AppleJuice's Wishlist
-
WarnMenu
What is it?
A nice user-friendly warning system
Usage
When someone is breaking rules or trolling others just warn them, you can also set a command that will be executed through server console that will get executed upon reachin certain amount of warnings (can be configured in cfg)
Permissions
warnmenu.use -- Gives you full control to operate the WarnMenu
Chat command
/warn -- Opens the WarnMenu /warn "Name/SteamID" "Warning reason" -- Warns the specified player with your reason /warnmenu.save -- Force the plugin to write the data from memory to the data file /wmessage <NameOrID | * > <message> - Shows a gametip message (Doesn't count as a warning) to specific player or to all players when you put * instead of the name
Data files
All Data files can be located at: \oxide\data\WarnMenu\warns
There you can find all the warnings for each player
Features
WarnMenu features
* Online Tab - In this tab you can easily select any online player that you want to warn
* Search All Tab - Once you open this tab, there you can see all the players and browse in them
* Find player Tab - When you click on the button you will be able to search for a specific player using his Name or SteamID
Warn Types
* CUI-Based - A CUI warning message will pop-up on player's screen when he gets warned
* Chat-Based - A chat message will pop-up in player's chat when he gets warned
Executable commands
* On reaching certain amount of warnings, you can make the server execute a command on a player(configurable in cfg)
F.e.: "1": "say {0} just reached 1 warning! SHAME on him!", "3": "kick {0} Kicked for reaching 3 warnings",
Localization
{ "Syntax": "Commands:\n/report (Opens Reporter GUI)", "CUI Online": "Online Players", "CUI Player": "Player: {0}", "CUI SteamID": "SteamID64: {0}", "CUI Warnings": "Warnings: <color=#8f1919>{0}</color>", "CUI NewWarn": "New\nWarning", "CUI WarningID": "Warning ID: {0}", "CUI WarnedBy": "Warned by: {0}", "CUI Date": "Date: {0}", "CUI Reason": "Reason: \n{0}", "CUI Remove": "Remove", "CUI Close": "close", "CUI Warn": "Warn", "CUI WarnAddMenuPlayer": "Warning for\n<color=#d43939>{0}</color>", "CUI SearchAll": "Search All", "CUI SelectPlayer": "Select a player to warn:", "CUI Find": "Find player", "CUI Find2": "Select", "CUI Find3": "Find player:\n(steamID/Name)", "CUI CantFindPlayer": "Couldn't find the player\nsearching argument: {0}", "CUI FoundPlayer": "Found player: {0}", "CUI Refresh": "Refresh", "CantFindPlayer": "Couldn't find that player", "WarnMessage": "Warned: <color=#8f1919>{0}</color>\nReason: {1}", "JoinMessage": "{0} has joined with <color=#8f1919>{1}</color> warnings", "WarnReceive": "You have received a <color=#8f1919>warning</color>\nBy: {0}\nReason: {1}", "CUI WarnReceive": "<color=#8f1919>Warning</color>\nreceived", "CUI WarnReceive2": "By: {0}\nReason: {1}" }
Configuration
{ "Announce on join with warnings?(to admins)": true, "Execute commands on reaching count:": { "Enabled?": true, "(Format: 5 : mute {0}) where 5 is number of warns and {0} is player's id": { "5": "say {0} just reached 5 warnings! SHAME on him!", "7": "example.command {0}", "10": "example.command {0}" } }, "Warn message settings": { "Text-based warn message?": true, "CUI-based warn message?": true, "How long until CUI message gets removed (secs)": 5.0 } }
-
F15 AirStrike
Adds the ability to call an airstrike, the player throws a supply signal in the place where he wants to call an airstrike.
This plugin uses the default supply signal, but the item skin must be 2982472774. Please use only default stack size for supply signal. This is the only way the plugin will work properly.
Since this is not an item that players can usually get through loot, you can use a plugin like BetterLoot to insert a supply signal with skin 2982472774 into your loot tables, and then that player-picked item can be used as a signal to call an airstrike.
There is also support for the plug-in HomingMissiles
Commands (admin only):
/GiveF15AirStrikeSignal <Player or steamID> <number of items> - give the player a supply airstrike signal
/GiveF15AirStrikeSignalToAll <number of items> - give to all players a supply airstrike signal
/adminCallF15 - causes an airstrike to a point with the player's coordinates
Developer API:
(void) CallF15AirStrike(Vector3 pos, BasePlayer player) - launch an airstrike on a point with coordinates pos, player - airstrike initiator(null can be specified)
This plugin uses the permission system
Permissions:
f15AirStrike.use - required to use airstrike
f15AirStrike.vip - for VIP permissions, the "Cooldown time for VIP” setting is available
To assign a permission, use: oxide.grant <user or group> <name or steam id> f15AirStrike.use
To remove a permission, use: oxide.revoke <user or group> <name or steam id> f15AirStrike.use
Config:
{ "F15 flight altitude": 250.0, "Rockets speed": 150, "Attack radius": 150, "Damage scale (1 = 100%)": 1.0, "Rate of fire(number of shots per second)": 2.5, "Time to trigger a signal grenade": 3.0, "Cooldown time": 1.0, "Cooldown time for VIP": 1.0, "Supply signal display name": "SUPPLY SIGNAL F15", "Grenade throw force scaling": 1.0, "Damage to buildings": false, "Always deal damage to Raidable Bases": false, "Attack the initiator": true, "Attack the players": true, "Attack NPCs": true, "Attack the place where the signal supply was thrown (attacks only in the area, not aiming at players and NPCs)": false, "F15 will only attack at right angles above the center of the impact area (only for area targeting)": false, "Attack accuracy (used only when attacking in an area)": 30, "Use homing missiles(need HomingMissiles plugin)": false }
-
Hanging Bridges
IMPORTANT: In August 1st, 2022, this creation will no longer be supported but It will available to purchase and download.
This kit comes with 3 version of hanging bridges: Clean, with vegetation and broken. These prefab don't require any plugins beside Oxide and RustEdist.dll. The clean version is ideal for mountain and dry areas, the two other ones for forest and jungle areas.
Objects per entities
Clean: 278
W/ Vegetation: 400
Broken: 397
Contact
Discord: https://discord.gg/XSykjZ6Nwt
Steam: https://steamcommunity.com/groups/SKIROW
Twitter: https://twitter.com/MadeBySKIROW
YouTube: https://www.youtube.com/skirow
- #bridge
- #hanging bridge
-
(and 1 more)
Tagged with:
-
Fort Knox by Niko
A scaled recreation of the Bullion Depository in Kentucky. Better known as Fort Knox.
2024 Update. Two Versions - More updated materials, slight change to layout. Version A is the standard version, Version B has the loot, vault and NPCs removed
so in theory it can be used with the Bank Heist plugin but because I don't have it; it is untested
Please be aware the video is out of date, New one in production
Thanks
Niko
-
Warehouse 9 | Custom Monument By Shemov
Warehouse 9 is ready to go, the puzzle needs a green card to get into the full loot.
Features:
Simple installing; Great detail; Optimized FPS; There is radiation. General Info:
Prefabs count: ~3k; Type: for looting; Modifiers: Height&Splat&Topology. Loot:
Oil Barrels: 5; Food boxes/crates: 5; Barrels: 30; Ordinary crates: 13; Military crates: 2; and 1 blue card. Other works:
You may like to take a look at a full finished maps by myself.
- #rust custom
- #custom prefab
-
(and 3 more)
Tagged with: