXAMPLES OF USE:
Some examples of how the plugin works and the entities that can be spawned by default.
Vehicle Spawn Spawn Custom Vehicles by Karuza Pickup Entity Pickup Vehicle Pickup Karuza Vehicle Spawn Recycler Spawn NPC vehicles, such as Bradley, Patrol helicopter, CH47 (Chinook 47) Spawn loot boxes, such as the: Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs. Crater for mines, to place mines where you want. Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack. Spawn Bases using copy paste or other plugin Spawn Casino entities Spawn custom entities And much more
PERMISSIONS:
spawneverything.admin – Allows the use of commands reserved for admins, such as giving items for entity spawning to players. spawneverything.fuel.unlimited – If the entity to be spawned is a vehicle, the vehicle will not need fuel to run. The same can be achieved via the configuration file, for each individual entity. spawneverything.spawn.not_enabled – Allows you to spawn entities that have not been enabled in the configuration file. spawneverything.spawn.bypass_building_privilege – Allows you to spawn entities even if you don't have building permissions, for entities that require building permissions to spawn. spawneverything.spawn.bypass_tc – Allows entities to be spawned, for entities that cannot be spawned near any Tool Cupboard (TC). spawneverything.spawn.bypass_monument – Allows entities to be spawned in monuments, for entities that cannot be spawned in monuments. spawneverything.spawn.bypass_road_rails – Allows entities to be spawned to the road/rails, for entities that cannot be spawned to the road/rails. spawneverything.spawn.bypass_only_outside – Allows entities to spawn inside buildings, for entities that cannot be spawned inside buildings. spawneverything.spawn.bypass_water – Allows entities to spawn in water, for entities that cannot be spawned in water.
COMMANDS FOR ADMIN
Commands can be typed in chat (by putting the / character in front of the command), from console or Rcon.
To use these commands you must have the role: spawneverything.admin
/se <skinID> <quantity> — Allows you to give the item to spawn the entity, to yourself. You need to pass these parameters: skinID of the configured entity The quantity of items. /se <skinID> <quantity> <steamID> — Allows you to give the item to spawn the entity, to a player. You need to pass these parameters: skinID of the configured entity The quantity of items. The SteamID of the player to give the items to Commands can be added or modified in the configuration file: /oxide/config/SpawnEverything.json
ENTITY PICK UP (BETA VERSION)
You can collect the generated entity using the hammer.
By collecting the entity, you will be given back the item for the entity's spawn.
To collect the entity you need to hold down the SHIFT key and hit the entity with the hammer.
You can only collect entities that have been enabled for collection in the configuration file.
NB: This is an early version of this feature and is still in beta.
At the moment if you pick up the entity, you will lose any loot contained in it, so make sure to remove any loot before picking up the entity.
With the next update, you will be able to leave the loot inside the entity and automatically find it with the next spawn of the entity.
USE VIA SHOP, LOOT. VENDING MACHINE
The plugin can use any item for entity spawning.
You need to generate an item with a certain skin id, to get the item that allows the entity to spawn.
The name of the item to use and the skin id are present in the configuration file:
Item name (That will be used to spawn the entity. Default grenade.flashbang) SkinID You can add these items to the in-game Shop, to the loot, in the Vending Machine or wherever you want, very easily.
