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  1. More information about "Shipwreck"

    $34.99

    Shipwreck

    This plugin will allow players to visit the depths of the ocean to discover 3 new locations included in this plugin: a  Sunken Cargo Ship, Submerged Ore Farm, and a Shipwrecked Barge.
    In the wreckage you will find a high concentration of loot. Just be careful! The COBALT group has already arrived and is exploring the site.
    They have submarines and divers already in the water!

    Patrol Submarines
    Subs do a LOT of damage, but they have low visibility and low accuracy. Very unreliable at Titanic depths. Subs are a serious threat if you arrive in a submarine yourself. Try to sneak up behind them and destroy them, you don't want to be the one to sink, trust me!
    Cobalt NPC Divers
    High accuracy, but not much armor and don't pack a huge punch. Almost harmless if you arrive in a submarine, but they are still a threat! Keep your eyes on these guys, it might just be you or them!
    Killer Sharks
    These sharks have smelled all the blood in the water, after being drawn to the area already by all of the disturbance. They are here, they are mad, and they are bloodthirsty and hungry!
    The plugin includes 3 locations:
    Shipwrecked Cargo Ship
    There are three rooms in the Sunken Cargo Ship location that are opened with a keycard. The map type can be selected within the configuration file.
    Sunken Barge
    A great place to find some Shipping Containers, as well as Killer Sharks! The Cobalt group has been busy in this area, they must have taken this Barge down recently as well.
    Submerged Ore Farm
    An ore rich location with multiple farmable ore nodes, as well as some other scattered loot including fuel barrels.
    Chat commands (only for administrators)
    /shipwreckstart – launches the event in a random configuration /shipwreckstart <shipwreckstart> –  launches the event in the <eventPresetName> configuration /shipwreckstartmyloc – launches the event in a random configuration  in your location /shipwreckstartmyloc<shipwreckstart> –  launches the event in the <eventPresetName> configuration  in your location /shipwreckstop – stops the event /screatepath– starts recording the route for the npc/shark/sub /ssavepath <npc/shark/subPresetName> – saves route for npcs/sharks/sub /scancelpath – cancels route recording Console commands (RCON only)
    shipwreckstart – launches the event in a random configuration shipwreckstart <shipwreckstart> –  launches the event in the <eventPresetName> configuration shipwreckstop – stops the event Config
    plugin_en –  example of plugin configuration in English location_en  –  example of location  configuration in English plugin_ru  –  example of plugin configuration in Russian location_ru  –  example of location  configuration in Russian Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Hooks
    void  OnShipwreckStart() void  OnShipwreckStop()  
    My  Discord:  adem9554
    Join the Mad Mappers Discord  here!
    Check out more of my work  here!
  2. More information about "Sortify"

    $15.00

    Sortify

    Introducing Sortify, the best plugin for making it easy to sort and filter boxes and containers from various plugins, all without the need for complex integrations. Sortify offers an intuitive solution to easily categorize your items, all within an elegant and efficient Rust-style user interface.

    Key Features:
    Custom Categories: With Sortify, you can create and customize your own categories to suit your unique needs. Rust style user interface: The plugin has a minimalistic and aesthetic Rust style user interface. Ease of Use: Sortify is designed with ease of use in mind. Whether you're a beginner or an experienced user, you'll find Sortify incredibly easy to use. It does not require complex training or any action on the part of the player, which allows the player to immediately begin organizing elements effectively.  
    Permissions:
    sortify.allow  -  permission to use the plugin
    Video at moment version 1.0.0  (after the sorting scheme was changed, see gif):
     
  3. More information about "Casinos"

    $17.00

    Casinos

    Casinos is a plugin that allows players to host or join a casino. Hosts have a large amount of control over the amount of players that can join, the visibility of their lobby, and players that it contains.
    Casinos are spawned under the map and are read from a CopyPaste file (see CopyPaste below for more information).
    There are 3 casinos available by default, but you can design and add your own (see below).
    Casinos are removed when the host terminates the casino, there are no more players left in the lobby, or an admin terminates all casinos.
     
    This plugin is ideal for PVE, RP and PVP servers, as it handles the players transportation to and from the casino, as well as damage and building restrictions while there.
     

    Type: Chat command Command: ic Parameters: NA Use: General command used for all interaction with the plugin for hosts and patrons. Type: Console command Command: ClosingAllLobbies Parameters: <Optional: time> Use: Forces all active casinos to close after 30 seconds, or the time specified in the parameter.  

    casinos.join - required to join a lobby. casinos.host - required to host a lobby. casinos.admin - required to use the ClosingAllLobbies command.  

