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  1. More information about "Skull Trophy"

    $4.99

    Skull Trophy

    Useful plugin for trophy collection without the need for a specialized knife. It includes additional icons and names for trophies. Furthermore, upon the player's death, it adds their skull to their inventory. Ability to replace the skull while looting a PlayerCorpse, and addition of a Heart Item, which has some effects upon eating it.
    Note: Updated clothing will only be displayed on head bags that were gathered after this update.
     

    Ability to drop the skull directly into inventory without gathering it; Replacing or removing the skull upon gathering it; Dropping an additional custom heart item; Ability to gather the head bags without a special knife; Ability to customize head bags for types and each players; Ability to customize head bag's item icon; Ability to customize head bag's item name and display name; Adds a displayed head cloth items for 3 NPCs: BanditGuard, ScarecrowNPC, and GingerbreadNPC. By default, they do not have it; Adds custom displayed names for 4 NPCs: BanditGuard, ScientistHeavy, ScientistPeacekeeper, and ScientistNVG. By default, they do not have it.  

    skulltrophy.vip - Allows players to save their clothing or copy someone else's saved clothing for display on a hunting trophy. skulltrophy.ignore - A player with this permission is protected from custom drop of skull and heart. skulltrophy.admin - Grants the same privileges as skulltrophy.vip. Additionally, it allows saving, modifying, and resetting saves for anyone, including by types.  

    { "Skull Trophy is Enabled": true, "Skull Trophy command": "strophy", "Use GameTip for messages?": true, "Allow add the skull into the inventory on Suicide?": false, "Drop the skull on the ground if the inventory is full?": true, "Replace Skull on gathering": true, "Head Bag. Is it allowed to gather a head bag without a special knife?": true, "Head Bag. Workshop icons ID": { "BasePlayer": 3074297551, "Horse": 3074392217, "Bear": 3074392575, "Wolf": 3074393525, "Boar": 3074393967, "Stag": 3074394545, "Chicken": 3075281761, "ScientistNPC": 3075282198, "UnderwaterDweller": 3075283082, "TunnelDweller": 3075283387, "BanditGuard": 3075283702, "ScientistHeavy": 3075283936, "ScientistPeacekeeper": 3075284145, "ScientistNVG": 3075284355, "ScarecrowNPC": 3075284618, "GingerbreadNPC": 3075284816 }, "Head Bag. Head names for types": { "Horse": "Horse", "Bear": "Bear", "Wolf": "Wolf", "Boar": "Boar", "Stag": "Stag", "Chicken": "Chicken", "ScientistNPC": "Scientist", "UnderwaterDweller": "Underwater Dweller", "TunnelDweller": "Tunnel Dweller", "BanditGuard": "Bandit Guard", "ScientistHeavy": "Scientist Heavy", "ScientistPeacekeeper": "Peacekeeper", "ScientistNVG": "Scientist NVG", "ScarecrowNPC": "Scarecrow", "GingerbreadNPC": "Gingerbread" }, "Heart. Drop chance(0-100)": 50, "Heart. Source item short name": "chicken.cooked", "Heart. Workshop icon ID": 3075285011, "Heart. Prefab name of the eating effect": "assets/prefabs/misc/xmas/snowball/effects/strike_screenshake.prefab", "Heart. Temperature change upon eating": 30.0, "Replace the skull gathering with": "skull.trophy", "List of random Trophies names": [ "trophy", "skull.trophy", "skull.trophy.table", "skull.trophy.jar", "skull.trophy.jar2", "huntingtrophylarge", "huntingtrophysmall", "fishtrophy" ], "Version": { "Major": 0, "Minor": 1, "Patch": 3 } }  
    [bool]Skull Trophy is Enabled - Enables or disables the plugin functionality. [string]Skull Trophy command - Plugin command. [bool]Use GameTip for messages? - Should GameTip be used to display messages? If not, chat will be used. [bool]Allow putting the skull into the inventory on Suicide? - Enable skull drop on suicide? [bool]Drop the skull on the ground if the inventory is full? - If true, the skull will drop on the ground if the inventory is full. [bool]Replace Skull on gathering - If true, when gathering a body, skull will be replaced. [bool]Head Bag. Is it allowed to gather a head bag without a special knife? - Enables custom settings for the head bags drop and allows gathering the head bags with any tool. [Dictionary<string, ulong>]Head Bag. Workshop icons ID - A dictionary that stores key-value pairs for head bags icons for each type. [Dictionary<string, string>]Head Bag. Head names for types - A dictionary that stores key-value pairs for the displayed name of the head bags for each type. [int]Heart. Drop chance(0-100) - Heart Item drop chance. 0 to disable, 100 for a 100% chance. [string]Heart. Source item short name - Short name of the source item upon which the Heart Item will be created. [ulong]Heart. Workshop icon ID - Set Heart Item Icon ID from the Workshop. [string]Heart. Prefab name of the eating effect - Prefab name of the eating effect. [float]Heart. Temperature change upon eating - Temperature change upon eating. A positive value will increase the temperature, while a negative value will decrease it. [string]Replace Skull To - Specify the shortName of the item to replace skull with, or use "Random" to use a random name from the list below. Leave this field empty("") if you simply want to remove it. [List<string>]List of random Trophies names - A list that stores random shortnames of items for replacing skull drops.  