For example, this item spawns a minicopter:
Item: grenade.flashbang | SkinID: 3366887420
or
ItemID: -936921910 | SkinID: 3366887420
CONFIGURATION
The settings and options can be configured in the SpawnEverything.json under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "TimeZone": "Europe/London", "Chat Command": [ "se", "spawneverything", "spawner" ], "ChatPrefix": "SpawnEverything", "Add Karuza Custom Vehicles to your configuration. (Default: FALSE)": false, "Entity Drop Item": [ { "Enabled": false, "DisplayName": "Spawn Minicopter", "Description": "Spawn Minicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "SkinID": 3366887420, "Spawn Offset Y": 0.0, "Spawn Rotate Y": 0.0, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Attack Helicopter", "Description": "Spawn Attack Helicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab", "SkinID": 3366893095, "Spawn Offset Y": 0.0, "Spawn Rotate Y": 0.0, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Scrap Transport Helicopter", "Description": "Spawn Scrap Transport Helicopter", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab", "SkinID": 3366892516, "Spawn Offset Y": 0.0, "Spawn Rotate Y": 0.0, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Hot Air Balloon", "Description": "Spawn Hot Air Balloon", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SkinID": 3366893631, "Spawn Offset Y": 0.0, "Spawn Rotate Y": 0.0, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Armored Hot Air Balloon", "Description": "Spawn Armored Hot Air Balloon", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab", "SkinID": 3366893925, "Spawn Offset Y": 0.0, "Spawn Rotate Y": 0.0, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": true, "Requires Water": false, "Minimum Water Depth": 0.0, "Armored": true, "Unlimited Fuel": false, "Fuel Amount": 0 }, { "Enabled": false, "DisplayName": "Spawn Kayak", "Description": "Spawn Kayak", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/content/vehicles/boats/kayak/kayak.prefab", "SkinID": 3366894316, "Spawn Offset Y": 0.0, "Spawn Rotate Y": 0.0, "Entity Type. Default Rust": "Rust", "Can Pick Up Entity. Default false": true, "Custom Radius Check": 0.0, "Execute Commands": [], "Execute Commands As Admin": false, "Spawn Cooldown (seconds)": 0, "Requires Building Privilege to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": false, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": true, "Dont Spawn In Water": false, "Requires Water": true, "Minimum Water Depth": 0.5, "Armored": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, ........................................ ], "VersionNumber": { "Major": 1, "Minor": 1, "Patch": 5 } }
TimeZone: -- Default: Europe/London
Chat Command: -- Here you can add, edit or delete Commands can be typed in chat (by putting the / character in front of the command), or from console.
ChatPrefix: -- Chat message prefix.
Show Pick Up Entity Confirm Dialog: — If enabled, show a confirmation dialog when you want to collect the entity for added security and to avoid unintentional errors. Default: TRUE
Add Karuza Custom Vehicles to your configuration. (Default: FALSE): -- If set to TRUE, adds all Karuza custom vehicles to the configuration. Warning: once all vehicles are added to the configuration, they cannot be removed by setting the property to FALSE, in which case you will have to delete them manually. Default: FALSE
SPAWNABLE ENTITY: ITEM CONFIGURATION Here you will insert all the items with their configurations for the spawn of any entity.
Enabled: -- If set to FALSE, the entity cannot be spawned. You can bypass this check with the permission: spawneverything.spawn.not_enabled DisplayName: -- The name of the Item that the player will see when he clicks on it with the mouse.
Description: -- A description of the entity that will be spawned. It has no effect on the player's Item, it is just for internal use to remind you what this Item does.
Item name (That will be used to spawn the entity. Default grenade.flashbang): -- Here you need to specify the name of the item that will be used to spawn this entity.
Spawn PrefabName: -- Here you enter the name of the Prefab that will be generated. It is not mandatory, you can not enter the Prefab Name and instead execute commands that you can define later in the configuration.
SkinID: -- Here you enter the SkinID that will be applied to the item. Based on the SkinID, a different Item will be generated for the spawn of different entities.
You can use existing SkinIDs on the Steam Workshop or create your own Skin.
Entity Type -- This field is used by the plugin to understand if it is a Rust entity or an entity generated by another plugin. If you do not know what to enter, leave it as default: Rust
Can Pick Up Entity. Default false -- Here you can decide whether the entity can be picked up with the hammer or not. It is recommended to disable picking for all items that generate Loot, to avoid abuse.
Spawn Offset Y: -- Here you can specify a height to add relative to the entity's spawn point. For example, add the spawn higher than the ground or water.
Spawn Rotate Y -- Here you can define the rotation to add to the spawned entity.
