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Wile E.

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Community Answers

  1. Fair enough. It is an excellent plugin as is and ty much for it
  2. Not sure how challenging it might be or even if it is possible but it would be very cool if players could adjust their own door closers as opposed to settings being server wide.
  3. Wile E.

    EventManager

    I have never been able to get the Random Start "feature" to run the way I thought it would. Instructions I got to run Random Start made no sense to me so for now I have given up on Random Start
  4. Wile E.

    Barges

    I have had no trouble with this. I spawned a few different barges and did some minor building on each. Reloading the plugin caused no problems. I realize that I had no trouble might not help you much but maybe some weird conflict ?
  5. Wile E.

    Simple Splitter

    Is it possible to control the amount of charcoal output in each separate furnace ? I tried a couple changes in the config but no joy. For example: if I add 10,000 metal ore to a large furnace the output is 10,000 frags and 402 charcoal. if I add 4000 metal ore to a legacy furnace the output is 4,000 frags and 402 charcoal. I did not expect the same charcoal output between large and legacy furnaces as above. also, if I add 4000 metal ore to a small furnace the output is 4,000 frags and 4,000 charcoal. So, is there a way to balance the charcoal output better than what I am seeing ?
  6. Wile E.

    EventManager

    That would be a pretty cool feature if players were able run a command and see what Events are scheduled
  7. Wile E.

    Barges

    I see that not all presets have the cabin. One, for example, is the 3x3 preset. I have not added anything to the config because I would like to know why some of the presets have the cabin and others do not before I mess around too much. Also, that got me to exploring and I then discovered that these two modules do not pass a validator check. Sure would appreciate some clarification on these concerns before I move forward. connector_1 Failed in validator Error: Parse error on line 36: ....00, 0)" }, ], "Box Colliders ---------------------^ Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got ']' cabine_1 Failed in validator Error: Parse error on line 18: ...0, 180)" }, ], "Regular Entit ---------------------^ Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got ']'
  8. Excellent ! TY very much
  9. I am quite sorry and somewhat embarrassed that I do not understand what you are saying to me. I am not getting anything in Discord and not finding anything at Mad mappers Discord so am at a loss
  10. I am not seeing anything in Discord, sorry
  11. 108 UnderwaterGuard - Failed to compile: 'BaseMountable' does not contain a definition for 'FixedUpdateMountables' | Line: 541, Pos: 31
  12. Wile E.

    Confusion on Version

    Also, why does it show as unavailable to purchase on Codefling but it appears to be available on Lone Design ?
  13. Wile E.

    Confusion on Version

    One of my update checkers, Lone Design Update Checker, says I am out of date with vers 1.4.0. Here on Codefling that is what shows. However on Lone Design it has versiom 1.4.1 which is what I am prompted to install. Since I purchased on Codefling there is nothing I seem able to do to get what appears to be an avaialble update. Shoudl there be version 1.4.1 here on Codefling as well ?
  14. Since the September 2024 wipe all the doors I have attached these to seem stuck - at first. After installing I have to open and close the doors to make the closer operate. I have never had to do that before this wipe but after opening and closing the doors the closers have, so far, continued to operate.
  15. Wile E.

    Airfield Event

    I am not seeing how to call the heli after triggering the crate. I do not see a command to call it so how are you calling it ?
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