JeffG's Wishlist
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Stranded cargoship
An old, stranded version of the cargoship.
This monument is constantly supported and updated for the current version of the game with all updates!
FEATURES
2 versions are included, one that can be placed on the shore, and one that can be placed as an addon to the ferry terminal, like I've done on my cresis map / or anywhere on the ocean. Contains loot, recycler, a blue keycard puzzle (you can edit this) This monument offers great performance, as it doesn't have the massive amount of lights that the original cargo ship has. NOTES
– If you need support, I’m most active on my discord server @ discord.gg/TJxwpKT2Ge
– You can edit the monument.
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Radial Menu
The radial menu is a customizable quick access panel with all popular and frequently used server commands. It makes it a lot easier and faster to interact with various server mechanics, be it teleportation, trades, setting house points and various panels.
Features
Allows to almost completely eliminate the manual entry of commands by the player. Automatic calculation and arrangement of any number of sections/subsections on a circle. Several display effects. Tracks a press of the MMB or on command (can be keyed to the same MMB). Checks for the privileges of a particular command, before executing it. Ability to use your own panel images. Full customization of the location and scale of icons and panel. Support for popular plugins (NTeleportation, TeleportGUI, Clans, Friends and Rust teams). Executing console or chat commands.
General settings
Track MMB presses to open a radial menu? - if the player has a MMB bind, the plugin will not open the Radial Menu.
The command to open the radial menu - you can use both the command and the MMB tracking. When using MMB tracking and the command at the same time: If a player has a MMB bind, his bind will be executed when he clicks on it, and the Radial Menu will not open. If there is no bind, the player can use both the command and the MMB press.
Upload images to players when they connect? - when a player connects to the server, the plugin will automatically download 3 images of menu rings to his client. This avoids displaying black rectangles when opening the menu while the plugin is downloading the images to the client.
Section/Subsection settings
The plugin has main sections (level 1), subsections at level 1 (level 2) and subsections at level 2 (level 3).
Section name - the name of the section, which is displayed under the icon.
Enable this section? – on/off section.
Section permission [required] - permission required for the plugin to work (without dots). Add "_add" to the end of the name so that the plugin does not register or check permissions for child subsections.
Section icon - direct link to the icon (recommended size 64x64).
Fill icon with color below? - Completely fills the icon with the color set below.
Inactive/active section color [HEX or Unity RGBA] - The plugin supports 2 types of colors: HEX (e.g. "#57de54" or "#57de54ff") and Unity RGBA ("0.34 0.87 0.33 1").
Command executed on behalf of the player - if you do not have subsections in this section, the command (without the "/" if chat) that will be executed for that player is specified here. You can specify multiple commands using commas (e.g. "radar ui, vanish, adminpanel hide"). If there are subsections in this section, the command is not specified. Specify %steamid% or %username% so that the plugin replaces them with the data of the player on whose behalf the command is executed.
Command type - Where to run this command: true - chat, false - console.
Permissions for above command - if the command above is specified, you can specify the privileges of that command in this field (e.g. "removertool.normal, removertool.structure, removertool.external"). The plugin will check if the player has these privileges before executing the command.
Show this section only to those with permissions above? - allows to draw the section automatically (without giving permissions to this plugin) if the player has command permissions.
Show this section even to those who don't have permissions? - forcibly displays the section to all players, even those who do not have privileges to it (if you click on it, a message about lack of permissions will be displayed in chat).
Subsections layout [n - number] - this setting is responsible for how subsections are arranged.
0 - automatically. Suppose you have 10 subsections, then 360 degrees / 10 subsections = 36 degrees. The plugin will automatically position the 10 subsections every 36 degrees (clockwise, starting from the top). n - from the beginning. The plugin will arrange the subsections clockwise, starting from the top, not automatically, but in a certain step. For example, you have 3 subsections, but you do not want them to be automatically scattered all around the circle, you want them to be displayed at the top, with some small step, this step will be calculated due to the conditional number of subsections n (for example, 15). Now 360 degrees / 15 conditional subsections = 24 degrees, then your 3 subsections will be positioned from the beginning and there will be 24 degrees between them. -n - from the active item. The plugin will arrange the subsections relative to the active section. For example, you have 3 subsections, but you don't want them to be automatically scattered all around the circle, and you also don't want them to be arranged in some clockwise, starting from the top. By choosing this type of arrangement, the subsections will be located in the same place as the active section, in the increments you specify. It works the same way as above, only n is specified with a minus sign (for example, -15, the minus is needed for the plugin to understand what type of arrangement to use). All examples of the layout of the subsections are present in the standard config.