Custom Radius Check -- Each spawn checks if there are entities that collide and the radius, within which to check, is automatically determined based on the size of the entity. But in some cases it is necessary to define a custom radius. Here you can decide the radius within which to check if there are entities that collide with the spawn.
Execute Commands: -- Here you can enter 1 or more commands that will be executed when the Item is launched. You can use some placeholders that can be passed to the commands %%msg%%: This placeholder can be used to send a message to the player, here is an example command: "%%msg%% test command": This will send a message to the player with the text: "test command" "%%msg%% %%steamid%%": This will send a message to the player with the text: player steamID %%steamid%%: This placeholder is used to insert the player's steamID into the command. %%username%%: This placeholder is used to insert the player username into the command. %%displayName%%: This placeholder is used to insert the player display name (include clan tag) into the command. %%spawnCoordinateX%%: This placeholder is used to insert the spawn coordinate X into the command. %%spawnCoordinateY%%: This placeholder is used to insert the spawn coordinate Y into the command. %%spawnCoordinateZ%%: This placeholder is used to insert the spawn coordinate Z into the command. %%spawnRotationX%%: This placeholder is used to insert the spawn rotation X into the command. %%spawnRotationY%%: This placeholder is used to insert the spawn rotation Y into the command. %%spawnRotationZ%%: This placeholder is used to insert the spawn rotation Z into the command. %%mapGrid%%: This placeholder is used to insert the map grid into the command. %%mapGridLetter%%: This placeholder is used to insert the map grid letter into the command. %%mapGridNumber%%: This placeholder is used to insert the map grid number into the command. -------------------- Here are some possible command examples: "deposit %%steamid%% 1000": Will deposit 1000 RP into the player's account (Economics plugin) "inventory.giveto %%steamid%% "short name" "amount" ": This will send a certain amount of items to the player.
Execute Commands As Admin: -- If set to TRUE, runs the command as Admin. Useful for running commands that require server-side Admin permissions. Default: FALSE
Spawn Cooldown (seconds): -- Sets a wait time before the entity is spawned, once the item is thrown.
Spawn Only Outside: -- If set to TRUE, the entity can only spawn outside of buildings or on the roof. It cannot spawn inside the building. Useful for vehicles or large entities, to avoid them getting stuck inside the base. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_only_outside Requires Building Privilege to Spawn Entity: -- If set to TRUE, building permissions will be required to spawn an entity. Default: TRUE. You can bypass this check with the permission: spawneverything.spawn.bypass_building_privilege
Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] -- Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled]. Default: 0. You can bypass this check with the permission: spawneverything.spawn.bypass_tc
Allow Spawn in Monuments: -- If set to FALSE, the entity cannot be spawned inside the monument, but can be spawned outside the monument, within the radius of the monument (Radius means the red radius visible when for example trying to build near a monument). Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_monument
Disable Spawn in Monuments and Monuments radius: -- If set to true, the entity cannot be spawned inside the monument and outside the monument, within the radius of the monument (Radius means the red radius visible when for example trying to build near a monument). Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_monument
Disable Spawn On Road/Rails -- Disable entity spawn on the road/rails. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_road_rails
Minimum spawn distance from Road/Rails -- Minimum distance from the road/rails for the entity to spawn. Default: 0. You can bypass this check with the permission: spawneverything.spawn.bypass_road_rails
Dont Spawn In Water: -- If set to TRUE, the entity cannot be spawned in water. Useful for vehicles that cannot go in water. Warning: There is one exception. In very shallow water, entities can still be spawned, for example near the coast. The water must not be deeper than 0.5 meters. Default: FALSE. You can bypass this check with the permission: spawneverything.spawn.bypass_water
Requires Water: -- If set to TRUE, the entity can only be spawned in water, useful for vehicles that can only operate in water, such as boats. Default: FALSE
Minimum Water Depth: -- If the entity can only be spawned in water, you can decide the minimum depth of the water. Useful to avoid spawning large entities in very shallow water so they do not get stuck. Default: 0 Meters = Any depth. The value cannot be negative.