    EN: { "MsgNotAllowed": "You do not have permissions to use this command!", "MsgPlayerNotFound": "The specified player was not found!", "MsgPlayerMoreThanOne": "More than one player found!", "MsgPlayerNoSavedWear": "The player did not save their clothing!", "MsgClearAll": "The saved clothing of all players and NPCs has been reset!", "MsgClearAllPlayers": "The saved clothing of all players has been reset!", "MsgClearAllTypes": "The saved clothing by types has been reset!", "MsgClearPlayer": "{0}'s saved clothing has been reset!", "MsgClearMy": "Your saved clothing has been reset!", "MsgWearSaved": "Your clothing has been saved!", "MsgWearSavedFor": "Clothing for player {0} has been saved!", "MsgWearSavedForType": "Clothing for type {0} has been saved!", "MsgWearCopied": "{0}'s clothing has been successfully copied!", "MsgNeedArgToCopy": "To copy someone's clothing, please specify their ID or name!", "MsgTypeAdded": "A new type of {0} has been created! It used your clothing.", "MsgTypeRemoved": "Type {0} has been successfully deleted!", "MsgTypeNeedArg": "You need to specify the type name!", "MsgPosterMyUpdated": "You have successfully added yourself to the wanted poster!", "MsgPosterTargetUpdated": "You have successfully added player {0} to the wanted poster!", "MsgPosterNotFound": "You need to stand next to the wanted poster and look at it!", "MsgPosterCanNotUpdate": "You cannot update this wanted poster!" } RU: { "MsgNotAllowed": "У вас недостаточно прав для использования этой команды!", "MsgPlayerNotFound": "Указанный игрок не найден!", "MsgPlayerMoreThanOne": "Найдено игроков больше чем один!", "MsgPlayerNoSavedWear": "Игрок не сохранял свою одежду!", "MsgClearAll": "Сохраненная одежда всех игроков и NPC была обнулена!", "MsgClearAllPlayers": "Сохраненная одежда всех игроков была обнулена!", "MsgClearAllTypes": "Сохраненная одежда по типам была обнулена!", "MsgClearPlayer": "Сохраненная одежда игрока {0} была обнулена!", "MsgClearMy": "Ваша сохраненная одежда была обнулена!", "MsgWearSaved": "Ваша одежда была сохранена!", "MsgWearSavedFor": "Одежда для игрока {0} была сохранена!", "MsgWearSavedForType": "Одежда для типа {0} была сохранена!", "MsgWearCopied": "Одежда игрока {0} была успешно скопирована!", "MsgNeedArgToCopy": "Для копирования чьей то одежды, укажите его ИД или имя!", "MsgTypeAdded": "Новый тип {0} был создан! Использовалась ваша одежда.", "MsgTypeRemoved": "Тип {0} был успешно удален!", "MsgTypeNeedArg": "Вам еще нужно указать имя типа!", "MsgPosterMyUpdated": "Вы успешно добавили себя на постер разыскиваемых!", "MsgPosterTargetUpdated": "Вы успешно добавили игрока {0} на постер разыскиваемых!", "MsgPosterNotFound": "Вам нужно стоять возле постера разыскиваемых и смотреть на него!", "MsgPosterCanNotUpdate": "Вам нельзя обновить данный постер разыскиваемых!" }  

    clear - Deletes saved clothing. all - Deletes saved clothing for all players and types. Permission "skulltrophy.admin" required; players - Deletes saved clothing for all players. Permission "skulltrophy.admin" required; types - Deletes saved clothing for all types. Permission "skulltrophy.admin" required. save - Saves the worn clothing for display on the hunting trophy. *type name* - Saves the currently worn clothing for display on the trophy for the specified type. Permission "skulltrophy.admin" required; *user name or id* - Saves the currently worn clothing for display on the trophy for the specified player. Permission "skulltrophy.admin" required. copy *user name or id* - Copies the saved clothing of the specified player. add *type name* - Saves clothing for a new type. Permission "skulltrophy.admin" required. remove *type name* - Deletes the type. Permission "skulltrophy.admin" required. Example: /strophy clear all and etc.
     