Permissions
It may be unclear how permissions work in this plugin. Let's figure it out with a simple example from the standard config.
It's not hard to figure out that this is the home point section of the standard config. To exclude identical names of permissions the plugin converts them to this form.
Because of the large number of permissions generated by the plugin, there are mechanics for reducing them. If you add "_all" to any section, in the "permission" field, the plugin will not register the permissions of child subsections. For example, if the player has the permission "_homes_all", then all displayed houses, all commands (add, remove, etc.), in general everything that belongs to the section "_homes_all" will obey and is checked by the permission "radialmenu._homes_all". The "permission" fields of the child sections still have to be filled in for the plugin to work.
I strongly recommend using the "Permissions Manager" plugin to set privileges for players or groups. It draws a simple interface, through which it is very easy to add or remove permissions.
Teleportation
The plugin supports work with teleportation plugins (set/remove/teleport to home point) NTeleportation, TeleportGUI and Teleportation by OxideBro (for RU server owners).
To do this, in the main section (level 1), you must specify the permission of the "_homes" section, this is necessary for the plugin to understand that it will work with the teleport plugin.
Next, in the subsection "_homes" (level 2) you must add the MAXIMUM number of displayed house points, for example 5. If the player has more house points than this number, then only the first 5 will be displayed, if less, then all of them will be displayed. For each such point, you must set its unique name, which begins with "home_n", where "n" is any unique number or word (e.g. home_1, home_2, etc.). In addition to the house points here you can place a section with the establishment of the house point, its name should be "home_add", and the command "home add {0}" (command your plugin teleport), where {0} - the name of the new house point, the plugin itself will set it relative to the square in which the player at the moment is (for example D3, if there are several in the square, then D3h1, D3h2, etc.).
After that, in the subsections (level 3) of each such house point, you can specify commands relating specifically to it. For example: "home {0}", "home remove {0}" or any other commands, where {0} is the name of the specific house, the plugin itself will substitute it when executing the command.
If you find all of the above complicated, you can take a look at the standard config as an example.
Friends
The plugin supports work with plugins Friends, Clans by k1lly0u and Rust teams.
Here everything is set up similar to Teleportation. But for the plugin to understand what to work with, in the main section (level 1) you must specify one of the three options:
"_teammates" - the plugin will work with Rust teams "_friends" - the plugin will work with the Friends plugin "_clans" - the plugin will work with the Clans plugin In subsections (level 2) you must add the MAXIMUM number of displayed friends, for example 8. If the player has more friends than this number, then only the first 8 will be displayed, if less, then all of them will be displayed. For each friend you must set its unique name, which begins with "friend_n", where "n" is any unique number or word (for example friend_1, friend_2, etc.).
After that, in the subsections (level 3) of each friend you can specify commands specific to him. For example: "tpr {0}", "trade {0}" or any other commands, where {0} is the nickname of the player, the plugin itself will substitute it when executing the command.
An example of the configuration of this section is also present in the standard config.
Plugin Config
Example of plugin configuration in English
Example of plugin configuration in Russian. If you need Russian config, open it (RadialMenu.cs) before loading the plugin, and at the top set the variable "isRus = true". Then save and upload this file to your server.
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Radiation Roadway Motorbike Track Monument
By monsterqueen in Monuments
ABOUT
Radiation Roadway Motorbike Track Monument is a thoughtfully created course for the relatively
new Motorbikes that Rust released. Inspired by actual dirt bike tracks and player tested for maximum
fun.