Armored: -- There are entities that have the same Prefab Name, but 1 of the 2 can be generated with armor. In this case, you can decide which entity should have armor, For example Armored Hot Air Balloon.
Unlimited Fuel: -- If the entity is a vehicle, you can choose to spawn the entity with unlimited fuel. This configuration does not apply to Karuza's custom vehicles. You can bypass this check with the permission: spawneverything.fuel.unlimited
Fuel Amount: -- If the entity is a vehicle, you can decide how much fuel the entity will spawn with. Default: 0 fuel. You can bypass this check with the permission: spawneverything.fuel.unlimited
NB: At least 1 of the 2 fields between Spawn PrefabName and Execute Commands is mandatory
LOCALIZATION
The plugin is translated into the following languages:
English Italian Spanish French German Dutch Turkish Russian Ukrainian Chinese (Simplified - zh-CN) Translation files are located in the /oxide/lang folder,here is an example of a /oxide/lang/en/SpawnEverything.json translation file.
You can add translations for other languages by adding them to the folder: /oxide/lang
ALL AVAILABLE ENTITIES
Here you can find a file with all the entities currently available and the various information on the item to create to spawn the entity
ALL AVAILABLE ENTITIES
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AVAILABLE ENTITIES
By default the plugin is configured with these entities that can be generated:
VEHICLES:
Minicopter, Attack Helicopter, Scrap Transport Helicopter, Hot Air Balloon, Armored Hot Air Balloon, Kayak, Row Boat, RHIB, Tugboat, Submarine Solo, Submarine Duo, Horse, Snowmobile, Tomaha Snowmobile, Sedan, 2 Module Car, 3 Module Car, 4 Module Car, Motorbike, Motorbike With Sidecar, Pedal Bike, Pedal Trike.
KARUZA CUSTOM VEHICLES:
All Karuza special vehicles are included, you need to enable the property in the config file to use them.
Requires Karuza Vehicles plugin.
SPECIAL VEHICLES:
Bradley APC, Patrol Helicopter, Chinook 47.
SPECIAL ENTITIES:
Train Casino - Lucky Caboose, Blackjack Machine (Caboose), Card Table (Caboose), Slot Machine (Caboose), Card Table - A, Card Table - B, Card Table - C, Card Table - D, Slot Machine, Recycler, Recycler Safe Zone
CRATE:
Locked Crate, Oil Rig Locked Crate, Bradley APC Crate, Patrol Helicopter Crate, Elite Tier Crate, Elite Tier Crate - Underwater Labs.
CRATER:
Survey Crater - For Mining Quarry, Survey Crater Oil - For Pump Jack.
NEW ENTITIES
You can add as many entities as you want via the configuration file.
If you have any difficulties or need to add a particular entity, feel free to open a support request and it will be added to the plugin.
New entities will be added with future releases of the plugin.
- #spawn everything
- #spawn
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(and 25 more)
Tagged with:
- #spawn everything
- #spawn
- #spawn vehicle
- #vehicle
- #karuza vehicle
- #karuza
- #deployables
- #crates
- #custom entity
- #execute commands
- #casino
- #train casino
- #blackjack machine
- #card table
- #slot machine
- #base
- #bases
- #spawn bases
- #item
- #spawn item
- #pickup
- #pickup vehicle
- #pickup karuza
- #pickup karuza vehicle
- #pickup entity
- #recycler
- #recycler safezone
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Dreamland
This map is not new, but an old map converted from scratch, which was sold only on one site for a long time. Now, after all the updates, I decided to reshoot the video and release it on other sites for general review. It is optimized and has an interesting landscape and fantasy concept.
“Dreamland” is a real island, which has absolutely everything for an unforgettable holiday for players, as well as it has everything for the battles in a fantasy world! The largest custom locations for collecting loot and research are located here. On its territory you will find five large fantastic locations, several unique places where you can build your own base, various small custom monuments and the exchange of all roadside monuments for custom ones! All these places are united by a well-maintained landscape with zones for the construction of bases and farms. Here you can do your favourite things and have fun, e.g. relax with teammates, build a farm, or even relax near the cool waterfall. “Dreamland” is a land of great emotions!