    Since Casinos uses the CopyPaste plugin to create the casino buildings, you can add your own casinos to the list.
    There are a few things that you need to take note of when you build your casinos though:
    Deployed Pookie bears represent the spawn point of your casino. Any pookie that is pasted will be automatically deleted, and the spawn point will be registered at it's old position. Spinning wheels will be converted to the Big Wheel (from bandit camp) when pasted. Any terminal in a 10f radius of the Big Wheel will be assigned to it. All other CopyPaste restrictions apply. You can read more about CopyPaste here: https://umod.org/plugins/copy-paste
     
    Config example: https://pastebin.com/AtNbU0Dp
     

  4. More information about "Better Teams"

    $14.99

    Better Teams

    Team HUD  ·  Rust  ·  Oxide Rust tells you who your teammates are, and nothing about what is happening to them BetterTeams puts a live panel on screen with every mate's health, state, held weapon and grid square. It adds a team-only voice channel that ignores distance, a map ping on one key, and automatic authorization on every cupboard, lock, turret and SAM site your team builds. Every part is a config switch, and every player decides what they use. See it What it looks like on the server       How it goes From dropping the file in to the night the server dies MINUTE ONE Nothing to set up The panel is already there Drop the file in and anyone who is in a team sees their mates on screen. Where it sits, how large it is and how many rows before it starts a second column are config values. Everything else is each player's own choice. Health as a bar, not a number. It slides toward red as they lose health, and it redraws the moment their health actually changes rather than on a timer. State takes over when it matters. WOUNDED, DEAD and OFFLINE replace the bar on that row, so a mate who is down is unmistakable without reading anything. What they are holding. The active item's icon, with its skin, sits at the end of every row and follows each weapon swap. Grid square, on your own refresh rate. Five seconds by default. A player who would rather not broadcast theirs switches it off for themselves. The leader keeps a star. One glance tells you who can change the team's settings, and offline mates stay listed instead of vanishing. IN A FIGHT Nobody types grids Talk across the map, ping what you are looking at Team voice replaces the vanilla proximity channel for the players who switch it on. Distance stops mattering, nobody outside the team hears it, and a speaker icon lights up on the row of whoever is talking. bind h ftmark Voice at any range, team only. Off per player until they enable it, so nobody has their voice chat changed without asking for it. One key, no binoculars. Bind the command once and the ping lands wherever you are aiming, up to fifty metres by default. The ping knows what it hit. An enemy player, an ore node, a storage box and a dropped gun each get their own marker icon and colour. Anything else drops a plain point. On a cooldown you set. Ten seconds by default, and the time left comes back as a game tip instead of the key doing nothing. SOMEONE JOINS One shared list Authorized everywhere, in one pass The moment an invite is accepted that player is added to every cupboard, code lock, turret and SAM site the rest of the team owns, and everyone else is added to theirs. Leaving or being kicked takes all of it back in the same pass. Five places, five switches. Tool cupboards, code locks, key locks, auto turrets and SAM sites, each turned on or off for the whole server. Key locks without the key. A teammate opens a key-locked door because they are on the team, not because you handed them anything. SAM sites check who is aboard. A teammate's SAM holds fire on a helicopter with an authorized member in a seat, instead of shooting down your own minicopter. Bases that already exist are picked up on boot. Everything placed before the install is registered when the plugin loads, so this works on a server mid-wipe and not only on what gets built next. THE LEADER Decided in game The random you just invited is not automatically trusted Taking a stranger into the team is where convenience turns into risk, so the whole authorization list is editable per ally from the menu. No config file, no restart. Revoke without breaking the rest. A blocked ally loses access everywhere except the locks and cupboards they placed themselves, and the team keeps access to those. Kick from the same screen. Pick the ally, kick, and every authorization they were given through the team is pulled as they go. Friendly fire off with one toggle. Only the leader can flip it; everyone else sees it locked and is told why rather than wondering if it is broken. A team skin per item type. The leader picks it, and anything a mate picks up gets it automatically. Thirty-five item types ship in the config with their own skin lists, and both are yours to cut or extend. AFTER A CRASH Teams survive it A bad shutdown should not disband half the server Rust loses teams when a server goes down badly, and the tickets land on you. This one writes the roster and the leader to disk and puts them back on start. Rosters restored on boot. Members and leader are recreated, including the players who are offline at the time, so nobody logs in teamless. Optional leader hand-off. If the leader disconnects the next online member is promoted, and the original takes it back when they return. Off by default, because not every server wants it. A wipe clears it properly. A new wipe id drops the saved teams and skin choices rather than dragging last wipe's data onto a fresh map.   While you are not looking Built to be left alone The parts you will never notice unless they are missing. ✓  ImageLibrary is the only dependency, and Clans is used if you have it   ✓  A missing dependency is named in console and the plugin unloads, instead of half-running ✓  Switching a feature off unsubscribes its hooks rather than leaving them running   ✓  Panel updates are batched into one message per team per tick, not one per player ✓  Grid squares only redraw for the players who actually changed square   ✓  A burst of joins and kicks collapses into a single data file write ✓  Every player choice is stored by Steam ID and survives restarts and reloads   ✓  Clan tags are stripped from names in the panel when the Clans plugin is loaded   Reference One command in chat, one to bind Each permission is only enforced if you switch its requirement on. All four are off by default, which means the feature is simply available to everyone. Chat /bt Open the menu: info, allies, skins, settings. The command name is a config value. Console ftmark Drop a team ping where you are looking. Meant to be bound to a key. Permission betterteams.hud The on-screen panel Permission betterteams.voice Team voice chat Permission betterteams.skins Choosing the team skin. One player in the team holding it is enough for the whole team. Permission betterteams.marker Easy team markers   Straight answers The questions people ask before buying Do my players have to install anything? No. It runs entirely on the server and the panel is drawn through the normal game UI. The only install is ImageLibrary, on the server, once.   Does team voice take over normal voice chat? Only for a player who turns it on themselves, and it is off by default. Everyone else keeps vanilla proximity voice untouched. Can a random I invite loot everything I own? Only if you leave them authorized. The leader can revoke any of the five places for one specific ally from the menu, and they keep access to nothing but what they placed themselves.   Will the panel sit on top of my other UI? Its offset from the top and left, its scale and how many rows it stacks before starting a new column are all config values, so it can be moved out of the way. What if I do not want half of these features? Panel, voice, skins, markers, friendly-fire toggle, grid positions, team restore and each of the five authorization places are separate switches. Turning one off also stops the hooks behind it.   What happens if ImageLibrary is missing? It waits and retries a few times in case load order put it second, then prints the download link in server console and unloads itself rather than throwing errors on every hook.   5 authorization places covered 35 item types with team skins 50m default ping range, configurable 1 dependency, ImageLibrary
  5. More information about "Balance the Betting"