INCLUDED
• 1 Monument: Radiation Roadway Motorbike Track Monument
FEATURES
• Drivable track with turns and jumps
• Platform for viewers near entrance to track
• Recycler near entrance to track
• Various small details found on actual dirt bike tracks.
INSTALLATION
NOTE: Basic Rust Edit skills required if you want to seamlessly blend this monument into your map.
Drag and drop the monument where desired and apply all Prefab Modifiers: Biome Mask, Height Mask, Splat Mask, Topology Mask.
INSTALLATION VIDEO DEMO: https://medal.tv/games/rust/clips/inKY1BOjQVaDyjC1Z/d1337btmuynN?invite=cr-MSxrQWYsMTUwNzIzNTcwLA
Check out this monument in-game on The Monster Den (connect us.themonsterden.net)!
Feel free to reach out to me on Discord (MonsterQueen) for any questions or help needed.
- #motorbike
- #monument
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Outpost 2.0
this is essentially outpost and bandit camp combined plus a whole bunch more. its an amalgamation having prefabs from every monument. making outpost seem more alive and bringing more player interaction. the puzzle is difficult and the monument its self can be confusing your first time so this comes with a very detailed guide explaining all of the secrets not listed here (players would just use it to cheat their way though it all if it was listed here)
4011 prefab count
43 loot container
151 io
whats in it?
3 recycler workbench 1, 2, 3 research bench repair bench custom shredder fully functional with multiple purpose 19 vendors (18 npc vendors and 1 vending machine) that have all of the items from outpost and bandit (you will most likely need to adjust prices for your server in the vending presets) 3 build spots quarry refinery large furnace stables with 6 horses that respawn after purchase 2 car lifts full casino with multiple floors fully functional drone market place info hub for your server that you will need to customize for your server a working custom wipe timer that you will need to set up once link explains how https://wiki.facepunch.com/rust/server-wipe-timer execution chamber/holding cell a very difficult puzzle that requires a drone to complete basically all of the loot is in this puzzle an additional hidden room that you can use for server events/special stuff a free loot container for players to leave stuff in for other players bar peep show 3 chill lounge areas 2 zip lines 1 "RP" spot water well telephone booth 3 bbq 2 more hidden rooms 1 has a small loot room all of the mission providers from outpost and bandit airwolf heli vendor custom train tunnel entrance piano and stereo 4 computer stations and a drone port for the puzzle
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Building Sites
This plugin allows you to quickly and easily add unique locations for building houses to any map.
There are 17 different locations of three types: ground sites, islands, and flying platforms — choose what suits you best!
Key benefits of the plugin:
Suitable for any map; No need to use RustEdit; Random automatic spawn after wipe; Ability to give a Building Site to a certain player. With this plugin, you can build the perfect house for yourself and your friends!
Spawn locations
The plugin has a function for automatically generating spawn points for BuildingSites on any map.
You can independently enable and disable the spawning of water, land, and air BuildingSites.
For each type, you can set the number of BuildingSites that will appear after the wipe.
You can also give players flare to summon a BuildingSite.
With their help, players will be able to call the desired BuildingSite anywhere.
When the player holds the flyer in their hands, they are shown information about whether their position is suitable for spawning the BuildingSite or not.
Players can be given flyers in any way, for example, by kits or in the in-game store.
Chat commands (admin only)
/respawnsites - forcibly launches automatic respawn of BuildingSites /spawnsite PresetName - spawn the BuildingSite in your position /killsite- destroys the BuildingSite you're looking at /killallsites - destroys all BuildingSites on the server /givesite PresetName - give the BuildingSite to yourself /killsiteentity — look at the object you want to remove and enter the command; this object will no longer spawn at new locations of this type
Console commands (RCON only)
respawnsites - forcibly launches automatic respawn of BuildingSites killallsites - destroys all BuildingSites on the server givesite PresetName userID - give the BuildingSites to the player
Plugin Config
en – example of plugin configuration in English ru – example of plugin configuration in Russian
Check out the rest of my work: Adem's Codefling Library
You can reach out to me in Discord: Adem's Discord Profile
Join the Mad Mappers Discord!
- #adem
- #madmappers
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(and 6 more)
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