Map Size - 4000
Prefab Count - 28281 prefabs
Custom monuments:
Waterfall Dreams; Luminous Lake; Lost Portal; Dungeon of Fantasy; Fantasy Cave; Blockpost; Garage; Warehouse; Wild Gas Station; Cannibal House; Abandoned Supermarket; Diner; Custom places for building bases. Monuments Facepunch:
Launch Site RadTown Outpost Nuclear Silo Ferry Terminal Train Yard Sewer Branch Water Treatment Snow Bandit camp Sphere Airfield Quarry Harbor Military tunnels OilRig Fishing Village Ranch Lighthouse Arctic Research Base Water Well -
Forbidden Lands
Year 2030 epidemy spread across our island. Most of the population died, how ever others was not so lucky and experienced awful mutations.
Present day:
Year 2047, all this time there was no one who could take care of the infrastructure of the island. Because of that nature started to take over wat belongs to her. Factories became huge piles of rubble, dam that was main electricity supplier for island was destroyed and flooded nearest town. Those who managed to survive divided themselves into two groups: Gaja tribe, peaceful people that tried to rebuild wat was lost and Raja tribe, marauders who banned Gaja people from they’re lands installed security cameras and declared themselves as saviours of the land.
But something unexpected happened, Infected started to hunt survivors. They started making heartbeat sensor traps in largest cities and monuments, because of it its easier to track human pray. Those areas are called "Forbidden Lands" and are deadly for those who dear to enter it. Your main goal is to unite both tribes and defeat undead. Good luck soldier !
Features:
Size: 4500 Prefab Count: 75k Now about the map: It was long 2 month period of hard non stop work. Lots of people asked for a bigger map so I decided to make it in 4500 size, so all standard monuments, rail road, simple roads part of the ocean could find its place on the map. Landscape is separate work of art made in high accuracy, because of that standard and custom monuments are laying in harmony with each other.Map have around 26 different size custom monuments, that has security cameras installed. You can find 12 different custom places for base building, plus there is some places for building you can find inside of monuments and bridges for better atmosphericall feeling. Map is highly detailed like crossroads that have traffic lights, all kind of signs with the names of security cameras so you could connect to them and follow custom monuments. I marked all custom monuments by the colour, from green (easy) to red ( hard ).You can also find some tunnels, one of them is going from central lake all the way to ocean.I hope you will like this creation, follow my works and stay Rust! This map is constantly supported and updated for the current version of the game with all updates!
How can I view the map?
You can do this in our Discord server by submitting a request for an invitation to our servers. There you will be given the rights of an “administrator” and without any difficulties you will be able to fly around the map and fully familiarize yourself with it.
Custom Monuments:
Oroville City New Hope City Destroyed Dam Oil Paradise Hotel Maelstrom Rad Town Diesel Storage Mining Camp Railway Post Fallen Hotel Raider Base Rocky Ridge City Crossroads Bunker 707 Farm Hermit Warehouse Market Plane Crash Road Beacon Destroyed Market Pumping Station Ruin Station Garage Gas Station Gas Station 2 Crossing 12 place to build (X) Custom Zipline Water tunnel Road tunnel Many Bridges Monument Facepunch:
Launch Site Nuclear Missile Silo Junkyard Harbor 1 and 2 Arctic Research Base Satelitte Dish Airfield Giant Excavator Pit Train Yard Power Plant Outpost Bandit Camp Water Treatment Plant Military Tunnel Abandoned Military Base The Dome Sewer Branch Ranch 1 and 2 Fishing Village 1,2,3 (Modified version) Lighthouse Underwater Lab Railway Underground tunnel Road Ring HQM, Sulfur, Stone Quarry Radtown Water Well
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