  2. More information about "TC Authorized Setup"

    $9.59

    TC Authorized Setup

    Open UI - /tssettings (use permission - tcauth.use)
    FEATURES:
    The maximum number of players that can authorize in a cupboard Only authorized players can open crates (on/off) Only authorized players can look inside and open Furnaces (on/off) Authorized players are automatically not attacked by turrets and SAM site (on/off) Authorized players no longer need codes and keys to open doors (on/off) Automatically if players are registered on the TC (remove building parts) (on/off) Automatically registered your teammates on the TC
    PERMISSIONS:
    "tcauth.use" - you can use UI (only for config setup)
    "tcauth.bypass" - you can use all the functionality
    "tcauth.ignore" - you ignore all the functionality
    "tcauth.auth.use" - you are automatically authorizing in your teammates TC (AutoTurrets + SAM optional)
    "tcauth.lock.use" - you can open what's under lock and key
    "tcauth.chest.use" - you can open chests
    "tcauth.turret.use" - you are automatically authorized in the turrets and SAM
    "tcauth.furnace.use" - you can open the ovens
    "tcauth.removebp.use" - you can destroy parts of the building at any time
     
    P.s - (My Discord - tofurahie#4144)
  3. More information about "Auto Recycler"

    $10.99

    Auto Recycler

    Plugin Description
    "Auto Recycler" is a Rust plugin that offers players advanced recycling features. It enables automatic item recycling, access to a virtual recycler, and special recycling crates. With admin permission, you can configure which items players are not allowed to automatically recycle.
     
    Features
    Automatic Recycling: Players can set specific items for automatic recycling. These items will be recycled automatically when they enter their inventory.
    Virtual Recycler: Allows players to access a virtual recycler to recycle items directly from anywhere in the game.
    Recycling Crate: A special item that functions as a portable recycler.
    Customizable Configuration: The plugin configuration can be customized to exclude or allow specific items from recycling.
     
    Permissions
    autorecycler.admin: Grants access to all admin functions of the plugin.
    autorecycler.autorec: Allows players to use automatic recycling.
    autorecycler.recvirtual: Provides access to the virtual recycler.
    autorecycler.characteristics: Allows modification of item characteristics related to recycling.
    autorecycler.recboxbuy: Enables the purchase of the Recbox.
     
    Chat Commands
    /ar: Allows players to use the automatic recycler.
    /vrec: Allows players to use a virtual recycler (configurable command).
    /recbox: Displays information about the costs of purchasing a Recbox.
    /recboxbuy: Allows players to buy a Recbox if they have the required resources.
    NEW
    /autorectoggle activate and deactivate the AutoRecycler
     
    Additional Information
    The plugin offers extensive UI integration to simplify interaction with its features. It stores player data to maintain automatic recycling settings between sessions. The configuration file allows admins to customize the plugin's behavior, including Recbox costs and adjustable recycling properties of items.
    Note
    Ensure that players have the appropriate permissions to fully utilize the plugin's features.

    If you have any questions or problems, join my discord
    https://discord.gg/D2zTWCEnrN
  4. More information about "Hardy Planters"

    $9.99

    Hardy Planters

    Hardy Planters creates customizable planter boxes that do not require water, sunlight, fertilizer or temperature to grow.
    The plugin allows server owners to create their own profiles for planter boxes, allowing for the modification of overall quality and growth gene multiplier, directly affecting how quickly all plants will grow.
    This allows for some unnaturally fast plant growth, if set above the default value.
    The plugin works by preventing the default logic on the planter boxes, and instead adds it's own behavior to control it.
    It is compatible with servers that adjust the "planttick" and "planttickscale" convars as well.
    The following video show cases and explains how the plugin's functionality.
     

    Command (chat): giveplanters
    Parameters: Nil
    Description: Gives the user one of each planterbox from the config
    Command (console): givehardyplanter
    Parameters: <target player ID or name> <profile skin ID or display name>
    Description: Gives the target player a planterbox that matches the specified profile. Useful in shops etc.
     

    hardyplanters.admin - Required to use the commands. hardyplanters.use - Required to find the planter boxes in loot containers.  
  5. More information about "Fishing Hotspots"

    $14.99

    Fishing Hotspots

    Fishing Hot-spots is a plugin that creates hot-spots in random parts of the ocean. These hot-spots have a number of different modifiers to make fishing fast, easier and more enjoyable.
    When the hot-spot spawns, it has 5 attributes it will roll:
    Fishing yield = Increases how many fish the player catches. Catch time - Decreases the time it takes to hook a fish onto the lure. Rod tension - Increases the strength of the line, lowing the chance for your rod snapping. XP gain modifier - Increases the amount of XP you gain while fishing in the hot-spot [Requires SkillTree]. Casket modifier - Increases the chance of obtaining a fishing casket [Requires FishingTreasure].  
    These hot-spots have the option to create a platform in their center for players to fish off of. The default platform comes standard with 2 vending machines (the same ones that Fishing Village has), and 2 bbq's that do not require wood.
    The plugin is full configurable, allowing the higher and lower values for each attribute to be set or disabled.
    It also supports the application of a safe zone at the location, provided you have ZoneManager on your server.
     

    Command (console): spawnhotspot
    Description: Spawns a hot-spot randomly around the map.
     

    fishinghotspots.admin fishinghotspots.use  
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