    $13.50

    Balance the Betting

    Balance the betting allows server admins to set the compatible item type of wheel terminals within a radius, and configure all slot machine item types as a group. The plugin is designed to give more options to an otherwise bland gambling system, for example allowing various configurations of high-roller and budget oriented big wheel gambling machines in custom casinos. We are currently exploring more options and features for this plugin, including slot spin speed to create fun, unique and immersive content.
     
     
     
    <I/O> Getting Started <I/O>
     
    Permission:  
              -   User is required to be admin in order to configure gambling machines.

    Installation:  Stop Server
              -   Existing Users: Delete oxide\data\balancethebetting,  install file in plugins folder
              -   New Users: install in oxide\plugins
     
    Commands:  
    Setting Terminals:
    /wheel [itemid/shortname] [unique name/id] - Sets all big wheel terminals within a radius of the player (rouchly 8x8ft) to the given item definition(s), if valid.
     
    Setting Slots:
    /slot [rewardname] [itemid/shortname]  - Sets and Saves all slot machines with the given item, if valid, with the given prefix being used where chat notifications are sent to the player.
     
    Removing Terminal Settings:
    /removewheel [name] - Remove wheel terminal groups
     
    Config Explained:
      "General Settings": {
        "Is Enabled": true,  - when false, plugin will do nothing
        "Load On Wipe": true,  - Enable on custom maps, reloads slot gambling machines to configured settings
        "Enable Skin Mode": true - plugin will subscribe to hooks {CanMoveItem, OnItemAddedToContainer} to check for skin logic
      },
      "Chat Settings": {
        "Announce Plugin Loaded In Game": true, - when true, allow the plugin to announce when loaded
        "Chat Prefix Enabled": true, - Enable Balance the Betting tag/prefix in chat notifications
        "Chat Prefix Color": "4A95CC", - Set the announce/message chat/prefix color
        "Chat Message Color": "C57039" - Set the color of messages from Balance the Betting  
      },
      "Version": {  
        "Major": 1,  
        "Minor": 0,
        "Patch": 2
      }
    }
     
    Global Slot Data Settings
    {
      "Reward prefix in chat": "hot", - prefix to be used in chat
      "Item shortname/id to accept": "sulfur", - item to accept and reward
      "Skin to accept": "1291766032", - Skin to accept. Default Empty.
      "SlotSpeed - Recommended: 0.7f - 2f": 2.0 - Duration of slot spins
    }
     
    Wheel Data Settings{
     {
      "main": {
        "Item shortname/id to accept": [ - Items to allow in wheels
          "sulfur",
          "stones",
          "wood"
        ],
        "Skins to accept": { - Skins configured by item type
          "sulfur": "",
          "stones": "1291766032",
          "wood": "1291766032"
        },
        "Position to check from": { - Dont change, auto generated
          "x": 452.5688,
          "y": 29.0338345,
          "z": -789.6383
        }
      }
    }
     
     

    <I/O> Contacting Us <I/O>

    You can Contact us at Our discord: discord.gg/TTb3f3XEhq

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

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